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/PlayStationPlus has everything you need to know about the PlayStation Plus (PS+) service including a comprehensive list of the Monthly Games from NA, EU & Asia.
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Free Download 'GTA 5' PS4, Xbox One, PC Full Crack & cheats

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Stardew Valley 1.5 released on console and PC!

Stardew Valley 1.5 is now available on console (Switch, PS4, and Xbox One) and on PC (Windows, macOS, and Linux)!
Feel free to ask here if you have questions about the update. Remember to use >!spoiler here!< to mark spoilers (it'll appear like spoiler here). Please be aware that thread titles cannot be hidden by a spoiler tag and must be kept spoiler-free.

About the update

Bugs and known issues

Gameplay questions for 1.5

Modding FAQs (PC only)

See the announcement thread on SMAPI for FAQs and help!
submitted by Pathoschild to StardewValley [link] [comments]

FAQs and beginner questions

Welcome to Stardew Valley! Here are some common answers to get you started. Feel free to ask questions here.

General questions

Game updates

Ongoing issues

Multiplayer

Other

submitted by Pathoschild to StardewValley [link] [comments]

/R/PS4 GAME OF THE YEAR AWARDS | THE RESULTS ARE IN! Thanks to everyone who voted and made this a success.

/PS4 GAME OF THE YEAR AWARDS | THE RESULTS ARE IN! Thanks to everyone who voted and made this a success.
Hi /PS4. :)
First of all, we wanted as mods to thank you for your wide participation and engagement for these Game of the Year awards. Some things worked better than others, but seeing the enthusiasm increasing day after day, especially in the final showdown, ultimately attracting people beyond the community of /PS4.
Below are all your own choices, you voted for them. Of course, some might think it's popularity awards, that some games are objectively better than those who won. It's always hard to choose one winner for a particular prize. But I think, seeing these results, that we can still be very happy about what we got this year.
2020 definitely was a hard year for most of us due to what's happening in the world. And gaming is one of the best forms of escapism. And we had phenomenal games from the entire spectrum of the industry. 2020 will be remembered in gaming.
So now, here's the moment you're waiting for: here's your winners of the 2020 /PS4 Game of the Year Awards.

Best Soundtrack: Persona 5 Royal

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We can't deny that Persona 5 Royal was one of the definitive RPGs this year, being the upgraded edition of Persona 5. Its unique setting and concept, taking place in the center of Tokyo, clearly has its fans. And part of that is the incredibly jazzy soundtrack that can be listened for hours. We could have thought other major titles could have nailed that award, but when listening to some P5R tracks, we can't deny it deserves that award.

Best Free to Play Game: Rocket League

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Technically, for some people, Rocket League is a free-to-play since 2015. It's one of the few massive success stories that were kickstarted thanks to a launch on PlayStation Plus. Five years later, Rocket League was still massively played all over the world thanks to its simple but addictive gameplay, that has incredible depth making it also one of the most thrilling esports. In september, Psyonix decided to take another step and release their smash hit as a Free to Play. Many new players joined the crazyness of soccar thanks to this, and we can't deny Rocket League is one of the games that marked the PS4 history.
I'd also have a word towards Genshin Impact, which released this year and got a crazy following right after launch. Many players probably didn't expect that much content from a Free to play game, and its gameplay and universe were very attracting. If there was an honorable mention, Genshin Impact was definitely get it.

Best PlayStation VR Experience: Dreams

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Dreams was a game released early this year and was probably forgotten by many. Dreams is definitely the ultimate sandbox, allowing to you create pretty much what you want. But not everyone is a great creator with unlimited imagination, and that definitely was a barrier for many. However, Dreams is an incredible experience, and added full PSVR support a few months after release. Being able to navigate in your own creations and see them take life all around you is a one-of-a-kind experience, and if you own a PSVR headset, you should definitely take a look to Dreams.

Best Ongoing Game: No Man's Sky

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I don't think there's a better redemption story in the history of gaming than No Man's Sky. Released hastily in 2016 after (too) much anticipation, No Man's Sky quickly disappointed many players expecting so much more from that ultimate space exploration game. Many advertised features were missing or dumbed down heavily. Hello Games, has a result, took a huge hit to their reputation. But unlike other studios who could have dropped the ball and moved on after such a failure, Hello Games got to work and fixed problems, one by one. They added features, one by one. They expanded and developed No Man's Sky, one thing at a time. Four years later, there's no better time to jump into your spaceship to explore the infinite space. And best part is every single update they release was completely free. Congratulations Hello Games. Some studios can truly take note.

Best Family Game: Fall Guys Ultimate Knockout

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Woo! We can't deny that Fall Guys was definitely the big thing this summer. Taking a new and fun turn to Battle Royale by borrowing the concept of Takeshi's Castle and Wipeout, when controlling squishy and cute mouthless beans. Fall Guys can really be enjoyed by anyone who picks up the controller, even if you're 5 or 55 years old. Mediatonic clearly struck gold this year - and no, the game is far from being dead despite what you can read on Twitter.

Best Remake or Remaster: Final Fantasy VII Remake

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That one was rumored since 2005 and the famous "tech demo" used to advertise the PS3 when it was still in development. The Final Fantasy VII universe is one of the greatest works of Square, spawning multiple spin-offs games and even movies and shorts. A remake was formally announced in 2015, only to be released this year. And despite being just the first part of a larger adventure, Final Fantasy VII Remake immersed us in Midgar in a whole new way. The teams at Square Enix managed to turn the opening 4-5 hours into a full-fledged 40-hour adventure with new quests, new stakes, and an unprecedented amount of detail. We definitely can't wait for the next part.

Best Shooter: Doom Eternal

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Before the term FPS became commonplace, press and gamers used the term Doom-like to qualify that genre. That shows the influence the original Doom had on gaming. And when its reboot was released in 2016, id Software shown that they were still a force to be reckoned with, proposing an intense, brutal and open experience in a genre that quickly got saturated with military and futuristic shooters. And there's no surprise, in a rather weak year for shooters, that its sequel, Doom Eternal, takes the crown. Featuring even more demons, even more weapons, even more moves and even more violence, the power fantasy went to the maximum level. Rip and tear like never before.

Best Independent Game: Fall Guys Ultimate Knockout

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Woo! Woo! Even though this year was incredible for Indie gaming on PS4, with many quality titles like Streets of Rage 4 or Spiritfarer for example, none of them had the worldwide appeal that Fall Guys had. Giving that fresh new take on Battle Royale, especially in those times, was what people needed - and one of the best success stories of the year.

Best Role-Playing Game: Final Fantasy VII Remake

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The battle was very close with Persona 5 Royal. But while that one managed to nail the best soundtrack, FF7 Remake takes its second award by being the best role-playing game of the year. Some say it might be too linear, or it is "not the full game", but we can't deny that the remake was up to the task to recreate and reinvent the most influent RPG of all time. Offering 40 hours of solid content in such a universe was a blast.

Best Sports Game: Tony Hawk's Pro Skater 1+2

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Talking about classics, another one was remade this year to critical acclaim. It didn't manage to grab the best Remake of the year award, but surely it claimed the best sports game by a very large gap. Vicarious Visions truly nailed the feeling and the spirit of the original Tony Hawk's Pro Skater games with THPS 1+2, going as far as taking the soundtracks of both games into the remake. Landing incredible tricks, flips and manuals felt like when we were 10 years old - the feeling was there. A perfect example that some games might become old but age like fine wine.

Best Graphics: The Last of Us Part II

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If there's something we can all agree on - Naughty Dog is second to none in terms of extracting every drop of power a PlayStation console can offer. Back in the old days, they hacked the developer libraries to allow Crash Bandicoot to run on PS1. They developed their own programming languages. If a system is hard to program, they're up to the challenge. Back in 2016, they amazed everyone with the final outing of Nathan Drake's adventures. And this year, The Last of Us Part II takes it to a whole another level. Thinking this game runs on 7-year old hardware is simply astounding. The level of detail, facial and body animations, vegetation, textures, physics... TLoU2 is a testimony of Naughty Dog's commitment to reach perfection.

Best PlayStation Plus Monthly Game: Fall Guys Ultimate Knockout

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Woo! Woo! Woo! One more crown for the Fall Guys beans. Joining the PlayStation Plus lineup of games in August, they quickly took a comfortable place on many hard drives all over the world. So much in fact that Fall Guys: Ultimate Knockout become the most-downloaded PS+ game of all time. Note that releasing a multiplayer game directly on Plus doesn't equal guaranteed success - you really need an attractive gameplay and concept to keep everyone playing. And even though the hype isn't as high than it was in August, the Fall Guys still offer quick breaks of fun all over the year.

Best Game Not Available on PS4: Hades

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If the PS4 is known for its exclusives, some games are just... Not available here. Some for obvious reasons, like being developed by a first party studio not belonging to Sony, or because they don't see the appeal of releasing on Sony's console despite the very large install base. After all, some devs said that indie games have trouble to sell on PS4. And out of all those games that are not (yet) available on PS4, one clearly went off the charts. Having multiple GOTY awards, Hades, thanks to its storytelling and addictive rogue-like gameplay loop, was a smash hit on PC and Switch. But PlayStation gamers don't have the opportunity to play it on their console...
But we can hope the game will come to PS4 someday. After all, all previous works of Supergiant have landed on PS4 after some time (Bastion, Transistor, Pyre). You've sent Supergiant a strong message: we're waiting for Hades on PlayStation!

Best Multiplayer: Fall Guys Ultimate Knockout

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Wooooooooooo! What's left to say? Fall Guys grabs another crown by getting the Best Multiplayer of the year, and with pretty much no contest. Free for Plus subscribers at launch, up to 4-player groups, no guns, only fun, even getting eliminated just makes us laugh and jump into another game to get qualified. Not even the Warzone could compete.

Best Story: The Last of Us Part II

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May it be praised or hated, The Last of Us Part II left no one indifferent. With bold choices all over its 20+ hour-long adventure, the latest Naughty Dog's game questioned our actions and the ways to justify them. If the first title was a story of survival, the second one is a story of anger and hate. It definitely left a mark on those who played it. For better or worse, the sequel to The Last of Us is, by a landslide, the most memorable story of 2020 on PS4.

Most Anticipated PS4 Game in 2021: Elden Ring

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Announced in 2019, a collaboration between From Software and George R. R. Martin made everyone (or nearly) jump on the hype train. We can only hope to have a bit more news on Elden Ring this year and hopefully get a release date, but the meeting between the makers of Dark Souls and Game of Thrones is ripe for something huge.

Biggest Disappointment: Cyberpunk 2077

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I think everything has been told about this. No surprise here. Before december there might have been a few contenders for that dubious award. But after December 10, there was no more contest. It was one of the most hyped games of the decade. And even though the game kinda met the expectations on PC, its awful performance at launch on consoles completely derailed the hype train. CD Projekt RED will take a lot of time to gain back the trust of some players after that controversy. But history told that redemption stories do exist.

Biggest Surprise: Fall Guys Ultimate Knockout

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FIVE! Fall Guys: Ultimate Knockout, despite being knocked out at the first round of the final showdown, still managed to take home five trophies. Many people really didn't expect to be that amazed and have such a dose of fun with that PlayStation Plus game.
Enjoy your crowns, Mediatonic. You deserved them.

/PS4 GAME OF THE YEAR: GHOST OF TSUSHIMA

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It ultimately came to an expected duel. We all knew it was going to be ending like this.
And in the end, only one remained.
Ghost of Tsushima is your game of the year.
We could talk about that for hours and days. But Ghost of Tsushima was a real crowd-pleaser and went beyond all expectations, offering a unique setting in a known and tested gameplay environment, with an incredible art direction. It probably wasn't the best game in specific aspects and categories, but Ghost of Tsushima was a masterfully crafted jack of all trades.
Despite not winning any other award in that ceremony, the latest Sucker Punch Productions remained unseen, hidden, until it was the time to strike precisely to claim the biggest prize. Like a ghost.

Congratulations to Sucker Punch Productions for winning /PS4 Game of the Year!

submitted by Linkinito to PS4 [link] [comments]

The 16 Games I Played in 2020

If 2020 was good for anything it was gaming. I'm actually a student with a pretty busy schedule but I still managed to squeeze 16 games this year (only counting those that I finished!). While I wished it would be more than that, I'll take what I can. I decided I won't rank them, and instead just write a little about each one.

Non-AAA games:

Florence - the smallest game I played this year. I finished it in about 30 minutes on my phone. I usually don't play games on my phone, but I just had to check this out because it seemed pretty unique. My conclusion: It is pretty unique. It's a short narrative-based game, dealing with relationships, ambitions and disappointment. It has an incredible soundtrack, and a very simplistic style of gameplay that managed to connect with the narrative surprisingly well. It's like 2 dollars or something so if you're on a long ride somewhere I'd recommend giving it a try.

Gone Home - I think this game started the whole "walking simulator" trend, with some people thinking it was game of the year and some people thinking it doesn't qualify as a game. I don't really care about the definition of a game, so I'm not going to get into that. I will say that I enjoyed it quite a bit. It's basically a 3-hour experience where you play a girl coming back to her family's house after a long trip abroad, only to find it empty, and then you go around reading stuff you find in order to understand what happened. The game gripped me enough for me to finish it in one go, trying to find and read anything I could to learn more about this house and this family. I think it excels in creating an atmosphere and building a narrative, and it had me absolutely immersed by the end. However, if you played others of this genre this might struck you as pretty simplistic, especially compared to the next one:

What Remains of Edith Finch - This game took the concept of the "walking simulator" to the next level in my opinion. It not only had a gripping narrative, an incredible environment and great voice acting - it was one of the most original games I played, always finding ways to surprise me. You play the last remaining member of the Finch family, returning to her family house and learning about all of her relatives and the different ways they found their death. Each relative story is conveyed in some unique way - both visually and in terms of gameplay. In the best cases, the narrative and gameplay go hand-in-hand in a way I rarely seen in other games. This is also a pretty short experience and if you hadn't played it and have any sort of affection to these kind of games you should definitely give it a go.

Life is Strange: Before the Storm - I love Life is Strange. Never knew how much I'm going to connect with a cringy American teenage girl written by adult French men but I did and it was incredible. If you were like me, than you'd probably find some things to like about Before the Storm, like I did. However, I don't know if I can really recommend it wholeheartedly - the characters are much less relatable than in the first game, and the narrative feels half-baked. They also decided to replace the time-bending mechanic with a "back talk" mechanic where Chloe uses her wits and sharp tongue (/s) in order to get her way. If there's something these games aren't known for it's sharp writing, so making it into a main game mechanic wasn't a great idea. It does have some good moments - especially the ones where you play DnD and put on a school play - and I think Chloe wasn't as annoying as I though she would be. The extra episode ("Farewell" I think it was called) is a very nice touch for fans of the first game, so I would recommend it. If you haven't played Life is Strange - try that instead. If you have played it and loved it then play the extra episode, and also maybe give this game a try if you just want some more of these characters and world.

