Yakuza Kiwami 2 Dating Guide - Gamers Heroes

yakuza kiwami 2 cabaret hostess

yakuza kiwami 2 cabaret hostess - win

Just Played Thru Yakuza 4 for the First Time!

Hey everybody I'm back! from the creator of such post as "Just Played Thru Yakuza 3 for the First Time!" I'm back with the sequel! I'm gonna tell y'all what I liked and disliked about the game as well as have some questions for y'all to hopefully answer! It's currently 2 AM and I finished playing like, an hour ago so if like, sentence and spelling comprehension go out the window, that's why. Let's go babey!!
Right off the bat though I'll say I enjoyed 4 so much more thoroughly than 3! I know it's a basic bitch opinion but that's how I feel! Frankly, Kamorocho felt so much more fun to explore around and do stuff in than 3 did. The fact that they finally added in rooftops and underground sections to the city made it feel just that much more alive to me and I loved exploring the different nooks and crannies. When I realized you could go up to the rooftops and explore on the roof AND see the streets below I was almost as excited as when I was the first time I went into a store and it was a seamless transition right into it in Kiwami 2. Honestly I think if they could pair Yakuza 4's rooftops and underground areas with the Dragon Engine, that'd probably have the makings of the best possible version of Kamorocho.
Anyway, with that intro out of the way here's a more detailed and itemized list of the shit I liked and disliked as well as questions for y'all for when I play Yakuza 5!
The Good/Cool Shit:
The Stuff I Didn't Like:
Expectations for When I Play 5:
I'm real excited to play 5. I've heard it's both in the same engine as Yakuza 0 and it's supposedly the biggest Yakuza game ever so I bet that'll be fun! I've seen it regularly top people's lists of the best Yakuza games with either it or 0 being consistently at the top so I'm expecting something fuckin' dope and I'm gonna be disappointed if I don't at least like it as much as 4.
Questions:
Just some random questions for y'all since you were so kind as to read thru this whole screed!
Thanks again for reading!
submitted by PersonDudeMan to yakuzagames [link] [comments]

ENTP that's better than Joker (longpost)

Recently, I've discovered the Yakuza series and a memeful community around it. What made me love it, is that I've found the best ENTP character I've seen. Name's Goro Majima. Let me present him to you.
I recomend you to check it for yourself, as it all mild spoilers
For the first time Goro is seen as an ultimate and imaginative servant(youtube) (NeTi, Fe), who is up to challenge and masterfully plays for others' attention.
A minute later we discover, that it's complimented by his selflessness (no Fi): he's expelled from Yakuza for being too loyal to his bro, crossing the clan's authority's order to help him, and being brutally punished for it (sad Prometheus sounds).
After that, we can see him as an empty shell, an adaptive tool, that can not figure something for himself other than to have a chance to restore his rank in Yakuza and later reconnect with his brother (stressed into Si-past, looped at Ne-Fe as he tries everything to undo his shameful deed and be liked again, no Fi center).
Later on, he have difficult relations with a troubled INFP. As it goes, he makes everything to help her out and don't even say his name to her (caring with material services and solutions, not signaling any expectations\needs). There would be something awful she would do out of her Fi, that would hurt him – and nevertheless he would never mention it, trying to help her again. Communicating on different levels, they won't have equality and understanding, so Goro would go the Ti way there, logically judging the situation on his own.
At the end, he wouldn't still figure himself out, so he would consciously choose to live a joker-like jesteresque life, playing a psycho for everyone, except closest relatives. Constructing himself this way he doesn't only let himself loose to follow his Ne, it also shields his insides he's painfully insecure about.
In-between these struggles he would lead a Cabaret Club, and we would see, how he manages to be individualistic in his approach to everyone, figuring out things on the fly and teaching his hostesses flirting by practice sessions (NeTi to Fe again). He also treats powerholders, manipulators and money-centered individuals with despise, while those of his enemies who prove themselves as honest gentlemen have his respects.
In spite of Kiryu, ISTP, he doesn't fight by using raw power and skill only, but by experimenting with weapons and moves: from a dirty thug style, to mastering weapons, to break-dancing enemies to death.
And, btw, his relations with Kiryu, another protagonist, look like Joker-Batman at the surface, but they are way closer to ENTP stereotype than this. You would see them in full in the next game, Yakuza Kiwami, where we start as a weaker Kiryu. Good for him, there is a Majima Everywhere system, that makes Goro spawn countless times from all possible places, provoking fights with Kiryu at any given chance. Why? –
have you ever thought of debating something you like to make it better, or seen this from the side? Majima adores Kiryu's bravery and honesty, and to help him get stronger, he is fighting him, challenging him to get him back on track, and he is doing it in a new way every time. That's 16p's "debater" stereotype for you, kicking teeth as a sign of care :b
I guess, the type is out of question. So, why I find him my favorite and wish for him to be a go-to comparison to this type?
  1. Because we can see the world from his perspective as he's a protagonist in Y0. It gives more than looking from a side, at a mask – like with a Joker.
  2. He isn't frozen in time and actively develops from a troubled youngster (many ENTPs face hardships around 20y) to a confident trickster, and his functions do correspond each phase of it.
  3. His story, while grim and tragic at times, is inspiring. Seeing a guy of your type not being a one-dimensional cartoon\comic character, especially villain, but a lively being overcoming struggles is a good treat to those who is struggling with finding themselves, even doubting their type from time to time.
Thus, I conclude my wordful altar to him and am open for your thoughts.
submitted by irritating_narrative to mbti [link] [comments]

