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"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)

I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
 
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to.
Vod Link here: https://www.twitch.tv/videos/830415547
I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can.
I know this post is still long but probably easier to digest, especially in parts.
Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T

Intro

CSPPA - Counter-Strike Professional Players' Association

"Who does this union really fucking serve?"

ESIC - Esports Integrity Commission

"They have been put in an impossible position."

Stream Sniping

"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"

Match Fixing

"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."

North America

"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."

Talent

"TO's have treated CS talent like absolute human garbage for years now."

Valve

"Anything that Riot does, is better than Valve's inaction"

Closing Statements

"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."

submitted by Tharnite to GlobalOffensive [link] [comments]

Why you should learn poker and game theory (LONG READ)

Hello everyone! I have only been on Reddit for a few months but I learned so much from it that I figured I should try and give back to the community. English is my second language and this is the first time I ever write a full-length article, I hope you will enjoy reading it and I would be very thankful if you could provide some feedback about my writing, about the topic, or about anything else really… So here goes!
Why you should learn poker and game theory:
My story is similar to that of many: I learned about the game 10 years ago (during the golden age of online poker) when some friends of mine invited me to play a home game. Although I initially thought of poker as just another game of chance akin to playing slots or roulette in a casino, I quickly came to realize that there is a lot more to it as my more experienced friends would repeatedly get the best of me during these home games, which led me to start watching videos and reading strategy books to improve my skill… Little did I know it’d be the start of a journey that would impact many different aspects of my life way beyond the game itself, as most of the fundamental principles learned through poker can be applied to your decision-making outside of the game, especially when it comes to money management and investing. Now, let’s dive into a few of these principles:

- Risk management (i.e. Bankroll management)
When learning about how to be successful playing poker, the first big piece of advice most people come across is bankroll management or BRM. To understand BRM, you must first realize that poker has a lot of variance: you might be vastly ahead in a given hand but there is almost always a slim chance that you will lose in the end if one specific card hits. This implies that you will sometimes lose even though you were a 99% favorite, and that you will sometimes get unlucky and lose 2, 5 or maybe even 20 such encounters in a row. THIS is variance. It doesn’t mean that you played bad or that you made bad decisions, but rather that you got unlucky. Over time you will have lucky streaks and unlucky streaks, and these will average out in the long term… It’s just the way the game goes.
Now that we understand variance, let’s get back to BRM. What is it exactly? Let’s say you are the best poker player in the world but you only have 1000$ that you can EVER use to play with. Taking your whole 1000$ on one table and multiplying your stack at an exponential rate might seem like a good idea. Surely nothing can go wrong since you’re the best player in the world right? But variance can be a bitch ;) Even if you’re the best you will lose regularly and you will sometimes get unlucky, it’s just part of the game. The correct move here is to apply BRM, which means only using a small % of your available capital for each game you play in order to reduce the risk of going broke. Using only 100$ per game would already be a lot safer, but you still run the risk of going under on a streak of bad luck. If you only allocate 10$ per game you play, then it becomes virtually impossible for you to ever go broke, even on a huge streak of bad luck. Sure it’s not as exciting and you won’t be making money quite as fast as you could, but this is the way to go to make sure you don’t go broke…
This approach to risk management translates very well to investing:
- Only invest what you can afford to lose. Once the money is on the table it’s as good as gone, which is why you should only use your “spare” cash and never invest with your living expenses or worse, borrow money to invest.
- Diversify your investments. There is always a chance, however slim it might be, that you will lose most of your investment. This is why going all-in on a specific investment is generally a bad idea (this applies particularly well in the crypto space).
Proper BRM allows you to make sure that you will come out ahead in the long run if you play well, which basically comes down to making more good decisions than bad ones. But that’s assuming you don’t let emotions come in the way of your decision-making, which brings us to our next point…

- Emotional management (i.e. Handling tilt/Positive mindset)
Nobody likes losing… In the same way we enjoy winning because of the dopamine rush, we feel bad when we lose which is totally natural. Overcoming this and avoiding tilt (irrational decisions made out of angefrustration) is an essential skill for any successful poker player. You might play a sound game of poker and apply good BRM, but you will still lose if you let your emotions get the best of you.
After a loss, rather than being angry and frustrated, you should evaluate your decision-making. If your decision-making was good, you just got unlucky and you shouldn’t worry about it since you are playing for the long run (remember that variance teaches us that anything can happen in the short-term). If your decision-making was bad, you need to learn from your mistakes and move on. The key here is to always have a positive mindset: making mistakes is part of the learning process and should be seen as an occasion to improve. Being angry and ranting, on the other hand, rarely result in anything positive.
Again, this translates very well to investing:
- Don’t be impulsive, don’t let your emotions cloud your judgment. You should not FOMO because the price is pumping, nor should you sell because of FUD or price corrections. If you believe in a project, short-term price changes (did I hear someone say “variance”?) shouldn’t bother you.
- Don’t get stuck up on losses. You bought the top and it crashed immediately after? You sold the bottom right before a huge rally? Don’t let this bother you: what’s done is done and you just need to move on and make the best of your current situation.
- Have a positive mindset. Anger and frustration lead to nothing. Yes you could have bought in 2009 when you first heard about it, hindsight is always 20/20. Stay positive and keep learning/improving yourself.
The good thing about all this is that it goes way beyond poker or investing. Being aware of your emotions and how they affect you, learning how to handle losing even when you were “supposed” to win, etc… All this can tremendously help you in all aspects of life by making you less impulsive and more rational in your decision-making. Now, this leaves us with our last fundamental principle of a sound poker strategy:

- Basic stats and probabilities (i.e. Expected value/Odds)
To become an accomplished player, you will inevitably have to learn about these simple mathematical tools that poker players use all the time in their decision-making process, such as odds and expected value. To make it very simple, the expected value (EV) of any bet is (REWARD \ WinRate - RISK), meaning that if you can bet 1000$ with a chance to win 10k$ half of the time, your EV is *(10000\0.5)-1000 = +4000$**. Obviously these are great odds to take as long as you have enough capital to overcome variance. But things would be very different if the odds of winning were only 5% as your EV would then be negative *(10000\0.05)-1000 = -500$.*** Now this is clearly a bet you should not take…
Now that you know probabilities, statistics and game theory are useful decision-making tools in poker, guess what? They are also extremely useful in investing! Even better, the study of game theory with problems such as the “Byzantine generals” or the “Three prisoners” has been, along with cryptography, the foundation on which blockchain technology was built, enabling the trustless and decentralized services that are about to revolutionize our world…
Assuming this was enough to pique your interest and make you want to dig deeper, I’ll just add that just like the other topics we discussed and as you might have guessed, this translates very well to investing and also to pretty much anything in your life:
- Learn how to break down complex situations. Logical thinking paired with a statistical approach will help you break down any complex problem into several easier problems, making the whole thing a lot easier to approach/comprehend.
- Base your decisions on a methodical and rational approach. List every possible outcome along with its associated upside/downside, estimate the probability of each outcome to occur and make the best decision based on the information available.
My point here is that risk management, emotional management and statistics/game theory are all awesome tools that you should definitely add to your arsenal. Not only will it improve your money-management and investing, it will also be beneficial to your decision-making and to your life in general. Of course poker is not the only way to learn about these, but I personally found it to be the best practice ground to refine and improve them, which is why I strongly encourage you all to try it out and study the game.
I hope you enjoyed the article, and I wish you all a happy 2021 bull run! May we all come closer to retirement and financial independence!

TL;DR: more than a game, poker is a school of thought. It teaches you to be reasonable, to assess the risk of every single choice you make, to overcome you emotions, to play the long game rather than the short game, to make informed decisions, etc… This has made me a lot wiser in every aspect of my life, which is why I strongly encourage to try it out and read about poker strategy.
submitted by RaBaTaJ_ to CryptoCurrency [link] [comments]

Inside the mind of a hedge fund executive...

Imagine you’re a hedge fund CEO or senior executive.
You’ve always had an inflated ego, and going to Wharton for an MBA definitely didn’t help in that regard. You interned at GS for the summer of 2003 and told all your friends about it, probably even brought it up oh so casually on dates. When you were hired as a trader by a moderately good to great fund, you probably lost a good deal of friends from your previous life, because they “just don’t get you now.” You’re in a different league than them, even your classmates that now work at lesser funds. You act friendly, liking Facebook posts, returning their calls, but there’s a nagging feeling that they’re holding you back. That you’ve made it, and you don’t need some loser that doesn’t even work on the East Coast.
Jump ahead a few years
It’s September 20th, 2008. Bear Stearns closed months earlier, Lehman went bankrupt a few days ago. "Buddies" of yours from both funds have been texting you, some you know from college. Maybe you’ll take pity on them and put in a good word, maybe you’ll tell them nothing’s available right now and that you’re sorry. You don’t tell them you were part of your fund's effort to short sell theirs into oblivion. Maybe you really are sorry though. What you’re more sorry about, however, is that your bonuses are probably going to be shit for a few years. They could even dip into five figures, god forbid. Your thoughts are of course directed to the millions of people losing their jobs across the country by the news, but inevitably your bonus reduction resurfaces as your biggest concern. “It’s not like I can do anything,” you say, after downing some wine. You go to sleep fairly easily, while across the country, innumerable people are forced to contemplate moving.
Let’s jump ahead a few more years
It’s mid-March, 2020. At this point, its become evident that COVID-19 is going to ravage the world, in some capacity (not gonna put politics into this because that’s not the point). As either a CEO or senior executive at a mid-range hedge fund, your thoughts gravitate towards your craft. It’s clear the market is going to tank, so you do what you do best. You short the shit out of several clearly sinking industries (https://www.cnn.com/2020/03/31/investing/short-sellers-market-coronavirus/index.html). But you don't stop there. You go on CNBC, Fox Business, maybe even the BBC, and announce doom and gloom. Doing this will get people to dump their stocks, meaning your shorts print even more money. Oh well, if there’s a positive to be gained from this whole thing it’s your fund making good money, right? By late March or early April, your wife convinces you that going with the kids to the Hampton’s would be the best choice, since the upper east side is getting a little claustrophobic. You’ll need to cancel your two week St. Barts vacation, what a bummer. You rent out a nice beach house in Sag Harbor for 125k a month, managing to beat out the other bidder by upping them by 10k. Once again, millions of people are losing their jobs, and you’re shorting the companies they work for. What else should you do?
Only a few months forward this time
It’s October. Weeks turned into months, and while you’ve started getting back to the city more and more, you’re still staying in Sag. Sometimes you have family friends over for an ostensibly socially distanced wine + cigar. You don’t think much of the events of the summer, aside from that one tweet you had PR send out in July. Your kids might have thoughts, you haven’t asked.
Just a few more months, I promise
It’s January. For really no other reason than the prospect of making more money, you along with a few other funds have decided to open naked shorts on GameStop. While technically not allowed, there are loopholes. Why would the loopholes be there, if not to be exploited, right? Not like you don’t do the same thing with your taxes.
Then, the unthinkable happens
A bunch of retail investors, led by a specific part of Reddit, decide to fuck your position by dramatically raising the share price. Since you firmly believe these people incapable of sticking to such an audacious play, you do nothing. Before long though, you start to become slightly unnerved by how steady the growth of the stock is. It's approaching $100, and you're losing hundreds of thousands to millions every day on short interest. So, you decide to take action. You get on CNBC, and cry about fundamentals. About volatility crushing these people. They don't listen, and keep buying. A week passes with you and your rich friends trying various strategies, none of it working. You're aware of another fund leaning on a popular trading app to force them into not accepting buy orders for GME, amongst others. You're not above sacrificing pride for money, so you announce your fund has closed its shorts. You're lying, of course. What kind of looks what you get at future parties if you cowed to these people? No, fuck that. You've read all the right books, been to the right schools, made the right friends, networked at the right parties and functions. You will not close, everything in your life has conditioned you not to. In fact, you'll double down. You go on CNBC some more. Artificially lower the stock price by trading between a few other funds. None of it's working, and you're intensely aware of another potential gamma squeeze on Friday. Restrictions on buying help during the day, but after hours, the stock jumps. That momentum carries it into a solid Friday. You won't budge, but at this point you're losing millions of dollars a day.
So, here we are
These people do not care about you. You're the least of their concerns, actually. They care about money and fund image, in that order. We have a real chance to make guys exactly like this hurt where it counts (for them), and I want people to understand that. I'm not saying throw your rent into GME. I'm saying you have the chance to really be a part of something, to screw the people that have been doing the screwing for your whole life. The house has been running a fixed casino, and you have the chance to hit back.
Do not close. We have them, and they know it. We're winning, and if we keep winning they will give in.
submitted by IASIPFL to wallstreetbets [link] [comments]

