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$ACAC Merging w/ Playstudios - Undervalued MGM-Backed Online Gaming/Gambling/Return to Normal Play?

$ACAC Merging w/ Playstudios - Undervalued MGM-Backed Online Gaming/Gambling/Return to Normal Play?
Wondering what everyone's thoughts are regarding Playstudios merging with ACAC. Seems to have oddly dropped below even where it was when it was in the rumour stages. Here are some of the investment notes I've gleaned from my research.
Please help provide more bear (or bull) cases if possible!
Summary
⦁ Online gaming company with major backing and investments from MGM Group, Blackrock, Activision Blizzard, and Neuberger Berman
⦁ Playstudios' game profiles include: myVEGAS Slots, POP! Slots, myKONAMI Slots, myVEGAS Blackjack, and Kingdom Boss + myVEGAS Bingo coming soon
⦁ >100M lifetime app downloads
⦁ 4.2M monthly active users

From PlayStudios investor deck
⦁ 56 minutes playtime/day (more than TikTok, YouTube, etc. as per Skillz' research), fairly comparable to Skillz as well (their data below)
Skillz data on minutes per user per day - Playstudios is 56 minutes/day
⦁ Unique loyalty rewards program that engages sticky user base by providing free rooms, meals, drinks, at many Las Vegas resorts such as Bellagio, Aria, MGM, Luxor, Mandalay Bay, etc., as well as exclusive gambling room access in select casinos
⦁ Valued at $1B enterprise value at NAV
⦁ Using capital injection to develop new apps, M&A with other gaming companies
Bull Cases
⦁ SPAC Management group is quite stacked and very heavy on online gaming, and gambling sectors
⦁ Co-CEO Edward King has experience at Morgan Stanley as Managing Director and Global Head of Gaming Investment Banking
⦁ Co-CEO Dan Fetters also has experience at Morgan Stanley as Managing Director of M&A
⦁ EVP of Acquisitions Chris Grove is a partner at Eilers & Krejcik Gaming
⦁ Chairman Jim Murren former CFO, Chairman, and CEO of MGM for over 20 years (12 years as Chairman, CEO) and led the recovery of MGM post-financial crisis. Currently also Chairman of COVID 19 Response in Neveda
⦁ Other Board members include the President and CEO of the Boston Red Sox and Chief Exec. of Fenway Sports Management, Senior VP of Monumental Sports and Entertainment, former CEO of ShooWin, and FoundeCEO of Sydell Group (lifestyle hotel chain)
⦁ Playstudios exec. team also all have long history of gaming, and gambling sectors
⦁ TAM of mobile gaming only set to continue to grow YOY
⦁ Loyalty program appears to be very sticky for Vegas visitors, as well as offering a clear value add for even non-gamers to participate (free drinks, hotel stays, etc.), and causing a virtous cycle from user app engagement -> real-life reward redemption -> resort app offers -> and back
Virtuous Cycle - from PlayStudios investor deck
⦁ Undervalued in terms of PS ratios comp. to other mobile gaming companies (Zynga, Playtika, etc.), and EBITDA basis
⦁ History of strong app development and revenue growth without major capital injection
⦁ History of profitable business model, stronger revenues than a Skillz ($270M for Playstudios v. $255M for Skillz)
Revenue Growth and DAU Chart - from PlayStudios investor deck
⦁ All apps have strong user experience and reviews are exceptional
⦁ Very large amount of shares set to exit lock-up 12 months after de-SPAC
⦁ During the lockdowns, the global market for social casino games grew 24%, indicating a strong hedge play against another locked down economy
⦁ Massive list of partners
Partners List - from PlayStudios investor deck
⦁ Very valuable subset of audience
From PlayStudios investor deck
Bear Cases
⦁ Perhaps one of many entrants into an industry of very high competition
⦁ EBITDA near-term is not super strong
⦁ Some SPAC cash usage not ideal ($150M going into founder's pockets)
⦁ Not in a very hype sector like EV, Space, etc.

TLDR: I think Playstudios is under-the-radar, competitively differentiated, and undervalued comp. to other mobile gaming companies right now at ~$11.20/share, and see near-term upside as a long-hold given the major partners and big names behind it (MGM primarily, Activision Blizzard secondarily).
Disclosure: 5000 shares of ACAC
Disclaimer: I am not a financial advisor... do your own due diligence.
submitted by GullibleInvestor to SPACs [link] [comments]

ACAC Spac (PlayStudios): A Solid Risk Reward Longer Term Play (Long)