Outer Wilds (NOT The Outer Worlds) - I'm not sure but this might be my favorite game I played this year. From the get go this is right up my alley - an exploration-based, sci-fi puzzle game, incorporating physics, space travel and philosophy. But the real cherry on top here is this - the game takes place in a (mild spoiler alert) 22-minute time loop, and every loop you are free to go and explore anything you want. The thing that really blew my mind is that the ONLY thing you gain in this game is knowledge - not only about the world and narrative, but also of gameplay mechanics you weren't aware of. This is absolutely incredible, it feels like this game trusts my intelligence and my curiosity more than any other game I ever played. I won't spoil anything as this is a game you can really experience only once, but the moment everything clicked together and I realized what I had to do gave me a rush I experience very rarely in games and in general. Also, this game has an incredible soundtrack, and the way it is woven into the narrative makes it even more incredible. All I can say is - if this game sounds even mildly interesting to you, try it, and even if at first you feel confused and frustrated just give it a few more hours, because when it clicks it has the potential to be one of the best gaming experiences you ever had.

Black Mesa - Half Life 2 is probably my favorite game of all time, and the entire Half-Life franchise is one very close to my heart since I was a kid. I remember first reading about the Black Mesa project, a remake of the original Half-Life game, somewhere around 2006, and was so excited that I could experience the first game with the incredible graphics of the Source engine. I would check their website weekly for updates, getting hyped on the images of updated environments and soundtrack samples, but eventually (I mean, it did take almost 14 years) my interest waned. When this game eventually came out (I mean, in its entirety, including Xen) the source engine was already dated by itself, and I was already pretty burned out. But I did decide to give it a go and boy am I glad I did. The updated graphics are pretty nice actually (The source engine still holds surprisingly well), but the real treat is how they updated the game design. It's not only a remake, it's a reimagining. They added in some of the incredible design philosophies from the later Half Life games that didn't really exist in the first one, and also managed to create a much more believable environment with so much attention to detail. Foolishly, I stopped playing this for a few months when I got to the Xen levels, due to the memory of them being tedious in the original game, but when I did get to it - it was incredible, probably the best section of the entire game. Oh and the soundtrack - absolutely amazing. All in all, I think this is the way to experience Half Life these days - while I still love the original, I realize it's harder for people who never played it to start with it when it's so outdated. It's incredible what a bunch of passionate people managed to achieve, even if it took them about 15 years.

A Plague Tale: Innocence - This is a 3rd person, narrative-driven, linear action-adventure game, taking place in 14 century France during the plague. I feel like in the 2000's we had much more of these types of games, while in the last decade they have been replaced with more open worlds. Anyway, it felt pretty refreshing to play a solid adventure, with great voice acting, incredible atmosphere, great soundtrack and a decent story. The gameplay was fun enough, although it felt like a low-cost version of The Last of Us with the same approach to stealth and crafting (It did add a twist with the Alchemy abilities, though). What I found truly incredible was how this game was made using a custom made engine, and how good it looks, especially the rat technology. Yes - this game has rat hordes and they are incredible. The game was pretty gripping for the first half but became a little too predictable in the latter. The ending also feels a little rushed and filled with gibberish, but all in all it's a very nice little game, and I hope we will get more of these kind of games from this developer. The biggest problem with it is that I played it right before The Last of Us Part II, but more on that later.

Hellblade: Senua's Sacrifice - While this game has pretty high production values I still don't think it qualifies as a AAA-game considering the size of the team that made it. It's also a 3rd person narrative-driven action game, taking place in a Norse mythology-themed 8th century. It deals with mental illness in pretty innovative and emotional ways, and I thought it was pretty good. The facial animation and voice acting are god-tier, the writing is also top-notch and some gameplay scenarios had me absolutely terrified. I read a lot of people complaining about the combat here - I found it pretty intense and enjoyable, although I did wish there was less of it. Anyway, I think it's a really solid game and I definitely recommend giving it a try.

AAA Games:

Titanfall 2 - So I played this after hearing someone say the campaign feels like Half Life, and I was craving for some Half Life. I don't think the campaign feels like Half Life. It's much closer to other military\sci-fi shooters like Call of Duty in my opinion. However, it is miles above the competition in terms of innovation, with one level being absolutely mind-bending and mind blowing, and it also feels incredible to control with some of the best movement controls in an FPS I got to experience. The narrative is also surprisingly good for these type of games, so I would say I had a very good experience, and while it's not the next Half Life it's a great game in itself. I don't really play multiplayer games so I can't comment on that, but I hear it's also great. The campaign is short and sweet and if like me you only play it for that I think it's worth like 20$-30$ or something.

Red Dead Redemption 2 - I didn't start it this year, but I finished it this year. While I like GTA, I think Rockstar are at their best with this franchise. They have some incredible writers and they are much more fleshed out with the introspective approach of these games as opposed to the tongue-in-cheek approach of the GTA games. The slower pace here is not for everyone, but it works for me. I love this world, I love these characters, and when I play it I want to be immersed, which is helped by the slow approach (at least in my opinion). Like everyone else, I started this game bummed that I'm not playing as John Marston, but finished it thinking Arthur Morgan is the best protagonist I ever played as. It's not like there aren't any problems - I think the main story goes on for too long: there was an entire chapter that just shouldn't have been there, and 2 epilogues is WAY more than I needed. The strictly linear approach to mission design was also a little annoying, but I didn't mind it too much as I don't think this game is supposed to be an immersive sim - they want to tell a story, so I don't really care how they choose to tell it. It did involve too much shooting which wasn't very engaging in my opinion. But even with these problems, every time I booted this up I had to take like 10 minutes of just soaking in the view before going anywhere. The world they created here is incredible, the writing is out of this world and the characters are some of the best I've seen in any game. This is Rockstar at the top of their game, and I hope they'll finish GTA 6 soon so they can go on to do the next thing which might be more in line with this style.

Spiderman (PS4) - I'll keep it simple: when I started this game I remember thinking "hey, I forgot how fun video games can be". So yes, while I loved a lot of the games I listed here, most of them weren't purely "fun", at least not compared to Spiderman. I loved the movement in this game, I loved the combat in this game, I thought the story had no right to be as good as it was, and I think the length was exactly what I want from an open world game. I didn't even get tired of the side content like in so many other games. So even if this game isn't perfect, I had a ton of fun with it and would recommend it to anyone.

Jedi: Fallen Order - The beginning of this game was a banger, and I though "great! an Uncharted-like Star Wars game!". Then it became a souls-like. Now, I never played a souls game, but it just felt like the wrong approach for a light-hearted Star Wars adventure. At first I was really annoyed with it, thinking that I shouldn't be dying so much in this type of game, and especially that I shouldn't be constantly worried about getting to a save spot and about losing all my XP if I get killed twice. But I pushed through. Slowly but surely I started to get the hang of things, and also started to gain more abilities and become more powerful. At some point, I realized I'm good enough to play this game like I wanted to - running around, fighting enemies and not worrying too much. I think in retrospective it actually works pretty well from a narrative perspective - you're learning to become a Jedi, and at first you're scared and defensive, but as you gain more experience you become more confident both narratively and as a player. So my mind turned around about this game, and I think it's actually pretty rewarding, and it was very bold of them to go with this style of gameplay. Besides that, this game takes you to some amazing-looking worlds, it has great voice acting and a nice little Star-Wars story. I also enjoyed exploring the map, even though it wasn't very rewarding gameplay-wise. By the end, this game not only got me to love it, but it rekindled my love for the Star Wars universe, after the last movie kind of killed it. Oh and only one word about the base PS4 version - if you have a choice, don't play it. It's buggy, has constant performance issues and long loading times. But I loved this game despite of that, which tells you a lot.

Assassin's Creed Unity - This was where I dropped off the series. Up to that point I played every main game in the series at about the time it came out, but when this came out it was a combination of me having less free time, the series abandoning the overarching plot it started in the first game, and the game just being less interesting. I decided to get back on this series because I think it is unique in the periods and places it allows you to explore, so I jumped right back into this game. First of all - the world is incredible-looking. The recreation of Paris during the French revolution is amazing, and just walking around the city can be enjoyable. The animations and parkour is also the best in this series, I think, so I almost didn't fast travel the entire game. The story is meh, voice acting is okay, and it has way too many repetitive missions for its own good. I got fatigued from all the different side missions pretty early on, and it didn't help that a lot of them were pretty buggy. The main missions were better, especially the main assassinations which had multiple approaches, but it felt like if they cut some side content and lackluster RPG elements in order to flesh these out even more this game would be much better. I also think these games have incredible worlds that they hardly utilize - I feel like everything is a set dressing, and that the missions don't really make me more familiar with the city. The only exception is the murder mystery part - those were the only side missions I felt were organically connected to the world and the time, and it was the only time the game gave me some intellectual challenge. So if you like the concept of this series and want to give this a go - I would recommend going through the main plot, doing only a little bit of side content until you get the hang of it, and trying out the murder mysteries.

Assassin's Creed Syndicate - This is basically the same as Unity. A really nice recreation of Victorian London, a really mediocre main story and too much side content. However, I would say they balanced it better here, and it is much less buggy and more engaging than Unity. I hate the concept of doing 12 repetitive side missions in order to "liberate" different parts of the map, as the completionist inside me can't let it go but it just feels like a chore. The main assassinations here are better than Unity, but still not up to their full potential. The thing I disliked the most is of how little significance the plot in this game is. My conclusion is pretty similar to Unity - a nice way to experience Victorian London, would recommend not trying to do all the side content. There's only one more thing - the DLCs. The murder mystery DLC (yes, this time they decided to make us pay more for it instead of including it in the game) is how I wished the entire game was. It was miles above the murder mysteries in Unity which I already loved - the stories were interesting, there was some actual challenge in piecing everything together, and it made me more familiar with London than anything in the main game. As for Jack The Ripper DLC - it felt like it had much more soul and was more interesting than anything in the base game. The plot was also much better. My conclusion is - if you manage to get the game + these DLCs for a low price, go for it, play the base game without doing too much side content and get to the DLCs before you're tired of the game cause they're the best part.

Mass Effect 2 - This was a replay so I won't write too much. The Mass Effect trilogy is one of my all time favorites, and the way you can play the same Shepard through all 3 games is something still unmatched in any game series I ever played. After replaying the first one last year, I got to this one, which I remembered to be my favorite. A few things I noticed didn't age well - the combat encounters were mostly tedious, the level design in some of the side missions was uninspired, and there was much less interaction with the crew than I remembered. However, this game does an absolutely incredible job in building this universe and making us care about it. The first one set things up pretty nicely, but here you feel this universe is LIVED in. The characters are all written and acted very well, even if there wasn't as much interaction as I wished there was. And most of all, the final mission is still incredible, being such a huge payoff to everything you did so far, that you just end up craving for more. Oh and I noticed I end up making almost the same decisions as in my first playthrough, because there really isn't a way you can play as a non-paragon Shepard without being a huge a-hole, which kind of lessens the impact of my choices.

The Game I Wasn't Very Patient About:
The Last of Us Part II - Well, I can't be patient when it comes to Naughty Dog games. Because It's still a pretty new game I won't write too much about it. I'll just say I wasn't disappointed - it achieved a level of polish I never saw in a game, with some of the best acting, animations, music and writing in any other game. The memory of A Plague Tale almost disappeared after playing this, because of how much more impactful this game was. I did have some problems with it, mainly that it wasn't as tight as the first game, but it also had much more ambitious goals and a larger scope. So I would recommend, especially since it's almost about to become a patient purchase (6 months is the threshold, right?).

The Games I Didn't Finish But Did Play For Some Time:
Skyrim - I started this even before this year, and I'm still playing it. I don't treat it the same as other games. This is a game that once every couple of weeks I'll just jump back into and have some new adventure. I just love living in this world, and I find it to be a good way to chill between playing other games.

Rayman Legends - Really fun, really fluid, I'll just jump in and do a level of two anytime I don't feel like playing anything too serious.


So, to sum up - I'm glad I got to play so many games I enjoyed during last year, and I hope I'll get to play even more this one. I'm also trying to stop purchasing any new games - I have about 150 purchased games I haven't played through yet, so there really isn't any reason to buy something new. Happy gaming!
submitted by zman883 to patientgamers [link] [comments]

I bought a PS4 at the start of 2020 and played video games a bit too much this crazy year! Here are my rankings and brief reviews of the 32 excellent games I finished this year, as well as my thoughts on patient gaming.

Introduction:

It's basically trite at this point to say this year has been challenging, but one positive out of everything is that I've been fortunate enough to have the time and funds to play a huge number of games that I've heard so much about, yet never was able to before now. I grew up on almost exclusively Nintendo games and then branched out to indie games in college I could play on my laptop, so I was more than excited when I bought the base PS4 that came bundled with God of War, Last of Us, and Horizon Zero Dawn for $200 (and I snagged Bloodborne for $15 while I was at it).
What ensued was a year of frenzied gaming-- never in any year of my life have I played games as much as I did this year. I enjoyed it, but there were also some surprising drawbacks to placing such an emphasis on gaming as a primary hobby, and I'll discuss those towards the conclusion. But man, there were some absolutely fantastic games that I played this year and I want to share my thoughts on them! Not every game I played this year was PS4, but most were.
Since literally every game I played this year was a good game, I have stratified my rankings into three overarching tiers: Best, Great, and Good. I was lucky enough to not even need a Meh tier this year. Lots of games within the same tier could probably have their orders switched, but I did my best. And all but two of these games I was patient™ on, which is a fun side note.
Disclaimer*:* These rankings reflect my personal opinions on the experience I had after finishing the game, rather than my thoughts on its overall quality as a product for everyone. There are a few rankings that are sure to ruffle some feathers-- I know that God of War, RDR2, Journey, Undertale, and Nier: Automata for example are great games, but they didn't resonate with me nearly as much as some others. So know that I appreciate them and those who hold these games so dear.
Without further ado, let's get going!