Covid-19 Update for January 29: 543 new cases, 765 recoveries, 14 deaths + Outline of Relaunch Plan + Announced Relaxation for In-Person Dining Restrictions/Indoor Fitness

Data is taken from the Covid-19 portal and today's media availability with Premier Jason Kenney, Minister of Health Tyler Shandro, and Dr Deena Hinshaw. Dr Hinshaw's next availability it will be Monday.
There are currently enhanced measures in effect for the province of Alberta. This link provides a quick summary of which ones are in effect for different regions of Alberta. Alberta is currently on "Early Steps", with the goal of reaching Step 1 on February 8th.
Top line numbers:
Value Current Change Total
Total cases +543 123,364
Active cases 7,805 -236
Cases with "Unknown source" 1,129 (34.8%) in last 7 days -49 (-0.3%)
Tests +11,608 (~4.68% positive) 3,154,153
People tested +3,029 1,749,944 (~400,353/million)
Hospitalizations 594 +3/-7 based on yesterday's post/portal data 5,326 (+33)
ICU 110 -2/-3 based on yesterday's post/portal data 858 (+7)
Deaths +14 1,620
Recoveries +765 113,939
Age Range of Deaths
Age Bracket New Deaths Total Deaths
20-29 0 7
30-39 1 8
40-49 0 18
50-59 0 51
60-69 1 164
70-79 3 321
80+ 9 1,050
Unknown 0 1
Vaccinations
Value Change Total
Vaccinations +1,803 104,327 (~23,868/million)
Albertans with 2 vaccinations +1,680 14,352 (~3,283/million)
Reported UK and South Africa Variants
  • The value is updated by Alberta Health weekly
  • Last update: January 29
Variant Change since last update (January 25) Cases
United Kingdom (B.1.1.7) +11 31
South Africa (B.1.351) +1 6
Spatial distribution of people tested, cases, and deaths:
  • All other values are compared with respect to yesterday
Zone Active Cases People Tested Total New Cases Total New Deaths Total
Calgary 3,138 (-64) +1,203 708,112 +223 47,320 +1 505
Central 692 (-18) +290 155,673 +67 8,777 +3 87
Edmonton 2,662 (-102) +834 581,259 +155 51,266 +9 848
North 957 (-53) +350 164,314 +58 10,049 +1 109
South 340 (+4) +179 108,042 +39 5,822 +0 71
Unknown 16 (-3) +173 32,544 +1 130 +0 0
Effective Reproductive Number (R, or Rt)
  • The value is updated by Alberta Health on Mondays
  • Last update: January 25
  • What % the confidence interval represents isn't stated
Zone R Value (Confidence interval)
Province-wide 0.81 (0.79-0.84)
Edmonton 0.81 (0.77-0.85)
Calgary 0.83 (0.79-0.87)
Rest of Province 0.77 (0.73-0.82)
Spatial distribution of cases for select cities and regions (cities proper for Calgary and Edmonton):
City/Municipality Total Active Recovered Deaths
Edmonton 41,833 (+122) 2,134 (-87) 38,987 (+204) 712 (+5)
Calgary 39,762 (+185) 2,592 (-41) 36,718 (+225) 452 (+1)
Red Deer 1,844 (+17) 174 (+2) 1,651 (+14) 19 (+1)
Lethbridge 1,704 (+29) 133 (+15) 1,559 (+14) 12 (+0)
Fort McMurray 1,681 (+2) 92 (-10) 1,586 (+12) 3 (+0)
Brooks 1,361 (+0) 3 (-1) 1,344 (+1) 14 (+0)
Grande Prairie 1,150 (+7) 147 (-5) 984 (+12) 19 (+0)
High River + county 769 (+0) 24 (-3) 738 (+3) 7 (+0)
Mackenzie county 553 (+7) 40 (+4) 498 (+3) 15 (+0)
Medicine Hat 527 (+2) 21 (+0) 493 (+2) 13 (+0)
Cardston county 466 (+4) 83 (-7) 377 (+11) 6 (+0)
I.D. No 9 (Banff) 423 (+11) 29 (+11) 394 (+0) 0
Wheatland county 232 (+2) 14 (+1) 218 (+1) 0
Warner county 158 (+0) 6 (+0) 150 (+0) 2 (+0)
Wood Buffalo municipality 133 (+2) 9 (+2) 124 (+0) 0
Rest of Alberta 30,768 (+153) 2,304 (-117) 28,118 (+263) 346 (+7)
Other municipalities with 10+ active cases is given at this link
Schools with outbreaks are listed online.
Quick numbers (changes since yesterday):
  • 114 school are on alert (2-4 active cases) (+4)
  • 15 schools are on outbreak with 5-9 active cases (+2)
  • 4 school is on outbreak with over 10 active cases (+0)
Spatial distribution of hospital usage (change as of yesterday's post):
  • Hospitalization zone are where the patient is receiving care, not zone of residence
Zone Hospitalized ICU
Calgary 199 (+8) 48 (+2)
Edmonton 246 (-9) 38 (-4)
Central 45 (-1) 7 (+0)
South 34 (+3) 8 (-1)
North 70 (+2) 9 (+1)
Statements by Premier Kenney
Opening Remarks
  • Alberta must continue to proceed cautiously
  • System is managing as a province, but some hospital facilities is still significant
  • Peak reached in early January (>90% Covid capable bed occupancy)
  • Problem in every region of the province as many rural regions are cared for in Calgary/Edmonton
  • All healthcare workers have limits and we must protect capacity
  • Notes (i) Peter Lougheed and Butterdome field units, (ii) AHS having no budget limits at the moment, and (iii) limited staff available
Restrictions
  • Recognizes that stress that comes with economic and employment instability
  • Why a "lockdown" has never been imposed with curfews, closed schools, and business closure
  • Broad public support and compliance is important
  • To strike this balance, wants to show a path forward...that bending curve lets public health measures lift
  • Must be carefully, slowly, and data driven
Restriction Metrics
  • Restrictions will be lifted in a stepped approach based on hospitalizations (ICU and general acute) values. It is a lagging indicator of healthcare capacity
  • When a benchmark is reached, discussion will be considered for further advancement of relaxation. Hospitalizations will be primary factor, but growth of cases will also be considered
  • Hospitalizations will be reviewed 3 weeks later. If hospitalizations have continued to fall, further progression will be considered
  • Case numbers represent recent trends and will be used to determine if relaxations need to be paused or if additional restrictions are needed
  • If cases surge to exponential growth and if a variant begins to increase spread, restrictions will be imposed again
Details of Relaxation Plan
  • Some restrictions will apply in all steps and at least 3 weeks are place in between each step
  • Early Steps: Schools open, outdoor gatherings up to 10 people, personal and wellness by appointment only, funerals up to 20 people
  • Step 1 - Begins February 8th: Some easing in school function (indoooutdoor sports, performance activities), some indoor fitness, some dine-in options for restaurants/cafes/pubs bound by clear limitations (e.g. - distancing requirements, group size, masking, etc).
