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Popular Builder Solitaire Card Games

Solitaire is the much beloved choice for killing time in the office or at the home computer. The three most popular solitaire card games are Klondike, Spider, and FreeCell, and these enjoy dizzying heights of popularity as a result of being included as part of Microsoft Windows in the 1990s (for more on this, see this article). What these three games have in common is that they all fit the "builder" genre. That means that they follow the basic formula of many solitaire games, where the overall objective is to arrange cards in ascending order from Ace through to King, for each of the four separate suits. Typically this is done by placing and moving cards within a tableau of rows and columns of cards, where the cards are often arranged in descending order, sometimes with an additional requirement of alternating colours.
Klondike, Spider, and FreeCell are by no means unique in this regard, and the genre of "building" games is the most popular archetype within the larger world of solitaire card games. Not all solitaire card games are builder games, but builder games are the most common and arguably the most loved. So which other solitaire games of this type should you know about and should you try first? I've explored the world of solitaire card games extensively myself, and also examined numerous lists about the most popular ones, to help you begin your experience with the best of the best, rather than waste your time with mediocre or obscure games. The six builder games covered in this article are time-tested classics that are most well-known and loved, and represent the best "next step" for anyone wanting to branch out after enjoying Klondike, Spider, or FreeCell.
Each of the builder games discussed here represents a small category of its own, because there are many popular variations and related games for each, which I will cover as well. As with my previous articles on solitaire games games, the accompanying links go to Solitaired.com, which is a website where you can play these games for free. But because these games are so common and well known, you'll find that they are included in most software and websites that offer collections of solitaire card games.

== Games With One Deck ==

BAKER'S DOZEN
Overview: Baker's Dozen also represents a family of games that plays much like Forty Thieves (see below), but with a single deck. While some variations have a stock, in Baker's Dozen and its most closely related games all the cards are face up, so you have complete information to work with.
Game-play: The tableau consists of thirteen columns of four overlapping and face-up cards each, while the four foundations begin empty. To ensure that the tableau doesn't lock up too quickly, Kings are automatically placed to the bottom of each column when they are turned up. Just like in Forty Thieves, only the single top card of each column may be moved, and columns are built downwards, in any colour and suit. Empty spaces in the tableau may not be filled. As you'd expect, the aim is to get the entire deck onto the four foundations, building up each from Ace to King, with each being built upwards by value.
Variations: Portuguese Solitaire makes Baker's Dozen slightly easier by allowing empty spaces in the tableau to be filled with Kings, while Spanish Patience allows building on the foundations regardless of suit. Baker's Two Deck is effectively the same as Baker's Dozen but using two decks, with eight foundations and a tableau consisting of ten columns with 10 or 11 cards each.
My thoughts: Because this only involves a single deck, Baker's Dozen is much quicker to play than Forty Thieves, and the chances of success are also significantly higher, with as many as 2 of 3 games being easily winnable. The fact that Kings begin at the bottom of the tableau ensures that you don't get stuck too quickly, and being able to build down in the tableau independent of suit ensures a great amount of flexibility. At the same time managing the tableau carefully is still important, especially in cases where empty spaces don't get filled. This makes Baker's Dozen a quicker, simpler, and more accessible game than Forty Thieves and its many variants, while still remaining rewarding and satisfying to play.

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Related games: Castles in Spain requires building down in the tableau to be with alternate colours, and in most versions of this game all but the top card of each column in the tableau begins face-down. Quite similar is Martha and its harder sibling Stewart, where every second card in the tableau begins face-down. Good Measure is a more difficult variation of Baker's Dozen, since it uses ten columns of five cards each, and has more strict rules for building on the foundations; Canister has only eight columns with even more cards on each.
Bisley: Special mention can be made of Bisley, which is a classic but more difficult game in this family. In Bisley you use a tableau of thirteen columns of four cards each to build upwards on the four Aces, and simultaneously build downwards on the Kings whenever they become available.
CANFIELD
Overview: Canfield is one of the all time greats among solitaire games, and is a genuine classic. Also known under names like Demon, Fascination, or Thirteen, you'll find that it appears in almost every book with solitaire card games. According to legend, the game owes its origin and name to Richard A. Canfield, a 19th century gambler. For an initial outlay of $52, Canfield offered gamblers a reward of $5 for every card successfully played to the foundations, with a $500 pot for successfully playing all 52 cards to the foundations. Anything more than 10 cards played to the foundations would get you out of the red, but in most cases the game favoured the casino, indicating how hard the game can be to play.
Game-play: Game-play is much like Klondike, with the aim of building up all four suits in order. The key difference is the starting set-up, because there is a single face-down reserve of 13 cards (sometimes called the "demon"), with a 14th card turned up as the first foundation card. The foundations begin with the cards corresponding to the rank of this initially turned up card (rather than the usual Ace), and the idea is to build upwards from there, if necessary "turning the corner" from King through to Ace. Also different from Klondike is the starting tableau, which consists of just four face up cards alongside the reserve. The stock is turned up three cards at a time as in standard Klondike, with as many re-deals as necessary. Any space that appears in the tableau is immediately filled by the top card of the reserve pile, which is always kept face-up.
Variations: Given how challenging it can take to win a standard game of Canfield, a number of variants exist that simplify the game slightly, increasing your chances of playing cards to the foundations. Canfield's gambling house is said to have given players the option of going through the stock three times when dealing three cards at a time, or just a single time when dealing one card at a time, and it has been estimated that most games would only see 5 or 6 cards played. The game becomes slightly easier with Canfield Rush, where the cards are first dealt three at a time, then two at a time, and then individually in a final deal of the stock.
My thoughts: Canfield does have a strong connection to Klondike, but has a smaller tableau to work with, while also providing a much smaller number of cards (only 13) that are face-down in the tableau at the start of the game. The real key is finding a way to make these cards available and get these into the game. Given how hard the original game is, I prefer playing with the rule that allows dealing of cards individually, and cycling through the stock as often as necessary. Some of the related games discussed below, such as Rainbow and Storehouse, significantly improve your winning chances, and can be very satisfying to play. Certainly if you enjoy Klondike, this game is a great next step to try.

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Related games: In Rainbow (also called Rainbow Canfield), cards may be built downwards in the tableau regardless of suit (some versions still require alternating colour), making it much easier to manipulate cards and work your way through the stock and the reserve. Additionally, cards from the reserve aren't automatically added to the tableau, giving you more control and adding strategic options. In most versions of Storehouse (also called Thirteen-Up), you get an additional head-start by placing your initial four cards on the foundations at the outset, while cards from the stock are turned up one at a time. The big difference in this game is that you must build down by suit in the tableau, which really changes how the game feels, because playing from the tableau to the foundation usually involves a whole string of cards at once. Eagle Wing (also called Thirteen-Down) is somewhat similar to Storehouse, and has a uniquely shaped tableau. Dutchess (sometimes spelled Duchess), is a Canfield style game that adds a reserve of four fans, while American Toad is an easy-to-win version of Canfield with two decks.
Two Players: Canfield has been adapted for a multi-player game under the common name Pounce, and is also known as Nerts or Racing Demon. A commercial version exists under the name Solitaire Frenzy, and the published game Dutch Blitz is also a close relative. In Pounce, each player uses his own deck and tableau, playing simultaneously and real time onto shared foundations, with the goal is to be the first to get rid of your reserve pile. You can play with as many as half a dozen players or more, and the frenzied action typically proves to be enormous fun!
FAN GAMES (La Belle Lucie)
Overview: La Belle Lucie, also called in English "Lovely Lucy" or "Beautiful Lutecia", is a classic representative of the family of games typically described as Fan games. It's one of the more difficult games in the genre to win, and thus some of its variants and closely related games have arguably become more popular than Lovely Lucy itself. But this classic game of French origin is a good archetype of the genre, and you'll find it included in most books with patience games, and on most solitaire websites and software. Effectively this game is just a tableau of 17 columns of three cards each (plus a column with a single card), but the fan-style arrangement with horizontally overlapping cards that is traditionally associated with this game is a signature feature.
Game-play: A single deck is dealt face-up into 17 "fans", each consisting of three overlapping cards, plus an 18th column with just one card. Only one card can be transferred within the tableau at a time, so sequences can't be moved, and building happens downwards according to suit. Empty spaces in the tableau may not be filled. The aim is to build up four foundations by suit from Ace to King. Under the most commonly played rules, once you are unable to place or move any more cards, you take all the cards from the tableau and redeal them into fans with three cards each; there are two such re-deals.
Variations: Three Shuffles and a Draw (also called Lovely Lucy With a Draw) adds a merci play, where you can move a single blocked card once during the course of the game. While La Belle Lucie is sometimes called The Fan, this is also the name of a popular variation which allows exposed Kings to be played to empty spaces in the tableau, making the game less frustrating and far more achievable. Trefoil is identical to La Belle Lucie except that the Aces begin on the foundations, resulting in an initial tableau of just 16 fans.
My thoughts: This is a terrific single-deck game, because you have perfect information given that all the cards are face-up, and the large number of columns/fans means that buried cards have at most only a couple of cards blocking them. La Belle Lucie is very difficult to win under the original and strict rules, especially because empty fans may not be refilled, and cards beneath an unplayable exposed card (e.g. a King) are permanently inaccessible. The merci rule that lets you unblock one card is virtually essential, and usually a standard way of playing, but even after two redeals the game can still be hard to finish, depending on the draw. Some of the variants and related games that simplify things slightly are more satisfying. This is one of my favourite solitaire games to play with a single deck, since it is less luck-dependent than many other popular single-deck games like Klondike.