Ranking The Series From Yakuza 0-Yakuza 6

Prelude:
I played the first Yakuza when I rented it back when I was younger.
I only made it halfway through the game and I never rented it again, I don't know why I didn't rent it again because I distinctly remember it being one of the most unique games I had played on the PS2, there was no other game that had its atmosphere.
Time passed by and I would always notice Yakuza in the background, occasionally seeing a trailer for the most recent entry and sometimes finding a game in a store and going "I remember playing that on the PS2" and then looking for a different game.
Eventually, I saw a review of Yakuza 0 around the time it came out, I decided "You know what? How 'bout I try a Yakuza game again?".
Cut to three years later and as of a couple of months ago, I've completed every game in the Kiryu saga and I'm here to summarise my thoughts and rank them from best to worst.
Yakuza 0:
This game is amazing.
When I started 0, I was enjoying it well enough but I didn't think it was amazing, but at a certain point after the first few hours, that's when it became great, from that point to the end.
The story is very well done with all the twists and turns and emotional payoffs, the relationship between Majima and Makoto I thought was really touching.
The gameplay was really fun with the different styles, my favourite was Majima's slugger style.
Some of my favourite moments of the game come from the substories, even after playing through the entire series, I still think that 0 has some of the best substories.
I know I'm not being very descriptive but there are only so many ways to say that Yakuza 0 is great and I don't have anything to add to the discussion when practically everyone thinks Yakuza 0 is great.
Starting the series with the prequel was an interesting experience, to most Yakuza fans this game is the backstory to characters they already know, to me, this is my introduction to these characters.
There were only a couple of times where I was confused due to not having played the other games, the part where I was confused the most was at the very end when it mentions the Millennium Tower.
Yakuza 0 is a great game, but you probably knew that already.
And one last thing before moving is when I unlocked the Dragon Of Dojima style, I decided to put on Kiryu's classic suit and went out on to the streets at night, and as I was beating up some thugs, I ended up getting flashbacks to Yakuza 1 on the PS2, it was a cool moment of nostalgia for me.
Yakuza Kiwami:
This game is a mixed bag.
Starting with the story, I don't think it has held up to time, and that's excluding the bits with Majima they added which I'll get to that in a bit.
There's a lot of sections in the campaign where the story digresses from the main plot and spends time on subplots that have very little to do with the main story.
The best way I could explain it is that the story lacks momentum, it constantly stops and starts for detours that it feels less like the story is progressing and more like events just happen.
The stuff added with Majima clashes with what was in the original game, Majima changes from how he is in 1 and how he is in the rest of the series, and considering that they're essentially two different characters, it's incredibly jarring.
I think there are two ways they could have gone, either change the story cutscenes so that Majima acts like he does in later games or don't have the Majima Everywhere system. Having Majima swap between two different versions of himself just adds issues to the story and makes the game inconsistent.
The gameplay is similar to 0, except I didn't like the bosses as much.
There were a lot more moments during gameplay where I would get attacked constantly and would have very little time to react so it felt cheap.
The Majima Everywhere system was fun because of all the different interactions with Majima, one of my favourite moments was when he busted out his karaoke outfit from 0.
The thing I didn't like about it was that after I had finished the Majima Everywhere storyline Majima would still fight me which made finishing up all the substories annoying.
My least favourite part of the game was the presentation, the cutscenes were just the PS2 cutscenes with newer models pasted over them. The low-quality animations and Kiryu's dead eyes were incredibly distracting and took me out of the experience.
I also noticed really bad tree pop-in, not sure if anyone else had that but it was very distracting during the daytime.
I've been crapping on the game for the last several paragraphs, so what did I like about Kiwami?
I liked the connections to 0 and how they felt natural and not forced.
Added substories like pocket circuit and the woman asking about the bubble period were some of my favourite substories from the game.
The line Kiryu says to Haruka, "Something bad happened there a long time ago." acknowledges the events of 0 while being subtle.
Haruka is freaking adorable.
Even though I had issues with the story, I did like the ending, it sorta made up for the story a little bit.
Overall, even though I said more negatives than positives, I didn't hate my time with Kiwami, I liked it as much as I disliked it, it's a mixed bag but I didn't regret playing it.
Yakuza Kiwami 2:
This game is way better than Kiwami 1.
The first thing I want to mention is the presentation, the cutscenes look way better than Kiwami 1, probably because the original Yakuza 2 had better animations, so they don't look half bad with newer models, there were times where I completely forgot that the cutscenes came from a PS2 game so I wasn't nearly as distracted as I was in Kiwami 1.
There were a few times where animations looked robotic but thankfully they were few and far between.
The story is a huge improvement from 1, it fixes the issues I had with 1's story, it's more focused and gets less distracted.
Ryuji Goda is probably the best antagonist of the whole series.
Overall I don't have many issues with the story except for the ending, the fake-out cliffhanger was bizarre, and the after-credits scene of Date going "Boy it sure was a good thing that bomb was fake!".
It was as if they originally intended to kill Kiryu off but they had to change it so he lived.
That's probably not the case but that's how the ending came across for me.
Other than the bizarre execution of the ending, the story was really good.
The additional content that they added to the remake, the cabaret club minigame and the Majima sidestory, are very good additions to the game.
I'd say that stuff between Majima and Makoto is some of the best writing in the series.
The moment when Makoto realises who Majima was on the airplane is great stuff, one of my favourite moments in the series.
The cabaret club was the better of the two sidestories from 0 so I was happy to see it return in this game.
Overall, Yakuza Kiwami 2 is a great game, almost as good as 0, and is a way better remake than Kiwami 1.
Now that I'm done with the remakes, it's on to the Remastered Collection.
Yakuza 3:
This game holds up surprisingly well.
I was pleasantly surprised by how good this game is, I was expecting it to be a bit dated but it didn't feel dated to me.
Starting with what I liked:
I liked the story for the most part.
I liked a lot of the new characters, Rikiya especially, shame he ends up dying, would have liked to see him in later games.
I liked the story of Kiryu becoming a sort of dad for the kids.
I don't know what the consensus on the orphanage kids are, but I liked them, I thought they were fun and well written and they didn't detract from the game for me.
Ryukyu is my favourite location in the Yakuza series, shame it never makes a reappearance, I can only imagine how it would look in the Dragon engine.
My favourite parts of the game were the Revelations, I thought they were a fun way of learning new moves, I liked exploring the world finding all the unique cutscenes.
Overall, the gameplay was fun, I thought the story was decent, the side content was also fun, but what didn't I like about Yakuza 3?
The biggest issue I had with the story was the antagonist Mine.
I couldn't understand his motivations and thought it didn't make sense, even during his villain motivation speech, I couldn't get a grasp on his motivation.
Maybe I wasn't paying enough attention but it did feel like his motivation was overly convoluted.
I think he could have been a good villain had his motivations been clearer.
The twin brother reveal, while I don't think it's that big of an issue, I still think it's a bit far fetched.
The hostesses made completing all the substories a pain in the ass, I must have spent several hours just on the hostesses, easily my least favourite part of the game.
It ends with another fake out death for Kiryu, this one even less justified than 2's.
Other than those things, I think Yakuza 3 is a solid entry that holds up surprisingly well.
Yakuza 4:
This game is terrible
Absolutely terrible.
It's kind of impressive how abysmal it is.
This game has the dumbest plot twist in any story I've ever experienced.
And it wasn't just that twist, it was also another event that came afterwards. The event was Hamazaki landing on Kiryu's beach.
It was that tag team that solidified that this game was a poorly written mess, not that there weren't signs before them, but these two events were what confirmed it for me.
First, the rubber bullets twist because I have a lot to say about how stupid it is.
  1. He still would have injured someone.
Saejima at a few points sticks his guns directly into the stomach of a few of the people at the ramen shop.
Problem is, if you stick a gun to someone's stomach, you're going to put a hole in them because the force coming out of a gun is enough to put a hole in something.
So everyone Saejima did that to should have holes in their stomachs.
But what about the people that weren't shot directly in their stomachs, they should be fine right?
Neither would they be ok, because Yakuza 4 states that the rubber bullets are powerful enough to knock people unconscious.
If they're powerful enough to knock people unconscious, that would also mean that they're powerful enough to break people's bones.
What would have happened is that they would get shot, it would hurt like a bitch, then they realise that they weren't shot with real bullets.
It wouldn't take until after Saejima left for them to wake up, they would realise it shortly after getting shot.
But okay, let's try to ignore that and take the game at its word, that the bullets just knock people unconscious.
  1. How would they knock people unconscious?
I don't see how shooting someone in the stomach or shoulder would knock them out, In the chest maybe you can reason it as the bullets knocking the air out of their lungs or something, I know that's a big stretch but at least it's more than what the game gives.
What would have happened is that they would get shot, it would hurt like a bitch, then they realise that they weren't shot with real bullets, just like with real rubber bullets.
So if the bullets worked as they do in real life, it wouldn't knock people unconscious, if the bullets worked like how the game describes them, it still wouldn't work.
Then there's the third point, which isn't a gun logic issue or bullet logic issue, it's a character logic issue.
  1. Saejima does not aim for the head, despite having no reason not to.
Saejima knows that he is risking his life and that if he succeeds, he will go to prison.
So why does Saejima half-ass the assassination attempt?
Ueno is sitting down, he's completely powerless in this situation, nothing is stopping him from shooting him in the head, yet he doesn't for whatever reason.
Saejima isn't the only character in Yakuza 4 to make the same mistake, Arai also doesn't shoot Munakata in the head when he has the upper hand.
This is even more egregious when you remember that he shot Ihara in the head at the beginning of the game, so it's established that he does shoot people in the head, but when it came to Munakata he just doesn't for no reason.
I can't even say that this twist has faulty logic, it just has no logic.
The twist depends on guns not working how they should, rubber bullets not working how they should and Saejima half-assing the assassination attempt, had Saejima aimed for the head then the plot wouldn't even happen, and that's why it's the worst plot twist I've ever seen.
Then the final nail in this game's coffin is when Hamazaki somehow survives 3 bullet wounds to the chest, somehow doesn't bleed out, somehow doesn't drown and by pure coincidence lands on Kiryu's beach.
That was the exact moment I checked out and stopped caring about the game.
Let's list off some more issues, shall we?
Saejima by pure coincidence ends up on the beach of the person he was just told to look for, then and even though he is a wanted prisoner on death row, somehow manages to get Kamurocho undetected and the game doesn't explain how he does it.
Akiyama's life is saved due to a wad of cash that was never established.
Arai somehow escapes the police station after shooting Munakata.
The weak attempt at tying the plot of Yakuza 4 to Yakuza 1.
I could on and on about the issues the plot, if I did, I would never get to the gameplay, which isn't much better, to be honest.
The biggest disappointment was the lack of a new location, just Kamurocho for this game.
I didn't have much fun playing with Akiyama's or Saejima's combat styles in this game, I liked Tanimura's focus on parrying but because of the whole debacle with Tanimura's original actor, they couldn't build upon it in later games.
I'll always think of Yakuza 4 as "the bad one", the writing is a massive drop in quality from the rest of the series.
Yakuza 5:
This game is amazing.
While Yakuza 0 is agreed upon by the Yakuza community to be a great game, Yakuza 5 seems more divisive.
I've seen a post stating that Yakuza 5 has the worst story in any Yakuza game. I obviously disagree, but I would say that Yakuza 5 has one of the best stories in any Yakuza game.
The intro to Yakuza 5 is the best in the series in how it effortlessly sets up the main plot.
The mystery of how we ended with Kiryu as a cab driver and Haruka as an idol made it the most intriguing intro in the whole series.
From the first hour, I was hooked.
A major strength of Yakuza 5's story is giving the main characters and their surroundings time to breathe.
The game gives a lot of time to flesh out its characters and not just the main ones but the side characters as well.
For me, Yakuza 5 has the most memorable side characters in the series, I pretty much remember all of them from Kiryu's coworkers to Saejima's prison mates to the employees at the Idol agency to the citizens of Kineicho.
The finale is really good, I love how almost everything gets paid off, like how the prison mates return and save Baba from killing himself, Takasugi calling Shinada, and Watase, Madarame and Kitakata showing up to help Akiyama, it makes the whole game mean something.
Then there's Shinada, I don't know what the consensus on Shinada is, but out of all the playable characters besides Kiryu and Majima, he's my favourite.
Akiyama's philosophy is interesting but in comparison to the rest of the cast he comes off a bit bland to me, Saejima is cool but he's attached to that dumbass twist and Tanimura had very little going on except his combat style.
When I played Yakuza 5 I had no idea what kind of character Shinada was, so I was surprised when he turned out to be a sleazy goofball.
I really sympathised with his backstory, plus, he's a bit of a Crouching Moron, Hidden Badass type, and I have an affinity for those kinds of characters.
Gameplay is way better than Yakuza 4, Akiyama and Saejima were better to play in this game, Shinada being a weapons based character is cool, the sidestories such as Kiryu's racing sidestory, Saejima's hunting sidestory, and Shinada's baseball sidestory were all fun.
That's everything I liked, but what didn't I like?
The Kitakata kidnapping scene is complete bull.
Aizawa being the final boss could have been set up a lot better.
The game is very on the nose with what the theme is.
Haruka becomes part of an Idol group called Dreamline, the track they sing is called dream, the final boss theme is "Battle for the dream", the Japanese subtitle is "Fulfiller Of Dreams" and I'm pretty sure every character says the word dream at some point.
Overall, despite these issues, I still love Yakuza 5, I think it's on par with Yakuza 0, to the point where I can't decide which is better.
Yakuza 6:
This game is alright.
This is the most "ok" game in the series, I did enjoy my time with it, but if there's one phrase that encapsulates my feelings on the whole game, it would be "it could have been better".
Starting with the story.
Something that I noticed is that even though the opening of Yakuza 6 takes place immediately after 5, Shinada and Baba don't even get a mention, which is weird since they were major players in 5's story but they don't even get a throwaway line.
One thing I like about the opening is Haruka facing consequences for the stunt she pulled at the end of 5.
Initially, I was annoyed at that when I was playing 5, but as I thought about it more, it does make sense that Haruka would do that.
Haruka is pure, she has an optimistic view of the world which in the opening of 6 gets shat on by reality, Akiyama even says to her, "This may not turn out the way you're hoping it will".
I've seen some people say that they don't like how Haruka is depicted in 5 and 6, but I didn't have any problems with her.
Also, it was nice seeing the orphanage kids return from 3, even if it was just for a little bit.
The game has some similarities to Yakuza 3, we're back to having Kiryu being the sole protagonist, we're in a small-town setting and a portion of the game is spent on Kiryu befriending the local yakuza.
The mystery of who the father of the baby was I did find to be intriguing and the reveal did surprise me.
Now let's go into what makes the game just okay instead of good.
The Onomichi yakuza, they're fine characters but they mostly made me miss Rikiya.
The letter scene at the very end is really bad, the father and son thing between Kiryu and Daigo was never a thing.
After Yakuza 2, Daigo was done dirty, in 3 he was in a coma for the whole game, in 4 he was a bad guy for some reason and 5 is the best outing he's had and even in that game he only had two scenes with Kiryu.
Subverting expectations doesn't work when the subversion makes less sense than the expectation.
The biggest issue that I left Yakuza 6 with is that it didn't really feel like a finale.
The only thing that makes it a finale to Kiryu's story is the ending, otherwise it's a standard Yakuza story.
Kiryu and Haruka are the focus of the story but a lot of time is spent with the Onomichi yakuza when other more important characters are relegated to cameos.
Majima, Saejima, and Daigo only appear at the very beginning and the very end.
The only other prominent Yakuza characters that have any presence are Akiyama and Date.
The game doesn't feel like the culmination of a story 6 games in the making, it feels like any other game in the series but Kiryu leaves at the end.
By itself it's fine but as a conclusion to Kiryu's story, it could have been better.
Ranking:
  1. Yakuza 5/Yakuza 0
  2. Kiwami 2
  3. Yakuza 3
  4. Yakuza 6
  5. Kiwami 1
  6. Yakuza 4
Summary: I really enjoyed my time with the Yakuza series, it took a while but it was worth it in the end.
I'm excited to play Like A Dragon whenever I get it, I'm curious to see how the team handles an RPG rather than a beat-em-up.
Miscellaneous thoughts:
Favourite battle music:
Force Addiction
One Eyed Slugger
Funk Goes On (Original)
Scarlet Scar
Independence For Violence
Favourite Final Boss Music:
Fly
Favourite Receive You Variations:
Receive You The Madtype
Receive And Slash You
Favourite Box Art:
The Western PS3 Yakuza 4 Cover
submitted by Cr0sley to yakuzagames [link] [comments]

The Yakuza Bundle (0, KIWAMI 1&2) £10.99 @ Fanatical + Free mystery game

The description of this deal was not provided by this subreddit and it's contributors.
£10.99 - Fanatical
About this Bundle
Experience three awesome action-adventure games from one of SEGA's iconic popular franchises with The Yakuza Bundle. Clean up the criminal underworld and have a blast in outlandish mini-games!
YAKUZA 0
You’ll take on the role of protagonists Kazuma Kiryu – a man who finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered – and Goro Majima, trying to live his life as the proprietor of a cabaret club.
Seamlessly switch between three different fighting styles to spice up your combat during street fights with goons, thugs, hoodlums, and lowlifes. Take combat up a notch by using environmental objects such as bicycles, signposts, and car doors for bone-crunching combos and savage take-downs.
From discos and hostess clubs to classic SEGA arcades and karaoke, there are tons of distractions to pursue in side missions and sub-stories in the richly detailed, neon-lit world of 80s. Help a budding S&M dominatrix learn her profession, or ensure a street performer can make it to the bathroom in time – there are 100 incredible stories to discover.
Help Kazuma and Goro build businesses from the ground up and earn top dollar… well, Yen actually. Use your well-earned Completion Points to unlock more hostesses and security staff.
YAKUZA: KIWAMI
Revisit the hit first game of one SEGA's iconic franchises with the PC remastered Yakuza Kiwami. With this Steam key, players will take on the role of Kazuma Kiryu, a former yakuza lieutenant who takes the blame for a murder committed by his friend, Akira Nishikiyama.
After 10 years in prison, Kiryu returns to civilization to find out that Nishikiyama is a powerful yakuza boss and that his childhood friend, Yumi, has gone missing. On top of that, a number of gangs are on the hunt for 10 million yen that was previously owned by Kiryu's organization, the Tojo Clan.
Do as you please on the streets of Kamurocho with various side missions and additional locations to explore. Step away from the main storyline to and partake in a spot of gambling, bowling, karaoke, or the card battle game Mesuking!
When things get rough, it's time to take out the trash. Use your four unique combat styles - Brawler, Beast style, Rush and Dragon - to take down enemies in action-packed street brawls.
Win battles and challenges to earn Completion Point currency, which can be spent on special items and character upgrades.
Be ready for a surprise visit from your arch rival with the brand-new 'Majima Everywhere' gameplay system. Goro Majima will randomly (and frequently) appear to challenge you to a fight, or even during mini-games!
Enjoy Yakuza like never before with enhanced gameplay and an expanded cinematic story, as well as 4K resolutions, uncapped framerates, customizable controls and ultra-widescreen support.
Feel right at home with the return of the battle styles from 'Very Positive' Steam rated Yakuza 0, with more nightlife spots and re-recorded audio by the series cast.
YAKUZA KIWAMI 2
Join the legendary Dragon of Dojima as he returns to the fight in action-adventure Yakuza Kiwami 2, now on Steam PC for the first time!
With this Steam game, players will follow Kazuma Kiryu's journey as he travels to Sotenbori, Osaka to broker peace between the rival clans - after the assassination of Yukio Terada, the Fifth Chairman of the Tojo Clan.
A single gunshot has shattered the peace between the clans, and war is on the horizon. Having built a peaceful life away from conflict while caring for young Haruka Sawamura, Kiryu is pulled back into the world he wanted to leave behind.
Ryuji Goda, known as the Dragon of Kansai, will stop at nothing to get his war. In this world, there can only be one dragon!
Send clan thugs and street brawlers packing with explosive hand-to-hand combat. Use Kiryu's inner 'Dragon' style combat (used in Yakuza 0) to take down multiple enemies.
Fill up your Heat Action gauge to unleash ultimate attacks that increase your power, speed and durability!
Rebuilt from the ground up, SEGA has enhanced Yakuza Kiwami 2's visual representation and playstyle by using the Dragon Engine, evolving one of the series' stand-out titles into a modern classic. Enjoy glorious 4K resolution, unlocked framerates, customizable controls and robust graphics options.
Play fan-favorite mini-games including updated versions of the Cabaret Club simulator (Yakuza 0) and the Clan Creator from Yakuza 6, which now includes New Japan Pro Wrestling stars Keiji Mutoh, Masahiro Chono, Riki Choshu, Genichiro Tenryu, and Tatsumi Fujinami.
Brand new additions to the game include an arcade port of Virtual On and Virtua Fighter 2, golf bingo and Toylets.
Also new to Kiwami 2 is the 'Majima Saga' which features Goro Majima in his own playable adventure revealing events that occur prior to the game.
Known by many names including the 'Mad Dog of Shimano' and the 'One-Eyed Demon', Majima is a quirky, chaotic character and playing through an epilogue-type story offers yet more hours of exploring and kicking thugs to the curb.
YOUR OFFICIAL THE YAKUZA BUNDLE INCLUDES:
Yakuza Zero
Yakuza: Kiwami
Yakuza: Kiwami 2
Spend
This deal can be found at hotukdeals via this link: https://ift.tt/38CRNLt
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The Yakuza series seems like a great gateway to discover Japanese society