  • Step 2 - Requires: Average hospitalization <450: Some easing for retail, banquet halls, community halls, hotels, conference centres. Some further easing on children sports/performance, indoor fitness
  • Step 3 - Requires: Average hospitalization <300: Consider places of worship and limited reopening of museums, libraries, casinos, and indoor seated events. Consider indoor indoor social gatherings with limitations. All that are considered will have restrictions still
  • Step 4 - Requires: Average hospitalization <150: Restrictions will exist, but will be closer to last summer. Wide range of indoor and indoor activities would be considered. Wedding/funeral receptions, trade shows, are on the table at this point
  • Requires buy in from Albertans
  • As measures are eased, community spread can occur
  • Moving from 1 stage to another will not be automatic - it will be open for discussion
  • Leading indicators will be used to warn of "red flags" for pausing relaxation
Closing Remarks
  • Minister of Jobs Doug Schweitzer will make announcements for support in coming days
  • Hopes that this will be a boost to Albertans and Albertan businesses
  • We are not at the end and it will be a while until we see a real effect from vaccines. Variants add to the challenge
  • This is not "back to normal" and if we think so, we'll start rolling back steps of the above plan again
Q&A
  • There are people who willingly ignore restrictions. What should be done here?: Enforcement is last resort. Regrettable to see that people are doing this and it is disrespectful to healthcare staff; they are saying they are more important than healthcare and can hurt the entire province. Understands the frustration, but things won't improve if people continue to break rules. Calls politicians who support ignoring restrictions "irresponsible" and thinks stronger enforcement is required
  • (Upon prompting, Dr Hinshaw added that most Albertans are following restrictions and cannot let the minority dictate the actions of the majority - more compliance results in higher potential for restrictions down the road)
  • How much decision making is politics in UCP strongholds?: Decisions in Covid cabinet are data driven. One factor is population compliance; polling say it's about 20% of Albertans think restrictions are too stringent, 40% say it's about right, 40% not strong enough (believes there is no strong consensus). Believes vast majority of Albertans are compliant
  • Who will get delayed with limited vaccine doses?: Defers to Minister Shandro. Notes he is worried about EU restricting exports of vaccine and asks federal government put pressure on Pfizer
  • (Minister Shandro: Still reviewing. Will follow recommendations of health officials and defers to Dr Hinshaw)
  • (Dr Hinshaw: Risk of severe outcomes driven. Still need to review)
Statements by Dr Hinshaw
Cases
  • ~12% of schools have active cases (607 cases combined)
  • Active cases in 291 schools
  • 12 cases of variants identified: 31 UK total, 6 from South Africa
  • All but 3 linked to travel and from same household (1 was the community spread case)
  • No evidence of further community spread
Relaxations
  • Knows many Albertans are keen to return to activities they have missed
  • Most important step will be following restrictions in spirit
  • If in-person interactions can be replaced, cases will further reduce and prevent spread of variants
Q&A
  • What data is being used for deciding Step 1?: Uses BC as an example for successful limited service in these activities and did study of where spread can occur. Group fitness events are high spread (especially high intensity). Opening for fitness will be to bar high intensity fitness. Opening only low risk parts (e.g. - only a single household at a table). More information next week.
  • (Premier Kenney added that global data was used)
  • How much did Covid variant affect this plan?: Key part of plan is followed by 3 weeks of observation. A part of the 3 week timeline is to monitor for rising cases. This will allow for monitoring
  • How confident are you in containing variant?: Concerning in case identification. Significant testing of incoming travellers has allowed for early containment of most cases
  • (Premier Kenney added: Concerned for widespread risk of variant. Also considers some positives in vaccines being rolled out and increased contact tracing)
Statements by Minster Shandro
  • Proud of progress of vaccination
  • Notes Moderna's cut; it feels like Alberta isn't a priority
  • Alberta Health was informed that it will reduce from 24,600 to 18,800 doses (5,800 fewer. ~23.5%)
  • Informed all February Moderna deliveries being accessed, so unknown how much Alberta will receive in that time
  • Accessing impact on first and second doses
  • Knows the frustration from Albertans and thinks new from federal governments continues getting worse
  • Wants a national strategy for vaccine supply
Q&A
  • Does reopening 1 week from now contradict previous comments from Dr Hinshaw/Minister Shandro?: 2 important messages about "stepping up and stepping down". Trying to show Albertans how it could happen and separate from message of potential for further restrictions if cases spread further
  • (Upon request from Minister Shandro, Premier Kenney added: The approach is very gradual and are already available in neighbouring provinces of BC and Saskatchewan. Will monitor closely as to best balance multiple pressure on the province. Notes mental health has worsened because of economic stresses for business owners)
  • (Dr Hinshaw was asked to add by Premier Kenney: Notes that significant restrictions will exist in the sectors that reopen. But to get more than that will take more work from Albertans to reduce cases and hospitalization)
Additional information will be logged below:
  • The final question was for Premier Kenney in French. While I cannot translate, the reporter stated it was about the compliance of Albertans on vaccines.
submitted by kirant to alberta [link] [comments]

I recently caught up to Gintama, and I think you should make it your 2021 goal to at least start it. Here's why I think that.