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Related games: One of the more popular games in this family is Super Flower Garden, where building downward is permitted regardless of suit; with good play under these rules the game can be completed almost every single time. Shamrocks takes the essence of La Belle Lucie, but implements several other changes to make the game much easier: Kings are moved to the bottom of the fan during the deal, and you may build up as well as down on the fans (which are limited in size to 3 cards) and can ignore suits; to prevent it being too easy there are no redeals.
Similar games: Games in the Baker's Dozen family (covered previously above) are sometimes classified as Fan games as well, because the game-play is quite similar, with 13 columns/fans of four cards each, but the absence of re-deals gives them a different feel. Bristol is often played with a tableau consisting of fans as well, but there are only eight fans of three cards each, while the rest of the deck functions as a stock that you deal onto three waste or reserve piles. Despite some hidden information, those who appreciate Fan games are likely to appreciate Bristol as well. Intelligence is a two-deck game in the style of La Belle Lucie, while the relatively easy two-deck game Buffalo Bill relies on reserve cells rather than tableau building.
CASTLE GAMES (Beleaguered Castle)
Overview: Beleaguered Castle is the most famous member of what can be called the "Castle" family of solitaire games, and is a classic game that you'll find in most books of Patience. This game sometimes also goes under the alternative names of Laying Siege and Sham Battle. It is an excellent example of an open solitaire game, because all the cards are dealt face-up at the start, so you begin with perfect information.
Game-play: With the four Aces placed in a vertical column as foundations, the rest of the cards are dealt face-up into four rows of six overlapping cards each on either side, forming a tableau consisting of two "wings". As expected, the goal is to build all four foundations in order from Ace through King. Cards may only be moved within the tableau one at a time, rather than in stacks, so only the end card of each row within the tableau may be moved, either to the foundations, to another row in descending sequence regardless of suit, or to an empty space in the tableau.
Variations: In Streets and Alleys, the Aces don't begin in the starting foundations at all, but are included in the initial tableau of dealt cards, so that the four rows on the left side of the foundations each consist of seven cards each rather than six. Thomas Warfield's Stronghold adds a storage cell to Streets and Alleys, to give more strategic options for movement. Citadel improves Beleaguered Castle's initial position slightly by allowing you to build straight to the foundations during the deal, while Selective Castle lets you choose the rank of the foundation cards after the deal. Some solitaire sites offer a Beleaguered Cities variant (sometimes simply called Castle), which makes the game much easier by allowing you to build in ascending or descending sequence (still regardless of suit), and this ensures that you can nearly always complete the game successfully.
My thoughts: Despite the unusual signature "wing" setup, strictly speaking the mechanics of Beleagured Castle are like most other solitaire games (especially Forty Thieves, see below), but with a single deck, eight columns of six cards each, and no stock. The strict rules for movement and building within the tableau make this a very difficult game to complete successfully. Ideally you want to be able to get one of the rows entirely clear, to give you more options for manipulation within the tableau. Even so, being only able to move the outside card on each row is quite limiting, and as a result you will often be thwarted by the luck of the draw early on, especially if high cards bury some lower cards, and so this classic game can be somewhat frustrating. You'll often find yourself quickly redealing and starting over, hoping for better luck the next time around; one advantage of a digital version is that you can keep redealing until you get a deal that seems like a reasonable starting draw. The simpler variant Castle is a good place to start with this game, since it increases your chances of success drastically.

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Related games: Fortress operates on a similar concept, but there are five rows on each side of the foundations instead of four. In addition, you are restricted to building on the same suit, but you may build in ascending or descending sequence. Aces start within the tableau (thus two rows have six instead of five cards). The variant Chessboard applies the same principle as Selective Castle, by letting you choose the rank of the foundation cards after the deal (building around the corner on the foundations as required), in order to take better advantage of the cards you have been dealt. Zerline is a German game where Queens are high, and helps by adding a four-card storage area.
SIR TOMMY GAMES
Overview: Sir Tommy (Old Patience, Try Again, Numerica) is also known as Old Patience, which reflects its origin as the oldest known patience game, and possible ancestor of all others. The average person may not have heard of it, but it deserves a place on this list because this is a game from which so many other solitaire games are derived, including many more familiar ones. It is at the head of a family of games where cards in the tableau can't be moved after being placed, and that's a unique quality that also makes it quite challenging to win.
Game-play: Suits are irrelevant in this game, and the aim is to build four foundations from Ace to King. You deal the deck face-up one at a time, and the tableau has four columns (or waste piles); dealt cards can be played on any column but cannot be moved from one to another. So while it's still technically a building game because you are building up the foundations, there is no packing in the tableau to assist you with this.
Variations: Some variants (e.g. Auld Lang Syne, Tam O'Shanter) turn Sir Tommy into even an simpler luck-based game nearly impossible to win, while others are extremely strategic like the well-known Calculation. Amazons is an interesting version played with a smaller deck that has the goal of building to the Queens (= Amazons), and is best played digitally given the amount of redealing. Other variants make the game easier (and for me, more enjoyable) by increasing the number of tableaus (Strategy, Lady Betty, and Last Chance) or redeals (Acquaintance), or make it more interesting by requiring building by colours (Puss in the Corner, and Colours, Alternate).
My thoughts: Good players can win as many as 20% of their games, and storing cards in the right order on the four columns is critical, because you want to avoid having low valued cards blocked by higher ones, or having too many cards of the same number in one column. Reserving a pile for Kings and another for high cards is often a good strategy. Even so, it's a hard game to win and can be frustrating. I recommend trying some of the easier variants as a way to enjoy this game; there's a good reason so many variants have evolved from the original over time. It's a large family that includes many solitaire variants, and these are well worth trying and exploring.

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Related games: Several two-deck games are in the Sir Tommy family, including Fanny, Frog (also called Toad), Fly, and Grand Duchess, most of which involve using a reserve. Several two-deck games use similar mechanics but operate with a larger 20 card tableau in the style of the simple game Carpet, but involve building both up and down on the foundations; for me personally these are the most fun of all Sir Tommy variants, and include Twenty (also called Sly Fox), Colorado, Grandmother's Patience (also called Grandmamma's Game), and Grandfather's Patience - all excellent games.
Calculation: Calculation deserves special mention, and has become a classic in its own right. What makes it unique is that the foundations are built up by one, two, three, and four respectively, and it requires a lot of skill. The variant Betsy Ross is more luck-dependent but is also easier to complete successfully.
YUKON
Overview: Yukon first appeared in a 1949 book on solitaire games, and has since exploded in popularity. This single deck solitaire game was partly inspired by Klondike, which is of course the most popular solitaire card game of all time. But because Yukon has no stock and more flexible rules for movement of stacks within the tableau, it allows a lot more scope for thinking.
Game-play: While inspired and indebted to Klondike, Yukon creates a game with a very different feel by removing the requirement that stacks of cards must be in alternating sequence in order to be moved. In other words, you can move any stack to a legal card within the tableau, regardless of the sequence of the cards in that stack. While this makes the game easier, another significant change makes it harder: there is no stock that you deal. So all the cards are in the tableau at the outset, and you'll have to manipulate the tableau cleverly to uncover face-down cards and build all four suits onto the four foundations from Ace through King.
Variations: To make Yukon slightly easier, a couple of variants alter things slightly to simplify the gameplay, such as removing the requirement that only Kings can be placed in an empty space in the tableau (this variation is sometimes called Great River). Some digital implementations give the option of reducing the number of suits used, such as in Yukon One Suit, which you can nearly always win, while still having to think carefully.
My thoughts: The rules for manipulating the tableau give you more options than Klondike, and thus more to consider and think about. Both Yukon and Russian Solitaire (mentioned under "related games" below) are extremely popular solitaire games, because they are simultaneously more challenging and more rewarding than Klondike style games. Skill plays more of a role, and there are players so dedicated to Yukon that they have played it thousands of times. In regular Yukon you can expect to win as much as 1 in 4 games, but the added level of difficulty in Russian Solitaire reduces that to as little as once in 20 games. The key is to bring the face-down cards into play as soon as possible.

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Related games: Russian Solitaire makes Yukon harder by only allowing you to build down in the tableau with cards of the same suit, instead of in alternating colours, and it is an extremely popular game in its own right. This requirement is also in place with Alaska, but may build in ascending or descending order in the tableau, which makes it easier to win than Russian Solitaire. Australian Patience is another popular spin-off from Yukon, and adds a stock which is dealt one at a time, while the entire 7x4 tableau starts face up; however this can feel like it's more about careful observation than decision making. Many other Yukon inspired games exist, including games which add things like a reserve, storage cells, or extra decks.
Scorpion: Special mention should be made of popular game Scorpion, which some categorize as part of the Yukon family, and the rules for moving unarranged stacks in Yukon may even originate in Scorpion. However, Scorpion uses Spider's requirement that stacks from Ace to King of the same suit must be assembled within the tableau before being discarded. Scorpion variants include Wasp, Three Blind Mice, Chinese Solitaire, and others.

== Games With Two Decks ==

FORTY THIEVES (Napoleon at St Helena)
Overview: Forty Thieves is a popular and classic game played with two decks, and is also included in most books with patience games. It also goes under the alternate name Napoleon at St Helena (not to be confused with a different solitaire game called "Saint Helena" or "Napoleon's Favorite"), and tradition says that this is the solitaire game Napoleon played while in exile on the island of St Helena. The game also goes under other names, including Roosevelt at San Juan. Its simple rules means that many variations exist, many of which are among the more strategic and satisfying versions of solitaire games that you'll find anywhere. Carefully working through the stock pile and manipulating the discard pile are a big element of successful play.
Game-play: A tableau is dealt with ten columns, each with four overlapping and face-up cards. Strict tableau building rules apply, because only the single top card of each column may be moved, and only onto a card that is the next highest rank of the same suit; any card can be placed into a space that becomes available in the tableau. The remaining stock of 64 cards is turned up one card at a time, with no redeals. The goal is to get all the cards onto the eight foundations from Ace through King in each suit.
Variations: In its strict and classic form, even with good play Forty Thieves is difficult to win, so many variants exist that seek to make the game easier. In some of these, the Aces begin as starting foundations ( San Juan Hill). In others, the tableau is not built down by cards of the same suit but by alternating colours (e.g. Streets), or by any suit other than its matching one (Indian). Some variations allow entire sequences of cards to be moved (Josephine, Forty Bandits, Ali Baba), or combine this with having tableau building in alternating colours (Number Ten, Rank and File, Emperor) or tableau building in any suit (Little Forty). In other variations, multiple redeals of the stock are permitted.
My thoughts: Game-play is very tight in the strict form of the game. It's not always a good idea to play a card just because you can, because you may block cards within the tableau that you need. You also need to pay close attention to duplicates, since two decks are in play. As a result, careful planning and consideration is needed. Unused stock typically ends up into an increasingly large face-up discard pile, but in the latter parts of the game skilful play often makes it possible to dig back through this and complete the game. This usually proves most satisfying when playing with one of the variants that makes the game slightly easier, to increase your chances of pulling out a win. Even with these variants, you'll have to play skillfully, making the Forty Thieves family of solitaire games one of the more popular choices for those who like a longer experience that is thoughtful, challenging, and yet solvable, and where skill plays even more of a role than luck.