Hey guys, I have a bit of a long DD on ACAC / Playstudios. You can read the text below. If you want to see the full post with all the nice pictures, you can check it out here. I was too lazy to upload each picture individually to Imgur. Apologies in advance.
I've seen numerous people on Reddit compare the ACAC / Playstudios SPAC to Skillz, and some even to Draftkings. I think this is mainly because they're all in the online gaming / gambling industry, but aside from that, the companies themselves are quite different.
I think a more apt comparison should be between Playstudios and Playtika (Ticker: PLTK), since they operate in the same vertical, compete against one another in mobile slots games, and Playtika has publicly available financial data in which I will be making comparisons against.
Playtika Analysis
You can find Playtika's prospectus here
First and foremost, Playtika is one of the leaders in the mobile casino space. They have an assortment of games, and they themselves are diversifying into more casual games (similar to what Playstudios says they are trying to do), but their bread and butter are casino games, and the ones that make the most money for them are slots.
Slotomania, House of Fun, and Caesars Slots are all mobile slots games, and as you can see from the above, they generate a significant portion of Playtika's revenues (roughly 50% of their 2020 revenues).
OK, so why do I keep bringing up Playtika? Well, they had a very interesting graph that shows how much of their revenues come from different segments of their user base, based on when they acquired those users.
What this chart is saying is that 45% of their revenues came from users acquired from 2013 and earlier!
This is insane! They have such high user retention and user LTVs, that they're still monetizing a portion of their users that they acquired from 7 years ago.
If we go up to 2017, then roughly 75% of their revenues come from users acquired 2017 and earlier!
This is important because Playtika's oldest games are all slots games. So this is telling us that users that play mobile slots games, they tend to stay with those games for extremely long periods of time, and if they do stick with them, they spend a lot of money! This is great news since the vast majority of Playstudio's revenues come from mobile slots games.
If you look at Playtika's financials, you'll notice pretty nice revenue growth. However, a lot of that is non-organic, and was accomplished through M&A. This was because in 2016, Playtika was acquired by a consortium of Chinese game companies for $4.4 billion (including Giant Network, a well known gaming company in China), and they need to make revenue numbers higher to have a better story to sell for the IPO.
And part of their strategy was to diversify into casual games, and they did so by acquiring about 15 companies since 2016, including Wooga (developer of June's Journey, a very profitable find hidden objects mobile game) and Supertreat (developer of Solitaire Grand Harvest, a profitable card game).
However, one of the caveats of casual games is that the ARPPU (average revenue per paying user) is lower, and retention is lower than casino games. I did my own calculations on Playtika's ARPPU for 2018, 2019, and 2020, and you can see the noticeable downtrend. This was obviously not disclosed in the prospectus. Only ARPDAU (average revenue per daily active user) was disclosed.
My belief is that even though ARPPU and retention are lower, maybe the market is giving a higher multiple to casual games. I believe that even though online gambling is beginning to see legalization in many states, and more and more people are starting to be open to it, there is still a bit of a social stigma associated with it, and certain investors may be wary to investing in a pure "casino" play. That's why Playtika is making such a concerted effort to move away from purely casino games, and positioning itself as an mobile entertainment company. Another reason is also the immense competition and high user acquisition costs, but Playtika has shown that they are more than able to execute on a long term strategy here.
Playstudios Analysis
Before jumping into anything else, I want to go straight to Playstudio's financials.
The reason is because I think there's a lot of fluff here, and I want people to know the bullshit. But even when you see through the bullshit, the downside is still mitigated enough to warrant this play.
So first off, take any numbers you see from 2022 with a grain of salt. No one knows what's going to happen this year, let alone two years in the future, and in my eyes, those 2022 numbers look extremely unrealistic. Revenue growth will probably not be that high, unless they make some big acquisitions, and EBITDA margin expansion probably won't be that fast.
Revenue Growth
Playstudios is planning on launching a Bingo and an RPG game, and their plan is to aggressively spend on UA (User Acqusition) in 2021. Their hope is that revenues will scale up with their UA, and by 2022, they can lower their UA spend a bit, and continue to monetize the new games exceptionally well, maybe at an even better rate than 2021.
I think this is a bit farfetched, especially in such a competitive space as Bingo. I've done analysis on Bingo games before, and some of those games have also been around for 8 to 10 years, and they can't expect to just launch a game and have it ramped up to their expected revenue in a year's time. Development for those games requires game designers, people who are very good at math, product designers, and a many other people, which can make the development timeline quite long (at least a few months, for a more finished product, I think at least half a year for these guys). I think a more plausible scenario is that they acquire a smaller Bingo player, and then begin optimizing that game, and add in their own loyalty rewards, as that's the quickest way to ramp up revenues post IPO.
My guess is revenues are not going to ramp up as quickly as they expect, and they'll see limited revenue growth here, and still mainly see some growth from better monetizing their slots players. I think by 2022, somewhere between $350 million to $400 million in revenues is more reasonable, and I'd probably lean towards the lower end of that range.
Margin Expansion
In terms of margin expansion, I think the decrease in cost of sales is doable. It seems like there is some extra fat there that they can trim as they scale. The cost of sales is mainly the tax that Apple and Google charges when users make a purchase through their respective stores, and this is a flat 30%. I doubt they'll get it less than 30% any time soon, but that will probably be through getting their whales to make purchases outside of the Google Play Store or App Store, and using a much cheaper payment processor.
I think a long term goal of 20 - 25% for UA spend is reasonable. I'm OK with these numbers, though they may need to spend more initially to ramp up new games. One of the benefits of their loyalty rewards program is that they can have higher retention, and this might be a way for them to lower their UA spend, since people may be more willing to tell their friends about a free trip or prize they won through a mobile game.
Another reason I'm OK with the UA spend is because it seems like they have a pretty knowledgeable UA team. I have access to App Annie, a data analytics company that tracks mobile apps, and I checked out the download history for POP! Slots, one of Playstudio's mobile games.
You'll notice that US downloads spiked quite a bit in March. This is right when COVID-19 was beginning to spike in the US, and people began working from home. In the mobile app world, many apps had spikes in downloads in March and April 2020 because there was a much larger pool of users looking to download apps. CPAs came down, and companies that had strong UA teams were able to capture a lot of these new users. Thus, this tells me that Playstudios UA team was at least aware of ongoing trends in the mobile app space, and they were able to capitalize by gaining more users during that period of time.
The biggest issue I have is with the "All Other Expenses." I don't know why it's this high (R&D and G&A shouldn't be that high), and Playstudios definitely needs to do some expense cutting here. While this has the most room to cut, it may be the hardest since I'm guessing a lot of that cost is from legacy employees. But if they can get this to around 30% by 2022, I'll be happy.
Playstudios Has No Daily Active Users (DAU) Growth
This is a common issue I see raised on Reddit and I want to address it here. Below is another chart from App Annie, which has DAU estimates.
As you can see, DAU has remained pretty flat for the past 2 years, roughly between 150K and 200K users.
But have you considered that revenues were actually increasing during this time? This means that Playstudios is becoming more efficient at monetizing their current users (getting more money out of older players), or their user acquisition team is targeting more profitable users.
And this is just how the game is played in the mobile apps world.
Users will eventually get sick of a game and stop playing. Not many games can count on users organically finding their game, and continuing to play indefinitely. To maintain a certain DAU, companies generally have to spend money on UA to maintain that user base. It becomes a business where you are calculating how much you are spending on UA, and whether the LTV and retention are good enough that you can make money in the long run from those users. You can think of it as an ROI on your marketing spend.
And this is especially true for mobile game apps. If it were a social app, then yes, something like the network effect can come into play, and UA spend would be much lower. But for Playstudios, maintaining a steady DAU is actually a sign that their UA team knows what they're doing, and they're able to maintain a profitable and highly efficient business. It's actually a positive that they can maintain their DAU, and even INCREASE their revenues during that period.
End Game?
I don't actually know how this will end up. I don't give price targets cause I have no idea how the markets will value this company. But I can provide a few data points so that you can make your own decisions.
From a multiples standpoint, Playstudios is cheap on a revenue multiple basis compared to Playtika, and is about the same from an EBITDA multiple basis.
I personally don't think that Playstudios is a play that's going to 5X. Hell, even 3X I think will be a stretch. But, they do have a loyalty program that will help lower their UA costs, and extend the lifespan of their users. And they are moving into more types of games to diversify their revenue source.
The reason I like this play is because I think the downside is heavily limited. The lifespan of casino slots players are so long, and the revenues are pretty stable (even growing), that there isn't an immediate risk that revenues will all of a sudden drop 30%, as is the case with lots of other mobile game companies. Add on top of this the potential for new revenue growth drivers from Bingo and RPG games, and the potential for margin expansion, that this is an easy 30-50% upside from current prices with almost minimal downside.
One last minor bit, is that I'm sure lots of people missed out on the hype surrounding Draftkings and Skillz, and I'm sure there are some retail investors that will look for any type of casino / mobile gaming / gambling deals, and may jump on this as well. My feeling is that there is also a potential upside from the hype or FOMO factor.
Anyway, this is my analysis on Playstudios / ACAC, hope you guys enjoy.
Disclaimer: I am not a financial advisor. These are my personal views and analysis on Playstudios. Please do your own due diligence.
Disclosure: I own 400 shares of ACAC.
submitted by bananainbeijing to SPACs [link] [comments]

Stories from 12 years of Casino Industry

I was asked to make a post about some stories within the Casino grounds so I thought I'd share. I have many so I'll do my best to pick the better ones.
Some back information: I've been a Casino Dealer for 11 years, I've been a supervisor for five years, and I've been a Surveillance Operator for one year. I've worked at three properties, none of which are connected or owned by the same company. I've worked on : Government/Private/Native American owned casinos.
  1. From Hero to Zero.
At my first Casino, I was one of the first group of people who were trained to deal Roulette . After 4 weeks of working 6PM-3AM then doing roulette training from 3AM-8AM (Not paid) , I actually really enjoyed the game and after about six months I became extremely quick at the number game and the pace of the action was steady with very low margin of errors. Young man walks in, cashes in for $500. He buys in for $2 chips and just loads the board. After a few spins and pretty decent hits, he then changes his chips from $2 to 5$ then to $10 and racks his winnings up to $10,000. It was then, five spins in a row, he loaded the board with some pretty gross bets, and every spin I would hit the ONE number with either NO CHIPS on it, or maybe 1 chip , He lost all $10,000 in a matter of minutes. He leaves , and I go on break. After my break I was going back to the same table and wouldn't you know it, the same young man walks in and cashes in another $500. He tells me he just sold his car outside and this is all that he had left. So we do the same deal, buys in for $2 chips, then slowly starts betting $5 chips, $10, $25...and he makes $10,000 AGAIN. Within the next 25 minutes it was straight agony. Every spin, same thing, he would bet $2500 in chips, and win only $250, $400, and after about a half hour he lost it all . Never saw the guy again.
2) Man down
At this property, we are 24 hours for table games. It's currently 5AM , and I'm dealing some $25 Blackjack to this guy. He's probably early thirties , heavy guy. He's sober as can be, but right away I can tell he's been losing. We know how much you've bought in for, how much your down, or up, and I could see he was down $2000+. After about twenty minutes of pure losing, his temper starts to flare.At this point I now have two other guests at my table. Drinking coffee, not saying a word, just losing their money. After losing hand, after hand, this guy looks me straight in the eye, seized up, starts shaking, he can't move. He tries to punch towards me and smashes his stack of chips all over the place and falls backwards to the floor. I call for security, we cannot touch him due to liability . I can't move from my table because, well, liability / casino cash property, all I can do is try to talk to him. As I'm doing so, these other two woman who are sitting at my table just look at me and one says "OK, dealer, cmon lets go " as she taps the table telling me to start dealing and forget about the guy having a stroke on the floor. As security takes him to the ambulance out front, I had to stay behind for a couple minutes and give a statement. I go on break. I come back, and 45 minutes later, he comes right back in with a oxygen tank and keeps gambling for the remainder of the morning.
3) You get a dildo, and YOU get a dildo!
On a late summer Saturday night, we had a large event for these massive muscle guys/strongman competition type thing. After their show, I'm at the roulette table , and five of these boys come over to play. They were absolutely hilarious. They were feeling pretty good, cashed in somewhat large amounts and I could tell this was going to be a fun time. After about a hour of dealing to these guys, it's almost midnight, everybody is pretty hammered , I spin the ball, and all five of these guys take out these god damn (what I can only tell was) two feet purple dildos from inside their pants, and wiping them around in the air. The ladies were just loving it, one of the dildos landed in the roulette wheel and we had to shut the table down to re-calibrate the wheel to make sure nothing had been changed. I just remember that night was so much damn fun, I couldn't believe what I was seeing and I would never forget it.
4) Full Moon
On this day, I was actually training dealers / supervising them on small games like Three Card poker. We opened the table at 10AM, and this older man came and sat down . He played all day. The jackpot was $21,000 and that was pretty high for this table. He played, and played and played. He's one of the players where you know he's wearing a diaper because he's been drinking coffee/pop all day and hasn't moved in eight hours. As the day went on, this man never moved from his chair. Getting closer to midnight, he was aggravated and said "I need to go have a smoke, I'm getting killed in here". He left, and the very next hand, the lady beside him was dealt the jackpot . He didn't say much, but you could just tell he just hated life at that very moment because had he not gotten up, it would of been his hand. The man calmly took his cane , his hat, jacket, coffee, and left. The next morning I found out when he did leave he drove his car straight through his bank and was arrested.
5) Slick Robber
I actually give props to people who can actually pull this off. This story may confuse you so I'll try and explain things as best as possible. A lot of casinos have machines as soon as you walk through the front doors. A man walks up to one of these machines and sticks in HIS $100 bill. He doesn't gamble it, instead he hits the cash out button and gets a $100 TITO ticket where he then takes the ticket to the ATM machine to get his $100. Now remember, his Original $100 is in the slot machine. He then takes the $100 from the ATM and goes back to the same machine, and repeats this process over a hundred times. Essentially he's taking money from the ATM, and loading up the Slot Machine . Now he knows he can't do it too much because if the slot machine gets full of money, the machine will shut down and the slow attendant will have to take all the cash out. So he deposits over $10,000 , then has a small crowbar, he cracks the machine open and makes a run out the front door. To my knowledge he was never caught . But damn, that was pretty smart .
EDIT:
6) Mental Health is a thing.
10PM man walks in to play some high limit BlackJack. This guy knows the game and played well. Dressed nice, drank juice/tea , a little bit of a attitude, cashed in over $10,000. When this man was half way down his buy in, he said something a long the lines of "If I don't win here tonight, I'm going to go set myself on fire." I wasn't sure if he was serious because when people are down, they tend to say a lot of nonsense. I actually left early that night, and from a third party was told he did exactly that in the parking lot. The next day it was clear something terrible had gone wrong in the parking lot .
EDIT:
7) Nothing good happens after midnight
After a busy Saturday night, I was dealing a mix of games, and during this story I was in the middle of Blackjack. I had one young kid (probably 19) sitting in the middle, one older male probably in his later 40's sitting beside him on his right, and I had a really nice couple in their 20's sitting together at the other side. This young kid wasn't playing just sort of watching, and ever time the old man won he would give this young guy some of his winnings. The older man, was a wine drinker, and he had black between all of his teeth, I'll never forget. He's a little drunk but nothing terrible. As the night goes on, the older man goes and uses the washroom, at which point the couple asked the young guy "Oh was that your dad?" and the young guy says "Hah, no I wish!". The couple and I just looked at each other. This old guy, was in complete control over this kid. Absolutely disgusting. The night ends, and I find out the couple called a few of their friends, and they all waited outside by this old mans truck and beat the living hell out of him. 40 years old, sleeping with a 19 year old, completely brain washed . Very weird.
8) That one co-worker where you just wish they would quit.
One of our co-workers, nice guy but had a very big ego and we as employees just sorta left him alone. One day he had enough of the atmosphere and quit. Now usually when you quit, you cannot come back until you paperwork is finalized. How ever, HR was in that day, and he was given the paperwork the very next day. He came in, cashed in $1000, and made $50,000 in about a hour at the Baccarat table. My manager, was extremely annoyed, because now this guy is just mocking the casino and having the time of his life (Thanks for the big tip by the way :) ) and so he decides to call it quits. He wants to ban himself and he wants $50,000 in cash. The casino says Nope, we are going to give you a cheque. Now here's the thing, most business people will take the cheque, how ever you CANT CASH the cheque until the following monday because it's on that day where the funds are available. The casino on the other hand will cash their own check in anytime , because they want you to play. So this guy pretty much said go to hell I want my cash, and he called the police. Police show up, and management promptly gave him the cash.I though it was absolutely hilarious .