I know we've all seen Gintama floating around on the internet so often. People saying "watch Gintama!" and posting funny clips of the show all over reddit. I want to take a slightly different approach as to why I loved the show so much. Most of the time you hear, "it's really funny! best comedy!" with the additional "the serious moments are so good!" but I want to share my thoughts on why both aspects of it are so good, and why they work so well together. This post will not contain any major or specific spoilers.
So to start things off, how is the comedy in Gintama? I will warn you ahead of time, Gintama is not afraid to be vulgar. If you're turned off by jokes about private parts and poop, it's not the central focus of the humor but there is a lot of inappropriate humor. There is also a ton of pop culture references, by which I mean one episode may reference about 20 different things. Sometimes there will be entire mini-arcs (3 episodes) dedicated to one parody, something like JoJo's Bizarre Adventure or Dragon Quest. There is also a ton of meta humor. They are not afraid to break the fourth wall, talk about the production of the show, voice actors, filler episodes, etc.
Do you need to understand all the references to enjoy it? I would say it certainly helps if you have a somewhat strong grasp on Japanese culture, popular game and anime franchises, etc, but it's not mandatory. I've seen people go back and forth on this point, and while having a comprehensive knowledge of everything in Japanese media and growing up in Japan will definitely help the enjoyment, I found that with my limited knowledge it was still very fun. Even if I didn't get a reference it was still a silly moment for me, regardless if I knew who they were talking about or not. Plus, if you really want to, you can look up the references later to have an "a ha!" moment and learn more about the pop culture scene.
All of the characters are unique and enjoyable! Everyone has their own personality and their own dynamic with each other. You have the lazy yet (usually) dependable Gintoki, the straight man Shinpachi who's the butt of a lot of jokes, the vulgar overconfident Kagura, the leader of the rebels who is serious to a fault even in ridiculous situations Katsura, I could go on and on. Every character has their own vibe, their own appeal, their own dynamic with other characters, and their own running gags. Every time you see one of them on screen you know what to expect and it always delivers in a satisfying way, to the point where sometimes you'll see two characters interact and you're like, "oh man how will they interact?" It's really fun!
So, comedy aside, what is the plot of the show? The show takes place in Edo, specifically Kabukichō which is an entertainment and red-light district of Shinjuku in real Japan. There are host and hostess clubs, shops, nightclubs, restaurants, casinos, you name it. Aliens known as Amanto attacked Japan and took over, starting the sword ban. Samurai are far and few between and those who remain get by however they can. Enter the main character, Gintoki. A samurai who fought in the war against the invading Amanto, he still carries a wooden sword around and runs a business called Odd Jobs where he'll take on any task, from finding a kitten to stopping an invasion.
It's a very simple premise but it builds up and pays off in great ways. The more serious aspects of the plot come from leftovers of the war, rebels that defy the current government, the police force (Shinsengumi) trying to keep order, and some darker shadows behind the scenes, the truth of the Amanto, and the teacher that raised Gintoki and a few other of the main characters. It leads to some really serious and oftentimes depressing moments in the series.
So, how good are the serious portions? The action portions of the show are a little scarce early on. There's definitely a heavier focus on the comedy. At episode 58 you get your first taste of the true action and plot of the series (yes, I know, that's quite a ways in). From there, there are more mini arcs of about 3-6 episodes each that cover some much more serious topics and push the main plot along and introduce new characters and concepts. There's some really hard hitting backstories for some of the characters as well, often in ways you wouldn't expect. It makes each character feel a bit more real. The choreography, music, and voice acting are all top notch.
How do the comedy and more serious topics blend? This is the main point of my post that I want to make, and I thank you for reading this far. The serious moments really let you see the characters in a more serious light (duh), while the comedy segments let you see them in moments of peace. They're allowed to laugh, have fun, do stupid shit, but when shit hits the fan it often feels like they need to power through it to see those peaceful moments again. The show doesn't make a big point of this, but it's definitely the factor that pulled me in. You wanna see our goofy main trio get past this terrifying moment and be able to joke around again. You want to see the side characters persevere and overcome the odds so they can see tomorrow and laugh along with the rest of the cast. You get invested in the characters during the funny moments, so the serious moments have a stronger impact.
The action and serious scenes are also littered with silly moments or one-liners that make the fights or moments feel more natural. Like Gintoki will drop a one-liner or do something dumb during a serious moment and it's like "yeah that seems about right." He'll make fun of an opponent's name, complain about getting hurt, yelling at the bad guy for overreacting, make dirty distractions to get away, etc. But it always comes back to a satisfying conclusion. The comedy and the action flow seamlessly. A perfect example would be this moment where he fails to make a serious entrance. There's also this story about a dog who was abandoned by his owner. I feel those are my two favorite examples of blending serious with comedy.
Later in the series, especially the last few arcs, the comedy takes a backseat for a much more serious plot. It really makes the stakes feel high and every character feels like a part of this world. It's super well done and I won't say more than that.
Have you been convinced to check out Gintama? It's definitely a long series to get into, but it's absolutely worth it. Try sticking to one episode a day or every few days and you'll always have something to look forward to. Just make sure to skip the first two episodes because they were made as a celebration of the manga getting an anime adaptation, and it expects you to know all the characters (and also just isn't that great). Episode 3 is the proper "episode 1" of the series and begins with the characters meeting for the first time.
Don't think of it as some colossal hurdle to complete, focus on the journey not the destination. Enjoy your ride through the crazy, hilarious, fun, and heartbreaking world of Gintama and I hope you all end up enjoying it! There's definitely a reason that everyone who's seen it regards it so well and now I can confidently say I do too. I'm really excited for the final movie!
Edit: I also want to add that all of Gintama (aside from specials and OVAs) is on Crunchyroll!
submitted by Kyozou66 to Animesuggest [link] [comments]