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More variations: Instead of 10 tableau piles, some variations increase this to 12 piles (Blockade, Napoleon's Square, Corona) or 13 piles (Lucas, Waning Moon); or decrease it to 9 piles (Maria) or 8 piles (Forty and Eight, Congress, Parliament, Diplomat, Red and Black), each with different combinations of rules for tableau building. Games with just 6 piles (Blind Alleys, Pas Seul) or 5 piles (Double Rail) begin to feel much like Klondike.
Related games: Many other games take the Forty Thieves style concept and adjust it in more significant ways. In Interchange (more difficult), Breakwater, and Alternations, the initial tableau includes face-down and face-up cards. The very popular Thieves of Egypt begins with a pyramid shaped tableau. Busy Aces is a straight forward game in the style of Forty Thieves that is at the head of its own family, which includes the much simpler Fortune's Favor, a simple game ideal for beginners. For a terrific overview of all the Forty Thieves related games and their different nuances, consult Thomas Warfield's excellent complete guide to Forty Thieves types games.
CONCLUSION
This is by no means a comprehensive list that includes all builder-style solitaire games. But along with Klondike, Spider, and FreeCell, these seven additional games - Baker's Dozen, Beleaguered Castle,Canfield, Forty Thieves, La Belle Lucie, Sir Tommy, Yukon, and Forty Thieves - and the many related games that belong to their families, are the most common and popular forms of solitaire games that involve building. They have inspired many solitaire games like them, and have stood the test of time well.
If you enjoy Klondike, which is the most popular version of solitaire in the world, then Canfield and Yukon are natural games to explore next. Beleaguered Castle can be a little frustrating due to the strict rules and dependency on the luck of the draw, and even the other games in its family can be quite challenging. I'd recommend it only for more experienced and dedicated players, and would instead suggest next exploring Baker's Dozen and the games in the "Fan" family inspired by La Belle Lucie.
Their style of play is somewhat similar to Forty Thieves and its many siblings, which double the number of cards in the game by adding a second deck, and also adds a stock pile and discard pile you must manage. Forty Thieves type games are among the best you'll find for those who like a more challenging, thoughtful, and longer solitaire experience.
Author's note: I first published this article at PlayingCardDecks here.
submitted by EndersGame_Reviewer to solitaire [link] [comments]

Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.

Analysis: Does Robin charge you too much for house upgrades and how I concluded she is a diety.
Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
  • What year does the game take place so we can calculate accurate inflation?
  • What is the square footage of the house and its upgrades?
  • What is the exchange value of gold, the game’s currency?
  • What is the cost of Robin’s labor?
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
  • Leah mentions she has a laptop
  • The carpentry shop sells Plasma screen TVs.
  • There is what appears to be an old Apple computer monitor in Harvey’s clinic and Maru’s room.
  • Sam has an electric guitar and what looks like a plasma screen computer monitor in his room.
  • In Mr. Qi’s casino, the slot machines do not have a lever. This is important because that gives us a firm earliest date of 1963.
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
  • Iridium is fairly easy to get around Stardew Valley once you are able, and that is a rare and valuable metal, with a current price of US$1,510 per troy ounce.
  • You can purchase a golden column to place on your farm, and gold has a current price of US$1,643 per troy ounce
  • Conversely, while the first two are rare and valuable metals, crops such as corn are valued at prices like 150g, a very unusually high amount if exchanged 1:1 to USA dollars.
  • Going back to plasma screen TVs, we can use its price history and then convert currencies to Stardew Valley gold.
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
  • Cultivatable farm space on the standard farm equals out to 3,427 spaces, but we’ll round that down to 3,350 for iridium sprinklers, iridium watering can, and scarecrows, equaling maximum farming with no loss of crop.
  • We’ll keep Dylan’s ground rules, so no fertilizer.
  • No preserves, jams, wine, and juices.
  • No farming efficiencies and crop selling bonuses.
  • No use of the greenhouse to grow crops outside of the growing season.
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
  • We’re pretty sure the game takes place in 2001.
  • We have the exact sizes of each house upgrade calculated with two different methods.
  • We have a certified exchange rate of US$2.37 at that point in time.
  • We have two different methods of calculating the cost of Robin’s labor.
  • The amount of work Robin does during her three(nine?) day job is absolutely obscene.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
This is the second line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/fkugiuh4nwv51.png?width=507&format=png&auto=webp&s=146d3dabaa63c0ce3bfd281712434e9b2a655be8
Image by MagicallyClueless
submitted by doctorsirus to StardewValley [link] [comments]

Subreddit Stats: RedditDayOf top posts from 2019-12-31 to 2020-12-29 15:54 PDT

Period: 364.05 days
Submissions Comments
Total 1000 3465
Rate (per day) 2.75 9.48
Unique Redditors 235 1337
Combined Score 44480 12132

Top Submitters' Top Submissions

  1. 4310 points, 85 submissions: Superbuddhapunk
    1. Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969. (252 points, 15 comments)
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    3. Cleaning tips from CleaningTips (194 points, 3 comments)
    4. Cheesy Origins - The etymologies behind the names of some of the world's most popular cheeses. (169 points, 45 comments)
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  2. 3607 points, 135 submissions: 0and18
    1. The final Calvin and Hobbes strip ran on Sunday, December 31, 1995 (170 points, 6 comments)
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    3. Between 1995 and 2000 music companies were found to have used illegal marketing agreements such as minimum advertised pricing to artificially inflate prices of compact discs in order to end price wars by discounters such as Best Buy and Target in the early 1990s. (81 points, 1 comment)
    4. Yuki-toKori discovers his new jeans have a hidden inside pocket for a condom (80 points, 12 comments)
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  3. 2511 points, 38 submissions: InvisibleLemons
    1. The House of Slaves in Gorée Island, Senegal, is a museum and memorial dedicated to the Atlantic slave trade that some believe served as a major trading port for slaves captured from Africa. It's argued that up to 15 million people were put through the “Door of No Return” and shipped off as slaves. (175 points, 2 comments)
    2. Anna Bērzkalne was the first Latvian to earn a degree in Folkloric Studies. She purposely wrote her thesis in English rather than German as a form of non-violent resistance against the Nazi occupation of Latvia during World War II. Her degree was not recognized by the Soviet authorities. (138 points, 2 comments)
    3. Losing a language means more than the disappearance of words. This six-part film and multimedia experience follows four Indigenous communities who are revitalizing their languages and cultures. (136 points, 5 comments)
    4. Hilma af Klint belonged to "The Five", a circle of women who shared her belief in the importance of trying to make contact with what she called the High Masters, often by way of séances. Her paintings, which sometimes resemble diagrams, were a visual representation of complex spiritual ideas. (129 points, 7 comments)
    5. Stephen Duneier, aka Yarn Bomber, has the world record for the largest crochet granny square made by a single person. The granny square measures 1,311 square feet, weighs over 60 pounds, took two years to make, and has over a half million stitches. (120 points, 7 comments)
    6. Fictional Map from one of my favorite book series as a child, Dinotopia (117 points, 7 comments)
    7. The indigenous city of Cahokia, across the river from St. Louis, is thought have had at most 40,000 people living there. Cahokia was large enough to have suburbs and had an equal pop. to London in the 1200s. No city would have surpassed it's pop. in north America until Philadelphia in the 1780s (112 points, 8 comments)
    8. Rand Paul was the national debt for halloween in 2015. He said it was a very scary costume. (104 points, 23 comments)
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  4. 2256 points, 58 submissions: sbroue
    1. A successful slave rebellion against the French made Haiti the second independent nation in the Americas. (118 points, 2 comments)
    2. Rare 300-Year-Old 'Beard Tax' Coin Discovered in Russia (112 points, 4 comments)
    3. The song Funiculi Funicula was composed to celebrate the opening of a Funicular railway up Mt Vesuvius (87 points, 5 comments)
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  5. 1879 points, 49 submissions: tillandsia
    1. What do you mean we, paleface? (128 points, 4 comments)
    2. In the myth of Narcissus, Nemesis, goddess of revenge, decides to punish Narcissus. She lures him to a pool, where he leans upon the water and sees himself in the bloom of youth. Falling deeply in love with his reflection, and unable to leave, he melts away, eventually turning into a flower. (112 points, 2 comments)
    3. Fragment of a Queen's Face, possibly either Queen Nefertiti or Tiye, Egypt, New Kingdom, Amarna period, ca. 1353-1336 B.C. (97 points, 4 comments)
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    6. The garbage pickup on my street, before covid, was always sometimes a minute before 8 am, sometimes a couple of minutes after. Sitting in the house, drinking my coffee on Monday and Thursday mornings, I'd always know what time it was when I'd hear the truck. (74 points, 3 comments)
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  6. 1857 points, 26 submissions: Mr_Caterpillar
    1. Diane's NPR ringtones [Bojack Horseman] (227 points, 15 comments)
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    3. Bryan Cranston tells the story of an ad-libbed joke as dentist Tim Whatley on Seinfeld (133 points, 3 comments)
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    10. Ronald Jenkees started his career by making music in his bedroom and posting to youtube. This is his song "Try The Bass" (77 points, 10 comments)
  7. 1120 points, 27 submissions: coiso
    1. a high school football coach got half the fans of his own team to cheer for the other team, because the other team was from a maximum-security juvenile correctional facility and didn't have any fans of their own (157 points, 5 comments)
    2. Animals see more colours than humans. Here's a chart. (135 points, 16 comments)
    3. If a beta male mandrill wins a fight, it physically morphs into an alpha male over time, gaining facial coloration, bigger testicles, and the ability to breed.) (95 points, 6 comments)
    4. Urinetown - a 3 times tony award winner musical about a town where private toilets are outlawed... (68 points, 5 comments)
    5. Stormtrooper hits his head (63 points, 4 comments)
    6. The story of grindcore: "This isn't metal, it isn't punk, I don't know what the f**k these guys are doing" (61 points, 1 comment)
    7. the longest single set at the laugh factory lasted 7h and 34m (by Dane Cook in 2008). (58 points, 64 comments)
    8. 5 Ways to Spot Greenwashing (51 points, 1 comment)
    9. Jeffrey Dahmer’s Childhood Friend Talks About His Graphic Novel "My Friend Dahmer" and Its Movie Adaptation (41 points, 3 comments)
    10. Daily life in Russia – gallery by The Guardian readers (38 points, 1 comment)
  8. 1097 points, 23 submissions: gorditasimpatica
    1. “If you tell a big enough lie and tell it frequently enough, it will be believed.” (126 points, 3 comments)
    2. The First Labor Strike in History: In 1159 BCE, the tomb-builders and artisans at Set-Ma’at refused to wait any longer for their wages and marched toward the city shouting “We are hungry!” (125 points, 2 comments)
    3. Get the feel of a winner, 1978 Sears Catalog (104 points, 6 comments)
    4. Polls are not always right (90 points, 38 comments)
    5. "Every line of serious work that I have written since 1936 has been written, directly or indirectly, against totalitarianism..." (84 points, 4 comments)
    6. The Sonoran Desert is thought to have the greatest species diversity of any desert in North America, including 60 species of mammals, 350 bird species, 20 amphibians, 100 reptiles, 30 species of native fish and more than 2,000 species of plants (77 points, 5 comments)
    7. They took away our land, our language, and our religion; but they could never harness our tongues..." Brendan Behan (76 points, 6 comments)
    8. "Lafayette We Are Here" (59 points, 2 comments)
    9. The Wuppertal Suspension Railway is the oldest electric elevated railway with hanging cars in the world. Designed by Eugen Langen, it opened in 1901 and is still in use as public transport, moving 25 million passengers annually. (56 points, 2 comments)
    10. Mugshot model Jeremy Meeks continues his topless runway streak (44 points, 1 comment)
  9. 1062 points, 18 submissions: eladarling
    1. Ways the Great Lakes try to Murder Ships - illustrated (219 points, 17 comments)
    2. The Dunning-Kruger Effect: the least competent are more likely to overestimate their ability (123 points, 4 comments)
    3. Before video games, Nintendo sold a variety of other products including playing cards depicting nude women, and by-the-hour sex hotels. Their first big customer was the Yakuza, who used their cards in illegal casinos. (106 points, 6 comments)
    4. Earl Grey tea is black tea flavored with oil of bergamot, a green citrus fruit grown mostly in Italy (105 points, 9 comments)
    5. "At Last," Etta James's signature song that most people today associate with her (75 points, 3 comments)
    6. One of the largest piñatas on record was a 65 ft tall donkey filled with 8000 lb of candy. It was smashed open with a wrecking ball to release the sweets inside. (74 points, 3 comments)
    7. World Islands, a cluster of man-made islands in Dubai, was supposed to be a lavish multicultural paradise. Most are still undeveloped or abandoned due to economic, climate, and construction issues. (62 points, 3 comments)
    8. What If God Was One of Us - Joan Osborne (56 points, 2 comments)
    9. GonzoVR was a short lived VR app where users could drive an rc car around my living room and buy treats for my dog Gonzo (40 points, 4 comments)
    10. Hysteria High: How Demons Destroyed a Florida School (35 points, 1 comment)
  10. 1024 points, 22 submissions: ShimataDominquez
    1. The head of a tapeworm under an electron microscope (256 points, 19 comments)
    2. What happens when you have heated tile flooring (150 points, 4 comments)
    3. Jon Stewart Deep Dish Rant (84 points, 14 comments)
    4. In-A-Gadda-Da-Vida The Simpsons take on a Psychedelic Rock classic (82 points, 4 comments)
    5. Ewoks should have met a terrible fate, scientists say (46 points, 0 comments)
    6. Robocop Commercials (38 points, 2 comments)
    7. Green Onions (32 points, 1 comment)
    8. The Jetsons! (32 points, 0 comments)
    9. Frank Lloyd Wright, a narcissist and control freak. (31 points, 8 comments)
    10. Why is smiling being frowned upon in the Russian culture? (31 points, 11 comments)