The BEST:

1. Bloodborne (PS4): Quite simply, I'm still chasing the feeling I had after playing this game for the first time. So much so you could say, that I played it 7 times this year. Never has a game enraptured me with its shocking world, brutal combat, and the best DLC I've ever played. I want to talk about Bloodborne (and all the souls games, really) constantly, learn everything about them, and play them forever.
  1. Last of Us Part II (PS4): One of two games I broke being patient™ on, I waited a couple months before diving in just to stop working to avoid spoilers. I enjoyed the first game but this absolutely blew me out of the water. On a gameplay level I couldn't believe how fluid and visceral the combat was, how immense the encounters were with countless approaches to every situation, and how fun it was to play. The narrative was challenging and forced me to grapple with the same emotions as the protagonist initially, then brilliantly the player and character on divergent emotional tracks as you become more shocked and uncomfortable with what happens. I encourage anyone who hasn't yet to play with an open mind and avoid trying to reduce the story to a single theme or message. It may not be your cup of tea, but it was mine.
3. Outer Wilds (PS4): This game feels like it was made just for me. I love space and rocket physics, I love discovery, and I love it when a game makes me feel clever. The level of wonder and curiosity I felt while playing can only be compared to what I experienced with Breath of the Wild. This game is difficult to talk about without spoilers, but if discovery and outer space get you excited, there is nothing like Outer Wilds.
  1. Dark Souls III (PS4): Yeah, I like souls games. While certainly less groundbreaking than DS1 and perhaps less atmospheric than Bloodborne, DS3 is a grand experience with, in my opinion, the best bosses in all the souls games. It's also the best souls game for experimenting with different playstyles without needing to watch 6 hours of VaatiVidya to figure out how to be a pyromancer.
  2. Control (PS4): Objectively speaking, this game might not have the same merits as the others in the "Best" category. But it sucked me in with it's completely unique visual style. It felt like a strange acid trip and I was always excited to see what was next. The powers and combat were fun even if not terribly original (and even though the gunplay wasn't too strong) but I was completely enthralled by the nonchalance of the cast amid mind blowing supernatural activity. Far from a perfect game, but give it a chance if the style seems intriguing to you!

The Great:

  1. The Last of Us Remastered (PS4): One of my most anticipated games when I picked up a PS4, having watched my friends play some of it. Though it didn't blow me away as much in 2020 as it might have in 2013, I thought it had decent gameplay, a great story, and a stunning world. The cities and post-apocalyptic environments were a pleasure to soak in, packed with detail, and well paced. Definitely a deserved classic.
  2. Horizon Zero Dawn (PS4): In a lot of ways, this game isn't good as an open world game. It doesn't do a great job of compelling you to explore and engage with all the cool stuff it has. The sidequests are kind of bad, many characters forgettable and oddly animated. But this game is this high on the list because it's just so much fun taking down machine dinosaurs. They nailed gameplay in a technically beautiful world, and actually surprised me with the quality of the main story line. Not groundbreaking, but solid and a joy to play.
  3. Death Stranding (PS4): For being one of the best games I have ever played, Death Stranding kinda sucks. I absolutely adored the premise and the world Kojima crafted, and delivering packages was really enjoyable. I loved figuring out traversal and just soaking in the graphics. I'm not one that normally cares about technical graphical showcases, but this game has made me reconsider how important graphics can be to an experience. Unfortunately, the dreadful gun mechanics, broken driving, constant NPC interjections, and the game's refusal to just end already kinda bogged it down. There's a lot here though that won me over and is an experience unlike anything I've ever played.
  4. Animal Crossing: New Horizons (Nintendo Switch): The other game on this list I was not patient™ for, since I bought it for my wife... and then got sucked in. Truth is, as a non-creative type, I just loved this game as an outlet for my creativity and expression. I loved having projects like my zen garden, my Domino's Pizza restaurant, and then getting to share them with my friends. I've heard it said something along the lines of "It wasn't the best game of 2020, but it was the game for 2020".
  5. The Witcher 3: Wild Hunt (PS4): Once I adjusted my expectations of what this game was and was not, it was great. While it doesn't reward open exploration as much as BoTW and Skyrim did, it simply has the best quests of any open world game I've played. Very rich environments and stories, and I even thought the gameplay was more than serviceable. It did kind of drag on by the end though. Also, disclaimer, I haven't played the DLC (sorry).
  6. Return of the Obra Dinn (Nintendo Switch): I had hoped it would blow me away in a way similar to Outer Wilds, and while it didn't quite reach the same heights for me it was great nonetheless. I loved the nautical setting, the critical thinking and deduction required, and the way it was balanced perfectly between leaving you totally on your own and confirming bits at a time. My only real complaint is that I felt the true ending didn't really reveal anything about the story I didn't already know, I guess I expected some grand reveal.
  7. Doom Eternal (PS4): White-knuckle, heart pounding, insane. The game forces you to engage with every mechanic it throws at you and is brutally challenging, but all in the best way. Though the gameplay was better than DOOM 2016, I actually preferred the latter since Eternal's levels felt more like a silly mario level than a tense demon-infested place. I get what they were going for and they executed well, I just prefer the more serious tone.
  8. Hades (Nintendo Switch): Biggest surprise of the year for me, I didn't actually expect to like it. Hades is perfectly polished and a big step forward for integrating its excellent narrative with its roguelike structure. It's very easy to play without investing too much, making it great for unwinding. It deserves all the praise it's getting.
  9. Uncharted 2: Among Thieves (Remastered) (PS4): All the mainline Uncharted games are on this list but I enjoyed 2 the most. The set pieces were the most memorable, and I enjoyed almost every second. These games aren't as high on the list because, no matter how you dress it up, it's a pretty simple affair ultimately in terms of gameplay but it nails the style of game that it is.
  10. Sekiro: Shadows Die Twice (PS4): An amazing game in its own right, but was ultimately disappointing for me as a From Software fan. I found that what I appreciated most about Souls games was the tension of not knowing if you could make it to the next checkpoint, the terror of encountering something surprising and having to deal with it. Sekiro litters checkpoints left and right, which is of course great for its more boss-focused design, but left me far less immersed in the environments personally. I also wished I had more options for playing aggressively rather than just memorizing the parry patterns. In any case, these gripes are my personal preferences coming through and any hardcore gamer owes it to themselves to conquer this behemoth of a challenge.
  11. Tony Hawk's Pro Skater 1+2 (PS4): Pure, unadulterated fun. I was absolutely addicted to the core gameplay and the levels, especially in the first game, were so cool to explore. For me the core loop started to get stale by the time I finished all the challenges on the levels, but for those that wanted more there is almost an endless amount of bonus challenges to tackle.
  12. Uncharted 4: A Thief's End (PS4): There's definitely a strong argument that this is the ultimate uncharted game to play-- best gunplay and options in encounters, by far the best puzzles, and the delivery of the story is leagues above the rest of the series. I simply think that Uncharted 2 had the highest highs, so 4 is a tad lower. That, and the beautiful story set up was not brought together in a satisfying way; it in no way felt like Drake had earned Elena's forgiveness, but they kind just glossed over it. Still, a must play and Naughty Dog games at their best.
  13. Subnautica (PS4): I wanted to love it more than I did. I was hooked on exploring and discovering the mysteries of the alien underwater, but I think I do better with games with less of a survival focus. I got really far into the game, but didn't actually finish since eventually the slow drip of clues started to get a bit too slow for my tastes, and the survival and basebuilding began to get tedious. Minor PS4 technical issues aside though, This is a dang good survival game, and immense in a terrifying and wonderful way.
  14. Monster Train (PC): Slay the Spire is one of my all-time favorites, so I was pretty excited to be gifted this. It's a blast as a deckbuilder, and I think it was smartly designed in how it throws significant and strong rewards at you at every phase of a run, whereas StS often forces you to make the best of an iffy situation. Had a great time, but I lost interest after 15 or so hours since most runs tend to feel fairly similar. Still would absolutely recommend for StS and deckbuilding fans.
  15. Spelunky (PC): Not the hardest game I've ever played, but definitely the most unforgiving. The controls took a while to get used to but once I was engaged, the game is a tight, slick, and enthralling adventure and test of skills. Full of secrets (I've only scratched the surface) and deeply satisfying to conquer. But boy, is it unforgiving.
  16. Uncharted 3: Drake's Deception (Remastered) (PS4): Another strong entry in the Uncharted series, just a tad weaker than 2 I think. I will credit it though with having the most memorable environments and locales in any Uncharted though!

The Good:

  1. Read Dead Redemption II (PS4): *Full disclosure, I'm still playing through act 5 at the time of this post.* This one is really tough for me to fully form an opinion on. On the one hand, I think this is the most stunning and immersive open world I've ever seen. Deeply authentic towns, regions, unparalleled attention to detail, and great characters and a decent story. But the way the missions force you to do things explicitly one way with terrible hand-holding just isn't fun to me, and makes Uncharted games feel like open-world sandboxes by comparison. There's a lot of quality here and I've enjoyed many elements, but have been disillusioned by others. NakeyJakey explains what I felt far better than I can (https://www.youtube.com/watch?v=MvJPKOLDSos&t=392s). Still a good time though.
  2. God of War (PS4): Like RDR2, an incredible technical achievement, for me hands down the best looking PS4 game, best voice acting, and for most people this should be towards the top of your must-play list. At its best, the characters are great, the combat is crunchy and satisfying, and the world beautiful. I just felt that for far too often the game was far from its best-- too many combat encounters didn't feel like I was a God of War but rather smacking a giant meat sack of health, so many secrets and puzzles that I just stopped caring about because finding treasure chests isn't fun when the rpg/loot elements feel so tacked on and pointless, endlessly recycled bosses... for me it was just pretty good, nothing like the game of the generation in my eyes. That said, most people don't seem too bothered by the things I found mediocre, so the sheer spectacle (looking at you world serpent!) and great moments make this well worth the price of admission!
  3. Undertale (PC): I did not play this game the way it was meant to be played, let's say that up front. It was a gift, and I played about a half an hour every month for a year and just finally finished it. I loved the music, it was charming, and I see why people love this game so much. I think it just didn't hit those highs for me and I was left with a fairly silly little 8-bit game. Which was good. I'm glad I experienced what it had to offer but didn't leave a huge mark on me.
  4. Superhot (Google Stadia): I had wanted to play this game forever but couldn't justify spending $20 on it, so I was pleased when I got a free Google Stadia kit and got to play it free! Really neat blend of stylized retro computer flavor and a fabulous central time-stop mechanic. A great 2 hour experience but tough to recommend as more than a novelty.
  5. NieR: Automata (PS4): I have made it through 1.5 playthroughs so I know I haven't gotten the full experience, but I wasn't enjoying it enough to continue. I think every game developer though should learn from the brilliance of this game-- constantly keeping the player on its toes by not confining itself by a genre and by focusing on what's fun and cool, rather than convention. Excellent music. I get the hype, and the healthy dose of existential musings was interesting... it just didn't ultimately click for me. I can't unequivocally recommend this game to everyone, but if the premise and style stand out to you, this could be your next all-time favorite game.
  6. Star Wars Battlefront II (PS4): Picked this up for free with PS Plus, and while there's not a lot here that's that special it was honestly super nice comfort food gaming. I just enjoyed shooting stuff in really cool Star Wars settings, a franchise I love. For what it was, I had a blast, minus the fact that I personally feel Jedi/heroes really kinda ruin the game for me. Unfortunately, it also is nothing more than a basic mass multiplayer battlefield game, so don't expect anything crazy.
  7. Uncharted: Drake's Fortune (Remastered) (PS4): Definitely weaker than its successors, but still a really fun romp with trope-y but effective narrative and characters, and totally serviceable gunplay. This would be much higher on the list, and I honestly had a great time with it, but man the final third of the game was really painful to play. The switch to zombies was bad, and just wasn't fun to play through.
  8. Until Dawn (PS4): I did not think I would like this game at all, I don't care for cheesy horror and definitely am not interested in interactive movies. But if you have a significant other or group of friends to play this with, it can be a great time! I played with my wife and we were honestly pretty engaged with the characters and the story was well told and had plenty of nice jump scares. There's not much game here, but for what it is it was a neat experience.
  9. Shadow of the Colossus (Remake) (PS4): There were some incredible highlights to this game like the flying colossus and the sand worm, and the scale of the encounters with the epic music has earned this game a place as a masterpiece and classic to so many gamers. The remake looks stunning and it was exciting to see what type of colossus was up next. Unfortunately, every great moment I had was accompanied by an equally frustrating moment with mediocre controls and a couple of colossus that were so bad (looking at you, little bull/lion Celosia) that made me have to put down the game for a few days. A great game let down by some dated and poor elements.
  10. Dark Souls II: Scholar of the First Sin (PS4): Souls games are my favorites, so it pains me to put this game so low. The best areas in the game (Heide's tower, Drangleic Castle, etc) are up there with the best in the series and most of the excellent combat found in the other games is more or less present here. But I think 2/3 of the game is bogged down by drab areas that feel more like a mario level designed to kill the player more than an area that could really exist. The Iron keep was the worst offender, the area was absolutely nonsensical and like so many other areas, enemies were placed in a way designed to frustrate the player with difficulty rather than engage them with challenge. Bosses were also mostly forgettable, but I did love the Looking Glass knight and the Pursuer!
  11. Journey (PS4): Look, I'm as surprised as you that this game is on the bottom of the list. I honestly expected to love it. An artistic, beautiful marriage of environmental storytelling and unforgettable online interaction? A smooth and cathartic movement system? It has all these things, and no doubt deserves the acclaim and love it has from so many gamers. It just didn't resonate with me. Especially the ending, I felt for sure that there would be some great climax that contrasted with the struggle of the icy segment, but instead it fell a bit flat. Maybe I'll give it another try someday.