Galactic Economics 2: Trustworthy

RoyalRoad
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Jen and Sarah spent the next week doing research. The Internet was filled with contradictory information about monetary theory and economics, and neither of them really had the background to evaluate the arguments that everyone was having.
However, Sarah reminded them both, they didn't need to look at a perfect system, just one that worked. So, they started digging through Wikipedia articles and online textbooks on the history of money and how they came to be.
"Hey, did you know they used to use salt as currency?" Sarah asked as she skimmed through a particularly fascinating documentary about Middle Age East African economies.
"Is this some kind of joke about mining salt?"
"No, it's real, look. And apparently the word salary is from the Latin word salarium for money used to buy salt," Sarah continued fascinated.
Of course, they couldn't use something as simple as salt to represent money. In fact, they couldn't use any commodity either.
Over the last week, one of the alien traders caught wind that gold was extremely valuable on Earth, so they'd brought them in by the ton load. Gold was still useful for electronics and some dentistry, but the price of gold, mostly propped up by its value in rarity, crashed hard.
The problem with currency in galactic trading, as Sarah discovered, was that there wasn't a single commodity that was equally rare in every system.
No, whatever alternative they come up to the laughably outdated barter system had to be built on something far more rare and valuable than gold.
Something that even the most powerful human empires in history have struggled to collect.
It had to be built on trust.
"That's the system most modern currencies are based on," Sarah claimed, "you only accept dollars for work because you trust that you're going to be able to wake up tomorrow and spend it on… everything you need."
"Hmm well, we can't just ask them to take US dollars," Jen giggled. This would be so much easier if that weren't true.
"Why not?" Sarah asked, playing the devil's advocate.
"Well… well, like you said, they won't trust it! I certainly wouldn't if I were a trader! Furthermore, who knows? Maybe they have a printer in their ship that can duplicate money! Maybe we should ask them for that next time we bring Zarko some pears," Jen said, thinking out loud.
"I doubt it. The government keeps a lot of secrets about how they make Dollars , and I don't want the Secret Service knocking on my door," Sarah said. Until this week, she hadn't known that this was one of the lesser known duties of the USSS. Now that she knew it, it made the thought of attracting their attention even less palatable, "you're right. What about digital casino tokens? We can produce something that translates to Dollars and have our own system that tracks it all."
"Sure, that's not too hard to make. We would have a centralized money supply, where we don't trust each end point…" Jen continued on the brainstorm, thinking in terms of the technical system, "ok, so say we make SarahBucks, and peg its value to the US Dollar. One pound of pears would be worth 1.5 SarahBucks, one pound of sirloin steak is 6.99 SarahBucks at Safeway. That still doesn't explain how we'll get people to use it."
"I'm not sure. I need to think about this more," Sarah yawned, tired. "And I hate that name."
They agreed that they were stuck, and that SarahBucks was absolutely a terrible name.
Livermore Spaceport, Earth
A month after the spaceport opening, Sarah noticed that it had become less of a tourist attraction. There were far fewer people standing around gawking at the aliens, and a lot more companies trucking their best-selling products into the spaceport for trade.
After their abuse of Jen's cousin's employee pass got discovered by the spaceport authorities, Sarah and Jen had started placing their own bids on getting into the spaceport through the official channels. Thanks to their existing connections with the managers at the spaceport and a growing bank account of value, they could still get in to continue their lucrative trade for magical alien goods.
A bit of a rich-get-richer type of situation.
The flavor of the month were these Bohor magical air filter machines that aggressively scrubbed the air of… anything you want them to.
The Bohor planet is basically the planetary equivalent of a toxic dump.
Sure, it had biomes; it wasn't a Star Wars sci-fi planet where the entire planet is either a desert or an ice-cold tundra or a forest. But the entire planet had been polluted so heavily by its occupants that it lowered the life expectancy by half before the Bohors found a solution:
They simply filtered their entire atmosphere through air filter machines and then buried the toxins and garbage they got out of it in a very deep landfill, somewhere where very few people lived. Pretty much the kind of solution you'd expect out of a species that created the original problem in the first place.
Zikzik, the alien that was the same species as Zarko, overheard a human asking about their rocket fuel and climate change, and brought in a cargo hold of them.
It was a massive hit.
Earth's climate change problem wasn't nearly as bad as Bohor, but it was relatively simple to program these machines to suck carbon out of its atmosphere and… bury them in a landfill.
At first, few of the human traders bought them, thinking that it was going to be at least a while before the problem became big enough that big governments were going to come to them to try to address the issue, but they had it all wrong.
Soon as word got out this was an option, big companies and philanthropists started lining up at their doors. As it turned out, literally sucking the carbon dioxide out of the air was easier and cheaper than modifying many of their industrial practices to actually be environmentally green. They didn't need to run more efficient factories to claim to be carbon-neutral; just pump as much carbon into the air in exchange for undoing that by sucking it out of the atmosphere after!
Some bean counters at a think tank in DC predicted that a few more shipments of these air filters will fix Earth's climate problems by themselves in about a decade, so every trader had a waiting list of corporations with PR problems willing to buy them.
Sarah and Jen had a couple vehicle manufacturing companies on their list who were trying to get Bohor air filters to use in lobbying for looser emission standards for their dirty gasoline cars.
Today, there were traders on all the landing pads, and they were all carrying air filters. Zarko's ship was there, and he was loading fruits into his spaceship with an alien looking forklift. Sarah and Jen approached his ship and noticed the truck driver standing there.
"Hey Benny, tempting the poor aliens with cherries this time?" Sarah waved good, grinning and looking at his cargo.
Technically, Benny is a competitor, or at least he drives for a competitor. The massive fruit conglomeration he worked for, Chuckita, had not neglected to notice the massive business opportunity sitting right here as many others have, and are now delivering straight to the aliens in exchange for massive profit margins.