Top Commenters

  1. 0and18 (659 points, 466 comments)
  2. jostler57 (145 points, 40 comments)
  3. Otterfan (139 points, 19 comments)
  4. Superbuddhapunk (124 points, 43 comments)
  5. astronoob (110 points, 7 comments)
  6. anotherkeebler (101 points, 23 comments)
  7. Goyteamsix (94 points, 21 comments)
  8. goofballl (85 points, 14 comments)
  9. thespaceghetto (84 points, 20 comments)
  10. swizzler (81 points, 21 comments)

Top Submissions

  1. The head of a tapeworm under an electron microscope by ShimataDominquez (256 points, 19 comments)
  2. Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969. by Superbuddhapunk (252 points, 15 comments)
  3. Close Encounters of the Third Kind Geocache in Northern Italy by Superbuddhapunk (241 points, 10 comments)
  4. It's Dangerous to go Alone... by yankee4357 (228 points, 11 comments)
  5. Diane's NPR ringtones [Bojack Horseman] by Mr_Caterpillar (227 points, 15 comments)
  6. Ways the Great Lakes try to Murder Ships - illustrated by eladarling (219 points, 17 comments)
  7. How a deep sea blobfish looks with and without the extreme water pressure by Imaginary-Cow (216 points, 10 comments)
  8. How to Talk Minnesotan: The Power of the Negative by SteelWool (203 points, 5 comments)
  9. Cleaning tips from CleaningTips by Superbuddhapunk (194 points, 3 comments)
  10. All movies on IMDB are rated on a ten-point scale. All except one. by anotherkeebler (188 points, 9 comments)

Top Comments

  1. 48 points: jesseaknight's comment in In the show St. Elsewhere, a character in the finale is shown to have thought of the whole series, which means he also made up all the shows that had crossovers with St. Elsewhere. This expands into the shows that were mentioned in the shows. There is at this point 419 shows in this universe
  2. 44 points: Derosa6037's comment in the longest single set at the laugh factory lasted 7h and 34m (by Dane Cook in 2008).
  3. 43 points: astronoob's comment in Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969.
  4. 42 points: rus_reddit's comment in Rand Paul was the national debt for halloween in 2015. He said it was a very scary costume.
  5. 40 points: thejesiah's comment in Close Encounters of the Third Kind Geocache in Northern Italy
  6. 38 points: electro_hippie's comment in Why is smiling being frowned upon in the Russian culture?
  7. 37 points: SlideNERD's comment in The head of a tapeworm under an electron microscope
  8. 37 points: wtfisthisnoise's comment in Is U.S. income tax invalid because Ohio wasn’t legally a state when the 16th amendment was ratified?
  9. 35 points: Otterfan's comment in President Obama Roasts Donald Trump At White House Correspondents’ Dinner (2011)
  10. 35 points: _Foy's comment in Ways the Great Lakes try to Murder Ships - illustrated
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

Subreddit Stats: RedditDayOf top posts from 2019-12-16 to 2020-12-14 20:53 PDT

Period: 364.24 days
Submissions Comments
Total 1000 3498
Rate (per day) 2.75 9.53
Unique Redditors 239 1369
Combined Score 44704 12314