9) No good deed goes un punished
I was dealing Three Card Poker, and the jackpot was around $17,000. This old man (a regular) was sitting there all day grinding it out. Super nice guy, always a pleasure to deal to. Well, after hours of playing, he stands up and says "Hey john!, can you come here for a minute?" so his buddy John comes over. He says to John "I need to go take a piss real quick, can you play my card until I get back?" John agrees . John takes the chips and I stop him and explain he can't play his friends chips, he needs to cash in and play his own. And he does. Welp, second hand out and bam, doesn't he win it. The old man comes back and is so happy, he can't believe it. John, took his $17,000, didn't say a word to his "buddy" and walked away. I never felt so much hatred in all my life. Didn't give him a dollar, not a thank you, nothing. The old man sits back down again, the progressive resets to $2500, and he sat there grinding away again.
10) The Top Knot
I had this player , young guy, who was born into a fortune. One of his relatives passed away and left him a pretty big sizable amount of money, so he played poker every single day for the rest of his days. I will add, he IS a good player. I did not enjoy his company just because of the "Know-it-All" attitude, but he was good. We'll call him John. John is 5'10, and well build, with muscle. John also decided today was the day to show off his Top Knot. (google top knot if you're not sure what I mean) So he sits down, and he's absolutely KILLING the table. Every hand, after hand, after hand. And because he's in such a good mood, he's playing any two cards, calling any $500 bet, and he's just dominating. This one guy at the table decided he had enough. He got up, without saying a word and left. A moment later, he comes back in, walks behind John, and takes a pair of scissors , and cuts off his Top Knot. I for one couldn't believe it, dying laughing inside, and it just turned into one big brawl. That was a good day.
11) That one bad seed
One of my best friends who I haven't seen in YEARS ended up being part of the crew. Was kind of nice to catch up. We never really got along as we grew up because he has a very high picture of himself . He wanted that 10/10 woman. A mansion, and a new Corvette. So every month or so we would all go up to the other casino to play. I myself would bring no more than $500, but I couldn't understand how this guy (we'll call him Kyle) was spending THOUSANDS of dollars at the tables. So this wen on for a few months. Well, one day, as we're closing the casino, he and I are in the High Limit room and we're getting ready to close the tables. We are told to take the chips out, count them, put them back, sign this piece of paper and that's it. Well as the supervisor was locking the tray, the piece of paper fell to the floor, so she asked Kyle to grab the piece of paper. As he bends over, a great big $500 chip falls right out of his sock. Kyle was fired immediately , but it all made sense. They offered Kyle a deal where if he replaced all the stolen chips they would not make it public. Not sure how that turned out.
12) If I ever decide to write a book, this will be the last chapter: <3
After working at my first Casino for five years, I met a Indian woman who was visiting from another part of the country. During this time I was explaining a game to her, which honestly I don't think she even cared. She explained she was visiting and sight seeing , and that was that.Well, two years later I ended up moving to the other side of the country and transferred casinos, and low and behold she worked there as a Dealer. We got married , and it's been 5 years.
13) The Tip
One of our tables that we've had for a couple years had a progressive jackpot that had reached $100,000. The dealer at the table was sitting pretty lonely. Nobody really played the game because people knew it was extremely difficult to win the jackpot. My memory is a tad foggy, but you somehow needed to flop the royal flush. This young guy sits down and says to the dealer, we'll call him John. "John, if you pay me that jackpot, I will tip you $10,000" Well John started dealing, and about a half hour into his shift, he F*cking did it. He dealt him the royal. And you know something?This young lad, kept his word, and he made sure there was a audience, and he tipped exactly $10,000. That was a moment right there. That pay cheque was real nice. I think we all got about $500 more than usual. The moment that jackpot was awarded they got rid of the table because the money it was making was not near what the casino wanted. I'm sure there have been bigger tips at other casinos, but that was something special .
14) The Lawsuit
Now this story I'm going to have to beat around the bush a bit due to the nature of what happened. I can't won't answer any questions that you may have on this topic other than what I have to say because it had a lot of publicity . The waitresses at this casino had to wear very thin sexy clothes. Not borderline legal, but it was noticed. One day they called all the waitresses to come in and explained they were changing their outfit to something even more sexier. Now these new dresses were very very borderline legal . The staff said No way. We're not wearing that.So , friday night comes, and the staff work their whole shift, then at the end of their shift were called into a meeting and were all fired. Welp, one of those ladies father was a pretty big time lawyer. Brough the casino to court and won. They won big. Good for them. We had no waitresses for a couple days haha.
Thanks for reading along, I have many more I can add as the day goes on, those were just some off the top of my head. Feel free to ask any questions of the Casino industry. I don't really have many stories about the surveillance department because that's the one area where I can't really say a whole lot due to its privacy and contracts I was and still am under.
submitted by viodox0259 to TalesFromTheFrontDesk [link] [comments]

26 Capital Corp (ADERU) is a new at-NAV SPAC with world-leading online gambling expertise - worth a bet

EDIT - one week after i posted this, Britain's most successful hedge fund manager Michael Platt has taken a 6.5% stake
tl;dr
At-NAV new SPAC with world-leading expertise in online gambling. Worth a bet on potential to be next DKNG on the hype train
   
+++++++
Hi all - have had a lot of great tips from this sub. Hopefully this pays some of you back. I have been watching and researching this since 23 December when it first filed S1, awaiting the units to be listed - they are available today trading as ADERU
Positions - 500 units @ 10.42 to start. Will be monitoring and building position below $15, especially if attention starts to build ahead of units and warrants splitting and shares coming available to Robinhood.
(My other SPAC positions are OPEN, IPO-E-F, PSTH, FUSE, PIPP, ACTC, CCIV and DMYD, 100 to 1000 shares each mostly around NAV and numerous warrants and options around these.)
As ever, this is not investment advice and do your own research
+++++++
   