Conclusion, Gaming Patiently, and a Warning:

There you have it! I'd love to hear what surprised you in my rankings, where I'm horribly wrong, and what games you recommend I play next! Personally, I'm considering Persona 5 (though I'm not super into JRPGs), Dishonored 2 (am curious about immersive sims), and Jedi Fallen Order.
Gaming patiently is a strategy I absolutely endorse. Not only has it allowed me to form my own opinions of games independent of hype, but has allowed me to play a huge quantity of incredible games for honestly pennies. The average cost per game of everything I played this year was under $20. Now, more than ever, is an amazing time to get a PS4 and be a patient gamer, due to both the relative inexpensiveness and the sheer volume of outstanding games. I still will probably buy the big nintendo titles at launch and occasionally buy into hype, but most of the time it just isn't worth it anymore.
Finally, a friendly warning as a personal story for those of us who deeply love games and devote a lot of time to them. Like many kids, I was pretty limited by my parents growing up on what and how much I was allowed to play. I loved gaming but it was somewhat of a forbidden fruit. In college, I loved gaming and definitely played more, but still was very busy with social activities, studies, and other hobbies. Now, as a working adult with a comfortable job, I suddenly have more time and money than I have ever had in my life, and thus this giant list of games I played was created. For the first few months it was enthralling; all I wanted to do was play. Over the course of the year, however, it has become clear to me that requiring so much of my happiness and fun coming from having a game to be excited about can have some drawbacks. In the middle of a pandemic, if I'm sitting on the couch waiting for video games to make me happy and they just aren't giving me the same enjoyment that Bloodborne did when I played it for the first time, I'm just gonna be stuck there on the couch, slowly getting a bit depressed when my main source of fun isn't cutting it. So what's the point? Well, enjoy your games! Don't let anyone stop you from loving what you love. But if you start to burn out, please take care of yourself and engage in other hobbies, get outside, and keep things balanced. For me, doing so has made gaming all the sweeter.
Thanks for reading and indulging this long post!
submitted by DJ_FryTime to patientgamers [link] [comments]

Outriders - FAQ

Hey guys. So as we are slowly edging closer to release and the demo, in my boredom I've decided to create a simple FAQ as I find myself answering a lot of the same questions.
Some of these answers are lifted directly from PCF, some are just info I'm aware of myself. I will try to keep it updated with any questions asked in the comments.
Included are General questions, Demo info, Gameplay info, QOL info, and Crossplay/Multiplayer info.
EDIT: All updated now, if I have missed anything obvious I'll update this when I'm made aware.. thearcan feel free to do with this thread as you see fit
 

GENERAL

 

- When will Outriders be released?

01 April 2021

- What Platforms will Outriders release on?

Outriders will be available on PlayStation 5, Xbox Series X, PlayStation 4, Xbox One and PC (Steam & Epic). Outriders will be released on Stadia at a later date.

- What kind of game is Outriders?

Outriders is a 1 to 3 player, drop-in-drop-out co-op, third-person-perspective shooter set in an original dark and desperate sci-fi universe.

- Where can I watch the Outriders reveal trailer?

Right here. This is also on their official channel with plenty more in depth info on the game.

- Is there an official discord?

Yes here

- Is Outriders a Free-to-Play game?

No. Outriders will only require a one-off purchase of the game.

- Is Outriders a Games-As-A-Service?

No - Outriders will be a complete experience out of the box.

- Will Outriders feature Micro-transactions?

No. However the pre order bonus will be able to be purchased separately afaik.

- Will Outriders support Smart Delivery on Xbox? Will we get a free upgrade to PlayStation 5?

Yes. Anyone who purchases the game for Xbox One or PlayStation 4, will get a free upgrade to Xbox One X, Xbox Series S and PlayStation 5 respectively.

- Will Outriders support Cross-Play?

Yes. Outriders will Fully support cross-play, meaning you will be able to explore Enoch with any of your friends on any other platform. You can play Outriders from start to finish with your friends regardless of what system they own.

- Will there be DLC?

At this time we don't know, if the game does well, hopefully we will see more of Enoch.

- Will my PC be able to handle Outriders?

See here

- Why was the game delayed?

See the official response here
 

DEMO

 

- When does the Demo release?

25th February 2021

- What will the demo include?

Final details have not been announced yet. But we know it will be the first few hours of the game.

- Will my demo progress carry over to the full game?

Yes - but there will be progress caps in place. At this moment in time we know there will be a level cap, world tier cap and story progress will be capped.

- Will the demo feature crossplay?

Yes
 

GAMEPLAY

 

- Can I play all classes?

Yes, you should have 6 character slots available.

- Will I have to replay the story for each class?

Yes, as far as we know.

- Does each class have multiple skills/powers?

Yes each class has 8 skills total. Only 3 can be equipped at one time.

- Why can we only play in groups of 3?

PCF found that groups of 3 hit the sweet spot for balancing, optimisation and visibility, especially with some much going on in battle.

- How does difficulty scaling work?

The game utilises a world tier system. There are a total of 15 World tiers. In essence the more you kill, the longer you survive, the higher the world tier you unlock. Each world tier increases difficulty, but also your rewards. This can be adjusted up (to the max you have unlocked) and down at any point.

- How does endgame work?

Endgame consists of 14 expeditions, all fresh content. In essence, get to the end as fast as you can on the highest difficulty you can for the most rewards. See more here

- What if I miss a loot drop?

There is an auto loot feature in game.

- Why don't enemies drop loot in expeditions?

They do. It all just goes to the chest at the end. See clarification here

- Does that mean if I fail an expedition I don't get any loot?

No, as per the previous linked comment, you still get this loot even if you fail.

- Can I transfer loot to another character?

Yes, there is a stash system.

- How does crating and mods work?

See Here Approx 16 mins in.

- Is there an in game achievement system?

The game will feature accolade system which is something in between achievements and battle pass. It will reward you for doing actions you would normally do in gameplay with small cosmetic rewards so if you need extra motivation to repeat few side quests and spend more time in the game here it is. The system will give only cosmetic rewards and there is no way to buy your progress, it is also completely optional but completionists can have nice fun with it.

- How do armour stats work?

See an official breakdown here

- What weapons can we use?

From what we have seen you have Pistol side arms, and equip 2 primary weapons. So far we have seen Assault rifles, LMG's, Shotguns, Sub Machine guns and a variety of rifles including Snipers.

- Can I play the whole game solo?

Yes, the number of enemies etc scale depending on how many people are in your party. Expeditions are designed for 3 players, but should still be doable solo. See clarification here

- Is there PVP?

No.
 

QUALITY OF LIFE

 

- Will there be in game comms?

No - at this time there is no in built chat or ping system. See further explanation as to why this is here

- Will there be loadouts?

No, not at this time.

- Will there be a transmog system?

No, not at this time.

- Are there colourblind settings?

Yes, I believe so.

- What are the next gen upgrades for Xbox Series X and PS5?

Nothing has been confirmed yet, but we can expect some optimisation benefits etc. Suggestions that we should know for certain by the release of the demo.

- Do I have to be online to play?

Unless something has changed recently, I believe you have to be online to play.

- Is there a mass dismantle system in game?

Yes

- Is there an item protection system in game, such as item locking?

No.

- Will players be able to mod/hack their saves etc?

Alls saves are server side, so this shouldn't be theoretically possible.
 

CROSSPLAY/MULTIPLAYER

 

- Can I turn crossplay off?

Yes

- Is there a social hub?

There are hubs in game. However they will only be accessed by yourself and those within your matchmaking party.

-How does joining a friend work?

The game operates on a host based system. You join and play in the hosts world. Host migration systems should be in place if the host dc's. You can join any friend at any point once the prologue is complete.

- How does scaling work when I join a friend?

As you are in the hosts game, you play at the level and world tier setting they are at. So you will either feel OP or under geared if you join low/high level friends retrospectively. See more here

- How does loot work in a friends game?

Loot is instance based for each player. Loot drops depending on enemy level, which is in turn based on world tier. So if you are joining friends playing on substantially lower or higher world tiers. Loot drops in essence won't be much use to you.

- How will I invite cross play friends?

They have said they will utilise a friend code system.

- Is there a cross save system?

Only between similar systems - eg Xbox one to Xbox series x, or PS4 to PS5. You will not be able to cross save between platforms, eg from Xbox to PC, or Xbox to PS.
submitted by b4rn5ey to outriders [link] [comments]

PlayStation Plus Monthly Games | February 2021 | MEGATHREAD

PlayStation Plus Monthly Games | February 2021 | MEGATHREAD
Hello /PS4 users!
Link to add the games to your account (to be updated by Sony)
If the link above hasn't been updated, refer to the PS Store links below. If you live in NA, the games will appear as free later in the day.
https://preview.redd.it/jxmcdd2klye61.png?width=1280&format=png&auto=webp&s=ba50227b963ee3e77eb33b3bc6c787254f9e1b82
Every first tuesday of every month, a Megathread is created about the monthly games given with PlayStation Plus, where you can check the most important information about these games, the PlayStation Store links to grab them, and Discussion Threads for each game.
Great offering this month: two great single-player games for PS4 owners. The first one is a poetic and artistic journey into a town devoid of color, and the second one, a twisted sci-fi esoteric shooter from the creators of Max Payne, Alan Wake and Quantum Break. Lucky PS5 owners will get their hands on a multiplayer vehicular action game!
This thread will stay pinned for 48 hours before being unpinned.

Control: Ultimate Edition

https://preview.redd.it/z7ffctv5mye61.png?width=1920&format=png&auto=webp&s=93e8dbc89d58e313ee66676da078c91cc94d5680

Summary

A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

Fact sheet

  • Developer: Remedy
  • Publisher: 505 Games
  • Release date: August 27, 2019
  • Genres: Shooter, Sci-Fi, SCP
  • PS5 upgrade: Yes!
  • DLC included?: Yes! Both expansions (The Foundation and AWE) are included!
  • Opencritic score: 84

Concrete Genie

https://preview.redd.it/udak7i9dnye61.png?width=1280&format=png&auto=webp&s=791e89aceebd574b41ac500f33a9d6e62026e5a7

Summary

After finding a magic paintbrush that brings his creations to life, Ash sets off on an epic quest to rescue his town from darkness. Let your imagination roam free through the streets and rooftops of Denska, as you paint the town back to life.
Fact sheet
  • Developer: Pixelopus
  • Publisher: Sony Interactive Entertainment
  • Release date: October 8, 2019
  • Genres: Adventure, Exploration, Art
  • PS5 upgrade: No, backwards compatibility only.
  • DLC included?: No DLC for this game.
  • Opencritic score: 77

Destruction AllStars (PS5 only)

https://preview.redd.it/2jlfjtkioye61.png?width=780&format=png&auto=webp&s=f6838ebf4b33bfdd3e26c9b3dcea1c57adbb7cb0

Summary

Dominate the glittering global phenomenon of Destruction AllStars — the spectacular prime-time sport for dangerous drivers! Master the art of intense vehicle-based combat through timing, tactics and skills to cause colossal amounts of damage, destruction and devastation in vibrant arenas across the globe.

Fact sheet

  • Developer: Lucid Games
  • Publisher: Sony Interactive Entertainment
  • Release date: February 2, 2021
  • Genres: Vehicles, Multiplayer, Destruction
  • PS4 version: Does not exist.
  • DLC included?: No, the game just launched.
  • Opencritic score: TBD

Frequently Asked Questions

Can I claim and play the free PS4 games on my PS5?
Of course! As long as there's no notice about the game having problems with backwards compatibility, all PS4 Plus games will be playable on PS5.
Can I claim Destruction AllStars for my account even if I don't own a PS5?
Yes! But careful, there's no PS4 version for the game.
Can I still download Bugsnax or Maneater for the PS5?
Nope, it's over.
The free games aren't showing as free during checkout, is this normal?
If you live in NA, the games appear as free a bit later in the day compared to the EU Store.
How can I benefit from the PlayStation Plus Collection on my PS4?
You can access the PlayStation Plus Collection by connecting your account with a PS5, and claim all the games on the PS5. You can then play them on your PS4, as long as your account has a Plus subscription active. Please note that its at your own risk, as Sony can identify the accounts and the consoles that give "too much" of these games. Some players selling that "service" have been banned.
submitted by Linkinito to PS4 [link] [comments]

Cyberpunk 2077 release/game info and common answers

CTRL+F to search for stuff or, if you're on a phone, just be sad and scroll.

--Official Release/Preload Times--

From CDPR: https://twitter.com/CyberpunkGame/status/1334548241459933188
Pretty much what we knew on PC due to the GoG counter, but sadly seems console players have local midnight release. There you go!

--Is the game DRM Free? (ON PC, obviously)--

Yes. CDPR is vehemently against DRM, and the DRM-free nature of Cyberpunk has been confirmed by journalists. Whether it's Steam, GoG, or Epic Game Store, you will be able to run the game without any of them open, and YES, you can technically just copy and paste the game onto 20 computers if you wanted. That's just what DRM-free means, but PLEASE support the developers.
Again, this obviously doesn't include stuff like consoles or Stadia which are inherently locked by nature.

--Difference between Steam and GoG?--

Ultimately, no differences. Both are DRM free, both have achievements, both will update at the same time. CDPR, the makers of Cyberpunk 2077, own GOG, so if you buy it from there the devs get 100% of your money. Every platform will get its own comic and on Steam you get an exclusive short story; they'll all probably be all over the internet in 5 seconds though, if you really care.

--PC Performance or "Can I run it?"--

Here are the official hardware requirements, but I'll tell you now that no one really knows how it'll actually run in reality because they've given us no information about FPS targets on PC (we can probably safely assume 60, as that is the standard on PC).
Anyway, here is the RTX ray tracing gameplay trailer for the 30xx unicorns.
AMD and thus next-gen console raytracing will come eventually, but right now it's limited to Nvidia GPUs.

--Will there be official modding support?--

CDPR has been inconsistent with official support for their games. Their official word for Cyberpunk 2077 specifically is "not at the moment" because they want to focus on the core game, which I guess isn't a no. Witcher 2 actually had RedKit for official modding support, and Cyberpunk 2077 uses an upgraded version of the same engine, so it's possible a new RedKit will be released someday.
However, even without modding support at the start, Witcher 3 still had a ton of modding. Most notably, the infamous nudity mods that gave gamers the world over the joy of seeing Geralt's buttery buttocks all the time instead of just in a few scenes, because no one cared about anyone else's buttocks, obviously.
With the popularity of the game, though, CDPR would be bonkers to not officially add modding support, and honestly, the modding community probably won't care even if they don't.
So that's kind of where we're at: A solid WE SHALL SEE.

--Next-gen Patch? How does it run on consoles?--

Note that CDPR hasn't said a single thing about FPS/resolution targets on any of the consoles either, sorry. IMO this is really something they should revealed already, but meh.
Next-gen patch is planned for next year; CDPR has not given a date. The game runs a bit better on next-gen consoles, but will not have any next-gen features or graphical enhancements until this patch.
Here is the official X Box One X and Series X gameplay.
Here is the official PS5 and PS4 Pro gameplay.
Note that outside of these videos, all gameplay has been on high end PCs, so please don't let your expectations get out of hand due to the trailers. No gameplay has been shown on the base models. CDPR says it runs fine, but, again, I'd seriously taper my expectations.
Cyberpunk 2077 will offer a fee next-gen copy of the game for those who buy an old-gen version, so you don't have to buy the game twice. The game also features cross-saves between consoles of the same brand, detailed here for Sony and here for Microsoft.