I just finished playing Yakuza Kiwami 2 and played 0 and Kiwami 1 before that in the same month. That's close to 200 hours of gameplay, so it's fair to say that Yakuza was almost my entire life for a few weeks. Thanks Game Pass !
I'm usually more on a lurker on this sub but I needed to take a moment and reflect on these 3 games, so I might as well share my thoughts with everyone. For those who don't know the series, the first Yakuza came out on PS2 and follow the story of Kazuma Kiryu, a famous yakuza who ends up in prison for a murder he didn't commit. 10 years later, he is released and finds out that his Clan is on the verge of collapse. He decides to step in this world again to save the Clan and find out what happened to his sworn brother. Kiwami is the remake of Y1 and and Kiwami 2 is obviously the remake of Y2. Yakuza 0 is a prequel that came out a year before Kiwami in Japan and follows not only a young Kiryu but also Goro Majima, a very important character in the entire series.
These games are open worlds, but very tiny ones. Everything happens in Kamurocho, based on the red light district of Kabukicho in Tokyo, and Sotenbori, its counterpart in Osaka. You can travel from one point of Kamurocho to any other point in less than 5 min (2 once you get the ability to run forever). But the cities are packed with so many substories, fights, restaurants and minigames that you will spend hours to get to your next primary objective. In some games it bothers me, in other it just makes sense to walk around forever. Yakuza should be in the first category since the plot is always so urgent and you really shouldn't mess around. Many times in the series you're being chased by dozens of men wanting you dead, but you always end up playing a game of mahjong, singing at a karaoke or talking with a naked dude. And I didn't care. The team that made these games created a caricature of Japanese society so fascinating that the main story is just there to provide a bit of tension and put two or more mountains of muscle in front of each other to fight for they lives. Aside from Yakuza 0, which has a fairly solid plot, the Yakuza series if filled with so many plot holes that I gave up trying to understand the true intentions of the main characters. From what I've heard it's not better in the next ones. The story is saved by endearing characters that can genuinely die at every moment. I've never been this afraid for my favourite characters since Game of Thrones, and that fact makes every set piece have so much impact.
As I said earlier, the world itself and the side activities are what makes the series shine in my opinion. These games approach every aspect of the entertainment industry in Japan and many issues that plague Japan society (loan sharks, racket, sexism, corruption, treatment of marginals, every abuse imaginable). Yakuza 0 being set in the late 80s and 1 in 2005, you also get to see how things evolved with new technologies. The developers are not ashamed to tackle everything about the Mizu shobai (literally water trade), which designate the nighttime entertainment where women are involved, except for prostitution. Cabaret, hostess club, telephone club. They go as far as using real gravure idols and porn actresses as voice actresses and models for characters in the games. Despite the fact that a lot of subjects can be very dark, the big difference between the main story and the side activities is the tone. While the main story is always very serious and tense, the side content always end well no matter what. It doesn't matter if you're exchanging sexy pictures with a naked guy or saving a girl from rape. The main story is dark enough, so the substories are there to bring up issues but at least they always resolve well in the game. I do need to mention that not all substories have dark premises, many of them are cheerful from start to finish.
You also get to play old SEGA arcade games, rage at the UFO catcher, discover the amazing game of mahjong (seriously it's addicting), get beaten over and over by the easy difficulty of shogi, get catfished trying to meet girls and look at your very serious main characters completely liberate themselves while singing karaoke or dancing disco. These games are riddled with game designs flaws: 1/4 of the people in the street are thugs wanting to beat your ass, the bosses take less and less damage the closer you get their hp bar to zero, convoluted ability trees, gun enemies that can make many fights unfun, terrible car chase sequences, plot holes and filler content even in the main story. Yet this is probably one of my favorite series ever because of the constant tone shifts that stop the game from ever becoming dull. And I haven't played half the game in the series yet ! I'm definitely looking to play the remastered collection of Yakuza 3,4 and 5 in a very near future.

For new players, I would definitely recommend playing Yakuza 0 first. It is great as a standalone, has the better story and sets up Kiryu and Majima very well if you decide to go forward with the series. The fighting system is also better than the one in Kiwami in my opinion, but Kiwami 2 takes the cake for this aspect. I have to mention that there is a big engine improvement between Kiwami and Kiwami 2, so some flaws disappear at the same time.

Edit : A few people seems to disagree with my title. IMO, a game that presents the entertainment industry in Japan, the traditional games like shogi or hanafuda, the food served in restaurants and so on is a gateway to Japan culture (I guess "culture" could have been a better word for it). It doesn't have to be accurate, I even said that the game is a caricature in many ways. But I didn't know half of the activities that were presented to me. Since I played these games I looked up hostess clubs and found out that it is still mainstream to this day. As someone who took Japanese lessons for two years it is crazy to me how little I knew about these entertainment districts, simply because the Japanese themselves are not very proud of it. The Yakuza series is not a history lesson, but it seems like a good entry point to get curious about Japan.
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Fist of the North Star / Yakuza 6: The Song of Life / Yakuza Kiwami 2 (PS4) - £12.85 each Delivered @ Shopto

The description of this deal was not provided by this subreddit and it's contributors.
£12.85 - ShopTo
Good prices.
Fist of the North Star: Lost Paradise
“You’re Already Dead” or “Omae wa Mou Shindeiru?” Why Not Both? - Lost Paradise features English / Japanese dual-track audio, so you can ‘ATATATA!’ in the language of your choosing.
Master the Hokuto Shinken Style - Kenshiro’s ultimate assassination techniques, the Hokuto Shinken, are at your disposal in battle. After building up the Seven Star gauge, you can demolish enemies from the inside out with dozens of brutal and iconic Hokuto Shinken techniques, faithfully recreated from the original manga. More lethal techniques will be available as you progress through the story and battles. Keep your fists up!
Explore a Lost Paradise and the Wasteland Surrounding It - Even Kenshiro needs the occasional break from beating up thugs. Luckily, even in the dilapidated city of Eden, there’s no shortage of engaging side missions and minigames to take part in. Use the power of Hokuto Shinken to prepare drinks at a bar, manage a struggling nightclub, customize a buggy and race through the barren desert, play retro games at the arcade or your hideout, including the original Fist of the North Star game, and more! Tired of the city? Head out into the wasteland in your buggy to collect materials and complete side missions, but be careful of hidden dangers lurking beyond the dunes!
Yakuza Kiwami 2 (PlayStation Hits)
DRAGONS BELONG ON THE DRAGON ENGINE - Yakuza Kiwami 2 is a re-creation of the original Yakuza 2, completely rebuilt in the Dragon Engine, the same engine used in developing Yakuza 6: The Song of Life, which means you’ll be able to experience gorgeous graphics on top of enjoying seamless transitions (no loading screens!) between battles or when entering or leaving buildings. Voice lines and cutscenes have been re-recorded to be as true to the original as possible, while reaping the benefits of the most powerful engine the Yakuza series has ever seen.
BIG HITS, MINI GAMES - Kiryu hasn’t let his time away from the front lines dull his skills in combat or leisure. Pull off a wide variety of brutal (and hilarious) Heat Actions, and challenge new mini-games such as Golf Bingo, the original arcade release of Virtual-On, the return of Yakuza 0’s much-celebrated Cabaret (including the return of fan-favorite Yuki!), Majima’s revamped Clan Creator, and even SEGA’s infamous Toylets!
UNVEIL THE TRUTH OF MAJIMA GORO - This time around, Kiryu isn’t the only one running the show - fans of the Mad Dog of Shimano won’t want to miss this new Majimacentric campaign, which features Majima as a playable character, complete with his trusty dagger, and sheds light on his personal journey from the end of Yakuza Kiwami up to Yakuza Kiwami 2.
EXTREME LOCALIZATION - We’ve gone through the Yakuza Kiwami 2 script with a fine-toothed comb; every effort has been made to ensure that it’s the most faithful representation of the original Japanese. SEGA is committed to supporting the best Yakuza experience possible for the series’ dedicated fans around the world.
Yakuza 6: The Song of Life (PlayStaton Hits)
Fresh out of a three-year prison sentence, an older and weathered Kiryu comes to find out that his surrogate daughter, Haruka, has gone missing from the orphanage he looks after. The trail leads him to his old stomping grounds in Kamurocho, where he discovers that she has been struck by a car and now lies in a coma. To make matters worse, Kiryu learns that Haruka now has a son that he must look after. With baby in hand, Kiryu journeys to the seaside town of Onomichi, Hiroshima to unravel the truth about Haruka, her son, and a sinister secret that the Hiroshima yakuza are harboring.
Enter the “Dragon Engine” - Explore the world of Yakuza like never before. Yakuza 6 is the first current-gen Yakuza title that was developed from the ground up for the PS4, introducing the seedy Japanese underworld with detailed visuals, lifelike animations, a new physics engine, interactive storefronts, seamless transitions and more. That’s right! Fights can start on the streets and end in a pile of shattered glass, scattered snacks, and bruised bodies on the floor of the nearest Poppo convenience store.
Explore Kamurocho Reborn and the Scenic Views of Onomichi - Speaking of Dragon Engine, the hypnotic lights, opportunistic inhabitants, and hedonistic distractions of Kamurocho look better than ever. Revamped minigames like karaoke, batting cages, darts, hostesses, and the SEGA arcade have been streamlined for maximum pleasure, and new additions like the RIZAP Gym, Cat Café, and Clan Creator are the purrfect distractions after a long night of bashing heads! But it’s also time to get away from the hustle and bustle of city life to play tourist in beautiful Onomichi. This tranquil coastal community is home to plenty of local activities like bar mingling, spearfishing (think action-packed rail shooter … with fish), and more!
This deal can be found at hotukdeals via this link: https://ift.tt/3nYHtn5
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What are some examples of an antagonist "cheating" in the plot, in order to make the game harder?

I don't mean like in a fighting game where the final boss is a sponge who doesnt get knocked down, or enemies that can shoot you with pinpoint accuracy.
My example is in the Cabaret Club minigame in Yakuza Kiwami 2. In this minigame, you manage a hostess club, where you swap out hostesses on the fly, and level them up as you play. You progress by doing "championship leagues", where you 1v1 another club, and if you win, you move on.
The leader of all the other clubs gets really fed up with you beating them, so after your 2nd win, he claims that you cheated, and you now have to face a penalty.
For any match in the 3rd league, you can only use 6 girls instead of the max 8. This minigame is significantly more difficult with this handicap in place, as all your girls get tired as time goes on, and you need to have girls with specific stats for specific requirements.
So basically, now the game is almost a struggle because the antagonist is a sore loser and literally cheats, directly making the game more difficult for the player.
Lets hear about those cheating fucks in other games
submitted by _-AJ-_ to Games [link] [comments]

Cabaret Signs & How To Remember Them!!

hi!! im not sure if this will even reach anybody, but i recently became obsessed with the yakuza series (however ive only been able to play 0 + kiwami, currently on kiwami 2- because i play on xbox where the other games aren’t available as of yet i started off knowing literally nothing at all, walking blindly into kiwami first, but instantly taking a liking due to the unique style and beauty of the game (also haruka!!) ,, so it was the most incredible surprise coming across the cabaret minigame when playing 0. sega could literally make an entire game dedicated to anything remotely like that and i would kill for a chance to play.
i quickly became obsessed and don’t even wanna mention how swift i was in finishing not only the club sunshine plot, but four shine too!!
however, its came to my attention on this subreddit that some people are unaware on the hand signals the hostesses use in the minigame itself, and struggle remembering and identifying all- so i thought i’d make this post to help.