26 Capital Acquisition Corp or ADER
is a 240m SPAC with usual terms - 10$ units, 1/2 warrants. Seeking a merger in "gaming and gaming technology, branded consumer, lodging and entertainment, and Internet commerce sectors".
I think this is highly worth a play on the online gambling hype if you can get in at near NAV, based entirely on the management which is unbeatable in its knowledge of the gambling industry
   
CEO Jason Ader
has held director level positions at Las Vegas Sands Corp. ($42bn one of biggest casino groups in world), IGT (£3.72bn multinational gambling firm specialised in software and slot machines) and Playtech (£1.4bn multinational gambling software firm)
Before starting his own fund in 2013 he was regularly ranked Wall Street's top analyst on the gambling and leisure sector
His fund, Spring Owl Capital, is a small activist fund focused on gambling and leisure. They are probably most famous for ousting the CEO of Viacom in 2016 and a crusade against Yahoo CEO Marissa Meyer in 2015.
Ader knows the gambling - and online gambling - industry inside out. He drove bWin to a £1.1bn takeover by gambling giant GVC (now Entain) in 2016, and has been driving similar change and demands for improvement at board level at Playtech
The fund mostly manages money for a select group of wealthy families, which could be a positive sign for the SPAC (although I don't know how much skin in the SPAC the fund has, if any)
Here is a video of Ader from November talking about how he's excited about SPACs. He talks about how he has been advising certain States about legalising sports betting and how to maximise value and liquidity by linking up with European companies in the space (Playtech e.g.??).
Ader is extremely bullish on US legalising online casino and more sports betting options, accelerated by need for revenue because of pandemic
   
Rafi Ashkenazi
One of the most highly respected names in the online gambling world, including COO and CEO positions at major online gambling firms such as Playtech and Stars Group (a world leader in online poker and casino). At Stars he led the $4.7bn takeover of Sky Betting to create the world's largest publicly listed online betting firm in 2018. Most recently he led the £10bn merger between Flutter (biggest gambling company in world by revenue, market cap £26bn), and Stars Group (Ader also involved). Also has connections into the booming Israel tech space which is interesting
   
Joseph Kaminkow
Special Advisor to the Chief Product Officer at Aristocrat, a leading gambling software provider and games publisher, previously Vice President of Game Design at Zynga Inc. This guy is a former video game / pinball designer who is credited with revolutionising the slots industry after moving into gambling software from video games in 1999. Regarded as a "legend" and "hall of famer" in this niche. At Zynga he designed so-called 'social casino games' which don't involve real-money gambling but are otherwise basically gambling apps (revenue from microtransactions etc). 130 patents on gambling/gaming design inventions
   
Greg Lyss
This is a very interesting but extremely low profile person. He was Bill Ackman a.k.a SPACman's right hand man at Gotham Capital. Ackman respected him so much that when Ackman set up a personal hedge fund to invest the Ackman family's money, he put Lyss in charge of it. To repeat - Bill Ackman thinks this guy is such a good investor and trustworthy that he put him in charge of investing his family's money. Don't know anything more about him, but I like this association with Ackman, which suggests to me some integrity around management of this SPAC, especially as the gambling world can be very murky.
The other member of the team is the CFO of SpringOwl with 20+ years' hedge fund experience and not notable (although clearly competent)
   
Thesis / potential targets
Based on the above experience and many public comments by Ader over the past year, I would be very surprised if ADER is not looking to merge with an online gambling technology provider / existing online betting website / social casino app / possibly a supporting technology provider
They are activist inventors, and specifically say in the IPO prospectus that they could look for businesses that can benefit from turnaround or are not being run well. I speculate that their deep knowledge of the European / global online gambling industry means they have a target in mind that they think would benefit from their expertise and US liberalisation of gambling legislation.
   
1) Ader believes the listing of UK-listed gambling companies in US is immediately big in terms of market cap because of the premium on online gambling stocks in US. He has pitched DraftKings to takeover Playtech and called on Playtech to spin off non-core business. This makes me wonder if he would spin off some element of Playtech to list in US to cash in on gambling hype.
This might be Finalto.com / TradeTech which is an online financial platform owned by Playtech. Playtech has been trying to sell this for 200 - 240m since August so it fits. This company provides liquidity and trading to brokerages and runs markets.com a trading site. I wouldn't be that excited although apparently the business has been booming during COVID and there could be a decent pop just on fintech hype.
   
2) This could be a 'picks and shovel' type data/B2B betting software play a la DMYD, or something like e.g. Israel based CRM software Optimove which works with some of biggest online gambling cos and has links to Ashkenazi. This would be interesting but probably not a huge pop
   
3) Possibly - given Ader's links to Sands - an online gambling tie-up with one of the big Vegas casinos who are desperate to get into the online betting space (see MGM's attempt to buy Entain for $8bn last week). Interestingly, Sands' owner Sheldon Adelson, previously a major opponent of online betting, has just died. Ader predicted a few months ago that Sands would be moving in this direction.
“There’s no stopping online gaming,” Ader said [before Adelson's death]. “(Las Vegas Sands’) initiatives to stop online gaming, at this stage, are largely historic. There hasn’t been a lot of spending recently to do that, especially post-pandemic.”
“I think the company will see the value created by DraftKings and FanDuel and Penn (National) Gaming and others. They’re not foolish,” Ader added. source
   
4) Ader is very confident that Macau will legalise online gambling in next year or two. Sands is big in Macau, the biggest gambling market in the world. A SaaS-type product positioned to capitalise on Asian gambling would be MASSIVE - at present however, China's attitude to gambling and local regulations mean this is unlikely
   
5) I also wonder if they might try to take legitimate one of the offshore bookmakers with big customer databases and brand recognition but which have been grey-area/illegal under US gaming legislation. For example, Five Dimes recently announced a settlement with the FBI to attempt to transition into newly legalised US markets. This might have the most hype potential
   
Potential upside
This is entirely a play on management experience and the meme factor / hype around online gambling in the US. I think if they pick a good target - which given their experience and connections seems likely - and get the right publicity and attention from retail investors looking for the next DKNG this could easily 3x and maybe 5-6x if on DKNG-type hype levels.
There is currently little spotlight on this and it is a good time to get in at NAV
   
Potential Downside
submitted by calcio1 to SPACs [link] [comments]

10 More Overlooked Single Player Indie Games

Here’s a link to the first post with 10 other overlooked indie games.
Introduction
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me.
Price will include a link to the U.S. store page of the game. Price is in U.S. dollars.
1. Inertial Drift
2. Pumpkin Jack
3. Pato Box
4. Ultra Hat Dimension
5. Penarium
6. SINNER: Sacrifice for Redemption
7. Tamashii
8. Daggerhood
9. The Bunker
10. Cybarian: The Time-Traveling Warrior
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
submitted by Underwhere_Overthere to xboxone [link] [comments]

Los Santos Summer Special FAQ, Links and Discounts!

Rockstar has released their brand new Summer Special DLC including a ton of brand-new vehicles, missions and clothing items available for purchase.
Some previous links to get you sped up on the DLC:
This thread will become a host for all the further official announcements by Rockstar, reputable datamines and user-made content by our very own members such as R* Editor clips, screenshots, guides and the like! FAQ will be included here as well. So if you're busy at work and can't play yet anyway, give these links a look!

General Information

As of about 10AM UTC the update is out now on consoles - it seems to be about 2GBs in size. Will update soon! Edit: Now available on all platforms from what I can tell.
Feature Updates & Improvements

New Content and Discounts

New Content:
Legendary Motorsports:
Southern San Andreas Super Autos:
Benny's Original Motorworks:
Kudos to klegnut for the upgrade costs.
Clothing:
Thank you to Cpt_Foresight and Azarenas for the new clothing info!
Podium Vehicle:
Double GTA$ and RP Activities:
Discounted Content:
Time Trial:
RC Bandito Time Trial:
Thanks to Biomixels for the time trials.
Premium Race:
Twitch Prime Bonuses:

Links

FAQ

When will the DLC drop?
Soon. Rockstar usually pushes updates around 3:30AM EST or 9:30AM UTC. Check this helpful map showing all the timezones.
Does the DLC cost money, how can I get the DLC?
The DLC will be made automatically available through whatever launchestore you have the game on. Those using the Rockstar Launcher can expect to see their games updated first, so be ready for that.
What can we expect?
Judging by Rockstar's announcements and timelines, this DLC won't be massive. They've confirmed new business battles and yacht missions, probably comparable to the previous client jobs we've gotten with the Terrorbyte.
Additionally they've teased some cars, of which we've gotten images of a new supercar, a musclecar and an F-1 car. Some new race modes have been mentioned as well. It's safe to assume that the content will be dripfed in stages, especially the more interesting items might be left for later.
Have the Acura NSX and new Toyota Supra been added?
Some images of the Toyota Supra and Acura NSX being converted at Benny's have been floating around - these are fake and have been put into circulation by a clickbaity asshole who shall not be named.
Are weekly updates on Tuesdays starting now?
Probably not. Rockstar always goes a little off their usual schedule with DLC drops and this is probably the same thing. It's hard to say if the sales will already change this Thursday, but I'd recommend y'all reek the benefits of the sales before you regret it.
What's going to be on sale next? / When will the next sale be up? / What's going to be in the next DLC?
If any Rockstar employees are on this sub, we'll let you know.