--GoG Account Link Freebies?--

CDPR hasn't actually spoken about this, but they have mentioned there will be shirts and swords and other goodies if you own their prior games, and that it doesn't matter where you own them. Expect information this week, likely.

--Multiplayer--

This will be free for anyone who already owns the base game (so half the world, I guess). There's no release date, but it was expected in 2022 and may now release in 2023 instead. We don't have many details other than it's being headed by some MMO veterans and is a separate AAA project according to CDPR.
For people asking, it's actually old news that it'll be free (sorry couldn't find the original interview), but I guess they could change their minds over the next 2 years, and the way they worded it makes it sound like you will also be able to buy it as a standalone, but we don't know for sure. Plenty of journalists have confirmed this. (random example).

--Reviews?--

Still no info. Many places expected to get review copies still haven't gotten them, including those that got to sample the preview (like ACG), however it's assumed the major places like IGN and Gamespot do have keys. No word on when, but probably next week.

--Rapidfire Answers for the Questions You Keep Asking--

Not sure if I forgot anything but feel free to ask and I'm sure me or someone else will answer, and I'll add it if it's worthwhile.
Hopefully this will cut down a bit on repeat questions as we ramp up toward release and more and more newer folk join us.
submitted by BernieAnesPaz to cyberpunkgame [link] [comments]

Stadia really needs a good Battle Royale that supports M&KB!!

Original Stadia Founder here! I got my stadia running a day before release on Destiny 2 and was instantly blown away. I've had my pro subscription for a year an a half now.
So, my beef with Stadia and I've been saying this since day one!!! Is that we need more multiplayer competitive games. We've all heard the naysayers complain before even trying Stadia "Oh the latency/input lag will make the experience horrible". In my year and a half of playing Doom, PUBG, Serious Sam, CP2077 and Destiny 2 I have never had any issues and everything felt fluid. IME Destiny 2's pvp is great. Seriously amazing.
Also I'd like to mention, that I am not a conroller FPS player. I can play solo FPSRPG's with a controller, but I really won't unless I'm absolutely bored and have no other options. Also, when PUBG released on Stadia I stopped playing anything else and probably spent about 20 hours a week on it. Then PUBG removed M&KB support!! Wow it was such a dick move. Since then I haven't really gone on Stadia much, I'm sitting here at my desk at work. Library full of games, but nothing to play, because I don't have a controller. Also since PUBG screwed me over, someone recommended Warzone on the PS4, which supports M&KB 🤯🤯🤯Since then I've probably averaged 20 hours a week on Warzone via PS4.
Today, I'm sitting at my desk. Empty office. Wishing I could pwn some nubs but I can't.
There must be gamers on this sub that know how addictive Battle Royales are. It doesn't seem like the people over at Stadia HQ do though... Even if you look at the numbers I mean PUBG has millions of players world wide, Warzone is making a killing and of course the behemoth FORTNITE needs no explanation.
Now, of course - - I know, these types of games need a high player pool to work, that is why I am not suggestion Google develop a new game I'm saying force PUBG to support mouse and keyboard and enable crossplay!
Also call up epic games and get Fortnite! Huge player base to bring in right? I don't see why they haven't already.
Now that I think about it, why are there no Mobas or RTSs?
Command and conquer was the amazing back when I was growing up. Dota, Dota 2, LOTR Battle for middle earth, Starcraft, I could go on and on. I mean all these games were massively addictive due to the competitive nature of the games. When I grew up and life happened I stopped playing all these games. I don't think I am alone in this. Who wouldn't want to play Civ on the go? I literally still play C&C and LOTR since they are so old they run great on my potato of a laptop, issue is that the online servers have been down for 10 years!
BY THE WAY. Where are all the split screen games? Couch Multiplayer. I have two Stadia Controllers and at this point I'll mention that I own a cafe/lounge and I have my chromecast setup there where me and customers get to gaming all the time. Mostly Mortal Combat, NBA 2k20 and a bit of Serious Sam. But, there are no racing games. There are no deathmatch games(Unreal Tournament anyone?!).
It's been a year and a half and so far the quality of the service has been AMAZING! The list of titles is constantly growing but, it seems like there are so many missed opportunities. For example, modern games don't support split screen because of performance issues right? Well, Stadia should have much higher processing capabilities right? Am I wrong in saying that it would be much easier to do on Stadia? I went to game exchange the other day asking the guys for shooting game that me and my wife can play split screen? No suggestions. Good racing game we play split screen? No suggestions. There is a huuuuuge void in this market and that's what business is about. Providing what others cannot at a good price.
Let me finish this incoherent mess of a post by saying, as a business savy individual I don't understand the lack of split screen arcade games. Two player games seem like the single most effective way to introduce more people to the service. Would Netflix be what it is today if there was no way for friends to come over and watch the movie with you? As a OG gamer, it is very disappointing that they spent their development budget on a Portal knockoff when they already have a huge library of single player games and then they built Crayta which seems great, I just wish they would support it and make it playable for the average person. I could write an entire post just about how they could make Crayta's game creation easier to use and more universal so that people might actually develop something in it.
EDIT: I'd like to add a final thought.
Look at how many indie games are on this platform. Why?? Like seriously why? How much does that cost? The more games the better. It's not a bad thing to have a large library, but there are countless 2d side-scrollers available on Android and iOS. Really on PS4 as well. Steam is filled with them. Stadia gives us these games for free so I try and one every once in a while but every single time the same thing happens. 5 minutes in and I'm like wow, I will never play this again. I thought the whole point of Stadia was to get an all in one experience, PC performance, Console features, available anywhere there is wifi on any device running Android. All for one low monthly price. They should have used their budget ( which I heard they will no longer be developing Stadia exclusive games so they probably don't have a budget now ) on creating games that bring people together and games that don't work well on other platforms, but work well on Stadia.
submitted by -Zubber to Stadia [link] [comments]

Should I be worried about the long term impacts of Game Pass?

I am fortunate enough to own both a Series X and a PS5, though I was almost exclusive to the PS4 last gen (and the 360 before that). Both are very nice machines but over the last week or so, I can’t shake the feeling of being worried about the long term implications of Game Pass, ultimately resulting in me going back and forth on which platform to buy third-party games on (first world problem, I know). After going down the rabbit hole on the internet wondering if others were worried, I did find some expressing similar concerns and I’m wondering what you all think. The following video does a good job of articulating some of my thoughts:
Game Pass: It's not good for games (and, therefore, consumers)
The main argument in the video that resonates with me is the comparison to how Game Pass could hurt the video game industry in the same way Spotify really damaged the music industry, especially if it becomes a runaway success.
Additionally, not mentioned in the video, I’m worried about the following:

Sure, there are many games that aren’t worth $60/$70, but overtime I fear this may lead to many consumers only playing games on Game Pass, hurting the population of non-Game Pass games and the rest of the Xbox population. Just as mobile games are a cesspool of freemium titles since many mobile gamers have been conditioned to pay something for free over something quality that costs $5-$10. It’s easy to see how this could snowball, ultimately resulting in devs being indirectly forced to play ball with Microsoft or not waste their time on Xbox. I’m aware that some devs have expressed an unexpected sales boost from their games going to Game Pass, but who knows what the future holds, especially once Microsoft is finished being willing to eat the losses to gain market share (I wouldn't be surprised if their deals with devs are as friendly as their proposition to consumers, at least for now). As the video describes, this dynamic could eventually shift the power from the developer to Microsoft entirely once Microsoft feels confident with their userbase.

Sony has gone on record that the Game Pass model does’t fit their approach to gaming and I would agree with that. Conversely, games like Gears 5 have been filled with MT and Halo Infinite was announced as a 10 year platform. Forza appears to have dropped the number for the next installment, leading to speculation it will also be a platform. I’m concerned that the Game Pass model encourages lengthier games and not in a good way. Why put together a good 15 hour experience that someone could pay $10 and beat in a week if you can drip feed the story over several months? Why include 15 multiplayer maps at launch when you can include 10 and then dangle the carrot with an extra map each month for the next several months? Perfect Dark was one of my favorite games growing up and I feel like I’m waiting for the other shoe to drop when Microsoft announces GaaS elements (e.g., 5 year roadmap). Just as Netflix isn’t conducive to regularly funding their own $300M blockbuster (a couple exist, I know), I don’t see how the Game Pass model will work for games. They've also yet to turn a profit and were founded over 20 years ago.
This might sound lame, but video games were awesome growing up and I really don’t want to support anything that pushes the industry in a direction where it resembles something like the app store with a few GaaS platforms mixed in. Anyways, thanks for reading and I would appreciate your thoughts!
submitted by -Jotipac- to Games [link] [comments]

My thoughts on the launch games so far, and some suggested PS5 settings to change