But Benny was a good guy. One time Jen and Sarah were having some trouble finding a buyer for a bunch of legally dubious alien psychedelics. Benny was in his late 50s, not that great with the Internet either, so he'd introduced them to whom he referred to as "my money launderer". Aka, his 22-year-old son, Benny Jr, who had a habit of buying weed and other less than legal items off the deep web. Benny Jr had found a buyer for them within minutes and even generously offered to handle the deal for them to spare them the risk of meeting some psycho hopped up on an alien high in a dark alley somewhere.
"Heh! One of the bat aliens loves sweets but has a low tolerance for sour, so they treat cherries as some kind of an odd challenge fad. They eat a random cherry, and it's either so incredibly sweet they start drooling out of the mouths, or it's a sour one, and they freak out," Benny replied, in a low voice as if he were trying to keep it a big secret. "Zarko showed me a video, and it's the most hilarious thing I've ever seen".
"I think I've seen that one, have you seen the one where they drink wine?" Sarah chuckled at the memory. Alien videos have been a big hit on YouTube. Some human merchants were trading fruit for aliens to take videos of the galaxy. Which they monetized, of course.
"No," Benny's ears perked up. Chuckita doesn't make wine, but if selling wine to aliens was going to be a thing, they were a big supplier of grapes… "Is it gonna be a thing?"
"Well guess what we brought today?" Jen also grinning from ear to ear, and holding up a big carton of low-quality box wine.
"Awww seems like I'm always one step behind you guys," Benny moaned in exaggeration, "I tried to get my money launderer to tell me what aliens would want but all he does is play video games on the Internet, kids these days."
Luckily, Zarko chose this moment to step out to spare them from more good-humored ribbing from the boomer. "Ah Sarah and Jen, you brought the grape wine this time!"
"Yup," Sarah beamed, "and I see you've run out of air filters to trade again!"
"Sadly yes," Zarko tilted his head in shame, "my ship is overdue for a cargo space upgrade, but I haven't found a port that would do it for fruit yet. Next time?"
"Alright! Alright! We'll leave our special wine with you, but you better get us some extra good filters next time!" Jen scolded mockingly. Zarko has gotten a lot more comfortable doling out IOUs since the first time.
"Of course. Only the best for you two," Zarko said with a greasy human smile imitation that almost made Sarah laugh out loud. It reminded her of a ridiculous cartoon sloth.
"By the way," Sarah asked casually, "how much is a spaceship worth on your planet?"
Zarko sobered up his expression and looked at her curiously. It was a question that other humans had asked before. To him, it was a good sign. This meant that they all dreamt of the stars. But he didn't expect such a question from someone as seemingly practical as Sarah. She had a lot of fruit, sure, but fruit doesn't build spaceships.
After thinking for a while, he replied honestly, "ships aren't traded for one single item. My family traded for the parts to build mine for generations."
He pointed at his spaceship.
Zarko proudly explained, "this is the work of eighteen generations of trading. My family was one of the richest on Zeep-zep. For thirteen generations, they traded for each of the parts on this beauty. Then, for the last five, my ancestors traded excess food from the tenant farmers on their land to expert craftsbeings that could put it together."
"Wait, eighteen generations?" Jen gasped. Eighteen generations ago, her family were probably peasants on a farm in Korea or something…
"Yes," Zarko said, looking at them with a little of pity. "After getting the spaceship, my family has traded in it for twelve generations, through civil wars and disasters."
He did some math on his hands, and said, "that's about four hundred of your years. That's why it's very unlikely that you will never go to space."
Looking at the stunned expression on their faces, he tried to lighten the mood. Zarko said mischievously, "unless you're willing to part with some more of your fruit, in which case I'll let you sit in the back seat for a whole route!"
"Hold on, back up, I'm still stuck on the multiple generations part," Sarah said seriously. "You're saying you're flying on a spaceship that started to be built thirty generations ago? That's… about a millennia for us."
"Yes," Zarko answered, "and that's why only thirteen families on my planet have had the privilege of owning one in our long history. No offense, but that's why I think no human will ever own their own spacecraft for at least fifteen more generations."
Something is wrong here, Sarah thought. The budget for NASA's FTL spacecraft was in the hundreds of millions. Yes, for a fruit farmer, that would be many generations of work if all their descendants worked in the same industry. But there were over three thousand billionaires on Earth, not including the tens of thousands of corporations that had assets or market value over a billion. And the prices for the spacecraft would surely go down as time went on…
For a planet like Zarko's to only have thirteen spaceships over generations of their development…
As they were walking away, Benny asked, "have you guys noticed something weird about the way these aliens do business?"
"Yes." "God yes." They said in unison.
"We've been thinking about it for a while, but these guys not having money is a major problemo," Sarah said, looking around surreptitiously, "Zarko and Zikzik keep talking about not being able to find someone who can upgrade their hulls for fruit. And sometimes they come with nothing good, and we're supposed to just drive our fruits all the way back!"
"And if you think about it, if they were human ships, think about truckers who don't own their trucks. We'd have loans or something to deal with the cargo space problems, and they'd be paid for by profits in a few trips," Jen added.
"The numbers he gave us for spacecraft ownership seem insane," Sarah agreed. "Your company could probably afford to order one right now, not to mention hundreds of others. They must all be dirt poor!"
Benny seemed relieved that he wasn't the only one who was thinking this, "exactly! I'm thinking we just introduce them to the concept of Benjamins and solve all their problems and ours. Would certainly make the return trip a lot easier for me if I didn't have to drive all the way to Berkeley for junior to launder all this crap!"
"We thought of that too," Sarah said as Benny pretended to groan again, "but we couldn't figure out how to get them to take money with no intrinsic value."
"Oh that shouldn't be too hard," Benny said, who's clearly already thought through this problem in his head, "we play a little game called good cop, bad cop."
"Good cop bad cop?"
"Sure, it's a mind game the cops play, where they put you in a room-"
"Yeah we know what it is, but how does that help us?" Sarah said impatiently, an idea tugging on her subconscious.