User Submitted Content

Informative:
Snapmatics:
We're also hosting a Summer Special DLC Discussion Megathread which will be unlocked once the DLC has dropped to keep discussions related to the release of the DLC and first wave of content in one place. Have fun playing everyone!
submitted by Dan6erbond to gtaonline [link] [comments]

Ultimate Casino Cashback Guide - Earn over £500 - Every Offer Explained!

This guide aims to outline all of the best gambling cashback offers available over a range of sites, following this guide you should be able to make over £500 in cashback
Note - Cashback often takes a while to payout, bear this in mind when completing offers as you may have to wait to cashout your earnings
When completing these offers don't chase any loses as the cashback will give you a profit with nerly every offer
A short review of each site and some referral links
Topcashback - Cashback will show as tracked within a few days, can take a few weeks to become payable, in some cases even longer, asides from gambling they have great offers for car insurance and mobile phone contracts, worth taking a look to save some extra money!
Ref - Extra £5 when you make £10 cashback
Non-Ref - No reward
Quidco - Much the same as Topcashback
Ref
Non-Ref
Minimum payment - £10
Ohmydosh - Faster Payouts but less offers
Ref - Extra £1
Non-Ref - No reward
Minimum payout - Any
Cashback Earners - A lesser known site in need of a fresh look, this site also has some bad reviews, referal income is paid to the site on a monthly basis with the dates for each site being different, offers don't seem to show as tracked until the website receive their payment, cashback should appear in your account within 1 month of completing an offer. Cashout amounts are specific, its best to build up a balance and then withdraw. Payment takes around 3 weeks.
Ref - Sign up bonus £6.5
Non-Ref - Sign up bonus £6.5
Minimum payout is £20
Payment Proof - Payments for all sites can be seen here, quidco isn't shown as i have signed up for all the casinos on offer through topcashback

How to Maximize Profit - IMPORTANT - READ THIS

For the majority of these offers you want to play blackjack following the chart found here
Any blackjack game will do, look for a normal version of the game at the site you are playing on and make sure it is a non live game as the hand sizes will be lower.
When playing blackjack there will often be more than one spot that you can bet on, allowing the player to bet more than one hand at a time, Its important to only bet on one spot at a time as it reduces the variance of the game and will ensure you get the maximum return possible from the game, stick to £1 hand sizes when playing and dont be tempted to bet larger amounts as you will be getting a nice amount of cashback from every offer
Through playing blackjack this way the player will get a return of around 98%, meaning for every £100 staked you will lose around £2. If you make a loss on a casino site after completing the required wagering amount, withdraw your remaining balance, don't chase loses as the cashback will make up for loses and give you a profit in most cases.
All offers are updated fairly regularly, make sure to check the terms for each offer as information in this post may become outdated. Also check for other offers every now and then as new casinos are added!

TopCashBack Offers - £400+ Profit

Topcashback Referral - Get an extra £5 - See the Ref Link at the top of the page!
If you dont already have an account at top cashback, you can sign up through my referral to get an extra £5 added to you account once you make £10 cashback
Lottoland - Cashback £15
Add £11 and play 11 separate £1 hands, following the strategy outlined at the top of the post, withdraw any remaining balance.
Betfair Casino - Cashback £70
Note this is not the poker offer
Add £50 to your account and play 50 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Quidco are offering £100 for this offer
Party Casino - Cashback £26.5
Deposit and play 30 single £1 hand son blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Tombola - Cashback £24.5
Deposit £10 and open the tombola roulette game, choose a £1 chip size and choose 5 spots, repeat this twice, withdraw any remaining balance, you will likely lose money here but the cashback will give you a profit
Coral - Cashback £46
Add £10 and play 10 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Bingoport - Cashback £3
Sign up to bingoport to get an easy £3
Ladbrokes - Cashback £42
Add £10 to your account and play 10 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Pokerstars - Cashback £32
Add £25 and play 25 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
STS - Cashback £21
Add £30 to your account and play 30 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
William Hill - Cashback £54
add £25 and play 25 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Megacasino - £15.75
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LottoGo - Cashback £3.18
Buy a euromillions ticket
Slingo - Cashback £24.75
Add £10 play 10 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
PaddyPower Games - Cashback £20
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The Football Pools - Cashback £24.75
Sign up for the £10 a month subscription, cancel this after 30 days
Lottomart - Cashback £18
Add £10 - Play 10 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Genting Slots - Cashback £25
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OhMyDosh - Cashback £40+
Referral gives an extra £1, sign up through the ref link at the top of the post to get the bonus!
Gala Bingo - Cashback £17.50
Deposit at least £5, you'll get a £10 slots bonus and 100 free spins, these carry hefty wagering requirements, Open any slot and play the minimum spin size, play until you lose all of the money in your account or complete the wagering requirements on the bonus funds. Withdraw any remaining balance.
BGO - £10 Cashback
Deposit at least £15. Play 15 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance. DONT ACCEPT the welcome bonus from BGO.
Lottosocial - Cashback £4
Sign up to Lotto Social - Use your correct phone number when joining as it is the only way to login to your account. Purchase 10 lines for £1, after making a purchase go to your account page and find the list of syndicates your are in, leave the syndicates to avoid making any more payments.
Cheeky Bingo - £10 Cashback
Deposit £10 and get a £40 welcome bonus, just play bingo with all of your funds and hope to get some wins, bonus has 4x wagering requirements.

Quidco - Cashback £100+

Quidco don't offer a sign up bonus, find my ref link at the top of the post if you want to help me out!
All of the offers on quidco are much the same as topcashback, the only offer worth noting is the betfair casino offer which pays £100
Betfair - £100 cashback
Add £100 and play 100 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.

Cashbackearners - Cashback £180+

Sign up Bonus
Get a £6.5 sign up bonus, think this works with or without the ref link, links are at the top of the post!
To find these offers just search for casino on the site.
All of these offers state that you only need to make a deposit, its best to play through the deposit 1x to ensure that the cashback is paid.
LuckyMeSlots - Cashback £15
Add £15 and play 15 single £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Spin Genie - Cashback £12.5
Add £12.5 and play 12.5 £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Cashmo - Cashback £10
Add £10 and play through £10 on any slot staking the minimum amount per spin. Don't spin the wheel that pops up after signing up or accept any other bonuses.
Ice36 -Cashback £15
Add £15 and play 15 £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Spinhill Casino - Cashback £15
Add £15 and play 15 £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Galacasino - Cashback £30
add £30 and play 30 £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Casino765 - Cashback £12.5
Add £12.5 and play 12.5 £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
Casinosuperwins - Not recommended, bad site, awful support
Casino2020 - Cashback £15
Add £15 and play through £15 on any slot staking the minimum amount per spin. Keep track of spins and quit the slot after wagering the required amount. Don't spin the wheel that pops up after signing up or accept any other bonuses.
Pocketwin - Cashback £10
Add £10 and play through £10 on any slot staking the minimum amount per spin. Keep track of spins and quit the slot after wagering the required amount. Don't spin the wheel that pops up after signing up or accept any other bonuses.
The Sun Vegas - Cashback £15
Add £15 and play 15 £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
DrSlot - Cashback £10
Add £10 and play through £10 on any slot staking the minimum amount per spin. Keep track of spins and quit the slot after wagering the required amount. Don't spin the wheel that pops up after signing up or accept any other bonuses.
MrSpin - Cashback £10
Add £10 and play through £10 on any slot staking the minimum amount per spin. Keep track of spins and quit the slot after wagering the required amount. Don't spin the wheel that pops up after signing up or accept any other bonuses.
PrimeCasino - Cashback £15
Add £15 and play 15 £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
ConquestAdor - Cashback £10
Add £10 play 10 £1 hands on blackjack following the strategy outlined at the top of the post, withdraw any remaining balance.
MFortune - Cashback £10
Add £10 and play through £10 on any slot staking the minimum amount per spin. Keep track of spins and quit the slot after wagering the required amount. Don't spin the wheel that pops up after signing up or accept any other bonuses.
Thanks for reading, hope this of use to some people, happy earning!
submitted by Leth96 to beermoneyuk [link] [comments]

Working Wise or Wizardly Working: how magic items affect the world

Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks.
Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want.
Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc.
While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and
Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.

Uncommon

+1 tools.
That's right, +1 tools. Not +1 weapons.
Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard[1]. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard.
Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards.
Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear.

Bags of Holding, Handy Haversacks and Portable Holes.
AKA your transporty boyes.
The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses.
Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction.
All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city.
But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely).
Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business.

Broom of Flying.
I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic.
As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not.
You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job.
But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something.

Decanter of Endless Water
I think anyone can see how infinite water is broken as fuck[2]. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used.
So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential.
Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly.

Hat of Disguise
This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself.
Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions?
Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long.

Ring of Mind Shielding
A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation!
One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss.

Sending Stones
Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day.
Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time.
Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.