Top Submitters' Top Submissions

  1. 4330 points, 90 submissions: Superbuddhapunk
    1. Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969. (250 points, 15 comments)
    2. Close Encounters of the Third Kind Geocache in Northern Italy (242 points, 10 comments)
    3. Cleaning tips from CleaningTips (195 points, 3 comments)
    4. Cheesy Origins - The etymologies behind the names of some of the world's most popular cheeses. (166 points, 45 comments)
    5. Around the World in 50 traditional breakfast dishes (155 points, 30 comments)
    6. Roosevelt dime 10c coin Mint error, off center strikes (143 points, 7 comments)
    7. President Obama Roasts Donald Trump At White House Correspondents’ Dinner (2011) (139 points, 30 comments)
    8. Beautiful elderly Common Snapping Turtle just coming to say Hello. Spring Lake, San Marcos, TX (131 points, 6 comments)
    9. Christmas tree in the main hall of the Galleries Lafayette department store in Paris, France. (129 points, 5 comments)
    10. Not open during a CAT 5 hurricane? 1 star for you! (121 points, 7 comments)
  2. 3830 points, 138 submissions: 0and18
    1. The final Calvin and Hobbes strip ran on Sunday, December 31, 1995 (170 points, 6 comments)
    2. In the final minute of the 1984 game at the Orange Bowl, Doug Flutie's "Hail Mary" pass as time expired to lift Boston College over the University of Miami, 47-45 (120 points, 3 comments)
    3. Ozymandias Prevents Nuclear War (90 points, 5 comments)
    4. Between 1995 and 2000 music companies were found to have used illegal marketing agreements such as minimum advertised pricing to artificially inflate prices of compact discs in order to end price wars by discounters such as Best Buy and Target in the early 1990s. (84 points, 1 comment)
    5. Yuki-toKori discovers his new jeans have a hidden inside pocket for a condom (80 points, 12 comments)
    6. ‘The Kentucky Derby Is Decadent and Depraved,’ by Hunter S. Thompson (80 points, 3 comments)
    7. Geof Darrow’s Hard Boiled (77 points, 2 comments)
    8. His Face All Red by Emily Carroll (75 points, 4 comments)
    9. This chart shows the most common display resolutions, makes zero sense to me. (66 points, 17 comments)
    10. Mouse Guard members Saxon, Kenzie and Lieam (65 points, 1 comment)
  3. 2454 points, 36 submissions: InvisibleLemons
    1. The House of Slaves in Gorée Island, Senegal, is a museum and memorial dedicated to the Atlantic slave trade that some believe served as a major trading port for slaves captured from Africa. It's argued that up to 15 million people were put through the “Door of No Return” and shipped off as slaves. (174 points, 2 comments)
    2. Losing a language means more than the disappearance of words. This six-part film and multimedia experience follows four Indigenous communities who are revitalizing their languages and cultures. (137 points, 5 comments)
    3. Anna Bērzkalne was the first Latvian to earn a degree in Folkloric Studies. She purposely wrote her thesis in English rather than German as a form of non-violent resistance against the Nazi occupation of Latvia during World War II. Her degree was not recognized by the Soviet authorities. (135 points, 2 comments)
    4. Hilma af Klint belonged to "The Five", a circle of women who shared her belief in the importance of trying to make contact with what she called the High Masters, often by way of séances. Her paintings, which sometimes resemble diagrams, were a visual representation of complex spiritual ideas. (130 points, 7 comments)
    5. Stephen Duneier, aka Yarn Bomber, has the world record for the largest crochet granny square made by a single person. The granny square measures 1,311 square feet, weighs over 60 pounds, took two years to make, and has over a half million stitches. (121 points, 7 comments)
    6. Fictional Map from one of my favorite book series as a child, Dinotopia (118 points, 7 comments)
    7. The indigenous city of Cahokia, across the river from St. Louis, is thought have had at most 40,000 people living there. Cahokia was large enough to have suburbs and had an equal pop. to London in the 1200s. No city would have surpassed it's pop. in north America until Philadelphia in the 1780s (110 points, 8 comments)
    8. Rand Paul was the national debt for halloween in 2015. He said it was a very scary costume. (105 points, 23 comments)
    9. World's Largest Rubber Stamp in Cleveland, Ohio (103 points, 7 comments)
    10. In 1949, Warren Buffett, the most successful investor in the world, was infatuated with a young woman whose boyfriend had a ukulele. In an attempt to compete, he bought a ukulele and has been playing it ever since, often at stock meetings. (92 points, 3 comments)
  4. 2136 points, 56 submissions: sbroue
    1. A successful slave rebellion against the French made Haiti the second independent nation in the Americas. (118 points, 2 comments)
    2. Rare 300-Year-Old 'Beard Tax' Coin Discovered in Russia (110 points, 4 comments)
    3. The song Funiculi Funicula was composed to celebrate the opening of a Funicular railway up Mt Vesuvius (86 points, 5 comments)
    4. Internet trolls are not who I thought — they're even scarier (79 points, 2 comments)
    5. The Shocking True Tale Of The Mad Genius Who Invented Sea-Monkeys (73 points, 6 comments)
    6. Ethiopian 18th Century crown returns home (72 points, 1 comment)
    7. When America Despised the Irish: The 19th Century’s Refugee Crisis (72 points, 0 comments)
    8. Step Inside the World's Most Dangerous Garden (If You Dare) (70 points, 4 comments)
    9. Blue Weevils "wrestling" (68 points, 8 comments)
    10. Alcohol belts of Europe (59 points, 5 comments)
  5. 1850 points, 27 submissions: Mr_Caterpillar
    1. Diane's NPR ringtones [Bojack Horseman] (228 points, 15 comments)
    2. The Hulk throws a bear into space (173 points, 15 comments)
    3. Bryan Cranston tells the story of an ad-libbed joke as dentist Tim Whatley on Seinfeld (133 points, 3 comments)
    4. There's something about holding a good, solid mace in your hand (124 points, 8 comments)
    5. Side-by-Side scenes from Ghost in the Shell and the original animated film (105 points, 7 comments)
    6. Twilight in Prague (98 points, 2 comments)
    7. Roller Derby Fact [SLAM #1] (87 points, 3 comments)
    8. Mapping out the evolution of Rock Music from the film School of Rock (86 points, 24 comments)
    9. Tracer Bullet - Calvin and Hobbes' hardboiled detective parody (85 points, 4 comments)
    10. Ronald Jenkees started his career by making music in his bedroom and posting to youtube. This is his song "Try The Bass" (80 points, 10 comments)
  6. 1756 points, 46 submissions: tillandsia
    1. What do you mean we, paleface? (125 points, 4 comments)
    2. Fragment of a Queen's Face, possibly either Queen Nefertiti or Tiye, Egypt, New Kingdom, Amarna period, ca. 1353-1336 B.C. (97 points, 4 comments)
    3. Pumpkin Spice Latte Tiramisu (83 points, 17 comments)
    4. The garbage pickup on my street, before covid, was always sometimes a minute before 8 am, sometimes a couple of minutes after. Sitting in the house, drinking my coffee on Monday and Thursday mornings, I'd always know what time it was when I'd hear the truck. (76 points, 3 comments)
    5. 1970s Key West (73 points, 12 comments)
    6. Trojan Horse clip from "Troy" (72 points, 5 comments)
    7. Color Aid Paper, used in art school to teach Josef Albers' theory of color (68 points, 5 comments)
    8. How to make spaetzel, a pasta made with fresh eggs (68 points, 6 comments)
    9. The Doctor who Gave Himself an Ulcer & Solved a Medical Mystery - an old advance in medicine, but a really great one (67 points, 1 comment)
    10. Not a lizard nor a dinosaur, tuatara is the sole survivor of a once-widespread reptile group (61 points, 1 comment)
  7. 1076 points, 22 submissions: gorditasimpatica
    1. “If you tell a big enough lie and tell it frequently enough, it will be believed.” (127 points, 3 comments)
    2. The First Labor Strike in History: In 1159 BCE, the tomb-builders and artisans at Set-Ma’at refused to wait any longer for their wages and marched toward the city shouting “We are hungry!” (121 points, 2 comments)
    3. Get the feel of a winner, 1978 Sears Catalog (100 points, 6 comments)
    4. Polls are not always right (92 points, 38 comments)
    5. "Every line of serious work that I have written since 1936 has been written, directly or indirectly, against totalitarianism..." (86 points, 4 comments)
    6. They took away our land, our language, and our religion; but they could never harness our tongues..." Brendan Behan (80 points, 6 comments)
    7. The Sonoran Desert is thought to have the greatest species diversity of any desert in North America, including 60 species of mammals, 350 bird species, 20 amphibians, 100 reptiles, 30 species of native fish and more than 2,000 species of plants (78 points, 5 comments)
    8. "Lafayette We Are Here" (61 points, 2 comments)
    9. The Wuppertal Suspension Railway is the oldest electric elevated railway with hanging cars in the world. Designed by Eugen Langen, it opened in 1901 and is still in use as public transport, moving 25 million passengers annually. (52 points, 2 comments)
    10. Mugshot model Jeremy Meeks continues his topless runway streak (44 points, 1 comment)
  8. 1039 points, 18 submissions: eladarling
    1. Ways the Great Lakes try to Murder Ships - illustrated (212 points, 17 comments)
    2. The Dunning-Kruger Effect: the least competent are more likely to overestimate their ability (122 points, 4 comments)
    3. Before video games, Nintendo sold a variety of other products including playing cards depicting nude women, and by-the-hour sex hotels. Their first big customer was the Yakuza, who used their cards in illegal casinos. (104 points, 6 comments)
    4. Earl Grey tea is black tea flavored with oil of bergamot, a green citrus fruit grown mostly in Italy (104 points, 9 comments)
    5. "At Last," Etta James's signature song that most people today associate with her (77 points, 3 comments)
    6. One of the largest piñatas on record was a 65 ft tall donkey filled with 8000 lb of candy. It was smashed open with a wrecking ball to release the sweets inside. (69 points, 3 comments)
    7. World Islands, a cluster of man-made islands in Dubai, was supposed to be a lavish multicultural paradise. Most are still undeveloped or abandoned due to economic, climate, and construction issues. (67 points, 3 comments)
    8. What If God Was One of Us - Joan Osborne (52 points, 2 comments)
    9. GonzoVR was a short lived VR app where users could drive an rc car around my living room and buy treats for my dog Gonzo (44 points, 4 comments)
    10. Hysteria High: How Demons Destroyed a Florida School (36 points, 1 comment)
  9. 989 points, 24 submissions: coiso
    1. a high school football coach got half the fans of his own team to cheer for the other team, because the other team was from a maximum-security juvenile correctional facility and didn't have any fans of their own (158 points, 5 comments)
    2. Animals see more colours than humans. Here's a chart. (135 points, 16 comments)
    3. If a beta male mandrill wins a fight, it physically morphs into an alpha male over time, gaining facial coloration, bigger testicles, and the ability to breed.) (93 points, 6 comments)
    4. Urinetown - a 3 times tony award winner musical about a town where private toilets are outlawed... (68 points, 5 comments)
    5. the longest single set at the laugh factory lasted 7h and 34m (by Dane Cook in 2008). (64 points, 64 comments)
    6. Stormtrooper hits his head (63 points, 4 comments)
    7. 5 Ways to Spot Greenwashing (52 points, 1 comment)
    8. Jeffrey Dahmer’s Childhood Friend Talks About His Graphic Novel "My Friend Dahmer" and Its Movie Adaptation (40 points, 3 comments)
    9. Daily life in Russia – gallery by The Guardian readers (38 points, 1 comment)
    10. List of retired Atlantic hurricane names (33 points, 0 comments)
  10. 965 points, 19 submissions: ShimataDominquez
    1. The head of a tapeworm under an electron microscope (256 points, 19 comments)
    2. What happens when you have heated tile flooring (149 points, 4 comments)
    3. Jon Stewart Deep Dish Rant (83 points, 14 comments)
    4. In-A-Gadda-Da-Vida The Simpsons take on a Psychedelic Rock classic (82 points, 4 comments)
    5. Ewoks should have met a terrible fate, scientists say (48 points, 0 comments)
    6. Robocop Commercials (37 points, 2 comments)
    7. Why is smiling being frowned upon in the Russian culture? (33 points, 11 comments)
    8. The Jetsons! (31 points, 0 comments)
    9. Green Onions (30 points, 1 comment)
    10. How Milwaukee Got The Nickname 'Cream City' (28 points, 3 comments)

Top Commenters

  1. 0and18 (666 points, 467 comments)
  2. jostler57 (141 points, 39 comments)
  3. Otterfan (139 points, 20 comments)
  4. Superbuddhapunk (132 points, 44 comments)
  5. astronoob (109 points, 7 comments)
  6. anotherkeebler (101 points, 23 comments)
  7. Goyteamsix (91 points, 20 comments)
  8. thespaceghetto (87 points, 20 comments)
  9. goofballl (84 points, 13 comments)
  10. swizzler (83 points, 21 comments)

Top Submissions

  1. The head of a tapeworm under an electron microscope by ShimataDominquez (256 points, 19 comments)
  2. Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969. by Superbuddhapunk (250 points, 15 comments)
  3. Close Encounters of the Third Kind Geocache in Northern Italy by Superbuddhapunk (242 points, 10 comments)
  4. Diane's NPR ringtones [Bojack Horseman] by Mr_Caterpillar (228 points, 15 comments)
  5. It's Dangerous to go Alone... by yankee4357 (228 points, 11 comments)
  6. My immigrant Chinese parents make tamales every year. by bigtcm (222 points, 25 comments)
  7. How a deep sea blobfish looks with and without the extreme water pressure by Imaginary-Cow (214 points, 10 comments)
  8. Ways the Great Lakes try to Murder Ships - illustrated by eladarling (212 points, 17 comments)
  9. How to Talk Minnesotan: The Power of the Negative by SteelWool (205 points, 5 comments)
  10. Cleaning tips from CleaningTips by Superbuddhapunk (195 points, 3 comments)