GAMES:
Hi everyone, I just wanted to share my thoughts on the launch titles I have played so far, and my thoughts on them with using the dualsense controller and how they feel. Also, I bought these games using targets buy 2 get 1 free sale which I recommend if you're in the usa to save some money.
Astros Playroom:(comes with the console, can be deleted when finished to free up 10GB)
What a gem of a launch title/pack in game. This is a must play if you are a playstation fan. I cannot express this enough. The nostalgia from the very first playstation to the current filled me with joy. The whole time playing this game was a smile from the very start to the very end. Play it, its a fun platformer and a great time. It shows off the new controller very well.
Dualsense features: Literally Everything
Sackboy Big Adventure: 35GB
Oh my gosh, I love this game. So I have been playing this with my wife, and this is just such a fun platformer. We always liked the previous little big planet games, but we enjoy this even more. It has such a good fun vibes to it, it reminds me a lot of mario odyssey, which I also enjoyed. However, I am enjoying this game more. The wacky outfits, the emotes, the ways you can slap each other and be silly are just fantastic. There are collectibles where you have to throw your partner so they can reach them or reach the next stage higher up. The levels are also very smartly designed and are really built for co-op. Lots of fun puzzles and things that are fantastic for any age.
Also if you played rayman legends, remember the fun music levels? This game has that as well, and they are excellent.
Bottom line: If you have kids, or a fun spouse, don't skip this game. To save money, I suggest buying the ps4 version, as you get the ps5 upgrade for free, and save like $20.
Dualsense features: Nothing noteworthy, other than gyro moving which the ps4 controller had and some slight trigger resistance from getting items. Pulling things. But it's very slightly noticable.
COD Cold War: 150GB
Note: Installing campaign is a pain. Everytime you think you are done there is another pack to install. Hover over the campaign and hit square, and install the first pack, then the second, then the third. It takes a bit....
In cold war which I'm playing right now the campaign, each gun actually feels like you're pulling the trigger. I don't know how to describe it, but it is really immersive/impressive. Like I feel like I actually am using the gun if that makes sense. The resistance of the trigger feels like the trigger on the weapon itself, and every gun feels different as well. So like, a sniper rifle for example is harder pull vs a pistol, and the trigger locks up on the sniper rifle while loading a new bullet. I am enjoying it a lot. I still prefer the multiplayer of cod mw 2019 though, so probably trading this in after I beat the campaign. If the price is fine with you, pick it up.
Dualsense features: Really fantastic adaptive triggers, each gun feels different. When your health is low, you feel the heartbeat. Grenades explode near you? You feel the shock. EDIT: I completely forgot about the bow in the game, that felt amazing!
Godfall: 53GB
First of all, I want to say I understand the reviews on this game. It is repetitive, it is a game that I would say combines monster hunter with destiny if that makes sense. The loot and weapon progression with your swords, armor etc. is fun and enjoyable. What really shines for me, in this game is the combat. Which for me personally, is actually really good. There are a few moments which gave me God Of War vibes in a good way. The shield and parrying for instance feels really good. I would recommend this game however only if you have a friend to play it through with, as you will enjoy it more. As a single player experience, it is fun, but it took me only 13 hours to complete the main story according to my ps5 time tracker under my games list on my profile. Now keep in mind, I did none of the side missions or the end raids or any endgame content which I suspect would total 30 hours if you did everything. This is why I suggest playing with a friend, because then you could play on higher difficulties, and probably get 60 hours + on it.
Is it worth $70? Absolutely not. Is the combat fun enough I think you should give it a try for $30 or less? Absolutely. Just note it is repetitive, and you are doing the same thing over and over. But, I think the combat shines personally.
Context: I do not like destiny or monster hunter, and I enjoyed this game. The last game I enjoyed with "loot" was the division. So hopefully that provides some insights.
Dualsense features:
Attacking and making your hits rumbles the triggers and when you charge up your attack stance provides good feedback. 3D audio might be present, but was not really notable.
Bugsnax -free with PS+ worth a try only 8GB
This is not a game for me, however my wife is loving this. So I would say if you have a eye for placing traps, catching bugs, wacky characters, and weird stories, you might like this. It is kinda catchy and has some charm, so give it a go. It's always worth trying! There are some innuendos that kids won't catch on to, so it's funny for adults as well.
Dualsense features: Nothing noteworthy, triggers have some slight use that's about it.
Spiderman remastered, MM 40GB per game roughly
I loved the first spiderman. Loving MM. Nothing else to say, so good.
Dualsense features: It makes you feel like spiderman. ha. But seriously, it's good. If you have the remastered go launch the ps4 spiderman and then switch to the ps5 remaster or mm. The swinging and feedback in the triggers is so good. Triggers is mostly it though. It does use swipe left on the touchpad for phone, but that's possible on ps4 touchpad.
Demon souls: 52GB
Context: First of all, let me get this out of the way. I have very limited experience with souls games. I played bloodborne first, and got halfway before getting kind of bored with it and gave up. I then tried sekiro (because I was so hyped for a sword game and Ghost of Tsushima was coming out) and made it past lady butterfly, the fat boapig/bull whatever thing, and the large fat guy and the horse guy. But I could not get past the guy on the roof at the top of the town. He screwed me up no matter what I did, so I traded it in and waited patiently for Ghost.
However, this game. This game right here. Boy, is it fun. Now I am not far into it, and am also watching my BIL play this, so I know what the later levels look like. First of all, if you play as a magic caster or whatever, that is the way to go as it makes the whole game A LOT easier. To the point I actually may be able to finish this one. So I suggest that for newcomers. Also, the shortcuts and level design in my opinion are so much better than the other 2 souls games I tried. I am not sure what it is, but I was less likely to get lost vs the other games. (Sekiro wasn't bad in this regard, prob more bloodborne.) I don't usually get lost in games easily so not sure what happened there.
Anyways, I suggest giving this title a shot if you can stand the following things:
-Dying a lot, (which is less annoying due to fast loads)
-Running past enemies to collect the souls from where you died
-Like the idea of pelting enemies with magic from a safe distance slowly until they die ;)
-Love beautiful graphics and a fun world to explore
-is a little challenging.
Dualsense features:
When parrying you get a nice feedback vibration depending on where it hits the shield, (or you) and slashing your weapon feels good. Audio also seems to take advantage of 3d audio.
Assassin's Creed Valhalla: 55GB
I have not spent much time with this game, but I will say that it does not seem like a ps5 game. More like a ps4 game that just takes some benefits of the new console power, but nothing really with the controller or anything. Just faster loading. It does seem like it's less rpgy then odyssey, and you can actually one shot assassinate enemies now, so that's nice. If you like assassins creed, nothing to see here you will enjoy it. If your like me and the last assassins creed you enjoyed was syndicate and the previous ones before it, you might like this one? Depends. I need to play a lot more before I can decide myself. Also, has lots of bugs. Wait for a patch.
Dualsense features: Nothing noticeable
Dirt 5: 80GB
Racing game, it's fun. Not much to say about this one. It does feature a custom track creator which is very nice, I would say if you want an arcade racer at launch, this is it. No question.
Dualsense features: Rumble on triggers when accelerating feels good, that's about it.
Settings:
1.) I suggest having the mic muted by default on signing in to the console:
Go to Settings menu using the gear in the top right corner. Next, navigate all the way down to the “Sound” section of the settings menu. Once you’re on the Sound menu, select the option for “Microphone.” Then navigate to the “Microphone Status When Logged In” option. Choose Mute. (You will need to do this for each account that signs in)
2.) Enable a pin on your account for signing in to protect your account from local access, and in case of theft.
Go to Settings > Users and Accounts. Select Login Settings > Set a PS5 Login Passcode.
Also block adding of new accounts: (better protection from theft)
Log in as the family manager and go to Settings > Family and Parental Controls > PS5 Console Restrictions. Select User Creation and Guest Login > ‘Not Allowed’.
If a friend comes over and wants to sign in, or use guest, you can temporarily turn off parental controls with the checkbox under Settings > Family and Parental Controls > PS5 Console Restrictions > Temporarily disable restrictions. The restrictions are restored when you clear the checkbox, turn off your system, or put your system in rest mode.
Also, protect your account with two factor authentication!
3.) Turn off the controller speaker and dim the light for better battery:
You can do this under control center. Tap the playstation button once to bring up control center. Then go to controller, select it and choose controller settings > Brightness of Controller Indicators > Dim. You can also adjust the controller speaker volume in the same menu. (You will need to do this for each account that signs in)
I get about 12 hours on a single charge with my controller mic off and dim light and speaker off, with the normal default heavy vibration setting enabled. If you do what I do, and get in the habit of everytime you finish playing you plug the controller in and put the console in rest mode, or put it in the controller dock, you will never run out of battery when playing, no matter how long the session. I did the same thing with ps4 controllers and never understood the low battery life people always complained about. Use rest mode, simple.
4.) If you have a surround sound setup:
A.) Go to Settings > Sound > Audio Output > HDMI Device Type
B.) Set the device to “AV Amplifier” (don’t select “Sound Bar,” even if you’re using a 5.1 or 7.1-enabled soundbar)
C.) Scroll down and select the number of speakers you have.
D.) Select “Adjust Speaker Positions” and customize the layout to match the speaker locations in your room.
E.) Lastly, set the Audio Format (Priority) option that matches your setup. Choose “Linear PCM” if you’re using HDMI to connect your PS5 directly to your receiver or soundbar. If you’ve plugged your PS5 directly into your TV, which is then passing the signal through to your receiver or soundbar, you might need to use “Dolby” or “DTS.”
5.) If you have a headset: (Anything that can connect to the ps4 controller jack or by a usb adapter should work with 3d audio)
Settings > Sound > Audio Output and ensuring the Enable 3D Audio option is turned on. To optimise your overall 3D audio experience, select the Adjust 3D Audio Profile option from the same Settings menu. Here you'll be presented with five different sound profiles. You need to select the option that sounds closest to your ear level. Once you've done this, your 3D audio experience will be calibrated and you'll be ready to play.
Warning note: some PS4 games absolutely hate 3D audio and will sound weird or muffled when it's enabled. so if you're playing a PS4 game and it sounds off or weird try turning 3D audio off.
6.) Customize control center:
Don't need broadcast options, or network settings on the control menu? Remove them! Hit the playstation button to bring up control center, then hit options (right of touchpad on controller 3 lines). Now uncheck what you do not want! Some options are grayed out of course cause there necessary.
7.) Mute everything instantly:
You can hold the mic button down on the controller to instantly mute all sounds - Even the tv
8.) Disable trophy screenshot and videos to save space:
It's best to disable this feature outright to save on storage space. From your PS5 home screen, go to Settings > Captures and Broadcasts > Trophies, and then disable Save Trophy Videos. You can also disable Save Trophy Screenshots while you're at it
9.) Optional sharing your stuff, clips, pics etc: (for people outside of playstation network)
I suggest creating a free private twitter account to easily upload and share your clips too. Then you can easily download them to your phone or share them. To set your twitter profile to private, see here.
Then link it to your psn account.
1 - Starting from your home screen, go to the settings menu. This can be found by clicking on the small cog in the top right corner.
2 - In the settings menu, navigate down until you reach the 'Users and Accounts' tab.
3 - Within 'Users and Accounts', navigate down until you reach the 'Link with Other Services' tab.
4 - Once you hover over 'Link with Other Services' you should be presented with four services you can link with your PS5. This includes 'Spotify', 'Twitch', 'Twitter', and 'YouTube'.
10.) Don't forget about shareplay! Learn everything you can do with it here.
Shareplay allows you to play any local co-op game with someone who doesn't even own the game. For example minecraft dungeons.
It also allows you to watch your friends gameplay while playing your own game with picture in picture.
Note: Shareplay isn't able to work across console generations so far. You cannot shareplay from ps4 to ps5 or ps5 to ps4 yet.
I think that is about it, please let me know what you think!
submitted by Andrew129260 to PS5 [link] [comments]

Should I be worried about the long term impacts of Game Pass?

I am fortunate enough to own both a Series X and a PS5, though I was almost exclusive to the PS4 last gen (and the 360 before that). Both are very nice machines but over the last week or so, I can’t shake the feeling of being worried about the long term implications of Game Pass, ultimately resulting in me going back and forth on which platform to buy third-party games on (first world problem, I know). After going down the rabbit hole on the internet wondering if others were worried, I did find some expressing similar concerns and I’m wondering what you all think. The following video does a good job of articulating some of my thoughts:
Game Pass: It's not good for games (and, therefore, consumers)
The main argument in the video that resonates with me is the comparison to how Game Pass could hurt the video game industry in the same way Spotify really damaged the music industry, especially if it becomes a runaway success.
Additionally, not mentioned in the video, I’m worried about the following:

Sure, there are many games that aren’t worth $60/$70, but overtime I fear this may lead to many consumers only playing games on Game Pass, hurting the population of non-Game Pass games and the rest of the Xbox population. Just as mobile games are a cesspool of freemium titles since many mobile gamers have been conditioned to pay something for free over something quality that costs $5-$10. It’s easy to see how this could snowball, ultimately resulting in devs being indirectly forced to play ball with Microsoft or not waste their time on Xbox. I’m aware that some devs have expressed an unexpected sales boost from their games going to Game Pass, but who knows what the future holds, especially once Microsoft is finished being willing to eat the losses to gain market share (I wouldn't be surprised if their deals with devs are as friendly as their proposition to consumers, at least for now). As the video describes, this dynamic could eventually shift the power from the developer to Microsoft entirely once Microsoft feels confident with their userbase.

Sony has gone on record that the Game Pass model does’t fit their approach to gaming and I would agree with that. Conversely, games like Gears 5 have been filled with MT and Halo Infinite was announced as a 10 year platform. Forza appears to have dropped the number for the next installment, leading to speculation it will also be a platform. I’m concerned that the Game Pass model encourages lengthier games and not in a good way. Why put together a good 15 hour experience that someone could pay $10 and beat in a week if you can drip feed the story over several months? Why include 15 multiplayer maps at launch when you can include 10 and then dangle the carrot with an extra map each month for the next several months? Perfect Dark was one of my favorite games growing up and I feel like I’m waiting for the other shoe to drop when Microsoft announces GaaS elements (e.g., 5 year roadmap). Just as Netflix isn’t conducive to regularly funding their own $300M blockbuster (a couple exist, I know), I don’t see how the Game Pass model will work for games. They've also yet to turn a profit and were founded over 20 years ago.
This might sound lame, but video games were awesome growing up and I really don’t want to support anything that pushes the industry in a direction where it resembles something like the app store with a few GaaS platforms mixed in. Anyways, thanks for reading and I would appreciate your thoughts!
submitted by -Jotipac- to XboxSeriesX [link] [comments]

The games I played in 2020, with mini reviews!