Rare

Bag of Beans
An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1[3], a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot[4], and a 1% chance of leading anywhere.
Why bother with tomes when you can get twice as many stats from a bag of beans?

Helm of Teleportation.
1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week[5].
That's a lot of potential trading to be had for sure, but why stop there?
Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient.
Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item.

Manuals/Tomes
For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years.
The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them?
And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind.
And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them[6].
One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?

Very rare

Candle of Invocation
For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance.

Carpet of flying, Peregrine Mask
Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has.
A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets.

Cauldron of Rebirth
If there's one thing Tasha's Cauldron has brought us, its this cauldron.
It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature.
Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand.
If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected.
If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong.
Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind.

Crystalline Chronicle
Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp.
That means two spells on average, so let's take a look at a few good options: Continual Flame[7], Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection.
The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing[8].

Legendary

Staff of the Magi
This is, i think, the most powerful item in the game.
Has a bunch of charges, yadda yadda, here's the important part:
  1. When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
  2. It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots?
There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful.
As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects.
You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff.
Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.

Notable mentions

These are items i left out, but which i will get yelled at in the comments if i "forget" about them.

Anything that creates energy
The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull.

Alchemy Jug (uncommon)
It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item.
As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc.

Cap of Water Breathing (uncommon)
It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item.

Horseshoes of Speed (rare)
Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat.
And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there.

Lyre of Building (rare)
At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action.
Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell.
Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.

Conclusion

To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.

Notes

[1] There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.
[2] Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.
[3] The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.
[4] The mummy lord could have anything, even another bag of beans!
[5] Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.
[6] And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.
[7] See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.
[8] You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
submitted by DungeonMercenary to DnDBehindTheScreen [link] [comments]

[OG+REMAKE SPOILERS] I'm Gonna Do It, I'm Gonna Talk About The Cat. Part 2 Theory.

Cait. Sith. Is. Valid. Also, buckle up, this is a long one.
For those who dont remember, Cait Sith is a playable character in FFVII who appears as an anthropomorphic black and white cat wearing a small red cape and a gold crown. In later installments, he has a Scottish accent and no longer rides on that huge moogle robot thing. Cait Sith is a character that is tied directly to Reeve Tuesti, his creator and the man who is able to assume control over him from time to time. In so many videos and articles and such, Cait is often pinned as the "worst thing about FFVII" or "the most useless Final Fantasy character". As for me, personally, I actually like Cait, but I have come up with a few ways to get more on the fence people to warm up to him. Behold, my FFVII Remake Cait Sith Theory/Speculation.
First things first, all of those people who think Square will entirely cut Cait out of the game are wrong. No, seriously, he's already in the Remake. He made a short cameo when the Sector 7 Plate fell. So many people were confused as to why he seemed so upset. One person, I don't remember who, wondered "Why would Reeve make Cait be all dramatic like that???" So, firstly, I thought it was common knowledge that Cait wasn't entirely remote-controlled, but oh well for the sake of this theory I'll have you know that I'm looking at it as though Reeve is not puppeteering Cait 100% of the time. He has an AI, at the very least, but for now, AI does not mean sentience, by the way. But Cait has a programmed personality, voice (the reason that Cait has a Scottish accent and Reeve doesn't), and movements. He may or may not become sentient but that's a story for another time.
Also the reason Cait would have a personality and programmed "emotions" is so 1, he can calm people who are distressed during a crisis so they can get to safety, 2, he can further convince people of things using emotion in his voice to appeal to their sympathy, and 3, I dunno Reeve wants him to be more than just a robot.
Now, this programming is the reason he spies on the group. I doubt Reeve has the time to sit and watch everything that happens, so maybe Cait sends a sort of report to him about any important info he gets in the day, if any. The thing is, maybe you can have a few scenes where Cait is showing uncharacteristic reluctance or regret over being a spy. Making him more sympathetic. The reason Reeve would even use Cait as a spy? Well, Avalanche is still the cause for the plate falling. If Avalanche hadn't bombed the reactor, Shinra wouldn't have viewed them as a threat, the plate wouldn't have been dropped. Reeve most likely doesn't know about the reactor being Shinra's fault moreso than Avalanche. You can see that Heidegger and President Shinra are the only ones in the room during that scene. Now, Reeve was in the room for the plate falling, he knows Shinra caused that, and he attempted to stop the President (to no avail).
By the way, it is my theory that during that conversation or immediately following it, Reeve dispatched Cait to go to the pillar to stop the Turks, or maybe to issue an evacuation. Reeve was not controlling Cait at this time, so Cait's despair was his own, he was upset that he failed his mission and failed to save Sector 7. Another reason why he has programmed emotions, so he can have determination and investment in his mission, and the regret experienced when failing will make him figure out a different way to solve similar problems.
So, while Reeve knows Shinra caused the plate falling, he probably does not know that Shinra caused the reactor 1 bombing to be much more deadly that it would have been. So, in Reeve's and subsequently in Cait's eyes, Avalanche is a threat just as much as Shinra is (and you could say that's kinda true, looking at being a threat to people, not the planet btw). Both hurt innocents. So Reeve could be trying to help the Turks get Avalanche out of the way so he could focus again on trying to mitigate the damage Shinra causes on it's own. Also, maybe it just isn't up to Reeve. If he refuses to do what Shinra wants him to, he will lose his job. You would think that losing your job could be survivable, but with Shinra and Reeve's position in the company, actually it isn't. Reeve knows company secrets, so he would be a very major threat. The Turks would probably have to either assassinate him or imprison him somewhere where he can't spread the truth.
So, with that being said, there's your motives for Cait being a spy. Now, onto making Cait himself more likable and more useful. Firstly he can have a manipulate ability. In OG, he joins the party with a manipulate materia, though that materia never really became useful. I think, in Remake, manipulation can be simular to that thing Aloy can do in Horizon Zero Dawn. Basically, Cait can make monsters fight for us for a period of time. So using one monster to kill the others for you or distract them while you are healing or running away. That could have some use, especially in the Remake.
Now, Cait fights by using a giant moogle as a sort of... mech. He rides on top of it and shouts commands... using a megaphone... This concept is pretty goofy and kinda cute, but I don't really think they should keep it in the Remake. So, remove the moogle mount. Now, what to do with his weapon? Sure, you can still kinda make him fight with a megaphone but why would you do that? So, inspired by an original concept (so it's not that far fetched), Cait can fight using whips and/or cards. The way this can work is when you purchase weapons for him, the name will be something like "Iron Whip" and the card deck that comes with it will be grey cards. Basically, the cards will be a color, the whips will be of different materials. But when purchasing, it'll just name the whip, the cards aren't named. That is thinking that the cards will even change. Maybe Cait can equip different whips. And the cards part of it will be abilities/movesets. Like, an ability can be named after a card game and he can fling a bunch of cards at the enemies simular in style to 1,000 needles.
His abilities can be themed after casino based things and slot machines and all that, but they aren't actually slot machines. Example, his limit break, Slots, isn't randomized. It does the same attack every time, like Cloud's Cross-Slash. But the animation involves a slot machine. A slot machine appears with a bunch of fancy lights and Cait hops onto the switch, the slots roll, all three land on Cait's face, then I dunno, it explodes onto the enemies or sends projectiles at them or something. Another idea I had for his "Dice" attack could be him rolling a bunch of dice, and flinging them at the enemies, the dice exploding on impact kinda like grenades or something.
Another thing to make him better in the eyes of those who dislike him, he can have some minigame uses. When at an inn or resting place, and all of the characters are just chillin, doin their own thing, you can walk up to Cait, and when you talk to him, after his dialog, there's an option to play a game. When you click it, Cait hops up all happy and more options pop up. You can unlock mini games as you progress, so there can be things like darts. They can do a card game as a reference to Tetra Master and Triple Triad (from FFIX and FFXIII, respectively), a memory game, anything really. So, there you go, another use for Cait Sith.
In regards to level design, Cait can actually come in really handy. He is a robot created by someone in Shinra, so he would be able to hack into some Shinra tech to open doors and proceed through dungeons. This could come into play in part 3, or whenever the party gets arrested by Shinra and are brought to Junon. So, he's a hacker. Nice. Aslo, Cait is a lot smaller than the rest of the party, so he could squeeze into spaces that the others couldn't. Just a thought, and also another reason why he shouldn't have the giant moogle.
Okay, now, this is a lot, but I have one last thing to talk about. His intro. So many people don't like Cait that I really don't think anyone would mind if his intro would change. Unlike the points people made in my post about Vincent, where some people pointed out that a lot of fans feel an attachment to his OG introduction, there's not much thats really... iconic about Cait's. Yes, I know, the way he joins the party is supposed to be sudden and weird because he's a spy and your supposed to be all like "oh that is... that's suspicious". But hey, I just wanna see who else thinks a new intro could be nice. This is purely for funzies and I don't actually think they're gonna introduce him like this. It's too specific for a theory so this is more of a "hey wouldn't it be cool if" kinda thing.
Alright, for the sake of this, I'm assuming Remake part 2 goes up to at least Gold Saucer. Long story short(er), we find Cait in a casino. Maybe he runs the casino, maybe he's a prominent member. Anyway, he claims that you can win a better amount of GP (special points that work as currency in Gold Saucer) by playing his card game then with any other game. So, Cloud sits down to play. After you play the game, or maybe it's interrupted, there's some commotion at the entrance of the casino. Cloud looks over and almost everyone has stopped playing to look as well. None other than Elena of the Turks walks in, spotting Cloud. She is obviously looking for Avalanche, and has found them. (Also you can assume that Cait pretty much set up this whole thing.) They get ready to fight, when Cait springs up and says "Wait, you can't fight here, there's not enough room! You'll break things or hurt people! If you have to fight, do it in the Battle Square!"
So, you go to the battle square and beat up Elena (also yay! She gets a solo boss fight! Next is Tseng getting a boss encounter and we'll be able to fight all of the Turks solo). When your about to defeat her, reinforcements arrive and... yeah, there is just way too many of them. Then suddenly, a smoke bomb goes off, and Cait rescues Cloud. They regroup at that Haunted Hotel, and Cloud explains everything. Everyone decides that it would be a good idea to leave, but then they hesitate. Where's Barret? Tifa says that he could be at the battle square, where else would he go? So, reluctantly, the group moves back to the battle square, avoiding the Shinra troops that are now crawling everywhere. The park has a completely different vibe to it, the music is no longer blaring, and instead someone from Shinra is on the speakers telling everyone to keep a lookout and report any strange individuals.
Once we get into the Battle Square, we see that all of the Shinra infantrymen that were in there are all dead. Shot to death, each one. Then Barret runs in. So it wasn't Barret? Anyway, Dio, the owner of Gold Saucer, emerges, blames you for the deaths of not only the soldiers but a few staff members as well, and throws you into the desert prison, also notifying Shinra of your presence. This leads into Dyne's story and eventually Cait will convince Dio to let us go, or maybe we highjack a Shinra vehicle and escape the prison that way.
*long exhale
So, to wrap this all up, Cait has a good reason to be a spy, he can make enemies fight for him, he fights with whips and cards, when talking to him at an Inn or resting place you can play minigames like a card game similar to Tetra Master from FFIX or darts or maybe a memory game, and lastly he has a more interesting and memorable intro at Gold Saucer.
ALL RIGHT! I'M DONE WOOOO I'M TAKING A BREAK!
submitted by _shiba_inu to FFVIIRemake [link] [comments]