Top Comments

  1. 49 points: jesseaknight's comment in In the show St. Elsewhere, a character in the finale is shown to have thought of the whole series, which means he also made up all the shows that had crossovers with St. Elsewhere. This expands into the shows that were mentioned in the shows. There is at this point 419 shows in this universe
  2. 45 points: Derosa6037's comment in the longest single set at the laugh factory lasted 7h and 34m (by Dane Cook in 2008).
  3. 42 points: astronoob's comment in Margaret Hamilton, NASA's lead software engineer for the Apollo Program, stands next to the code she wrote by hand that took Humanity to the moon in 1969.
  4. 42 points: thejesiah's comment in Close Encounters of the Third Kind Geocache in Northern Italy
  5. 41 points: rus_reddit's comment in Rand Paul was the national debt for halloween in 2015. He said it was a very scary costume.
  6. 38 points: srone's comment in The New BMW X6 Has Light-Absorbing 'Vantablack' Paint
  7. 37 points: SlideNERD's comment in The head of a tapeworm under an electron microscope
  8. 37 points: wtfisthisnoise's comment in Is U.S. income tax invalid because Ohio wasn’t legally a state when the 16th amendment was ratified?
  9. 36 points: _Foy's comment in Ways the Great Lakes try to Murder Ships - illustrated
  10. 36 points: bigtcm's comment in My immigrant Chinese parents make tamales every year.
Generated with BBoe's Subreddit Stats
submitted by subreddit_stats to subreddit_stats [link] [comments]

2000 Mile Roadtrip from LA to Colorado. First long road trip (Pics) 😊

I never write blogs or long posts but I just went on an amazing trip with my M3 LR RWD and wanted to share. I bought this car 2 years ago and due to work travel and COVID I only have 13K miles on the odometer.
An opportunity arose due to my friend getting married in Colorado and I’ve never been to any of the national parks in the desert south west so I decided to make a rod trip out of it!
I drove from the LA area to Bryce Canyon and stayed a few days, then to Moab UT for a night, then to Durango CO for 3 nights then home through New Mexico & Arizona. Story and Pics follow.
I left around 8am and drove to Bryce. It's a 530 mile trip and took ~9 hours. I roughly mapped out the trip via ABRP with conservative settings to get an idea of the trip and made sure to stay at hotels that had destination chargers. My first and most range anxiety stop was at Primm, NV. The car said from the start I'd arrive at 7%. If you’ve done this drive from LA after Baker there is a large uphill incline followed by a long decline to state line. Going up the hill I had less range than the distance to destination. My wife was super nervous as was I. I drafted behind a semi which BTW I'm not even sure I did properly as I don’t know how to actually draft LOL. Anyway coming down the hill I regen’ed almost the entire way and arrive with 6% and 19m range. I should have just realized and trusted the car from the beginning.
This was a pic during the moments of stress
https://i.imgur.com/lm6SMgG.jpg
So hot…so many fires along the way
https://i.imgur.com/n8OlGTH.jpg
Me charging in Primm, NV at 118 ambient. 130+ Kw
https://imgur.com/0oWgO2J.jpg
We had lunch in the casino and headed on to St George UT. Since my wife was super nervous about range from the prior stop she asked we top off in Vegas so we did. This downtown charger was in a weird place with nothing around. We stopped for only 5 mins since there was nothing around, but it never mattered since we arrived at St George with ~105 of range
https://imgur.com/1iE65bn.jpg
St George, UT was a challenge. It was so hot that day the heading across the NV desert my car registered in at 119F.
https://imgur.com/2Ppo7o4.jpg
When I arrived in St George I had 104 miles and there was a line at the charger. I had to wait 15 mins then realized why there was a line. The car told me to charge for 20 mins but it took over an hour with ~30Kw max charge speed. It wasn’t just me as other cars were there a long as me and the line grew. I guess it was the heat...it was blazing hot although I charged in Primm at 118F and had no problems.
This was the only ‘annoyance’ in charging but we made the best of it and I made it to Bryce which is a large elevation gain with 29% SOC...i guess I waited too long in the St George heat and that slow 30Kw 😊
We stayed at the Bryce Canyon Best Western. They had 4 chargers. No problems although one of them requires you to park in a no parking spot to make the cable reach. Bryce is ~8-9K feet so the temp was cooler. Still hot with highs in the 90s. I’ve didn’t know that any state had an 80mph speed limit but Utah does!
https://imgur.com/80kIrn2.jpg
This is the part where we deviate from the car a bit. Stayed 3 days. Hiked and road horses. Amazing place...breath taking
https://imgur.com/ZZpClbt.jpg
https://imgur.com/TGM6CzI.jpg
https://imgur.com/a5bAOVA.jpg
https://imgur.com/oXgFycB.jpg
From Bryce we headed to Moab and stopped at Green River which was a great charging station with a very good local restaurant across the street.
https://i.imgur.com/q9cICow.jpg
Moab was very hot ~110F, but Arches national park was as expected. I figured I’d be able to drive through get out for a few mins, take it in, and get back into the car. I was able to do that. Camp Mode was awesome for this 😊 Yeah yeah I know there are hikes and things I could have done but I wouldn’t be in this trip if it weren’t for the wedding so the time of year and temps were just part of the coincidence of me even having driven here in the first place.
https://i.imgur.com/KHyxV4p.jpg
https://i.imgur.com/Qqhso3T.jpg
https://i.imgur.com/3h2Vg4v.jpg
https://i.imgur.com/f3uaBYh.jpg
In Moab we went to a winery after an amazing drive along the Colorado river. I knew Utah had strict laws on drinking but man this was a let down if you like to relax and have a drink. I knew something was up with the tasting was $1 per person. The drive was amazing though and that’s what matters
https://i.imgur.com/ZuQaPDc.jpg
https://i.imgur.com/Qqhso3T.jpg
https://i.imgur.com/yX6GlSD.jpg
Finally, the wedding! I wish we had more time on Moab but alas we woke up and headed to Durango. In Durango our hotel had 4 destination chargers and no problems finding an open spot. We stayed at the Double Tree which was a amazing hotel on the local river.
https://i.imgur.com/010ACw8.jpg
https://i.imgur.com/5e2mbZc.jpg
Downtown Durango was very cool. Lots of small locals shops and a great Winery named Four Leaves
https://i.imgur.com/QDBTCGX.jpg
This is an Aerial shot of the historic narrow gauge train depot
https://i.imgur.com/aPMQjQZ.jpg
Durango was beautiful and we took this awesome historic train ride from Durango to Silverton. This ride is 9 hours pre-COVID but only 3 now due to 50% capacity and the financial ability of the entire run. It was still amazing.
https://i.imgur.com/ric0c8o.jpg
https://i.imgur.com/ik4KhcT.jpg
Oh and we couriered the bride’s vale all the way to the wedding!
https://i.imgur.com/BWCedu1.jpg
After 3 days in Durango having a great time with friends, we headed home through New Mexico and Arizona. Coming into New Mexico from Colorado put us in the Navajo Indian Reservation. Talk about a depressing place. The landscape was ugly, the roads were bad, and there were “don't drink and drive signs” all over the place including the do not enter signs all over the media separated highway which suggests a lot of people go flying down a divided highway the wrong way.
We stopped to charge in Gallup, NM which is a skip. There is nothing in walking distance at all. That said charging was fast!
https://i.imgur.com/YMrJjet.jpg
We also stopped at Holbrook, AZ. We didn’t need to charge but were hungry an there is a Burger King there. Now off to Flagstaff where we spent a night and hit local bars which was fun as it’s a college town. We charged at the super charger which is in the hotel parking lot we stayed in and then woke up to head home the next day.
On the way home we stopped in Needles, CA just past the border. I suppose I forgot to take a pic because I can’t find one but it’s a good spot at a Dairy Queen which fortunately in this blazing hot place has partial shade on the chargers depending on on time of today you go. I was there about 9:30am
From there we headed to Barstow which requires a solid charge as the elevation gain is ~4K feet and it’s one of the most desolate drives I’ve ever done. There is absolutely nothing out in the Mojave desert except blazing heat and sand. Running out of charge or breaking down out here would suck. It was ~150 miles and I used 250 miles of range to achieve it but I arrived with plenty.
Charging in Barstow was nice. They have 12 stations and shade. There are several places to eat in a short walking distance.
https://i.imgur.com/JNmsVmM.jpg
From there I was home in 90 mins!
This was a great trip and while my wife didn’t really understand why i didn't want to fly for me in addition to seeing these amazing national parks I wanted to see what it was like to drive an EV thousands of miles and frankly as I mentioned at the beginning I’ve had this car 2 years with only 13K miles and I wanted to road trip away from this COVID isolation. The trip was amazing, the car is amazing. A few closing thoughts
1 - Charging is not slower than pumping gas. Yeah filling the tank takes 5 mins, and charging takes 15-30 mins but depending on the situation but after driving for hundreds of miles for multiple hours getting out to get a drink, stretch, grab a bite to eat is what I would have naturally done anyway and the time at the stop felt totally normal.
2 - The issue in St George was an anomaly IMO. It was almost 120 degrees ambient and the charger was busy.
3 - The trip was super smooth and EAP relieves a lot of driving fatigue. I don’t know how to explain it but using EAP makes you far less fatigued than normal driving. I was able to stretch my legs, enjoy some scenery, and overall feel more after each leg of the trip.
4 - Lastly…..it’s amazing to me that we have technology that can hurl me across the desert in 100+ temps at 85mpg for hundreds of miles in luxury all using a battery!! I hope you all enjoyed reading this. I enjoyed writing it.
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Theory: One Stardew Valley villager is secretly a God