MENU - for this one, the hostess will look like she’s opening up a book, signaling that they need a menu to read through.
ASHTRAY - the hostess will hold her hands together in an O shape, bringing them together for it to become a circle, for the circular shape of an ashtray.
GUEST GLASS - guest glass’ sign is an L shape, think of it as the bigger of the two glasses on the table. the pointer finger meaning the height of the glass, the thumb being the base.
LADIES GLASS - similar to the guest glass, the hostess will put her hand up, with only her pointer finger and thumb indicating this. it will form into a C shape, for a slightly smaller glass then the customer.
TOWEL - the hostess will twist her hands next to one another, in opposite directions, as if she was wringing out a wet towel.
REFILL ICE - this was the one i would constantly slip up on, but after realising what it meant, i never failed again. the hostess will have her knuckles facing you, palm facing down. her pinky and thumb extended out, showing the handles of the bucket, the three fingers inbetween each being pieces of ice.

i hope this helps anybody who needs it!! as i said, i doubt no one will even come across this post, nevermind use it, but it’s there nevertheless. this is my first ever reddit post and im not 100% sure if you can even include photos, so please let me know whether you actually are able to or not!! a good article basically explaining this all (but with photos) can be found here
i was also considering making outfit guides for each platinum hostess (for both 0 + kiwami 2), as most of which you see on google are terribly ugly and you couldn’t pay me to have my pixelated girls looking bad for their days at work!! have a nice day everyone :)
submitted by izflirts to yakuzagames [link] [comments]

My Yakuza Journey so far - Part 1 (0 to Kiwami 2)

This is my first post ever on Reddit. I'm usually a shy lurker (will probably still be mostly shyly lurking after this post), but felt compelled to create an account and share my love for / experience with this series, 'cuz darn -- there hasn't been any other video game series that has grabbed my attention this intensely in such a long time.
This post is gonna be pretty long... so here's a TL; DR summary: I've played 0, Kiwami, and Kiwami 2 and have enjoyed the series immensely so far (though Kiwami was really heavy story-wise). Majima is my favourite and I cry over him and Makoto a lot. Giving a makeover to platinum hostesses is so much fun. It's nice to meet you all! *bows* :)
Yakuza 0
It was the night of May 12th, 2020. I was about to start my 3-day lieu day for working stupid long hours the week before, and I thought it was time to start a new video game. Remembering my New Year's resolution to start the Yakuza series, I picked out Yakuza 0, and popped the disc into my PS4, all the while thinking, Better get ready. This is going to be a gritty, serious game.
As I was following Nishiki to the bar, I was thinking, Yup, everything is what I expected. This is gonna be a long serious game. Then Nishiki wanted to do karaoke. Hmm..really? Then I did a karaoke minigame. ???... what is this game...?
After that, I continued to be very pleasantly surprised by... well, everything. I loved the seriousness of the main story and I loved the light-hearted ridiculousness of everything else. I'd laugh whenever Kiryu or Majima found themselves in strange, amusing situations, like Kiryu being producer for the day or Majima hunting down the pants-thief.
One of my favourite minigames was the Cabaret Club. Whenever I unlocked a new platinum hostess, the first thing I'd do is give a makeover. I don't know why -- I just found it so fun and I loved hearing the song "As You Like" in the background.
With the main story -- I never thought I'd cry so much... when Lee-san died... when Nishitani was shot... when Tachibana died just moments before seeing his sister... when Majima fell to his knees against the hospital doors, wishing for Makoto to survive... when Majima showed up in front of Makoto but didn't say a word... when Makoto found the buried watch... Who would have thought that a gritty crime drama would have so many emotional moments?
After I finished the story, I putzed around in Premium Adventure for about a week before starting Kiwami. I just had to get those golden statues for Kiryu and Majima, hahaha.
Yakuza Kiwami
This was generally more of the same, which I really liked. But there was one thing -- the story was so darn heavy! So many people Kiryu cared for died... Why did they have to die??! After Kazama died (why did he have to die?!), I was hoping that at least Yumi would survive... but nope. I honestly felt so deflated after beating the story.
One thing that helped lift my spirits was seeing Majima. I was sad I couldn't play as him in Kiwami, but seeing him all the time was nice. Everyday before I stopped playing for the night, I'd look for him. I loved all the random events with him, too, like having that session with Goromi (and fighting him afterwards), reading that magazine at M Store and then seeing Majima's face right up against the glass wall. If I didn't care about unlocking all of Kiryu's dragon skills, I would have lost against Majima in the last Pocket Circuit race and left him at the Pocket Circuit Stadium. Majima looked so happy there.
Btw... screw that car chase level! I did not enjoy it in Yakuza 0 and I didn't enjoy it here! Hahaha.
After beating Yakuza Kiwami in 19 days and getting that trophy for walking around Premium Adventure while holding Haruka's hand, I started Yakuza Kiwami 2.
Yakuza Kiwami 2
This game was a visual treat. When I saw the night shot of Kamurocho for the first time, I held my breath. I couldn't believe I could walk around in a background that looked so stunning and real.
I enjoyed the story much more this time, though my heart still ached at places (I guess it wouldn't be a Yakuza game if you didn't cry at least once, lol). That scene at the end, though, where Kiryu and Sayama were kissing under the bomb while some song started playing -- cheesy as f, but I forgive it. I'm just glad Sayama made it out alive.
When I went to Karaoke-Kan, I was excited I could invite Majima. Yes, karaoking with Majima! This is gonna be fun! I hadn't done any karaoking yet in the game so I had no idea what he would sing. When Majima's song started, I was surprised. It sounded good, but I didn't think Majima would sing a song like this. Any moment I was expecting it to change tempo and get really upbeat and flashy (more similar to "24-hour Cinderella"). Then it cut to scenes between him and Makoto and I knew -- I knew who he was singing to... I was expecting a fun time, but ended up crying instead, hahaha.
The Clan Creator minigame was fun but stressful. I'm usually not the best when it comes to thinking on the fly when the next waves appear. I loved the two intermission chats, especially the one with the tongue twister. Having burly men saying tongue twisters... I just lost it, hahaha.
I was happy that the Cabaret Club minigame came back, giving me more chances to give makeovers. I recognized Yuki-chan's voice before she got formally introduced (she looks great for being 39!). I was hoping Majima would show up at some point, and he did. Also, I loved that the golden statue came back at the end.
In Majima's saga, I bawled my eyes out during all the cutscenes between Majima and Makoto and during the final cutscene when Makoto opened her gift. At the same time, I was glad that Majima finally got to know just how much he meant to Makoto. He always thought he didn't do anything to help her in Yakuza 0, but he really did help. That smile he gave after Makoto told him to keep the whole story a secret -- best smile ever.

All in all, I am so happy I started playing Yakuza 0 all those months ago. It threw me into this awesome world I never knew existed, and I'll be with it to the end. I just wish I had known about it much earlier -- or rather, I wish I had known that this wasn't "just a gritty, serious game" much earlier.
If you actually read everything, omg, thanks for taking the time to read it all! I'll be taking a short breather before starting up Yakuza 3, but I'm really looking forward to seeing what happens next. Please, please, please let Majima be happy! \prays**
Next post from me won't be as long (unless my next post is part 2). It's nice to meet you all! *bows* :)
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Yakuza 0, Yakuza Kiwami + Yakuza Kiwami 2 Xbox One - Free Play Days @ Microsoft Store

The description of this deal was not provided by this subreddit and it's contributors.
Microsoft (Microsoft Store)
Yakuza 0
The glitz, glamor, and unbridled decadence of the 80s are back in Yakuza 0. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Play as Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered. Then, step into the silver-toed shoes of Goro Majima and explore his “normal” life as the proprietor of a cabaret club. Switch between three different fighting styles instantaneously and beat up all manner of goons, thugs, hoodlums, and lowlifes. Take combat up a notch by using environmental objects such as bicycles, sign posts, and car doors for bone-crunching combos and savage take-downs. Fighting is not the only way to kill time in 1988’s Japan: from discos and hostess clubs to classic SEGA arcades, there are tons of distractions to pursue in the richly detailed, neon-lit world.
Yakuza Kiwami
To save his best friend, Kazuma Kiryu takes the fall for a crime he didn’t commit, and ends up with a 10-year prison sentence. After being released, Kiryu finds himself expelled from his yakuza family, and alone in a world he no longer recognizes. Events take a turn for the worse when 10 billion yen vanishes from the vault of the Tojo Clan, Kiryu's former yakuza family, igniting a war in the red-light district of Kamurocho. Together with a mysterious girl named Haruka, Kiryu must fight to survive and uncover the truth hidden amidst the chaos surrounding them.
Yakuza Kiwami 2
One year after the 10 billion yen incident, Kazuma Kiryu begins to build a peaceful life with Haruka Sawamura. Tearing him away, an assassination threatens to erupt in an all-out war between the Tojo Clan and the Omi Alliance. Kiryu, the Dragon of Dojima, must travel to Sotenbori, Osaka in an attempt to broker peace between the rival clans, but Ryuji Goda, known as the Dragon of Kansai, will stop at nothing to get his war. In this world, there can only be one dragon. Rebuilt from the ground up, Yakuza Kiwami 2 uses the Dragon Engine to update one of the series stand-out titles into a modern classic. Play fan favorite minigames including updated versions of the Cabaret Club simulator and Clan Creator, or check out all new additions like golf bingo and Toylets. Also new to Kiwami 2 is the ‘Majima Saga’ which features Goro Majima in his own playable adventure revealing events that occur prior to the game.
This deal can be found at hotukdeals via this link: https://ift.tt/3n8yfVG
submitted by SuperHotUKDeals to HotUKGamingDeals [link] [comments]

Finished playing through the series this week... so good.

Right around the time of the shutdown, I noticed that Amazon had the Yakuza games on sale. I had not really looked into them, but I saw one of my PSN friends playing the games very often, so I was intrigued.
After a trip to youtube and Google, I decided to take the plunge and picked up all of the PS4 games (0, Kiwami, Kiwami 2, 3-5 remastered, and 6).
This could have been a mistake, but it turned out to be one of the best decisions I ever made. Majima and Kiryu-chan are 2 of my favorite characters of all time now, and I enjoyed all of the games, even if it was a bit painful to go back to the "old" mechanics after Kiwami 2 (like having to save at phone booths and only having a small inventory and all that).
I did not 100% any of the games, but I put a ton of time into all of them and did as much of the content as I actually enjoyed (this typically meant not spending much time on cabaret clubs or hostesses when it could be avoided).
I picked up Judgment just before I finished 6 and completed that earlier this week. It was really weird at first to be playing a different game in basically the same world, but it grew on me and I really enjoyed that as well... I hope that gets a sequel eventually.
I have moved onto Ghost of Tsushima, but due to my experiences with Yakuza, I am playing that with the Japanese audio tracks as well.
Looking forward to playing 7 once that finally comes out.
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My thoughts on the main games, after having just finished Yakuza 6