Closing thoughts on Cyberpunk 2077 after getting my platinum. (Spoilers)

After 80 hours of playing on PS5, I got my platinum trophy.
Cyberpunk 2077 is really good, albeit pretty buggy, throughout my playthrough on PS5, my game crashed probably 50+ times but I wasn't too mad as I manually saved frequently and any progress blocking bugs were fixed after a quick load of a checkpoint.
I played as a Male Street Kid V and I didn't mind his VO, there were times where he came off as kind of a try-hard tough guy but It honestly felt charmingly dorky because of the moments where V is just being himself and isn't being that dorky try-hard; And while the life-paths ultimately didn't impact anything major, I enjoyed the flavor dialog you get when the life-path exclusive options pop up, some even opened up different way of completing certain quests, which I thought was pretty neat.
The gameplay felt good to me after some tinkering around with the sensitivity options, I mainly just used power weapons and only really used Skippy as a Smart weapon and I really liked how punchy the sound of guns were; melee was fine for an fps game, though I didn't like how magnetized some of the enemies attacks were, so regardless if you dodged, you still risked a hit; parrying felt weird, I feel like it only worked half the time and when it did, it was when I was nowhere near for a good hit; kinda wish there was some kind of grappling to mix things up between light and heavy attacks.
Looting, I felt had issues, I always grabbed something that was way far off to the side of the thing I was actually trying to grab, it was even worse when it was a gun under a body where you had to find a sweet spot to grab it.
I rarely dabbled in crafting if only to get Comrade's Hammer and Overwatch to Legendary but there are things I hope they add in the future, mainly batch crafting for things like ammo and grenades rather than holding square for 10 minutes just to have a decent amount, also a counter to see how much of that item you already have would definitely be helpful for things like ammo crafting.
I REALLY wished this game had more to offer in terms of customization, there was no customization options for vehicles, for guns you only really get scopes and muzzles for things that appear on certain weapons along with mods which are purely for stats, there's so many decent options for outfits but you tend to be forced into having clothes that look bad but have better stats and mod slots and not something that's cool to you, hopefully transmog gets added along with barber shops and plastic surgeons. Also, a little nitpick of mine, but the lack of cloth physics on coats for V was kinda sad, its definitely possible as River and Takemura's coats have physics applied to them, maybe its just a PS4 version issue and it'll be something they might add with the next-gen version but I honestly doubt it.
Cars handled fine for me and I really liked the look and feel of some of the cars, even the more luxurious cars that I tend to avoid in most open world games. In the beginning, the driving felt like a more manageable, better handling version of GTA IV but as I got better with it, it clicked to me, its JUST Saint Row 2's driving which I really liked because I feel like SR2 has the best driving controls in any open world game.
Night City and the Badlands were really masterfully created, each area had their own style that really appealed to me and I look forward to how much better they can look in the next-gen version; I can't say I have any areas that I would consider my favorite as I really enjoyed the map as a whole but there was nothing that really grabbed me like the West End in Vampyr for example.
The story was REALLY FUCKING GOOD! All of the characters felt real and really fit with the character of V, I really liked how much V grows throughout the story from being a cocky street kid to someone who cares about the people close to him but is scared of his situation.
Johnny starts as an obnoxious asshole but you can definitely tell that V changes him to be a better person (at least in my game), and you start to sympathize with his actions and reasonings and he becomes a really likeable and funny character in most of the side missions; And his ending where he takes over V is just sad, loses the guy he was trying to save and Rouge, I interpreted that ending as Johnny getting a second chance at life he didn't want and while he probably doesn't want to ruin this second chance, he's more than likely mentally checked out and is just waiting for his time to come. Keanu did a really good job with Johnny and I honestly can't think of anyone who would have done a better job.
I really like Judy, she such a bittersweet character, she loses Evelyn, who she definitely had feelings for, tries to help the workers at Clouds but gets screwed over by someone with ulterior motives and as an end result decides to leave NC, looking for her happiness, and judging from her texts and ending message, she does. (except the Suicide ending, loses the girl she had feeling for and one of her closest friends both to suicide, even though I romanced Panam, Judy's message hit the hardest and was incredibly sad)
Panam, in my opinion, on top of being a great character in general, has the best romanceable storyline in a video game, with Jack from ME2 being a close 2nd; the whole relationship dynamic between Panam and V felt natural and made you feel invested in the character, from two people reluctantly paired together by Rouge due to similar objectives and keeping things strictly professional even when V awkwardly flirts with her, and you start to get closer and become friends when you help her with Aldecaldo problems, but then "With a little help from my friends" happens, the "follow your impulses" comment that V makes that Panam follows through with later on was an interesting way of V giving her hints on his feelings, the biggest moment that completely sells the relationship, happens during the campfire; early in the mission, V can talk about Jackie to which Panam will say "I'll remember that" AND BOY DOES SHE REMEMBER THAT, during the campfire, you can toast to Scorpion, an Aldecaldo who died earlier in the questline, everyone, including V toast to Scorpion... except Panam who says "to Jackie", that moment sold me on Panam as a love interest, she cares about V so much that she toasted to a guy she never met just off of the basis that V told her how close he and Jackie were and that he missed him, everything before that was nice but that was just the cherry on top, after that everything is just heart warming and cute as they both completely go all in on their relationship, and the Nomad ending reinforces this but I'll touch on that later.
River was really cool, I dug his character and questline (which is insanely fucked up, but really cool), I laughed when his sister was flirting with V and Rivers like "Nope, bro-code", he's also got a SICK coat.
I didn't like Kerry at first, he seemed like a complete douche, gets you to hijack and burn an band equipment van because someone was covering his song, then drags us into helping him intimidate Us Cracks who where just trying to pay homage and respect to him, after the moment where he understood and accepted that, he became a much better character; trashing the yacht was a pretty fun moment too.
Vik was basically the Uncle character, he cares about V but isn't afraid to hit him with reality, I immediately payed my tab as he deserved it IMO, the fact he also gives V a tip during the final Beat the Brat fight was cool given his history in boxing.
Misty is an absolute sweet heart, you bond with her over Jackie's death and you can tell how important she meant to him and vice-versa, getting her to bond with Mama Wells was neat too, her telling you stories about Jackie while your trying to find something for his memorial was really cool.
Takamura was cool, I dug the moments you can tell V's attitude rubbed off on him, even though you can tell that he's 100% Arasaka, I felt that he would accept you as a friend even if you have different opinions on Arasaka than him (he doesn't, tells you to burn in hell). That parade mission was really cool and the selfie he sends you, 10/10.
I wish we had more time with Jackie, he seemed like a really cool character and experiencing those moments of growth between Jackie and V and meeting Misty and Mama Wells would have been great and really would have made that moment with Panam feel even better had we had more time with Jackie in the beginning as the bond between Jackie and V would have meant more when he does unfortunately die.
The endings vary from absolutely depressing all the way to heartwarming and hopeful.
The suicide ending fucking sucks in the best way, V believing that killing himself is the best way of keeping those he cares about safe and ending his situation with Johnny, but the messages speak otherwise; Misty telling Vik to send a message as a way of coping, Mama Wells praying for you as she probably felt like she just lost two sons in V and Jackie, Judy... fucking hell man, couldn't imagine what was going through her head during that message, Panam's rage at realizing that the man she loved killed himself even though she offered to help him with his situation, River understanding as his previous partner suffered the same fate but also knows its incredibly sad that there's one less good person in NC, Kerry being pissed that V felt that suicide was the right choice as he probably understood as Kerry was in a similar situation and was disappointed V didn't know better and Misty being mournful.
I already touched on the Johnny ending, but I honestly feel bad for Johnny because he didn't ask for a second chance and now he has to live with V and Rogue's deaths on his conscience, on top of probably burning any and all bridges with V's friends and loved ones.
The Arasaka ending is some borderline horror shit, being trapped in space with a corp who's researching your condition with probable ulterior motives, having nightmares because of the repetitive testing, calling your friends who tell you they miss you and to come back home (though, Panam was pissed when I called her) and in the end you have two choices, sell your soul and become an engram for an unknown amount time to Arasaka who probably wont give a shit about you after that or go back to earth and wait out the remaining time you have left.
Become a legend of Night City but ultimately feel you have nothing to lose as you'll die soon anyway and take an offer from Mr. Blue Eyes (Who's incredibly sketchy) to rob a space casino for info he wants.
Nomad Ending is the best ending IMO, not only because I romanced Panam which made the ending even better (and I know that if Female V romances Judy, she joins the Aldecaldo's as well and is also a really good, feel good ending) but also because it left more opportunity for a DLC Expansion than the other endings as well as a satisfying ending to V's story as a whole; the night before the raid was really nice, testing out the new systems on the basilisk with Mitch and the bottle challenge with Cassidy were cool but that's all I could do as the rest of the activities during this were glitched, cuddling with Panam on the overlook was nice, her getting some stress off her chest and V reassuring Panam that he cares about her and will be there for her no matter what was really sweet; the raid was cool, I was hoping Mitch didn't die when he went back to pilot the basilisk solo and I'm glad he didn't die as I grew to like him as basically a Nomad Vik, Saul dying kinda sucked as he seemed to be cooling down his ego and wanting to work things out with Panam for the betterment of the Aldecaldos but Adam stomping his head in was funny, at least Rouge got to blow him up before she dies in Johnny's ending; the moment at the Dam between V and Panam was nice, V saying that he's glad he met Panam and the Aldecaldos and that he has nothing left in Night City, and the moment with them on top of the basilisk was cute; the messages were nice during this ending, though I was kinda disappointed Judy has the same message for all of the non-suicide endings, Misty's Tarot reading message is incredibly important as to why I think Nomad is the best ending, there's already a bunch of threads that touch on that but it definitely says a lot when its the only ending that gives V a shred of a chance that he might cure his disease and survive.
Overall, I really enjoyed my time with Cyberpunk 2077, I'd probably place it as my second game of the year (with Tony Hawk's Pro-Skater 1+2 being my personal GOTY) due to bugs but I know In due time that the game will be something really great by the end of its life span and i hope that if a Cyberpunk 2 does happen, it'll be even better than Cyberpunk 2077; I haven't been able to get this game out of my head since I started playing it and I cannot wait to do this all over again when the PS5 version and all the DLC's come out.
submitted by R-176_36 to LowSodiumCyberpunk [link] [comments]