Ever since a Let’s Play got me into Stardew Valley, I’ve fallen in love with the world. It’s something special, a place to relax and get away from the world’s problems. Here, you can pay bills with the sweat of your own brow, make friends, fall in love, and can escape the drudgery of modern life. It’s magical in its own way.
I’ve played hundreds of hours over multiple save files. I’ve been wondering one thing just recently, however. I remember when I first asked Robin for house upgrades and the sheer bowel-emptying amount she asked for. Seriously? That much for a kitchen? Now that I haven’t left my house for the past several weeks, fear human contact, and have deep dived into the paranormal, I’m overthinking something constantly: with regards to modern housework, does Robin the carpenter over or under charge you for her work?
To figure this out, it’s going to require a fair bit of math and a lot of guesswork. I’m going to have to establish a lot of ground rules but I’m going to try and be as accurate to real world costs as I can. We need to learn four things:
Let’s tackle the first. To do this, I scoured around to look for modern conveniences. Primarily, I found these five:
Another interesting factoid is the number of Cathode-ray TVs you see in Stardew Valley. These are the precursors to plasma screens, which were in turn succeeded by LCD screen TVs. Additionally, a large number of your starter houses comes preequipped with Cathode-ray TVs. Granted, this may be because the farmhouse was abandoned for many years before you came along, but there exists another such TV in 1 River Road where we often see George watching his shows. I will concede that George and Evelyn are quite old and may not have the tech savvy nature of Sebastian to get something more modern, so that can’t be an accurate measurement. Plus, Alex’s mental acumen is a little... questionable.
As for crafting recipes, there really isn’t anything worth talking about. Magic items I won’t talk about because it has no real world comparison; that also throws out the wizard shop’s items. The furniture catalog has nothing of note to pinepoint a date, and nor does Pierre’s General Store, Joja Mart, Joja Warehouse, the Blacksmith, Stardrop Saloon, or Marnie’s ranch. Leah doesn’t mention anything about her laptop, so that is of little help.
So the casino gives us a low bound. Although manufacturing of the plasma screen TV stopped in the US in 2014, plasma screen TVs were losing their market shares around 2007 and factories were shutting down. As you can buy them like hotcakes and fill a shed with them, 2007 is our upper bound.
The price for plasma screens was quite pricey for residential homes. 1995 was the year 42 inch plasma screens became commercial, and some had home installation priced somewhere around US$15,000. Still not quite the size of the queen or king sized bed you and your spouse have (the size of the plasma screen in the game), but sixty inch plasma screen TVs were sold around the year 2000, and that is plenty big. Given the size of the screen in the game is roughly three tiles just like your bed, I think it’s safe to say this is around the size of our estimate. Our rough year range is now 1995 to 2007. Let’s split the difference and say the game takes place in 2001.
We have our year.
To calculate the size of our farmhouse, we need some baseline measurement. Luckily, the game is pixelated so we can be quite accurate in our measurements. Unluckily, we have no confirmed height of anything, so we have to intuit some things. Reddit user asparagus made this excellent size chart, so while I can just use that and save myself a lot of work, let us do some measurements of our own and then measure the farmhouse with both this method and asparagus’ method.
First, there is the height of plants, but those can vary widely. For instance, you can pot prickly pear cactuses in your farmhouse, but their height can vary anywhere between one and seven feet. Plant height is a no go. The average height of a minifridge is forty three inches (109 cm) tall, so unless you are a dwarf, that’s not right either. The fences are also a good starting point, as most agricultural fencing stands at four feet (1.2 m).
Here we don’t have to do much; all fences are forty eight pixels in height. Four feet equals out to forty eight inches (121.92 cm). It doesn’t get more perfect than that!
Trigger warning: incoming math.
Now comes the really tricky part: getting the dimensions of each iteration of your farmhouse, and squinting at my computer screen like a mole in order to count pixels; we must include walls as well as that is included in square footage. Our first iteration has pixel measurements of 704x496. Add in the doorway (136x64pixels), and then we’ll still convert for square feet. 704 * 496 + (136 * 64) = 318,452 pixels/sq, which (dividing by 12^2) converts to 2,211.47 ft/sq. Damn, we’re well on our way for most modern mansions.
I have to have messed something up (205.45 m/sq, btw). The average firebox (the inside of a fireplace where you burn wood) tends to be around 32x20 inches (81.28x50.8 cm). Ours is... 72x40. Twice as large. I also haven’t even begun to calculate the farmhouse’s height because Robin is beginning to scare me.
Alright, new plan, we’re going with asparagus. I married Haley and took her measurements. She is 104 pixels tall, and since she is 65 inches (165.1 cm) according to asparagus, that gives us a measurement of .625 inches/pixel (1.5875 cm/pixel).
Side note, I really want some Twizlers right now.
So instead of having pixels as at a 1:1 ratio, we have something a little more lenient, but things are looking a little... grim. We’ll have to convert each individual amount, so we have (704 * .625) * (496 * .625) + ((136 * 64) * .625^2) for 124,395.31 inches/sq, 863.86 ft/sq., 80.25 m/sq. But still, we haven’t even begun to calculate the actual volume of our farmhouse yet, so these numbers are going to explode.
I’m beginning to think Robin is Hestia. Yoba is not the only deity in this town.
Alright, calculating the rest of the floor spaces is a little boring so let’s speedrun this.
Wall height for the farmhouse is 140 pixels, so (140 * .625) * 124,395.31 inches/sq / 12^3 = 6,298.95 ft^3 (178.36 m^3) for the farmhouse, and 25,800.51 ft^3 (730.58 m^3) using my method.
Just... let’s move on.
Second iteration has me doing a fair bit more work.
Wall height is 135 pixels, and rightmost—wait, the walls are shorter? Weird. Anyway, the rightmost room has dimensions of 486 for width by 375 for depth (and the same cubby dimensions), giving us cuboid dimensions of 24,603,750 pixels^3, which converts to 14,238.28 ft^3 (403.18 m^3), and 3,476.14 ft^3 (82.83 m^3) using asparagus' method
Middle corridor has a dimensional width of 42 pixels by 87 depth, giving us a total of 285.47 ft^3 (8.08 m^3), and 69.69 ft^3 (1.97 m^3) using asparagus' method.
Leftmost room (the kitchen) has a width of 870 and depth of 375, with a doorway of 136x64. That gives us a cuboid area of 314,019.38 ft^3 (29,173.11 m^3), and 6,388.74 ft^3 (180.91 m^3) using asparagus' method.
That gives us a grand total for a tier two home of...
... 328,543.13 ft^3 (29,584.37 m^3) using my method and
... 9,934.58 ft^3 (281.31 m^3) using asparagus' method.
So Robin added at a minimum 3,635.63 cubic feet to your house in three days by herself. Even if you extend the days and months to roughly align with our own calendar, that would be a mere nine days. How much powdered starfruit did she snort in order to do that by herself? I 100% believe Emily is the town’s dealer. I didn’t even calculate the length of the farmhouse loft. It’s doable, and even though you can’t enter it in the game, a bigger farmhouse means a bigger loft judging by the look of it.
Anyway, I’m not going to calculate the loft area right now. I’m not going to calculate the other tiers of your farmhouse either, even though that was my intent when I started this analysis. The math is easy enough, but it gets boring to type, and no doubt to read. Plus, I’m a little stunned by Robin's carpentry acumen. C’mon Robin, stop upgrading my house. Exercise with the girls, dance with your husband, smoke some weed, I dunno, RELAX.
But in a strange way, it makes a weird sort of sense. Pretty much no one plays the game with auto-run turned off, but do so for a moment. See how fast you move. That is your normal pace, and auto-run is you, an Olympian god, sprinting around town every second of every day, helping the shit out of everyone whether they want it or not, snorting the same starfruit mixture you got from Robin to keep going, who may have gotten it from Linus (my money is still on Emily). We’ve become so accustomed to seeing the run animation as our default I almost didn’t realize it doesn’t translate to modern life. The boards in your house, I almost took those as your normal 2x4 planks of wood (which actually measure 1.5x3.5, the world lies to me). They are not. They are almost the width of your entire body, and your walking pace (sorry I can’t get an exact pixel measurement) covers roughly one and a half boards, a similar length to a normal human gait. The art style fooled even me until now, but your house is massive.
Let’s just answer our other two questions. What is the exchange rate? Calculating the exchange rate of a fictional world is always tricky as they have different concepts of rarities, but I’ll give it the ol’ college try. Once again, I can’t do anything with magic. Let’s first list some things of note:
Now you may be tempted to say we can’t translate iridium and gold’s prices to real world market values, and normally you may be right, but there are some extenuating circumstances in the game: the town is right next to two very large mines. It is even a plot point once you clear the glittering boulder that the water carries ore from deep inside the mountain. Yes, gold and iridium are valuable, but your location to ore veins is important; gold and iridium may be uncommon resources but you have access to very specific places where they are more common, otherwise known as the scarcity heuristic). This also explains two facts about iridium: discounting magic, iridium is quite rare in the game, just like real life. Secondly, Clint’s prices make a lot more sense not only because it’s endgame material, but because iridium is super dense and has a very high melting point, thus making it a very difficult material to work with.
But by far the biggest challenge of this question is figuring out whether or not items you produce factor in the cost of your labor or not. For instance, lace is made of simple materials that even in the days of Victorian England, it was easy to get. However because lace was so time consuming to make, it could command absurd prices. Thus, one of the first things we need to discover is whether or not the game takes into account cost of labor or not.
So I am going to take you all back to school and talk about someone who’s old and dead: Adam Smith. It was he who talked about the cost of labor in his book The Wealth of Nations, and because of that, I bring up this particular line:
“...From century to century, corn is a better measure than silver, because, from century to century, equal quantities of corn will command the same quantity of labour more nearly than equal quantities of silver.
Why did I mention corn above? This is why. Prices may vary, but agriculture has been around for thousands of years and the cost of a farmer’s labor equals about the same.
According to Dylan Baumann, Stardew Valley corn plants have a profit value of 535 gold per plant. Our corn plant profits are about as high as they can get without adding something new into the mix, and we don’t want that yet.
Let’s set some ground rules:
If you plant the entire farm with corn and stop harvesting on Fall day 28 when the growing season ends, that lets you harvest a total of 11 ears of corn per plant. Multiply that by 3,350, we get a total of 36,850 ears of corn for your entire farm. Corn is measured in bushels, and a bushel of corn can be anywhere between 40 and 60 ears of corn, but we’ll say you really pack it in for 60, meaning your growing season for corn produces 36,850 / 60 corn for a total of 614.17 bushels per year.
The USDA has a 2001 labor value of corn at US$2.92 per acre (and that matches the Iowa labor statistic), and using 156 bushels per acre, that brings our labor cost per bushel at... US$00.02. That’s a real pittance. Considering bushels of corn retailed around $2.11 per bushel in 2001, that is an incredible markup of 184.85 times.
We’re almost done with the dreaded math, I swear.
Corn retails at 100g apiece in Stardew Valley(You get 50 gold from Pierre, so he has a 100% markup), meaning the labor cost should be around 184.85 times less that amount, meaning it takes about 0.54 gold to make one ear of corn.
Your average US farmers salary $55,000 and $100,000, and we’ll take the middle of $77,500 for our measurements. Dividing the farmer’s salary by the total ears of corn our farmer grows in Stardew Valley, we get a labor cost per ear of corn in US dollars of $2.10 per ear of corn. Now we multiply this by our markup ratio to get the IRL retail cost of corn in Stardew, getting US$237.08! Damn that better be some good eating! We divide that number by the Stardew Valley retail cost of corn, netting us a real world conversion of gold of, drumroll please, $2.37 US dollars per gold in 2001.
Now just for funzies, let us calculate the actual salary of your famer in Stardew Valley. Multiplying your 36,850 ears of corn by 50 gold (your selling price of gold, not the retail price of 100g), that nets you 1,842,500 gold per growing season. Multiply that by the dollagold conversion we just calculated and your real life gross income comes out to be US$436,672,500.
Give me all of the golden clocks, wizard.
Three questions down, one more to go. Currency conversion was rather tricky because it involved quite a lot of math, but this last question, what is the cost of Robin’s labor, that requires the most assumptions. There’s an easy answer and a hard answer.
Robin’s upgrades, except for the last, require you the farmer to give her resources in addition to gold. The simple answer is you are providing materials in order to keep the raw gold cost down. This means that the first house upgrade, 10,000 gold, is strictly her labor cost as the 450 wood is all the raw materials she needs to build. 3 days * 3 months (to adjust Stardew month lengths to our month lengths) comes out to Robin working an IRL equivalent to 9 days. Taking 10,000 gold / 9 days equals a cost of 1,111.111 gold per day, and considering Robin has snorted enough powdered starfruit to have 20 hour work days, that comes out to 55.56 gold per hour.
Just to be sure, let’s see if the math holds up for the last upgrade. That one requires a cost of 100,000 gold and comes preequipped with 33 casks. You do not provide the resources for the casks, meaning that comes included with the cost. Casks cannot be sold, but the materials required to make them are 20 wood and 1 hardwood, which Robin will provide for the same 100% markup (meaning 4 gold and 30 gold respectively). 4 gold * 30 gold * 33 casks comes out to 3,960 gold. Using the same calculations for the first house iteration, we get (100,000 gold - 3,960) / (3 days * 3 months) / 20 hours for a total of 533.56 gold per hour.
Not even close to our first estimate. We could just average them together for (533.56 + 55.56) / 2 = 294.56 gold, and that would be the easy answer. It would be nice to settle for the easy answer.
Let’s find the hard answer. We are going to calculate labor cost per square footage, and luckily most of the work has been done over the course of several google spreadsheets. To find the cost of materials and money per upgrade volume we get the formula (Upgrade volume - Base Volume) / 10,000 gold. This gives us a grand total of cubic material built per gold of...
...2,573.26 in^3/gold, 30.27 ft^3/gold, 2.89 m^3/gold using my method and
...628.24 in^3/gold, 0.36 ft^3/gold, 0.01 m^3/gold using asparagus’ method.
Let’s see if the math holds up for the basement upgrade and dammit I just realized I got to do more pixel measurements now. Hold on, be back in an hour.
Alright, I’m back. We don’t need to do any subtraction for the previous volume of the house considering the cellar is its own little area, but we still need to subtract the value of the materials used for the casks. The cellar comes out to a grand total of cubic materials built per gold of...
...386.91 in^3/gold, 0.22 ft^3/gold, 0.01 m^3/gold using my method and
...94.46 in^3/gold, 0.05 ft^3/gold, 0.0015 m^3/gold using asparagus’ method.
Huge discrepancy.
Before I get into my reasoning why, let us outline what we know first.
I come to one conclusion: Robin is a god that has settled down in the world of Stardew Valley.
Here me out. I have three pieces of evidence.
The first is when Robin is hired to take on a house upgrade job no one helps her, not even her husband Demetrius. Your house is right next to hers, so you’re not paying for travel. As we have shown by our calculations above and in the gDoc spreadsheet, that is a massive amount of work. It’s simply not possible for a human to accomplish such a monumental task. Robin claims she built her own home herself with this line from the game...
“Have I told you that I built our house from the ground up? It's definitely been the highlight of my career so far.”
...so we know her carpentry acumen is impressive enough for the job, but she has severely understated her skill. Homeadvisor pegs a house costing anywhere between US$150,000 to US$500,000 (US$102,005.53 to $340,018.44, adjusted for 2001 inflation), but even adjusted for inflation, Robin absolutely underbids the current housing market. Those inflation adjusted values, when converted to gold, come out to a range of 43,040.31g-143,467.70g. Granted, these prices are for a complete house, not adding onto a current house, but even if we half the value you are getting one hell of a discount.
The second piece is Robin’s language. The sheer passion for her work speaks wonders..
“Wood is a wonderful substance... it's versatile, cheap, strong, and each piece has its own unique character!”
...but perhaps she is just passionate about what she does. Many people are, but knowing what we do about how dirt cheap and blindingly fast she works let’s go into more detail about some things, specifically three lines. The first...
“Our little plan worked out well, don't you think? Pam and Penny seem really happy.”
...is said after Pam’s house undergoes an upgrade. “Our” plan? Sure, you are the one that buys the upgrade and Robin has to build it, but I can’t help but feel there is a double meaning behind this language. It is done out of the kindness of Robin’s heart and the materials have to come from somewhere, so she can’t do it for free, but it wasn’t about the money, as we have stated previously. It was about Penny.
Pam is a somewhat contentious person because of slobbish and slovenly nature. She is immediately and irrationally angered when Penny tries to pick the place up. She drinks heavily...
“\sigh*... My mother definitely has a problem with going to the saloon too much. But it's best not to dwell on bad things, right?”*
...doesn’t seem to understand not paying her tab has some consequences, and doesn’t realize what her habits have done to her daughter’s psyche.
Then you, the player come along. Pam is okay with the simple things in life, but you help Penny with her worries and insecurities, and then with you and Robin together, you give Penny everything she needs to help her shed those worries. She has a house that doesn have problems with rain, two friends who look out for her, her mom has a job, and most importantly she has peace of mind and in a world fraught with problems, that is truly priceless.
Then there is this line...
“Hey! I heard some weird noises last night, and woke up this morning to find the quarry bridge completely repaired! It's a miracle of woodworking!”
...and it occurs once you offer items to the community center junimos to get the quarry bridge repaired.
It is also a bald-faced lie.
The junimos are good, don’t get me wrong, but we’ve seen what Robin can do with our own two eyes. She is absolutely incredible at her job, and while I may give it to her she has no idea what junimos are or what they are capable of, we have proof that the act of restoring the bridge in one night is not out of the realm of possibility for her. A miracle, yes, but I’m certain she can beat the junimos’ time.
Lastly, there is one quote from her that is just... it opens up some very interesting questions. When she says...
“My parents were bewildered when I told them I wanted to be a carpenter. They were pretty old-fashioned.”
...how old are her parents when they consider carpentry too new-fashioned for them? Carpentry is one of the world’s oldest professions. If they were old-fashioned, why were they bewildered?
This line is just so fascinating to me. Robin is incredibly skilled, but I cannot rationalize carpentry being too newfangled for parents to wrap their head around. Who were they? Where are they from? I know your secrets, Robin, I know your parents are gods, too.
The third and final piece is the contrasting pieces of the world at large. Just like ours, it’s a little depressing. Joja Corp runs dozens of what even Cyberpunk would consider a dataslave farm. The world is flooded with consumerism run amok, Orwellian surveillance, and rampant urbanization. The Ferngill Republic is in the middle of a war with the Gotoro Empire and Kent still suffers PTSD from being in a prisoner of war camp.
Stardew Valley isn’t just a town to retire in, it is a place of respite and healing. There are three confirmed magic users deeply tied to the town’s mystical roots. The bears speak and encourage you to manage the world around you. You are rewarded for restoring balance to the valley by being able to recycle things you don’t need. Your main resource in the game, gold, also doesn’t matter that much; if it ever slips into the negative, nothing bad ever happens. You must just work to raise it back up. There is no lose condition in the game.
In many respects it is similar to the Gaiaism philosophy that all living beings are connected, each relying and depending on each other in order to maintain a peaceful coexistence. You help Shane with his nihilism and depression, Sebastian with his ability to express and accept affection, Sam with his dreams, Kent with his problems, Leah with her ambitions, Haley with her generosity and narcissism, or even simple goals like Penny’s idea of a quiet domestic life.
Whether it is the addicted, lost, or scorned, everyone is welcome and everyone can have a home in Stardew Valley. No one embodies this more than Robin who just wants a simple life. Whether it is her own house or her own boat during the Dance of the Moonlight Jellies, Robin builds it herself. The feel of wood grain, the smell of lacquer, the stickiness of stain, the thrum of the saw, and the bite of the axe. Robin doesn’t charge you nearly enough for your house upgrades because it is not about the money. Woodworking is what she loves and she lives in a place where barterism, kindness, family, and friendship substitute so many of life's modern problems and inconveniences.
Friendship increases in the game aren’t just a measurement of achievements, a means of getting more recipes, or more candles lit on a grave. You are making friends and getting to know these people for who they are and everyone’s life is bettered because of it. The amount of love I’ve seen for Linus is just staggering. Shane, in all of his melancholy and despite him not being a suitor in the original version of the game, is loved by so many. I know some despise Haley, but I love that I was able to show her what kindness can do for people.
You are in a gentle and loving place, and you are loved.
What a better place for a god to reside? A quiet town filled with peace and love, seeped in nature and the old magics of yore. A loving mate, a family to raise. Land to share with those that forage from its bounty. It’s all she needs.
Robin’s role in all of this? She desires neither worship nor admiration. She is just a friend. A god, certainly, but a friend first and foremost who is just settling down in a quiet town looking for a little peace.