Ok, so I finished Yakuza 6 today, finishing up the main Yakuza games/story which I started with Yakuza 0 early last year. I just wanted to give some thoughts on the games. I'll be fairly brief, giving more of an overview because I could do an entire post for each game. I'll be talking about them in order from favorite to least favorite (But to be clear, I played them in chronological story order, meaning Y0-K1-K2-Y3r-Y4r-Y5r-Y6)
Yakuza 0: The first Yakuza game I played, and still my favorite. An awesome story, some great characters (both main and side characters), villains/evil plot that was interesting and THE best combat system (in my opinion). It also had my favorite side games (I am addicted to the Cabaret Club game in 0, Kiwami 2 and FotNS, and I also really enjoyed Real Estate Royale). Overall, this was a great start to my Yakuza journey.
Yakuza Kiwami 2: Another great game. The engine from Y6 was improved a lot and the combat is a lot funner then it was in Y6 (in my opinion). The story is good, with compelling villains, and the callbacks to Yakuza 0 (The Majima Saga in general, Cabaret Club Grand Prix, and the appearance of makoto) are great, especially as someone who loves Y0. The Clan creator mini game is just ok (I like it better in Y0), but overall I had a great time.
Yakuza 4 (Remastered): This game is neck and neck with Kiwami 1, which has a more well done combat system, but the story puts Y4 slightly ahead of Kiwami 1 for me. It was a shock when the game added so many playable characters, and Kiryu was the last one you played, but I grew to love most of them. Akiyama was great, both story and combat wise; Saejima was clunky to play but a fun and interesting character; I think I like Tanimura more then most people but he was definitely the least fun to play, and Kiryu was awesome, because he's Kiryu. The story was pretty good, although some people's stories were better then others. It was cool seeing more of Majima's backstory (even though Y0 had told some of it). The overall story was a bit murky for me (I'm still not sure why Daigo was being a bad guy), but overall this was a very fun experience.
Yakuza Kiwami 1: The remake of the game that started it all. Playing Y0 before this really helped its story, since without Y0 I wouldn't have cared much about Nishki, or at least nowhere near as much as I did. The story is a bit weak compared to the ones above it even with things apparently added that weren't in the original version, but it had good moments and the combat was fun. Also, I'll just say it: I LOVED the Majima everywhere system. Its something I actually missed afterwards. The side game was just the old hostess stuff which was just ok, but overall I had a fun time with the game.
Yakuza 5: This game suffers from a weak overall story, but the actual gameplay is fun. I enjoyed all the side stuff, especially the taxi and Hunting mini games. The characters are all pretty good, I even enjoyed the gameplay of haruka's section. But, the story really holds this game back. Harkua's story sucks, I have never been happier to see a side character killed then I was when Park died, my only regret was it happening off screen. Also, Akiyama should have had his own chapter. The kind of overall plot was also not that interesting to me. So, overall I had fun with this game, but it definitely has stuff that holds it back.
Yakuza 6: This game has problems. The combat is the second worst in my opinion, with the new engine needing a lot more work before they should have used it. The lack of storable weapons, the wonky physics, the severe nerfing and overall lack of heat moves and enemies being annoying to take down by just normal combos (with grabbing and dropkicking being the best way to fight enemy mobs) all combine to make the game a bit of a chore to play at times. The clan creator and baseball minigames are fun, though. The story is terrible, easily the worst in the series (that I've played). All the important side characters are either in jail, hiding or in a coma for most of the game, and while some of the new characters are fine (I liked Nagumo and Kiyomi alright), you really feel the loss of the missing characters. The overall story is garbage. Parts are ok, like the mystery of who hit Haruka, but the overall plot is outright stupid, and not in a good way. The villains are the worst in the franchise, with none of them even being satisfying to defeat except maybe Hirose, and the "Secret of Onomichi" is outright asinine. The ending also leaves Kiryu's story wide open, while the game was supposed to be the end of his story. He should have either had a happy ending or died, as it is the game sets up another Kiryu game which we won't be getting. This is my least favorite Yakuza game, but I don't consider it the worst one for reasons I'll go through in the last entry.
Yakuza 3 (Remastered): This game has the worst combat system of any 3rd person action game that I've ever played. Every enemy, from bosses down to the weakest street punks, block everything. It is so infuriating that after about 4 hours I restarted the game and set it to easy (I played every other game on normal) because combat was so tedious that I wanted it to go as fast as possible. I did everything I could do to avoid random fights in this game because they just weren't fun. The story has flaws (too much time spent doing inane chores/errands for the orphans), but the overall story was ok, and I did grow to like the orphans as characters. The hostess minigame was odd in this game, but it was ok. This is not a bad game overall, none of the Yakuza games that I played were bad games in my opinion, and storywise this is better then Y6, but the combat is terrible and puts the game at the bottom of the pile for me.
So, those are my thoughts on the Yakuza franchise so far. I also played the FotNS game from the same developers and enjoyed it (I'd stick it right above Y6 if I was adding it on the list). I need to play Judgement, but I'm waiting to catch it on a good sale when I have some extra money, since it doesn't seem too connected to the rest of the franchise. I'm really excited for Yakuza: Like a Dragon, because I actually really enjoy JRPGs and the overall style of that game looks great.
submitted by Shazam4ever to yakuzagames [link] [comments]

Goro Majima: Character discussion and the significance of his tattoo

Get ready for a massive fucking wall of text built with my feels. I just finished Yakuza 0--so far, the only Yakuza game I've played--and promptly spoiled myself on the rest of Goro Majima's anti-hero arc throughout the series due to a combination of a quarantine situation and my unhealthy obsession with his lore, which I'm purging by writing this. While somewhat inconsistently written over the years, his transformation between Y0 and Y1/Kiwami 1 and ensuing characterization carries undiscussed literary depth within the context of details like his tattoo. It goes without saying that spoilers follow in the discussion, though I've blacked out some character reveals or deaths in the main post.
Biography/Character Development As series fans are aware, at some point between the end of Yakuza 0 (1988) and the start of the first Yakuza game/Yakuza Kiwami (1995/2005), our favorite one-eyed boi's personality does a 180 from a calm, collected gentleman to the Joker counterpart to Kiryu's Batman--at least, from the point of view of someone who started with Yakuza 0. Hell, Mark Hamill even voiced him in the English dub.
Fan discussion varies on whether Majima's crazy side (shown in most of the series and around the other yakuza post-Y0, and particularly in Kiwami 1) is an exaggerated defense mechanism for him to operate efficiently in the yakuza underworld, if his sane side (shown around civilians and occasionally Kiryu/Saejima, particularly in Y0 when he's imprisoned in his 'gilded cage' in Sotenbori) is a repressed/depressed act, or if both represent him accurately (à la Dr. Jekyll/Mr. Hyde) and he's not acting. The only consistencies in his character seem to be his loyalty and his respect for people who display courage, honor, and independence. Out-of-universe, he debuted as an insane character who was later given backstory and depth; in-universe/in-game, chronologically, his seemingly gentle nature gives way to a maniac with touches of sanity. It is worth noting that the lead English translator for the game, Scott Strichart, has said that Majima "makes a conscious choice to... let loose," though this is never alluded to in-game.
To recount the rest of Majima's history: 1985 - We are unaware of how he acted pre-Yakuza 0, but know that he endured a year of isolated torture for insubordination to his superiors out of concern for his oath brother. 1988 - Yakuza 0 takes place. Even in Y0, Majima acts a little crazy at times in karaoke and in his Breaker Style, more so than Kiryu would. Additionally, during Y0, we see the loss of people he admires or who died to defend him, including Lee, Awano, Sagawa, and especially Nishitani--all of who contribute to his later personality. His wild persona is partially inspired by how he's treated while he's acting like a gentleman, including him being used by Sagawa and Shimano throughout the game--hence the 'dog' part of his 'mad dog' title--and giving up Makoto so she can have a happy life, both of which could have their own textposts. 1992 - As revealed in Yakuza 5 in 2012 anecdotally by his pop idol/superstar ex-wife Mirei Park: sometime between Y0 and Y1/Kiwami 1, he goes through an ill-fated marriage at 28 with a then-18-year-old, hits her after finding out she aborted their child without telling him, and divorces her in part to save her career. 2005 - The original Yakuza game/Kiwami 1 takes place. Majima stalks Kiryu every chance he gets. 2006 - After the events of Kiwami 2, Majima also temporarily leaves the yakuza to begin a construction company--a venture that recalls his business acumen and many dualities (civilian/criminal, destruction/construction, and the ultimate duality of the Yakuza series itself: strategic management minigame set against a lighthearted story/cartoonishly violent beat-em-up set against a serious story). (Majima continues to show up in future Yakuza games, but I haven't seen any character development easter eggs in his reactions to major game events like his oath brother Saejima being released from prison. Every biographer is biased, though--I believe I've underplayed Saejima's role in Majima's motivations simply because I've only played Y0, a game in which Saejima was barely mentioned. See character analysis by Scott Strichart in an AMA here) (contains major Y5 spoilers).
I argue that Majima's tattoo, which existed pre-1985, foretells his arc and represents the conscious dualities of his nature.
The Tattoo Concept art of Majima's tattoo Y0 Majima wearing the tattoo on his front Y0 Majima wearing the tattoo on his back
Every Yakuza (game) character's tattoo has an animal or figure that symbolizes them to some extent, but I believe Majima's has a deeper connection to his story arc as opposed to just his personality. (The same could be argued for Nishikiyama's koi in relation to Kiryu's dragon and Japanese folklore, or how four of the protagonists' tattoos from later games represent the four Eastern Guardians, but those are their own walls of text.)
According to the Yakuza fandom wiki (emphasis mine):
[Majima's tattoo] covers his biceps, upper chest, and stretches from his neck to the back of his thighs. It consists of a floral motif (similar to Shimano's), with a Hannya on his back, and twin snakes wrapped around his arms and chest.
I'm going to analyze Majima's tattoo in two parts: the symbology of the twin snakes in relation to his arc and the symbology of the Hannya.
Snakes - Analysis Why the snake, of all animals, to represent Majima? Why not the dog, given that his nickname is 'The Mad Dog of Shimano'? While Majima matches the energy and loyalty of a dog, a dog would represent only the acted, artificial facets of his personality: him being 'leashed' in Sotenbori or 'barking' at thugs. Even this nickname is a red herring; if he were called 'The Serpent of Shimano,' that'd ruin the point of his entire façade(s). The serpent, in addition to a plethora of more specific cultural and historical symbologies associated with it, is hidden, agile, flexible, cunning, and deadly. This suits both of Majima's personalities more completely--even as his 'Lord of the Night' persona, in his Y0 introduction, he uses calculated, indirect methods to deal with a disruptive customer as the manager of The Grand. (In my opinion, all of the Youtube video clips of this introduction leave out the best part: the end of the night, when the player controlling him returns to a tiny, bare apartment on the trashy side of town after having just made 100 million yen managing his lavish cabaret, and collapses sleeplessly on a bare mat on the floor for another night of PTSD flashbacks.) In battle, especially in Y1/Kiwami onwards, Majima's style is quick and knife-like, relying on his speed and agility rather than brute physical force. We also see in multiple cutscenes, especially in Y0 (if you don't already believe he's acting most of the time either way), that he's capable of deception and guarding secrets when needed.
This begs the second question--why twin snakes? As you can see in the concept art linked above, one of the snakes--the one prominently displayed on his chest--has its mouth open as if to strike, whereas the other--less visible and hanging off his shoulder--does not. They may represent the series' recurring theme of the Yakuza way of life being a dichotomy between criminality and civility. The snake alone represents the infinite cycle of death and rebirth in the classic symbol of the ouroboros, where it eats its own tail, and also has been portrayed for the dual contrasts of medicine/poison and good/evil. Whenever Majima embodies one of his personas, he 'sheds' the skin of the other, because much like pedestrian life (blood/married family, legitimate business, honesty, civility, tuxedo used for work, and long hair tied back) and Yakuza life (crime/sworn family, illicit business, manipulation, violence, snakeskin jacket that he chose, and loose short hair), the two are incompatible. His eyes are also symbolic in this way: one eye sees normally, while the other is mutilated and covered with a black eyepatch. This duality is displayed in Majima's many "snake skins," for (minor Kiwami 1 spoilers ahead) Majima is neither female (Goromi), lawful (Officer Majima), dead (Zombie Majima), a beloved celebrity (in-universe, anyway--Everyone's Idol Goro), nor a domestic service worker (at least in Kiwami 1--Taxi Driver Majima). We'll cover his last persona, Hannya-man, in the next section. The reason for Majima's duality existing is that psychologically, Majima needs both in order to be healthy and true to what he is: he needs to ground himself on occasion so he doesn't totally fly off the handle, and inversely, he needs to let his 'crazy' out in order to stay sane.
Hannya - Analysis According to the Wikipedia article for Hannya:
The Hannya mask is said to be demonic and dangerous but also sorrowful and tormented, displaying the complexity of human emotions. When the actor looks straight ahead, the mask appears frightening and angry; when tilted slightly down, the face of the demon appears to be sorrowful, as though crying.
The original Japanese legend of the Hannya tells the story of a jealous, hideous she-demon-slash-beautiful woman twisted by betrayal. The 'frightening' side of the Hannya is Majima's crazy side that he shows in battle and when dealing with other yakuza, whereas the 'sorrowful' side is Majima's life outside of the yakuza. In real-world Japanese culture, the face of the Hannya is a mask used in kabuki theatre; Majima is wearing a mask at all times (both figuratively, and also on the tattoo on his back). There is no one in the world whom Majima can show both his sensitive/caring side without being hurt or manipulated, and his bloodthirsty/criminal side (he joined the yakuza of his own free will multiple times and seems to enjoy the thrill of a fight) without being feared or putting others in danger, to except for possibly the powerful but righteous and emotionally-balanced Kiryu, which helps explain why Majima's so drawn to him.
We now focus our attention on Hannya-man, one of Majima's masks that he literally wears in a battle against Kiryu. In Kiwami 1, the main reason he fights Kiryu, despite threatening to kill him, is conversely to make Kiryu stronger after Kiryu gets out of ten years of prison. At the end of Yakuza 0 and Kiwami 2 (this entire section is gonna be one big spoiler about Majima's personal life through Yakuza Kiwami 2 and Yakuza 5 - I wouldn't click past the next spoiler if you haven't played Kiwami 2), Majima goes out of his way to avoid revealing who he is to Makoto in-person, even though he loves her; his ignorance of her in order to shield her from the yakuza life is his greatest act of love. It's interesting how much Makoto and Mirei compare and contrast in their personalities and relationship with Majima. This addresses the question of why the Hannya mask appears "sorrowful, as though crying" from a different angle. Majima never fully got over Makoto, the only character who understood what his year of torture and losing an eye was like; when Makoto gives him a massage and some closure by chance at the end of Kiwami 2 after she reveals that she ended up having a son with the doctor who saved her, Majima mutters to himself that by thanking him and telling him that she's been happy, she's untied some loose knots he's had "for 18 years." He's kept count of this in his head. The game executes the 'show-not-tell' rule of storytelling masterfully here--Majima never directly shows her nor tells anyone that he's in love with her. We only get this impression by his body language, actions, and dialogue from other characters like Shimano. Majima doesn't discuss his civilian life, at least in-game. We wouldn't even know about (major Y5 spoiler) his failed marriage and dead baby from 1992 if it weren't for another character's dialogue in Yakuza 5. For all we know, Majima could really want to become a father, but can't--in addition to his actions (again, Y5) towards Mirei upon finding out what she did, he displays fatherly instincts multiple times during Y0's civilian substories/hostess training, especially towards Yuki, and throwaway lines of dialogue during those trainings indicate he's not completely averse to having a kid. Unlike the Hannya in her jealous fury, Majima accepts that he would never receive a 'happy ending' from his relationship with Makoto, only a bittersweet one. Yes, that was a symbolic massage pun. His civilian life is, in some ways, ironically more tragic than his yakuza one.
To conclude, Majima's tattoos tell their own lore--that of the multiple dualities of his story and character arc.
I'll wrap up with a quote from Kurt Vonnegut, a 20th century writer who turned to the absurd to sculpt the effects of PTSD:
We are what we pretend to be, so we must be careful about what we pretend to be.
Additional miscellaneous credit for this writeup goes to commenters on Youtube, Tumblr, Reddit, and various gaming forums.
submitted by greyest to yakuzagames [link] [comments]