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I don't believe that this offer is doable at all without paying at least a few dollars. The time limit is 20 days and it says to get to level 40. Seems easy enough, right? 40 isn't that big of a level compared to the level 70/100/200 we're used to seeing.
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I still have not finished the app after 10 days of consistent and daily playing. I'm at level 35 finally, but I'm not even sure if I'll be able to pull through without another purchase (which I really don't want to do). Overall, you are way better of going for something like Pop Slots (which is super do-able) or Huuuge Casino. End of rant.
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Innovative online casino operator Rootz LTD is celebrating the launch of its third online casino.
Wheelz Casino follows hot on the heels of breakout brand, Wildz and last year’s eagerly awaited release, Caxino, building on the roaring success of its sister sites.
Promising to deliver uncharted levels of player customisation, Wheelz is built on Rootz’s own powerful gaming platform that allows for seamless navigation and the provision of real-time rewards, wrapped in a colourful and engaging interface.
Since debuting with flagship brand, Wildz in 2019, the developer has been recognised for their rapid ascent through numerous industry award nominations. With their third portfolio addition, the veteran crew is hoping to wow even more online casino enthusiasts by leveraging machine learning that has proved so successful with previous ventures, fine-tuned over the course of several years.
In-house smart systems comprise an essential component in Rootz’s toolkit, with their influence felt across all key areas of the business, such as AML and Rewards. Payment times at Wheelz are also some of the fastest in the industry, supported by robust processes developed over time.
As to the face of the brand, there is one recent revelation that is giving the Malta-based operator a particular cause for excitement.
Rootz has agreed to partner up with showbiz legend David Hasselhoff – of Baywatch and Knight Rider fame, to act as Wheelz brand ambassador.
“The Hoff”, as he is affectionately known in circles worldwide, is expected to return to his acting roots as the star of Wheelz TV ads, and the collaboration will even see the Hollywood megastar Hoff feature in his own dedicated bonus games at Wheelz. The Hoff admits to feeling at home in the casino environment, even telling Wheelz: “If I had to pick a favourite casino game, it would definitely be craps.”
Hasselhoff may be happy to hear his favourite game, plus a host of other dealer-dealt live-streamed table games, are on offer at Wheelz – along with hundreds of popular video slot titles. As he has done throughout life, the star will be looking to bring his own brand of cool to the party at Wheelz, stating: “That word ‘cool’, is a real big word to me.”
Pulling off a major coup in the capture of Hasselhoff, the trailblazers at Rootz are confident they’ve acquired arguably the biggest global star ever to represent an MGA-accredited online casino. As yet there has been no word on whether The Hoff will be travelling to Malta as part of his obligations, but the situation was left marked ‘watch this space’ by a Rootz representative when pressed.
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Pocket Play is operated by Deep Dive Tech B.V, a company with a portfolio of casinos to their name. The firm are based in the Curacao and hold a gaming license there.
Browse the website and you’ll find a section labelled Winners. As you’d expect, it’s populated with a leader board detailing players who’ve enjoyed recent success at the casino. Often, these leader boards have an air of neglect, as if they haven’t been updated in months or even years. Not so at Pocket Play Casino, where a series of neatly arrange tables display slots, casino and scratch winners.
UK-based sites tend to offer better customer support than their international competitors, or to offer a better range of options at least including telephone support. Pocket Play lays on the usual email support and live chat, which is available 24/7, but it also supplies a UK telephone number. There’s an FAQ too, which is sparse but covers the basics if nothing else.
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Slots are a big deal at Pocket Play1-star Casino. Such a big deal in fact that they have their own Slots Lobby, with row after row of vibrant video slots accompanied by user ratings and a heart icon so that games can be favorited. The slots can be sorted alphabetically or by rating.
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Do you really need a game called Plushie Pleasure in your life? How about another infernal slot named Treasures of Egypt? Luck is a predominant theme, naturally, surfacing in such games as Irish Luck and Pharaoh’s Luck, games that score nothing for originality, but are at least reasonable to play. Others, however, such as Couch Potato and Cashapillar, should bring a smile to your face, especially if you’re fortunate enough to scoop the jackpot.
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There’s a lot of ways to make some scratch at Pocket Play Casino, one of which involves little more than matching 3 symbols in a row. Because all of the casino’s games are accompanied by a user rating of 1-5 stars, it should in theory be easy to tell at a glance which games are worth your time and which ones you can probably skip. Kitten Ball Scratch has a mere 1 star rating; Treasures of King Arthur on the other hand has a full 5 stars.
That said, given that there are only 1 or 2 user reviews for each game, these grading’s can probably be disregarded altogether. After all, if you’ve just won the jackpot, odds are you’ll give the game 5 out of 5. If you’ve just lost everything, however, it’s probably not going to earn more than a solitary star.
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Pocket Play Casino Rated

Pocket Play Casino is a good all-round casino, especially for fans of video slots and scratch games. The site works well on desktop and mobile, the promotions are varied and interesting and the look of the site is pleasing on the eye. It’s a shame the slots themselves aren’t particularly exciting or noteworthy.
There’s no live casino either, and the range of casino games is limited, with no baccarat, sic bo, bingo, craps and suchlike.
On the plus side, customer support is good and the £10 welcome bonus, with no need to make a deposit, is a nice touch. British-based players will be the main beneficiaries of Pocket Play Casino’s games and promotions.
For instant gaming on the go, typically digested in bite-size chunks, the site is ideal. More serious gamblers, however, will want to get their teeth stuck in to a more substantial and extensive casino.
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