Welcome to my absurdly long post where I cover every game I played this year (save for a few I haven’t invested enough time in). I typically split my time equally with both retro and modern titles, but getting a PS4 for Christmas back in 2019 encouraged me to play “catch up” with titles I had previously missed, so I didn’t get around to as many retro titles as I normally would have liked.
Because the games I played represent vastly different eras of gaming, I thought it would be fun to list them in chronological order according to their year of release. Enjoy, and be warned that this is going to be stupidly long!
Eye of the Beholder (DOS 1991)
Status: finished
A simple yet fun 1st person dungeon crawler (or blobber) that’s been on my list for years and years. Movement is grid based with real time combat (think Legend of Grimrock). The only caveat is that it doesn’t come with an automap feature. Because I have zero experience with mapping, I decided to “cheat” a little bit and installed a mod called The All-Seeing Eye, which is a wonderful automapping utility. This ended up being the right call, since some of the later levels can be downright cruel with how confusing and convoluted they can be - even with an automap.
Wing Commander: Privateer (DOS 1993)
Status: dropped it after the first system
As a fan of the mainline Wing Commander games - and space sims in general- I was eagerly looking forward to playing this. This was a ground breaking title in ‘93, featuring a large “open world” in the form of multiple solar systems players can freely explore, taking on missions at their leisure, playing as either a mercenary, a bounty hunter, a pirate or merchant... in space! Yeah, it’s pretty much “Elite” set in the Wing Commander universe, but for me that’s where much of this game’s charm comes from... right up until I realized that the road to meaningful progress requires an excessive amount of grind. The game is fun, in small doses, but without much story tying it all together, repetition sets in fast. As far I understand it there is a story to be found deeper in the game, so I may one day return to see if I can actually find it.
Heroes of Might and Magic 2 (DOS 1996)
Status: on hold
I’m not normally into strategy games, but as a casual fan of the Might and Magic rpgs I was curious and couldn’t help myself. This game was a huge surprise in just how delightful it is to play. Simply gorgeous pixel art accompanied by an equally gorgeous soundtrack make the turn based combat all the more engaging. I may just have to return to it and finish the campaign just to see all this game has to offer.
Might and Magic VI (PC 1998)
Status: on hold
This classic CRPG is an excellent example of an open world dungeon crawler. Perhaps the least visually pleasing game I played this year, but that’s offset by the wonderful soundtrack and great dungeon design. Combat is first person, with the ability to switch between turn based and realtime on the fly (speaking of “fly”, you can do that too, via one of the games many awesome spells. Seriously, more open world RPGs need to give you the ability to fly across the map!). There isn’t much depth to the combat, but it’s fast paced and fun. In realtime mode it almost plays like a FPS. Character development is very satisfying and surprisingly accessible, and is the real reason to play this game. Lots of options, with some really fun spells. I usually don’t bother finishing large RPGs without a strong narrative, but I will make an exception for this one... eventually.
Wizardry 8 (PC 2001)
Status: on hold
Like Might and Magic, only far more intricate and demanding. Combat uses an excellent turn based system, and it really forces players to think strategically about their party members’ skills and their placement on the battlefield. Wiz 8 also has one of the greatest character creators I’ve ever seen, with seemingly limitless possibilities. To top it off the game makes excellent usage of voice acting, which really brings your team to life. The combat is excellent... but there’s entirely too much of it. Some battles can last an hour or more, and when coupled with the unforgiving difficulty, long sessions can lead to fatigue quickly if you don’t pace yourself (as a result the battle theme is now hard coded into my brain). That being said, I look forward to returning to this one... when I’m ready.
Morrowind (PC 2002)
Status: ongoing
Just a replay of the first open world game I ever played, only this time using the OpenMW source port, and playing as a stealthy archer; a class I had never tried before. I didn’t go too crazy with mods, but I did install Tamriel Rebuilt, which adds much of the mainland portion of Morrowind into the game. The mod is incredibly ambitious in size, adding a huge amount of content to an already huge game! The future of Morrowind modding is looking bright.
Neverwinter Nights 2 (PC 2006)
Status: ongoing
I’ve been playing the Official Campaign (OC) in preparation for the expansion, “Mask of the Betrayer”, which I’ve heard so many good things about. Aside from some bugs and a very temperamental camera, I’ve been having fun. Using D&D’s 3.5 edition ruleset, there’s a metric ton of depth to this game’s character creation and progression system. The OC itself can be a bit of a slog at times, but when it’s firing on all cylinders it’s a fun romp through the Forgotten Realms. The story is self consciously pulpy and full of tropes, so be warned if you’re lactose intolerant.
Dragon Age: Origins (PC 2009)
Status: finished base game along with every DLC besides The Darkspawn Chronicles and The Golems of Amgarrak
Another replay of one of my old favorites. I was impressed at how well many of its design features hold up, especially the combat, which may be my favorite implementation of “realtime with pause”. It was a nice way to refresh my memory and get reacquainted with the lore before later playing Dragon Age Inquisition for the first time.
Fallout: New Vegas (PC 2010)
Status: Finished main quest and DLCs Honest Hearts and Dead Money
Yet another replay, only this was my first time actually completing the campaign and playing some of the DLC. I have a... complicated history with New Vegas. I’ve always admired it for its ambitions, but was always left me wanting when it came to the actual execution. Well, it finally clicked. Mostly. The base game is a ton of fun, and I wholeheartedly recommend it for both new and old Fallout fans. The DLC however, I wasn’t too keen on. For one it really disrupts the flow of the base game, and Dead Money in particular added some rather rubbish mechanics, making it a slog to play through. Still, the base game gets an easy recommendation from me, even if it’s still not my favorite Fallout.
Dragon Age Inquisition (PC 2014)
Status: dropped it after 15 hours
I was ready to embrace this game, warts and all. I really liked the art direction, the graphics, and the character face customization was surprisingly robust... but the actual game just felt rather lifeless. The open world, for one, while very pretty and scenic at times, felt hollow after a while. It’s like you’re walking around an elaborate set, so immersion becomes difficult. The combat is also dull and lacks impact, not knowing whether it wants to be tactical or action based, and so compromises the strengths of both systems. I played as a mage and the entire time I felt like I was just watching spongey enemies’ health deplete while my character spun his staff around ridiculously, waiting for my cooldowns to reset. Not engaging at all. So I dropped it. Which is a shame, since I thought some of the characters were intriguing. At some later date I might give it another chance. We’ll see.
The Last of Us Remastered (PS4 2014)
Status: finished base game
I liked the story and found the character writing top notch. No surprise there, given the game’s accolades. It took me a while to warm up to the gameplay, but by the story’s end I was having fun watching zombies burn and trying not to get murdered. A nice pallet cleanser in between meatier games.
Bloodborne (PS4 2015)
Status: finished base game and DLC solo, ongoing replay with friends
This was the main reason I wanted a PS4, and yet despite some unreasonable expectations this game delivered. Big time. The combat, the aesthetics, the level and world design. And that music! Bloodborne is a phenomenal game and perhaps my favorite Souls game alongside the original Dark Souls.
Fallout 4 (PC 2015)
Status: finished main quest and the DLCs Automaton and Far Harbor
I liked FO4 much more than it probably deserves. Yeah, it’s writing is pretty shabby and yeah, the RPG elements are shallow... and then there’s the bugs... but damn it if it isn’t just fun to play. Far Harbor also improves on just about every aspect of the base game too, and was a nice way to finish my time with it.
Rocket League (PS4 2015)
Status: ongoing
Easily the most fun I’ve had with a multiplayer-only game in years. Deceptively simple yet demanding game mechanics. The game can be frustrating with how precise you need to be, but it’s rewarding and addicting when you’re performing well. If not for the obnoxious soundtrack it’d be near perfect.
System Shock: Enhanced Edition (PC 2015)
Status: dropped it after clearing first three levels
I’ve never played the original DOS version, but as I understand it plays a lot like Ultima Underworld, one of my favorite games from that era. Anyways, the Enhanced Version updates the UI and controls nicely, and this game oozes both charm and atmosphere. It can be a little repetitive, and I wasn’t a fan of the respawning enemies, but credit has to be given where is due, especially to a game this ambitious and innovative.
Uncharted: The Nathan Drake Collection (PS4 2015)
Status: finished all three games
A replay of the first two games, only with shinier graphics and smoother performance. I wasn’t prepared for how frustrating the third game can be, but I still enjoyed it and am looking forward to Uncharted 4 and Lost Legacy.
Broforce (PS4 2016)
Status: ongoing coop
Frustrating yet hilarious gameplay. As a fan of pretty much every movie this game pays homage to, it feels tailor made for me. Coop is chaotic but a ton of fun.
Horizon: Zero Dawn (PS4 2017)
Status: finished base game and DLC
A post apocalyptic setting where robot dinosaurs roam the Earth? Yes, please! This gem lived up to my expectations, and has a lot of heart. Aloy is a great protagonist and using the bow is extremely satisfying. The DLC encapsulates everything great about the base game but fits it into a tighter package.
Mass Effect Andromeda (PC 2017)
Status: dropped it after 35 hours
I tried. I really did. At first I was enjoying myself, despite the obvious shortcomings in the script. But the game’s issues really started to compound on one another as time went on, and I lost all drive to continue. Not a “bad” game per se, but thoroughly mediocre.
Amid Evil (PC 2018)
Status: dropped it after the first three worlds
Amid Evil has a lot going for it. Beautiful art direction. Great level design. A soundtrack by Andrew Hulshult. But the weapons don’t feel all that impactful, despite their unique appearances. While fun, Amid Evil didn’t captivate me the same way DUSK and Ion Fury did.
God of War (PS4 2018)
Status: finished
Gorgeous, challenging, and visceral. Not quite the instant classic the originals were perhaps, but a great game nonetheless. It’s only major flaw is a rather lackluster finale. This may also be the most technically impressive game I’ve seen on the PS4.
Call of Duty: Modern Warfare (PS4 2019)
Status: finished campaign, tried multiplayer
This came with my PS4, so despite not being a fan of this series I thought I’d at least give it a try... and honestly it’s not terrible. Okay, so a few sections in the campaign are unintentionally hilarious. One level in particular puts you in the shoes of a child as her home is being raided by baddies. Because the perspective is lower to the ground, it reminded me of a Chucky movie where the camera shifts to his POV as he assaults his unsuspecting victims’ heels. Still, I can’t say I wasn’t entertained by it. It offers a good selection of weaponry, and the levels - while gimmicky - don’t wear out their welcome. Not great, but not bad either.
Red Dead Redemption 2 (PC 2019)
Status: finished main quest in single player
Probably the biggest disappointment for me this year. The game has a lot going for it, including perhaps the single best voice acting performance I’ve heard in a video game, courtesy of Roger Clark as Arthur. But it can be an absolute chore to play thanks to clunky movement and long animations. Still a worthwhile and absorbing experience for sure, especially as a fan of Westerns. But it could’ve been so much more, especially after the incredible first RDR.
Resident Evil 2 remake (PC 2019)
Status: on hold
A really impressive remake. The original Resident Evil 2 was both my first M rated game and my first survival horror game growing up, so seeing locations I distinctly remember recreated with modern tech was deeply nostalgic. The only reason I stopped playing was because I forgot how terrible I am at this genre and wasted a lot of ammo in the first third of the game trying to kill zombies with headshots. I’ll have to return to this down the road and play it “properly”.
Star Wars: Jedi: Fallen Order (PC 2019)
Status: finished
Easily the best Star Wars action game I’ve played since Jedi Outcast, and the best Star Wars game in general I’ve played since KOTOR 2. There were a few issues with performance on PC, and it lacks polish in certain areas - especially the controls, which aren’t as responsive as they could be - but I still had a lot of fun. The level design in particular is very impressive, with a sense of scale arguably not seen in a Star Wars game since Dark Forces 2.
DOOM Eternal (PC 2020)
Status: finished base game
DOOM 2016 was the best FPS I had played since Half Life 2. It was an unexpectedly amazing return to form for the genre after years of COD clone monotony. DOOM Eternal may yet take its place as my favorite AAA FPS in the modern era. On Ultra Violence, Eternal pushed my twitch skills to their limit. No other games outside of the Soulsborne bosses gave me this much of an adrenaline rush. Simply incredible.
Ori and the Will of the Wisps (PC 2020)
Status: finished
Ori and the Blind Forest was an amazing game and is now the first title I think of when I think of “games as art”. I still haven’t decided if Ori and the Will of the Wisps is better or just more of the same amazing formula. Whatever the case may be, it’s a great sequel with just as many touching moments as its prequel, and an excellent Metroidvania all around. It may also be the most gorgeous 2D platformer I’ve ever played.
Awards: Only games I haven’t played before this year will be represented here. I mean, it wouldn’t be fair to give Morrowind GOTY every year I played it, now would it?
Retro Game of the Year:
Eye of the Beholder - Honestly this doesn’t feel well earned since it’s the only retro game I actually completed this year, but I have to give EotB props for its gorgeous pixel art and level design. Plus, one could argue that simply the fact that I finished a game nearing its 30th anniversary speaks to its lasting appeal. I’ve heard the sequel is even better, so I’m looking forward to importing my party into that one to see how they fair.
Honorable Mentions:
Wizardry 8 and Might and Magic VI - if I had actually finished these games, there’s no doubt in my mind that either one of them would have taken the Retro GOTY spot. Wizardry 8 for its depth and Might and Magic VI for its scope and accessibility. Perhaps next year these two titans will clash for the crown!
Modern Game of the Year:
Bloodborne - FromSoftware’s masterpiece easily took top honors this year. Bloodborne is a reminder that games can feel “open world” without actually being so, and that quest markers aren’t the only way to guide players along their journey. Special mention must be made for the aesthetics, which are metal as hell, especially the creature design. This is the only game I finished this year that I immediately wanted to play all over again.
Honorable Mentions:
DOOM Eternal - A phenomenal FPS with only a few issues, including some uninspired bosses. Still, the core gameplay loop is incredibly satisfying. DOOM Eternal is a game that’s not afraid of being just that - a game. A very fun and exciting one at that.
Ori and the Will of the Wisps - A beautiful title that every fan of platformers should play. The soundtrack is also among the best I’ve heard in recent memory. It’s incredibly moving and atmospheric, and is integral to the overall experience.
Buggiest Game Award:
Fallout 4 - I can’t remember the last time I had to use console commands to get quests to trigger properly. Even Morrowind never gave me this much trouble back in the day.
...And that’s a wrap! If you made it this far, thank you for reading! Feel free to ask me questions or tell me how wrong I am about ( )! Enjoy the holiday season and here’s to another year of patient gaming!
submitted by Finite_Universe to patientgamers [link] [comments]

State of Nintendo in 2021 (rumors and predictions)

I am here with another year of reflection and prediction. I have done this for 2020, 2019 and 2018 as well: You can see those predictions here:
2020 mid-year: https://www.reddit.com/nintendo/comments/i3i7jm/state_of_nintendo_in_2020_7_month_retrospective/
2020: https://www.reddit.com/nintendo/comments/ee2xav/state_of_nintendo_in_2020/
2019: https://gamefaqs.gamespot.com/boards/189706-nintendo-switch/77354321
E3 2018: https://gamefaqs.gamespot.com/boards/189706-nintendo-switch/76268685
2018: https://gamefaqs.gamespot.com/boards/189706-nintendo-switch/76150741
Keep in mind that this is meant to drive discussion, don’t be a hater. Predicting the future of company plans from a fan perspective is not a precise science and some may be correct and many may be wrong. State what you think will happen in the coming year and why to add to the discussion.

2020 Retrospective

What a year, this is definitely one that will go down in history if only for how the world was shut down economically. Not going into what should have been done, so with the global pandemic hitting many industries, programmers had work from home orders which in turn caused numerous delays to titles that were being prepared for release. Regardless we still saw a steady stream of high-quality titles and the completion of DLC for titles of previous years.
DLC releases
Fire Emblem: Cindered Shadows (February) final DLC with the season pass included new characters and a bonus story playable at any time focused on the catacombs below the school
Super Mario Maker 2: The final update included new snow mechanics and a world maker where you could create a full Mario game (April)
Luigi’s Mansion 3: saw the release of two multiplayer packs (April)
Marvel Ultimate Alliance 3: The final expansion “Fantastic 4: Shadow of Doom” (March)
Pokémon Sword/Shield: Two expansion packs in one pass “The Isle of Armor” (July) and “The Crown Tundra” (October) for the first time in a Pokémon game, bringing back many favorite Pokémon
Super Smash Bros. Ultimate: finished the first character pass with Byleth (January) and had previously announced a second waiver of character pass with 6 characters. Currently we have seen 3 – Min Min (June), Steve from Minecraft (October), and Sephiroth (December) and 3 more to go.
Major Releases
Super Mario time
Celebrating his 35th anniversary, Nintendo came out with a slew of products starring our favorite Italian Plumber. First was Paper Mario: The Origami King (July) which advanced past the previous two entries but was not quite back to its RPG routes like fans want. Next was Super Mario 3D All-stars (September) which included ports of Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. Adjusting control schemes to account for the lack of analog triggers and pointing controls, the ports were solid but not the best way to play the games. Also missing was Super Mario Galaxy 2 from the package and any extras like documentaries making the games. An MMO-platformer Super Mario 35 (October) was also released free to NSO subscribers where you compete to complete levels in the original Super Mario Bros. Lastly was a Game & Watch version of the original Super Mario Bros.
Pokémon Battle
As stated before, we got the first DLC ever for a Pokémon game and it came in two packages “The Ilse of Armor” and “The Crown Tundra” which added extra Pokémon (both new and old) and new areas to the game. Some criticism on the way the DLC was handled as if you bought the expansion for the wrong version, it would not work despite being the same content. Pokémon Home (February) final arrived on the Switch. The spin off Mystery Dungeon series came in the form of Pokémon Mystery Dungeon: Rescue Team DX (March) which was an updated port of the old Mystery Dungeon games. A free puzzle game Pokémon Café (June) to little fanfare. Also promises of a new Pokémon Snap which was delayed into 2021.
Other notable releases
· Tokyo Mirage Sessions #FE Encore (January): port of the Wii U game with a few added extras and English voice acting.
· Animal Crossing: New Horizons (March): hit at the start of the pandemic, added features and a promise of evergreen additions made this game Switch’s best-selling game that has not been a pack-in (ie only beat by Mario Kart 8 Deluxe). This game allowed gamers to escape reality and build their own island.
· Streets of Rage 4 (April): Return of the 2D brawler
· Xenoblade Chronicles Definitive Edition (May): a remake of one of Wii’s top RPGs with newer graphics, and a cleaner layout, it also included a bonus mission that connects the ending to the sequel.
· Bioshock Collection (May): A collection of all three critically acclaimed Bioshock games for the first time on an Nintendo console.
· Clubhouse Games: 51 Worldwide Classics (June): A collection of various minigames like Connect Four, various card games, Mahjong and more. Barebone options and quick online play for random or with friends.
· Jump Rope Challenge (June): A free exercise type game that makes use of the joycon to mimic jumping rope
· Burnout Paradise Remastered (June): An open world arcade racer that was critically acclaimed at its original release and updated for modern consoles. Also shows EA putting in more dedication to the Switch console.
· Kirby Fighters 2 (September): A fighting game starring Kirby and his power ups and nobody else.
· Hades (September): Rogue like game that tells the story as you die. Many different gameplay styles depending on which weapons you use.
· Ori and the Will of the Wisps (September): Metroidvania that is visually stunning and developed originally only for Xbox.
· Mario Kart Live: Home Circuit (October): Not wanting to give up on the AR experience, Nintendo released toy RC cars that you control with the Switch and a free software download.
· Pikmin 3 Deluxe (October): not done porting all their Wii U games to Switch, this includes all the added DLC at no extra charge
· No More Heroes/No More Heroes 2 (October): Ports of the Wii games with better graphics and framerate and alternate control style to prepare for the upcoming sequel.
· Hyrule Warriors: Age of Calamity (November): Based on the past events of Zelda: Breath of the Wild, this musou game changes up its formula but still plays like a musou game.
· Doom Eternal (December): competent port of the PS4/XB1 first person shooter by Bethesda.
· Among Us (December): Shadow dropped indie title that has taken mobile and Twitch by storm.
While not the best year, it was far from empty. Still lacking some key releases such as the sequel to Zelda: Breath of the Wild, Metroid Prime 4, Bayonetta 3 and Super Mario Odyssey 2. There are many Nintendo teams that we have yet to see titles. Due to the COVID-19 pandemic a lot of development has been postponed due to work at home directives set by government.