Yakuza Kiwami 2 Cabaret GP vs Yakuza 0 Cabaret Club

So, i'm trying to grind cabaret club GP in Yakuza Kiwami and i noticed that it is more challenging than Yakuza 0s cabaret club. The hostesses tire way more easily and supports don't give much hp restoration. Leveling up hostesses seemed to be easier because of certain skills though. The rest is pretty much the same. What do you guys think?
submitted by mega_lova_nia to yakuzagames [link] [comments]

[Spoilers] Thoughts after finishing Yakuza 0, my first Yakuza game...

Just finished this a few days ago. WOW. Kind of an amazing experience. I didn’t expect to get so caught up in the story. I don’t think I’ve ever loathed villains in a game so much before the way I loathed these. And yet, still, the game almost makes you feel sorry for some of them in the end. Ultimately, most of them seem like pawns in the underworld game. They’re victims too, in a way...though they chose the life. Thought it was a very mature, wide view the devs took.
I thought the simple story, revolving around a small patch of land, was kind of brilliant. Love how the story evolved and slowly revealed its secrets, bit by bit, and brought the two worlds of Kiryu and Majima together. Have to say, the opening cut scene of Majima’s first chapter (the disgruntled customer at the Grand) is one of the most amazing, revealing, and fascinating introductions to a main character I’ve ever seen in a game.
And my goodness, the substories. I certainly never expected to meet a character named The Walking Erection (Mr. Libido, as referred to after the first meeting). I had to look twice to make sure I was reading his name correctly on the screen. Some of these side quests are honestly kinda twisted (buying a soft porn mag for a kid...really)? But truly, these missions end up being really kind of innocent in a way, if that makes sense. The way the dialogue is written, the main focus is not to make them seedy or crude, but to kind of poke fun. Even Kiryu and/or Majima laugh at the absurdity of some of these side characters. I don’t want to generalize but I think sexuality is a lot less repressed in Japan (sex shops are apparently everywhere and very mainstream) , so these kind of crazy stories are probably not considered crazy there. I don’t know...I’m no expert on Japan.
I really enjoyed the Cabaret business angle and found running a night at Sunshine to be oddly addictive. Sometimes I’d just spend a coupla hours mixing and matching hostesses and seeing how things go. The club showdowns with the Big 5 were really entertaining. I found Kiryu’s business angle to be less interesting and less intuitive. I’m still not 100% sure how to master that. I don’t think I made more than 100K as Kiryu, but I made a few hundred million as Majima. As a result, Majima was by far my strongest combat fighter. I pretty much abandoned Kiryu’s business ventures after awhile. I never did go fishing, btw.
Negatives in the game? Being rushed by mobs constantly when on my way to a mission. Sometimes I welcomed it when I was grinding, but often, the fights were just a pain. Of course, you can usually run away from unwanted fights but a few times, I was kinda boxed in and couldn’t get out of them. More of a mild annoyance than a major negative. Fighting games are actually not my favorite genre and not my strength, but Yakuza Zero doesn’t make you feel overwhelmed...though in the beginning, I felt underpowered vs. the first Kuze fight, until I did some grinding.
So, TLDR...great game, great story. I’m really looking forward to Yakuza Kiwami. I’m not going to start right away, cause I want to get some distance from this experience first and go in fresh and recharged in a few weeks.
And finally, a big thank you to the fine people here who offered suggestions, tips, insight on lore, and advice during my playthrough. You guys never ripped into me, being a newbie, and instead made me feel welcome. This sub is a great community and I look forward to coming back often.
submitted by TheClownIsReady to yakuzagames [link] [comments]

FINALLY BEAT YAKUZA 0! My first game in the series, my experience with it and how I fell in love with it <3 (SPOILERS)

Hi. I'm so happy to finally be writing this. As I'm writing, it's 5:46 am in the morning. (IT'S 6:40 AM SINCE I HIT BACK ON MY PHONE AND LOST ALL OF MY WRITING)! :(((
I beat the game like an hour ago. (3 hours ago)
So, first of all. This was my introduction to the Yakuza series. I had heard of it in the past but never paid it attention (I hate myself for that).
So, as a new player I didn't know what awaited me: One of the most amazing gaming experiences in my life! <3
I remember buying this game back in December 2017!! Holy shit, it took me a while!
But I was finally able to finish it. Why it took me so long?
Well I decided to go for the 100% of the game. Now if you know anything about Yakuza you know its a real bitch trying to get it. I remember reading people on the web talking about how the game took about 120 hours to fully complete it, or to even get the Platinum trophy
Seriously, what the hell? 120 hours wasn't enough for me. It took me 216 hours to fully get the 100%!! I remember when I was 80 hours in and how I was thinking, only 40 hours more and I'll finally get that Platinum trophy. How wrong was I.
And I haven't got the Platinum trophy. I still need to beat most of the Climax battles (I was doing them as I was unlocking them so I didn't have to do them all at once, but damn. The game decided to unlock most of them until you finish the game. Welp, fuck me).
So, like I told you, this was my introduction to Yakuza.
So wasn't expecting things like Mahjong or the friggin batting cages.
Actually Mahjong was one of the first things I got out of the way. It took me forever, omg! But I dealt with it, and I was so proud and happy. I thought the worst was left behind and that everything from there was gonna be easier... But HELL NO!!
Shortly after Mahjong, I decided to the the batting cages. I hated them with a passion, though I don't remember much about the minigame since I never touched it again after dealing with it.
Now I could finally say that the worst was behind, right? No, I wasn't.
I had to get good at the dancing minigame. And not only I had to beat all three difficulties with every song. There was also a damned substory where I had to do really good.
Later I was introduced to shogi and I had to win without using help! I was pissed.
And later came the arcade games. Run out really wore me out. The game asking me to get 5 million points was just sadistic. It was mocking me.
But I got it. And everything was gonna be fine.
And then the Cat's Fighting minigame came And I thought it was gonna be fun. But no. The game was just hitting me in the balls, minigame after minigame.
By that time I had already beat all the races with the car toys. And I suffered in those too. And I was happy to beat all the courses... Until the game decided that I had to beat the very best racers of Kamurocho. That was low. And it hurt me. Bad.
Back to the cat's fighting minigame, the game not only asked me to make profit. But to win 10 tournaments!! What in the actual ass!!? My hands hurt after I dealt with that bs.
Everything was going smoothly, until I had that fateful encounter at the Arcade in Sotenbori. FANTASY ZONE!!! Looking back, I can tell you that Fantasy Zone was the worst thing in the game!!
I dunno how much it took me, but I got it. And everything has to be easier now? This time for real, right?
Well, I found out that I had to get 100 weapons and 70 gear items. And RNG was not my friend. I can't tell how much money and time I spent in the weapons searching feature. :(((
I was tired.
RNG was not my friend. It wasn't in any of the minigames I've mentioned so far :((
And it was more clear when I got access to the hobbo minigames at the park. I wanted to punch all those homeless guys sooo badly, lol. Xdd
But all that was dealt with. Once again I was victorious. And then RNG attacked again at the telephone club. I enjoyed that minigame...
Until I found out I had to find 7 girls instead of 3. That was low. And even if I liked the minigame, I ended up tired of it
And then the game threw at me the tournament under Sotenbori. It was ok, but a pain to grind so much in order to rank up. I didn't wanted to see any of it again after I was done (though it was a nice surprise when I saw that damned bear I had to fight with).
During all my journey, what helped me getting through it all was the AMAZING STORY!! <3
OMG! WHAT A STORYLINE! It made me laugh, get mad, yell at the screen and cry.
But I knew that I had to finish all the side stuff before finishing the story. Why?
Because I knew that if I finished the story first, I wouldn't feel motivated to finish everything else.
I treated the storyline as a reward.
Everytime I dealt with some hard ass stuff, I treated myself by letting me advance a little in the story. It was my ultimate motivation.
I ended up loving Kiryu and Majima so much <3 I was so excited to see them meet for the first time. But the game just teased me. When that scene at the end appeared and they met each other, I was fangirling so much, at 4 am. Lol.
I loved Makoto. In fact, I think I fell for her. Wanted to protect her at all cost. So it really hurt me to see everything she went through. I cried alongside Majima at the hospital for her.
I really liked Tachibana. He was such a cool guy. But I felt betrayed by him when I saw the bat on his arm. I had mixed feelings. How did this awesome man could do that to Makoto?
And then came out the truth about Oda. And I was again on Tachibana's side. But I lost him. And I cried and mourned him alongside Makoto in that damned empty lot.
It was so satisfying to destroy Kuze in that torture chamber. But it still hurt a lot after that.
Then there's Oda. I liked the guy, I really did. But ended up hating him. How could he do this to us? Selfish prick. Almost felt pity for him when he got gunned down. Almost.
So I reached the end, just before going after Dojima and Shibusawa.
I was so ready to keep going. And the game stopped me. I still had side stuff to do. LOL.
I finished the Five Stars storyline, but Jesus, I hated how slow your properties leveled up in the Media King turf. And I had to get every property to rank S. EVERY LAST ONE OF THEM!!
Abd after that I finished Majima's cabaret storyline. I loved that one.
The cabaret minigame was so good. And the girls were ADORABLE, specially Yuki. I loved her. She's right up there with Makoto as my waifus, lol.
After that I was ready until I noticed I was missing a gold hostess. I searched like crazy until I discovered I had to dance 3 times in at the dancing club... only to battle against three new opponents at dancing. I was sooooo tired.
The game just kept refusing to be completed. And I was ready for the final battle. I took Kiryu up to Nishiki and... NO!! BEFORE THAT I HAD TO BEAT 400 ENEMIES WITH THE NEWLY ACQUIRED FIGHTING STYLES!! Seriously, I was so desperate at that point. Lol
I finally did it, and what an amazing award awaited me. The conclusion finally came. Those final battles were worth everything.
So good to kick that stupid Chinese assassin who shot Makoto. I was yelling so excited when Majima broke his stupid nose. Lol.
And it was soooo good to see Shibusawa and Dojima defeated.
MAN WHAT A GAME!! I LOVED IT!! I LOVE YAKUZA 0
Even if the game hated me at moments
Can't wait to play Kiwami. (I have it and Kiwami 2 sealed in my shelf)
But wait, I still gotta get that Platinum.
I've heard the climax battles are really tough (I did then as they were unlocking, but the game decided to lock most of them until you beat the game, so I have a lot to do)
And then there's legendary difficulty. I hate when games lock a difficulty. Why do I gotta finish the game twice?? Oh well, at least the story is so good. <3
I'll let you all know if I ever get that damned Platinum Trophy.
Much love. And if you also go for that 100%, good luck my friend <3
My final results screen.
submitted by blue_Rabbit_inc to yakuzagames [link] [comments]

(SPOILERS) Just finished Yakuza Kiwami 2. Went back to Yakuza 0 for something...