https://preview.redd.it/vxedrolha3w51.png?width=507&format=png&auto=webp&s=d109cc65b008db74dc4ef74d20083c6eeb2cfc60
Image by MagicallyClueless
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Nomadic Ramblers - YouTube

The David Pakman Show, a nationally syndicated progressive talk show on TV and radio. New clips posted every day!Support TDPS on Patreon! patreon.com/davidpa... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Help us to 100K Subscribers - http://goo.gl/BvsafoIf you are reading this, comment... Watch other Videos: Bluffs Gone Wrong - https://youtu.be/ffawyLHW4fY ... Take a short trip with me to Dawson City, Canada. Have a look at how the "average, not for TV" miner gets gold. No staged arguments, breakdowns, or deadlines... The OFFICIAL home of The Chad Prather Show. Be sure to visit watchchad.com for live shows and more fun. Our channel is about living life the way it should be lived. Living free without the worry of stuff. Enjoying the life that we Americans are suppose to be able to live. We love camping and enjoy ... The newly-released video shows a suspect, who is still on the run, walk into the casino in a disguise of glasses, a wig, a hat and a bandage across his face. Log Cabin Building, Woodworking, Bushcraft, Survival Skills, Cooking, Canadian Wilderness exploration, Hunting, Fishing, Off Grid Living in the forest with my golden retriever Cali. Hi, I'm Shawn ... Explored a nude beach on Turks and Caicos with a pretty french girl then went to the best sunset bar on the island, KRiSPYSHORTS vlog131. Please SUBSCRIBE if... Three Rivers Casino and Hotel Music by Voodoo Cowboys Siuslaw Pioneer Museum Vendor Fair ... Add Blog - Custom Menu - Wordpress Theme Twenty Twelve - Duration: 7 minutes, 10 seconds.

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