Current Release List for 2021

· Scott Pilgrim vs the World: The Game (Jan 14)
· Atelier Ryza 2: Lost Legends & the Secret Fairy (Jan 26)
· Cyber Shadow (Jan 26)
· Little Nightmares 2 (Feb 11)
· Romance of the Three Kingdoms 14 (Feb 11)
· Super Mario 3D World + Bowser’s Fury (Feb 12)
· Persona 5 Strikers (Feb 22)
· Ghosts ‘n Goblins Resurrection (Feb 25)
· Bravely Default 2 (Feb 26)
· Harvest Moon: One World (Mar 2)
· Balan Wonderworld (Mar 26)
· Monster Hunter Rise (Mar 26)

First Party Software

Nintendo Entertainment Planning and Development Tokyo
Kenta Motokura
In charge of the team that was previously under Yoshiaki Koizumi (whom was promoted to Deputy General Manager of the Tokyo office). This team was previously the lead development group of Super Mario Odyssey and developed Super Mario 3D All-stars for September 2020. Due to ports being easier to produce. Now that has wrapped up and they have created an update to allow for inverted camera controls, chances are they have been placed back on developing a sequel to Super Mario Odyssey which will likely be seen in 2022.
Koichi Hayashida
The other team that helped with Super Mario Odyssey also did the port of Captain Toad: Treasure Trackers. They have been busy working on a port of Super Mario 3D World + Bowser’s Fury for Switch due February 2021. They have been focused on implementing numerous changes to that title including: full 3D movement, online gameplay, and amiibo support with Cat Mario and Cat Peach. With all the extras being added, this game probably got pushed out of 2020 and into 2021 due to the pandemic changing the development lifestyle. Also, there is a highly likelihood was that they were working with Motokura’s group originally on Odyssey 2 but plans changed to get out more games for Mario’s 35th Anniversary. I expect them to fold back into Motokura’s group on Odyssey 2 when their port is completed.
Nintendo Entertainment Planning and Development Kyoto
Eiji Aonuma
Known as the “Zelda team”, there are two core teams. I believe both are working under Hidemaro Fujibayashi and Hiromasa Shikata to help develop the sequel to Breath of the Wild. Nintendo knows that Zelda sells consoles and what they have shown at e3 (2019) while stating the title is “in full development”. Nintendo know the popularity of the Breath of the Wild game and wants grow on that title. They have done so with the musou game Hyrule Warriors: Age of Calamity in which this team has assisted Tecmo Koei with development and the overall story. In September 2020 during an online presentation for Hyrule Warriors: Age of Calamity, Aonuma stated that gamers will have to “wait a bit longer before we can provide more updates” (https://www.youtube.com/watch?v=ifm8tpcO4vw). With the 35th Anniversary of the Legend of Zelda series coming in 2021, I do expect this title to be a highlight for the holiday season as long as the game is not pushed back due to unforeseen circumstances in development.
Hideki Konno
This team is the team behind the Mario Kart series. Their latest endeavor was with Augmented Reality (AR) and developing Mario Kart Live: Home Circuit which was released this past October. Not having a full game released since Mario Kart 8 Deluxe in 2017, they have been developing something over the past 3 and a half years. The problem though is MK8D still sells incredibly well and if they develop Mario Kart 9 that will cannibalize any additional sales of their previous title. While chances are they could have altered their development to change it from Mario Kart 9 to another kart racer such as Donkey Kong Racing, I think gamers will probably see something from them when Nintendo showcases a newer model Switch (either the rumored PRO or an actual Switch 2) so I would not expect a full game release until 2022 at the earliest.
Hiroyuki Kimura
Super Mario Maker 2 and New Super Mario Bros. U Deluxe were developed under Kimura with the help of Takashi Tezuka. In April 2020, Nintendo released the final major update for Super Mario Maker 2 which included a World creator, where you can make your own full fledged Mario game. They also released New Super Mario Bros. U Deluxe in January which is an updated port of the Wii U game. There have been rumors of a new Wario platformer being developed which this team has likely been developing. Chances are likely that we will hear about their new title this year.
Kosuke Yubuki
Previously worked on ARMS in 2017 and its DLC. This producer also worked with Konno so it is likely this team was folded back into the Mario Kart team to prepare something for this year or next. It is possible they are working on an ARMS follow up, but with the success of Smash and one of its main characters Min Min being the first of the second waive of Smash DLC, it is unlikely. Most likely working on something brand new which we may see in 2021 or the following year.
Hisashi Nogami
This is the young producer in charge of both Animal Crossing and Splatoon series. He worked with another young producer Aya Kyogoku on Animal Crossing: Happy Home Designer. With the release of Animal Crossing: New Horizons taking an evergreen approach with constant DLC content, especially when it comes to special occasions. A more seamless online experience and a lot more to do, I am sure this group is still working on Animal Crossing. Its next game will be a while away while they focus on Animal Crossing in the current future. Do not expect anything new from this team for a while.

2nd Party Studios

Camelot Software Planning
Their last title was Mario Tennis Aces (2018) and its respective DLC. Being a smaller studio, it takes some time for development. The team was hit harder due to the pandemic. Now, with all the DLC on Mario Tennis Aces completed early 2019, they have likely been busy in full development on Mario Golf. Most likely will see Mario Golf sometime in 2021. It is likely they were probably aiming for a 2020 title buy delayed the development into 2021 – so expect a release this year.
Game Freak
They just released the 2 DLC packages for Pokémon Sword and Shield for the Nintendo Switch this year to mixed review. They typically have something Pokémon related out each year and they also developed their own title Little Town Hero last year meaning they have been hard developing some titles. Current rumors suggest either a Let’s Go remake of Gold/Silver or a full remake of Diamond/Pearl since Ruby/Sapphire were the last full remakes. Personally, I think we will either see Sword/Shield 2 or a whole new Pokémon game due out this year since they have been incredibly busy, are a larger studio that works on many titles at once, and have not had a big release in 2020.
Grezzo
This team just release the port of The Legend of Zelda: Link’s Awakening in 2019. Mostly known for their 3DS ports of Zelda titles and TriForce Heroes, chances are they are still working on the Zelda franchise. With 2021 being Zelda’s 35th Anniversary, there have been many rumors of a collection or ports of some of the older Zelda games to be released in 2021. Since 2018, there has also been rumor of a Zelda: Skyward Sword port (which was shot down by Aonuma) (https://www.eurogamer.net/articles/2018-11-26-nintendo-fans-excited-by-zelda-skyward-sword-nintendo-switch-port-reports)
Good Feel
They released Yoshi’s Crafted World in 2019 and has likely they have started on the next Yoshi game as it tends to sell well and it is what they know. It is also possible that Nintendo has given them another 2D IP to work with such as Wario Land, however; I think that series might be in development by the 2D Mario team under Kimura. It is highly likely that we will see something from them in 2021 and depending on how the pandemic hit their development cycle it may have either a 2021 or 2022 release.
HAL Laboratory
Developer of all things Kirby, we have seen some smaller Kirby titles lately. Their last games were Kirby Fighters 2 and Part-time UFO both digital only eShop games. They have teased something for early this year but on the smaller scale (https://www.nintendolife.com/news/2020/12/kirby_developer_hal_laboratory_teases_new_projects_for_20211) . I think they may also have a full-fledged Kirby game due this year as our last one was early 2018.
Intelligent Systems
This team was hard at work as it finished the DLC on Fire Emblem: 3 Houses and released Paper Mario: The Origami King in July of 2020. They also continue to work on Fire Emblem Heroes on mobile as that is Nintendo’s highest grossing mobile project. Growing the studio in 2019 to be able to handle numerous projects at a time, they likely have a few titles in development. The biggest rumor is that Nintendo is readying another Fire Emblem game but a remake of an older title. Current rumors are remakes of Geneology (next one in line for a remake) or Binding Blade (the game that introduced Roy). If it is a remake, then we will likely see the release in 2021. If it is not a remake, then creating the scenario will take some time so we will likely see the game this year with a release for 2022. Chances are they are likely working on another title as well but that probably won’t be seen until 2022.
Next Level Games
Last responsible for Luigi’s Mansion 3 and its DLC that was released in 2020. They have also worked on Metroid and Punch-out! With actual 3D Mario titles being handled internally by Nintendo’s Tokyo studio, they are likely working on something new. Possibly a sports title, new Punch Out, or even a 2D Metroid (though I doubt this despite rumors of development). We may see what they have developed this year, but I would expect a 2022 release to be more realistic for what they are working on.
NDCube
Responsible for Super Mario Party in 2018 and they did Clubhouse Games: 51 Worldwide Classics for 2020, which was a barebones release in the form of options. Considering the lack of DLC for Super Mario Party, chances are they are working on a sequel to the game that sold well. The single problem if they are working on Super Mario Party 2 is that the original is still selling incredibly well even 2 years after release with over 12 million units. Even if the game is ready this year, I think Nintendo will hold out on Super Mario Party 2 until 2022.
Monolith Soft
Responsible for help with Breath of the Wild and the Xenoblade franchise. We did not hear much from them in 2019 or 2020 with their only release being a remake of the original Xenoblade Chronicles in May. In 2017 they advertised jobs for a new fantasy action-RPG which likely was transferred to their help with the Zelda franchise. I believe we will see the sequel to Breath of the Wild this year and first glimpse of a new Xenoblade game for 2022.
Retro Studios
This year also marks the 35th Anniversary for the Metroid series. Unfortunately, the series is not as high priority as many other Nintendo franchises. With the sequel of Breath of the Wild likely coming out this year, it will be the focus for Nintendo in 2021; we probably will not see any development from Metroid Prime 4 until 2022. Nintendo knows that they need to make Metroid Prime a quality title so they will give Retro Studios as much time as they need for the title. As for the long-rumored port of the Metroid Prime Trilogy, I still have hopes that we will see some information on it this year, potentially in August to support the anniversary and prepare for Metroid Prime 4 the following year.

3rd Party collaborations

Bandai Namco
Collaborating with Nintendo on the Super Smash Bros. Ultimate and its DLC, there are still 3 character-packages to go before they are finished with that game. Additionally, they are the development team behind New Pokémon Snap, which was originally due 2020 but delayed into an unknown time 2021 – so expect that title. The Tales team is busy on Tales of Arise which is not bound for Switch, so outside the DLC and Pokémon game do not expect much.
Bethesda
The parent company Zenimax was recently purchased by Microsoft. The sale included Bethesda and all its partnering companies. The last release was Doom Eternal released in December 2020 and was a digital only release. The move from physical to digital only was due to the fact it came 9 months after the main PS4/XB1 release. With no Switch games scheduled on the horizon and its recent acquisition and focus on next generation, I think we have seen the last Switch game from Bethesda
Capcom
They have ported many of their older titles (REmake, RE0, RE4, RE5, RE6, Rev1, Rev2 DMC 1,2,3) to Switch and have brand new games: Monster Hunter Rise and Monster Hunter Stories due in 2021. With the Capcom leak, there is a game due Q4 of 2021 called Biohazard Outrage which is rumored to be Resident Evil Revelations 3 and featuring Rebecca Chambers. There was also a leak of a new Dragon’s Dogma and Ace Attorney 7 which are rumored to come to Switch.
Electronic Arts
They have pledged 14 games from April 2020 to March 2021 fiscal year. EA has kept the games closely guarded and it is unsure if the global pandemic has postponed any of the planned games. Still waiting on Need for Speed: Hot Pursuit 2 and some Plants vs Zombie games.
Koei Tecmo
Since Nintendo has invested heavily in this studio, they have worked increasing hard for Nintendo hardware. They finished the Marvel Ultimate Alliance 3 DLC, assisted with Breath of the Wild in 2017, assisted with Fire Emblem: 3 Houses and released Hyrule Warriors: Age of Calamity in 2020. They co-own the Fatal Frame franchise with Nintendo and it has a game that is rumored to be in development. There is also a possibility of a port of the Wii U game to come to Switch. It is likely they are helping with the sequel to Breath of the Wild as well. Lastly there has been a year long rumor on the return of Ninja Gaiden and it seems that Switch would be likely candidate for that game considering how well their games are selling on Switch
Platinum Games
They are working on Bayonetta 3 and have a good relationship with Nintendo. Being in development the over the past 3 years, I do expect to at least hear something about the title in 2021 if not a release but I have been wrong before.
Ubisoft
I went out on a limb last year and said Assassin Creed ports and they are working with Nintendo on a new Star Fox game. We have seen ports for Assassins Creed 3, Liberty, 4: Black Flag and Rebel. New Assassins Creed games are a bit too much for Ubisoft, but I still think we will see another Nintendo collaboration and I am positive it will be a new Star Fox game. Ubisoft will also continue to support Nintendo with Just Dance and look forward to a lot of their smaller titles to also come to the Switch.
Sega
Their biggest releases were games along the Sega Ages line (which they recently discontinued https://nintendoeverything.com/sega-confirms-the-end-of-sega-ages-but-teases-more-plans-for-switch-and-past-titles/), Puyo Puyo Tetris 2, and Football Manager 2021. They also released Mario & Sonic at the Tokyo Olympics late 2019. They are likely working on a new Sonic game for Switch and while the Sega Ages line is gone, they are still open to port older titles on the system.
Square Enix
Bravely Default 2 has a release date of February 2021 after being pushed out of 2020. They have also released in 2020 a few collections of older games, Trials of Mana, and Kingdom Hearts: Melody of Memory which is a music game spin off for the Kingdom Hearts series. Rumored to have The World Ends with You 2 in development for Switch. I would also expect some more collections to come out (or at least ports) and a rumored new entry in the SaGa or Mana series.
Take Two Games
Released 3 collections for Switch in May of 2020 with their 2K Games development studio. I think they likely will have some more games in development, especially with the way EA has provided lackluster support in the sports games field. There has also been a long rumor of Rockstar developing Grand Theft Auto V for Switch but that seems to be more of a dream than an actual rumor as Rockstar is working on development of GTAV for PS5 and XSX. Ports and complication packages being quick and easy turnover, I am certain they will delve into their back catalogue and find a release for the Switch in 2021.
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