After finishing Yakuza Kiwami and 2. I had felt pretty bored, since there I had beaten all 3 of the Yakuza games on PC. So I decided to go back to Yakuza 0 and grind for both secret "Legend" battle styles. This journey was a bit lengthy but I'll try to put it as short as I can.

KIRYU (Dragon of Dojima Style/Dojima No Ryu.

Doing the real estate mini-game felt rather tedious a few times, sometimes you had to lose your 10% of property because you quite literally can't win the mini-games the RE Kings challenged you to, (I'm looking at you Electronics King and Media King). So I had to grind back my 10% which wasn't as hard as I thought. The idea of forcing Kiryu/Majima to gain a friendship with one of the workers of one of the properties in each area, was a pretty good move on SEGA's end, since if you had enough money, you could grab any property/partnership.
The kings battles felt pretty refreshing after doing so much work in an interface, so being able to beat up a bunch of people for your properties felt pretty nice.
So for me, the Real Estate Royale felt like a grindy but fun mini-game.
How about the Style?
The style feels pretty refreshing to be using the Komaki style that I had gotten accustomed to in Kiwami (I got all abilities for the style, would say the grind is better than the REY and CCZ), so using it I had been a bit used to the style, although it is missing some parts from Kiwami, which i'm glad is added into Kiwami. I don't know why people say the style is the worst in the game, I find it pretty fun to use than the other styles.

MAJIMA (Mad Dog of Shimano/Shimano no kyōken)

I had felt reluctant to do this since I felt like I had already grinded my soul out of me and I didn't really like the cabaret gameplay, and to this day I don't have much fond feelings of it.
The cabaret mini-game felt like a bigger chore to do than the Real Estate mini-game since at least it the RE mini-game gave a big sum of money to compensate for the grinding. The cabaret mini-game gave out little money, the highest I ever got was around 70 Million yen, I know that is large, but compared to the real estate mini-game, it was basically peanuts. The gameplay felt okay most of the time although it is a bit hard to start out since club mars beats your ass if you dont have high enough hostesses, but after Mars, the rival battles felt pretty easy (I beat Club Moon with a 25 million yen difference, I don't know why people say its the hardest).
How about the Style?
Honestly it felt pretty cool to be (halfway) crazy Majima fighting. The style has a bit less diversity than Kiryu's, but I enjoy both of them. Using the style gives me memories of the Majima Saga in Kiwami 2. And if I had to say which one is better, I'd say the Dragon of Dojima style, although I hadn't done a NG+ run with the styles so I guess I'll edit this later for my final opinion on them.
submitted by Crackrz to yakuzagames [link] [comments]

I just finished Fist of the North Star: Lost Paradise. Here's what I think of it.

So technically it isn't Yakuza, buuuuuuut it is made by the same people with a very similar style to the Yakuza series, and it features many of the Yakuza series voice actors if you play the Japanese dub, aaannndd there's a flair for it on this sub (obviously the most important criteria I know) so therefore, I'm reviewing it. Also, it'll be a change of pace from the bombardment of Yakuza 7 stuff (which I can't wait for release date please RGG studios)
So before we start, quick note. I don't know much about FOTNS. I haven't watched the show or read any of the manga, a majority of my knowledge comes from various miscellaneous clips on Youtube that looked kinda cool (some of which were, indeed, that one meme). Therefore, if anything I say is a bit inaccurate, or if anything is brought up in more depth in other forms of media, feel free to correct me. That being said, let's get started.
So first off, story. It's super simple, and I liked it for that. The motivation for our main protagonist, Kenshiro, is that he wants his girl back. Simple as simple gets. To achieve this, he heads towards the city of miracles- Eden- and the story unfurls from there. I was engaged with the story, in most part thanks to how likeable Ken was. Basically, for the uninitiated, he's an enormous hunk of masculine energy who gets his way by poking people until they explode in hilariously graphic ways, all while mumbling to himself with his absurdly gravely, masculine voice. Which is a clever way to quickly segue to this games dub.
So I played with the English dub, and this was for two reasons. One, it felt a bit weird to have Kiryu's VA talking over, well, not Kiryu (although I am planning a second playthrough using the Kiryu skin using the Japanese VA) and two, the English sub was honestly fine. Everyone's got a slightly goofy, toned up to 11 voice, but it works for the exaggerated feel of the source material. Xsana is super delicate yet has that commanding tone when necessary, Kenshiro is just DEEP, Lyra is seductive to hell and back, Jagre... is Jagre.
Alright back to the story. Again, I liked it, but there were a couple of problems when it came to advancing the story. Especially in the second half, so many sections just involve you wandering around talking to people. Two example stick out as really bad design. Firstly, chapter 8, when you're looking for Jagi. You go to these places, with Rei tagging along with you (quick side note, Ken and Rei were super cool and I wish there was more of their bromance) investigating where to find Jagi. You're told THREE TIMES to go back and wait for time to pass while Rei sits there twiddling his huge thumbs. What is the point? it became ridiculously tedious. Another awful section was chapter ten. You have to go and find the Sage of the Desert in order to track down the Army of Ruin. Let's bullet point how this goes...
It's a textbook example of AGL's- artificial game lengtheners; the only purpose of which is to drag the game out because it'd be too short otherwise.
Last point on story, the ending. It was pretty great. There were a lot of pretty surprising twists, although not all of them had satisfying conclusions. Basically, it turns out that Jagre and Lyra were working with Targa, the big baddy at this point, in order to get into Sphere City (which was a really cool location, btw). Targa has his own plans (world domination muhahahahahahahaha) but he gets Jagre and Lyra in his side with the prospect of revenge against Nadai, because Nadai killed Jagre and Lyra's parents years ago to protect the secret of Sphere City. Targa eventually asks Jagre to kill Xsana, but he can't because this big doofus developed a little crush on her, and he can't pull the trigger. Targa shoots Jagre, then Lyra, and then Nadai, basically his whole world domination plan unfurls and he's duped them all. It was an engaging scene, if anything because Targa's VA fucking killed it as the suave, flamboyant villain. It was a treat to watch him finally unleash his true potential.
So to talk about the bits that didn't make much sense, we have to get to the very ending. Ken beats Targa, the nukes go off but Sphere City's dome closes and shields the blast, presumably killing Ken and Yuria (whose reunion was super sweet, and it was nice to see Ken actually be tender for once). And then the post credits happened, and questions need to be asked.
  1. So Jagre and Xsana seem to get together, or are at least super close friends (c'mon don't do my boy like that). How? I guess Jagre taking the bullet for her was meant to be super heroic and stuff, but he's conspired against your entire civilisation, and threatened to kill your father. Seems a bit of a stretch, but oh well.
  2. Ken and Yuria get saved when Nadai pushes them into the Chamber of Miracles, saving them from the nukes. How do the nukes not obliterate everything in Sphere City? It's made a point that Sphere City powers Eden, and provides tons of clean water, how the hell do 6 super powered nukes going off not affect this?
  3. The big one. So Yuria wakes up and delivers the cardinal sin of storytelling- "it was all a dream". I refuse to believe this is true, so here's some rationalising. She was knocked out during the explosion, Ken carried her out, drove her away, and she woke up dazed and confused. That's my head-canon at least. Ken's got a big ol' crate of fresh fruit he's delivering to that little town from the start (I believe) which also leads me to believe that Ken stopped off in Eden to grab some supplies, presumably out of good will for, y'know, not letting a nuclear holocaust happen again. If it actually turns out, either through the manga or anime, that this really was a dream, I'm going to be very sad.
So that's the story done with, let's move on to this game's strongest suit- combat. The combat might be some of the best the series has to offer, both dragon engine or otherwise. The main differences compared to Yakuza are that instead of building heat, you build up the 7 stars to charge up burst mode, this games equivalent to the EX heat mode of Yakuza 6, Kiwami 2, and Judgment. Secret techniques (heat moves, basically) don't use any type of resource and can be used indefinitely, assuming you've filled the parameters. Finally, after hitting enemies enough, you place them in Meridian shock, allowing you to do big damage (or insta-kill basic dudes), stun enemies, and unleash secret techniques. These factors allow the combat to maintain a distance from the usual Yakuza combat, while still feeling familiar to fans of the series.
Another big change is the sense of verticality in this game, which I'd argue is it's strongest feature. Being able to juggle enemies, and most importantly bosses, is unbelievably satisfying and can lead to some badass combos, especially when combined with some really fluid dodge cancels.
Buuuuttt, it is RGG studios. Combat isn't perfect, and there are some gripes I had with it. Firstly, big enemies. Not the giant dudes you fight in the coliseum, but the guys usually wielding some big hammer or something. They're not fun at all. No juggling, no nice combos, just walls you have to force your way through which slow down the pacing of the combat to a crawl. And they appear in almost every random encounter in Eden. Next, burst mode. Burst mode allows you to jump super high and do special attacks, ranging from AOE's to more direct hits. The tracking on these direct hits is, well, hit or miss (mostly miss). They're super inconsistent to land, and even when locked on you end up flying past people and wasting valuable burst mode time. Finally, hard knock-downs. This is when you have to mash X to stand up from taking damage. There's so damn many in this game, especially in huge group fights that it becomes kinda laborious. Even with the skill to recover quickly from them, that's only if you get knocked flying away, and not counting various other instances (like when Ken kinda pirouettes and lands face first).
OK, last but not least, side content. It was great! There was a surprising amount of variety compared to the Yakuza series, with some old favourites tossed in for good measure. Baseball is now replaced by swatting away motorcycle driving bandits, which is great. Karaoke is replaced by a rhythm mini game at the clinic, which is pretty goofy and fun. You get to be a barkeep, which works two fold. Not only do you get to learn more about the citizens of Eden, but you get to unlock more items from shops by serving shopkeepers, which is an engaging and satisfying way of earning goodies. The coliseum is back, and you can re-match reskinned bosses, which is super cool. The cabaret is back, but rather than just rinse and repeating the same (although admittedly stellar formula) of Yakuza 0 and Kiwami 2, they mix things up a bit, with only 4 tables, an ability for 2 hostesses per table, a greater emphasis on special abilities, and cleaning up trouble, it was a refreshing take on a really fun mini game.
Substories really played on what makes Yakuza's, especially Kiryu's, substories so great. Ken is a badass, he hits things, they explode. So when you take this character and put them into various quirky situations, it makes for enjoyable side content that really develops Ken's character. Sometimes he's a slightly awkward goof, sometimes he's put in tender and emotional situations, sometimes he's playing hide and seek with random kids. Of course, some substories do fall into the category of 'something went wrong, punch dudes, problem solved' but for the most part, they were enjoyable.
Now, not all of it was perfect. I wasn't at all bothered by racing, mostly because the car physics in this game are, to put it politely, fucking horrendous. This criticism is two-fold, not only for the car physics, but by extension the exploration of the wasteland, and why it wasn't very fun. The car physics are dreadful, if you bounce off of any sloped surface you jerk around, turning is so slippery it makes GTA IV look tame, boosting over a hilly surface, I kid you not, has the same physics as fucking Big Rigs Over the Road Racing (and if you don't understand what I'm referring too ,https://www.youtube.com/watch?v=sCW1QaOH1Y8 ,enjoy) By that I mean, you don't actually bounce around the hills, you just stick to them awkwardly and it looks dreadful. If I have to compare your game to BIG RIGS OVER THE ROAD RACING you've fucked it up majorly. Therefore, when you're forced to drive around the wasteland for various menial tasks, it leaves a real sour taste in your mouth. I really didn't enjoy these sections at all.
And I think that about does it. Overall, a great game with a simple yet engaging story, satisfying combat and great time wasters, that is only occasionally let down by tedious, janky gameplay sections. As always, if you made it this far (without skipping to the end) well done. I swear these get longer each time...
submitted by Propastypete to yakuzagames [link] [comments]

You may want to check Yakuza Kiwami, and more precisely the hostess Rina

So Yakuza Kiwami has a part where you talk to two different hostesses in cabaret clubs and get their “affection”. The game makes it clear that they’re not love interests, in Rina’s case because she’s all about the ladies.
Thing is, it feels that Rina is extracted wholesale from this sub. I’m acing the dialogues with her because at every dialogue choice I go like “what would AL react to?” and the affection meter goes up and up. I am yet to finish the side quest so I don’t know what will happen, but I found it funny and wanted to share with you.
submitted by Logseman to actuallesbians [link] [comments]

Yakuza Series Guide/FAQ for newcomers (repost from /r/yakuzagames)

Since there are a lot of questions regarding where to go next in the Yakuza series for newcomers after Kiwami and 0, I thought I would repost this little FAQ I made (with some modifications).
Since the history of the Yakuza series is messy in the west, I thought making this FAQ/Guide would be helpful for those wanting to experience more of the story but don't know much about the rest of the series.
Official Websites and other notable publications
Ryu Ga Gotoku JP Official Website
Yakuza SEGA US Official Website
Yakuza Experience Interactive Guide Website
Yakuza Fan.com, a fansite that covers all things Ryu Ga Gotoku
/YAKUZAGAMES
General:
What is the difference between Ryu Ga Gotoku and Yakuza?
Are there any Yakuza games that didn't make it over to the West?
What is Yakuza: Dead Souls? Is it canon?
What is Yakuza Kiwami and how is it different from 6?
Where can I buy older Yakuza games?
Why are some names changed from Zero?
Do any of the games feature an English voice track?
I played the Japanese version of the game(s) and they had a different soundtrack during select sequences than the international version. Why?
What is Yakuza: Like a Dragon?
Have Ryu Ga Gotoku Studios made any other games separate from the Yakuza series?
Are there any new games coming out from Ryu Ga Gotoku Studios in the near future?
Who is this Kazuga Ichiban guy I've been seeing in all of the new Yakuza announcement videos?
Yakuza 1 (Ryu Ga Gotoku)
Yakuza 2 (Ryu Ga Gotoku 2)
Yakuza 3 (Ryu Ga Gotoku 3)
Yakuza 4 (Ryu Ga Gotoku 4: Densetsu wo Tsugu Mono)
Yakuza 5 (Ryu Ga Gotoku 5: Yume, Kanaeshi Mono)
Yakuza 0 (Ryu Ga Gotoku 0: Chikai no Basho)
Release Date: 2015 (Japan), January 2016 Worldwide
Yakuza 6: The Song of Life (Ryu Ga Gotoku 6: Inochi no Uta)
Let me know if there is anything I could do to improve this list. I hope it helps people decide on which Yakuza game to play next. Enjoy!
submitted by TM1619 to PS4 [link] [comments]

Finished Hokuto ga Gotoku over the weekend: My thoughts (No spoilers)

I finished the game over the weekend. I completed the game on normal, finished 77 out of the 80 side quests, and played all the mini-games. My playtime came to 38 hours. Here are my thoughts.
Story For me the story was okay at best. I've watched enough of the anime to recognize that the game is different from the source material. The game is very quirky and over the top, much like other Yakuza games. It tries to be lighthearted so many times, and it just felt off. Another thing to mention is the pacing. To put it simply, the pacing isn't very good. It's especially worse if you don't have any idea who any of these characters are. I also found one plot transition late in the game very jarring. Moving on to the characters, they utilize many characters from the source material, and I think many fans of the manga and anime will be happy to see their favorite characters on screen. Beyond that, this is an original story so I wouldn't go in expecting much else. I'll end this section by saying that I did not like the ending. It had a twist that just doesn't make sense to the overall plot and is just a cheap way to add in more conflict and move the plot forward.
Side Quests You shouldn't go into this game expecting side quests of the same caliber as Yakuza Zero. The stories are simple, predictable, and short. I also haven't found a single side quest in which I found characters that were likeable or interesting. I don't think the 3 side quests I haven't completed yet will surprise me since I believe that they are end-game boss battles.
Mini games There are ten mini-games to note in this game. The list includes Waiter Ken (Cabaret Club), Bartender Ken, Death Batting, Kenshiro's Clinic, Arcade, Merchant Ken, Buggy Racing, Casino, Colosseum, Bounty Hunter. Personally my two favorites are Death Batting and Kenshiro's clinic, as these were refreshing takes on the baseball and karaoke mini-games. The Cabaret Club mini-game is simplified and more basic compared to the previous Yakuza games. You can't (edit: you can't customize.. sorry) customize your hostesses with different outfits and there are less interactions with them. Overall, I felt that the mini-games were relatively thin.
Combat I think they did a pretty good job with many of the heat actions in the game. They're fun to watch but they aren't as graphic as the manga. It does get a little repetitive sometimes when they throw hordes of enemies at you and you keep spamming heat actions. Overall I thought it did a competent enough job and for me it was fun seeing some moves come to life.
Minor Annoyances Moving on to some minor annoyances, there is a lot of loading in this game. In and out of stores, on and off of your dune buggy, and in between areas. For Yakuza fans, this may not be surprising, but after Yakuza 6 and Kiwami 2, it really doesn't cut it anymore. On a related note, this game uses the same antiquated save system that makes you save your game data and system data separately. As many of you know, this is incredibly annoying when you have to save frequently. One last thing to note is the voice acting. The game uses a lot of the same voice actors from the previous Yakuza games and the voices are completely identical. I feel like this hurts the characters in the game since it is distracting, albeit funny.
Overall it is a decent game, but I don't think I would necessarily recommend it to someone who isn't a fan of Fist of the North Star. I don't think the game does enough to make itself stand out from the other Yakuza games, so there is no merit in playing this game other than seeing your favorite manga characters come to life in a video game. If you like Fist of the North Star or just like the gameplay of the Yakuza series, go ahead. You'll get a fair bit of content although it will be relatively shorter and more superficial. Otherwise, I don't think this is a game you have to play. I think some people might even be disappointed. Ask me any questions down in the comments.
submitted by bdogg0262 to yakuzagames [link] [comments]

Finished Kiwami 2. Fantastic game but not my favorite in the series or this year.

Mostly I love 3 other games in the franchise quite a bit more.
One of the highlights is the story of course... at least for the second half. Yeah it took quite a bit for me to get as invested as normal and there was a point where I feared that there wasn’t enough heart in this game and the fact that the first few substories I did were really shallow even though I got fantastic heat moves out of it. But when it was time to introduce Sayama I was starting to get pretty hooked. I really love her as a character. Someone who had a similar childhood to Kiryu yet ended up on the exact opposite of the law makes them perfect together... at least for that one game. I also love how hard Ryuji goes as well. And Jingewon is legitimately more terrifying than the Flower Snake and the Siao triads for how goddamned ruthless they are. I mean the Man in Black survives getting his gut run over by a fucking truck. I also found the ending twists to be legitimately touching.
Gameplay is a vast improvement over Yakuza 6 with way more options and addicting charge attacks that come in real handy. I also found this version of Clan Creator way more challenging and engaging... for the most part. And I’m glad to see the Cabaret Club macrogame return to give Yuki a bit of closure from the events of 0.
Speaking of that, although the stakes aren’t as high, I love the direction that Cabaret GP took especially with involving Majima in the end. Seeing how Kiryu acts with Yuki and her Hostesses in comparison to Majima is really nice to see. Some of the Hostess’ substories get really sweet especially Shoko’s and seeing Majima and Kiryu team up to get a gift for Yuki is both sweet and hilarious in several ways. Sweet in the sense that everybody loves Yuki and also in the sense that Kiryu and Majima have a mutual friend they love alot. I’m also a big fan of Shoko’s and Aika’s substories as well.
Speaking of substories, there are really great stories here. Especially my favorite: Yakuza Sunset, the one where Kiryu becomes a voice actor for a day, and the famous “Be my Baby.” Be My Baby IMO is one of the factors that led to Kiryu fucking off at the end of 6.
Now the more controversial point: while I do feel there is a legitimate romance between Kiryu and Kaoru, it was never gonna work throughout the series. Kaoru in my opinion is still pretty young during this time and I don’t think it would suit her to waste her talents settling with an infamous former Yakoozie. I also think their relationship was very very circumstantial. Relationships can bloom out of similar experiences or what they’re experiencing together. I went to Hawaii as a school trip in High school and my friend got together with my classmate who she never talked to until then not even two days later. Idk, it just makes sense to me to not see her get involved in later entries.
But I still find this game fantastic. In terms of the franchise tho I have to put it behind Yakuza 6 because that game, while lacking in terms of gameplay, makes up for it tenfold with fantastic substories that fit incredibly nicely with the themes of the main story. But in terms of this year, it’s my 3rd favorite game.
So overall mainline series ranking: 0>5>6>K2>Kiwami>4
submitted by AntonRX178 to yakuzagames [link] [comments]

yakuza kiwami 2 cabaret hostess video

Four Shine Hostess/Cabaret Club Gameplay Part 21 [Yakuza ... YAKUZA KIWAMI 2 Yuki becomes a hostess again - YouTube All Diamond/Platinum Hostesses Full level [Yakuza Kiwami 2 ... Yakuza Kiwami 2 Hostess Club Bikinis Event Gameplay. Yakuza Kiwami 2 - Substories: Operation Panty Bait - YouTube Yakuza Kiwami 2 - Cabaret Club full escorted team - YouTube Yakuza Kiwami 2 - Cabaret Club 1 - YouTube Yakuza Kiwami 2 - Platinum Hostess Double Circle / S ... Yakuza Kiwami 2 - Cabaret Club Gameplay - YouTube Yakuza Kiwami 2 [PS4] - Cabaret Club: Recruit All ...

Yakuza Kiwami 2 Cabaret Club Guide: Outfits and Make-Up. Each girl’s abilities will develop the more they accumulate sales and satisfy customer requests. Each one has the chance to have certain This Yakuza Kiwami 2 Dating Guide will tell you how to answer all of the questions in dates with hostesses so you can maximize the benefits from each date, level them up faster and access some Substories. As you progress through the Cabaret mini-game you will attract and unlock new Platinum Hostesses. As you get promoted throughout the Guide On Hostesses Dating Choices In Yakuza Kiwami 2 While progressing through the game you will eventually have to unlock the Cabaret Club and you will have to recruit new Hostesses to make the club more popular and profitable. Below you will find a list of all Hostesses present in Yakuza Kiwami 2 and learn how to unlock them. all them are listed in alphabetical order. Bronze Hostesses. Cherry – automatically unlocked when you unlock the club. Chisato – can be unlocked through advertising. Love – can be unlocked through advertising. The Hostess Brigade Yakuza Kiwami 2 Cabaret Club Grand Prix The Hostess Brigade. Even as early as your second shift (after the first tutorial), you will want to get a large amount of hostesses to work with, because if you keep using the same ones, they'll become tired and will need breaks and you'll have gaps in the lineup. The Yakuza Kiwami 2 Cabaret Club Grand Prix brings back the fan-favorite mini-game from Yakuza 0.If you’re unfamiliar with the premise, this allow players the chance to manage a business in an Cabaret club tips for Yakuza kiwami 2. Close. 2. Posted by Time it right, a bronze hostess with a full length time paired with the wealthiest patron will gain a shitload of exp. 3. share. Report Save. level 1. 2 years ago. Use Fever Time as soon as it's available (don't try building up to 3 bars). It can turn 2 moody customers into big All new to Yakuza Kiwami 2 is the potential system, where young, inexperienced girls might cave under pressure, but high-leveled masters of the trade can turn the tables with special skills. Take On the Cabaret Club Grand Prix! Yakuza Kiwami 2: Hostess Club Tips and Winning the Cabaret Club GP Posted by D4GAndy on Jan 9, 2019 in Featured Articles , Game Discussion , Game Tips , PC , PS4 - PlayStation 4 | 0 comments Yakuza Kiwami 2 is an amazing action game with an insane amount of detail, side-quests and mini-games. Basics of a Cabaret Club Yakuza Kiwami 2 The hostess will be paired with the customer and the timer will tick down in the upper right of the table display. From here she'll largely take over on her own working her magic, but she will sometimes try to get your attention and you'll see a "Help, please!"

yakuza kiwami 2 cabaret hostess top

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Four Shine Hostess/Cabaret Club Gameplay Part 21 [Yakuza ...

Cabaret/hostess club simulator mini game in Yakuza Kiwami 2.All diamond/platinum hostesses at full level, featuring: Kana Momonogi,Aika Bukakke, Shoko Takaha... YAKUZA KIWAMI 2 https://store.playstation.com/#!/en-id/tid=CUSA10634_00 龍が如く 極2This video will show some outfits and accessories to ensure that your hostess have 3 double circles in their stats for the cabaret mini game with is u... A short preview of the whole thing. This is the final tournament to win over Kirara and have her be part of your club.Special thanks to Hannya Tier patrons: ... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... YAKUZA KIWAMI 2https://store.playstation.com/#!/en-ca/tid=CUSA10634_00 The 6 hostess with this ability are Yuki, Koyuki, Yua, Kirara, The Headmistress and Marilyn II. It's time to catch a panty thief!Don't miss out on the recent Ryu Ga Gotoku 3 HD release, you can import it through Play-Asia through this link: https://www.... A video on where to find all Cabaret Club Grande Prix characters available to you in the Cabaret Club in Yakuza Kiwami 2.A full list of characters with speci... Cabaret/hostess club simulator mini game in Yakuza Kiwami 2.Featuring Kirara Asuka.Full playlist:https://www.youtube.com/watch?v=dw90UQCiAeI&list=PLIMi6mfBnj...

yakuza kiwami 2 cabaret hostess

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