"Well you see," Benny clearly smugly enjoying this moment where he's thought of something that the duo did not, "you two come with an empty truck next time, and you tell Zarko that you'll give him a wad of clean crisp cash, fresh from the bank, for some of his air filters. And when he asks you why he'd take the cash, you just tell him that he can give it to me in exchange for some of my fruits."
"What does that have anything to do with good cop bad cop?!" Jen asked.
"That has nothing to do with good cop bad cop," Sarah chimed in, but the idea was beginning to form in her head, "but it's a good start. We don't want to deal in cash. It's too risky. It could get the feds onto us and there's a bunch of laws around it that I'm not sure about."
"But what we can do is have an internal money system for traders pegged to the US Dollar!" Jen completed.
"Yup, so when Zarko comes back next time, we tell him he has an account with the Bank of Benny, we give him a fancy looking card that has his bank account number and give him a pin code, and we deposit a certain amount of BennyBucks into his account for giving us air filters. Then when you come around, Zarko gives you his card and pin, and gives you BennyBucks for your fruit," Sarah finished.
"Aha. And then I come to you two, say, I would like to convert BennyBucks in my Bank of Benny account to good old American dollars," Benny extrapolated, completing that final step.
"Yeah! We'll just wire you the money and everyone gets theirs," Sarah exclaimed, happy they've finally thought through the loop and gotten someone on board.
"BennyBucks is a terrible name though," Jen said, calming everyone down a little, "and why are we getting so excited over the basic concept of currency? And why haven't aliens figured this out? Maybe it's against some kind of space trading code."
"Who knows? Maybe we just try it on Zarko and see if it works out," Benny said, a glint in his eyes, "and then we expand, galaxy-tically."
"Galactic credits!" Sarah exclaimed, "that's what we'll call it."
They agreed that it was the least worst name that they'd come up with so far. It was boring, but when it came to finances, maybe boring and cliché was a good choice after all.
"Explain again. I am trying to understand," Zarko said two days later as he offloads the air filters he'd promised.
"C'mon dude, for the fifth time," Sarah exasperated, "it's not that hard. We give you a bank account card and have you set up a secret number…"
Jen had spent the last two days coding up a storm. Technically, a simple debit system wasn't that hard, but she had to make a website interface that Benny could go up to and enter his account, Zarko's card information and amount, then let Zarko type in his code…etc. She'd mused that it would have been easier to just do this all in a cloud-based spreadsheet, but that wouldn't scale up if they had more customers.
Sarah had the account cards laminated and designed a logo: the letters GC, for Galactic Credit, and a stylized version of a Milky Way in the background. Part of the value in a trustworthy system is to look official, and you can't get much more official than laminated cards.
"Yes, I understand that part," Zarko said, clearly displaying his frustration on his facial expression as well, "but I don't understand why Benny would give me his fruit for just entering a number."
"Because we have an agreement with him that he'll take it in exchange for fruit!" Sarah was sure this was the umpteenth time she had to explain this, but clearly Zarko was not getting it.
"Is it similar to a debt?" Zarko said suspiciously, as if debt was this dark magic that the humans were performing on him, "I have never heard of this kind of debt before."
"Yes, it's a debt, of sorts," Jen cut in. The last time he had asked this exact question, they'd said no, and that led to fifty other questions and explanations that went nowhere, so nothing could go worse if they said yes-
"Ok. I don't understand," Zarko did his sloth version of a sigh, it was cute, but at the same time frustrating for Sarah and Jen, "But I can try it. I know you two are not trying to trick me. Do I get my fruits before I take off?"
"Yes! You go to Benny-" Sarah started.
"Yes! And that's it. Benny gives you his fruit," Jen cut her off, knowing that this was about to launch into yet another long, long line of questions they just can't deal with right now.
Sarah set up a new account for Zarko, asked him for a 6 digit base ten pin code (thank god Zarko was a ten digit species) which he promptly memorized, and hoping that Jen's prototype website wouldn't fail, showed him how they were "giving" Zarko 40,000 Galactic Credits for 8 Bohor air filter machines into his account ("No, you can't have my iPad. It's on your account card now. Show this to Benny later.")
"Well that worked out great," Benny said as he watched them wire him the $25,000 for his truck shipment of fruit. Though his costs were in the low thousands, he could have easily fleeced Zarko for his full 40k. But they all agreed that wasn't the point, which was to get Zarko to see the benefits of using a currency system abstracted from goods and services.
"Dude, you weren't there," Sarah complained, "I don't understand why he had such a hard time understanding money. Money equals goods. Bing bang boom. It's like these guys don't have the capability for abstract thinking."
"No they definitely do. You can't build spaceships without abstract math and science," Jen said, "but he clearly had a deathly aversion to using money. I think it's tied to some taboo to debt somehow. All the other species must have it because none of the aliens we've met have even mentioned anything close to a real economy."
"Whatever it is," Benny sighed happily, "I'm just happy I didn't have to go home with my truck full of weird alien toys."
"Yup. The next step is to get all the human traders to take credits. At least they'll have no problems understanding the benefits."
Sarah made some calls to the trader licensing office at the spaceport. There she found a manager willing to part with phone numbers and contact information for the other human traders, for an "information fee" of course, and started making calls to the other human traders.
It wasn't easy. Some traders were representatives of bigger food companies, and didn't have all the flexibility to make these kinds of decisions. And others no doubt were thinking of copying their system for their own profit. But they all saw the benefits of a unified network of currency debiting because they've been suffering the same problems that Sarah, Jen, and Benny had been.
Over the next few days, all the human traders agreed to take galactic credit from the aliens, which they knew they could exchange for cash with Sarah and Jen.
"We are officially in business."
In economics, there's a distinction made between different kinds of money. There's commodity money, usually gold or silver. There's representative money, which is currency backed by commodities like gold or silver. And then there's fiat money, which is not backed by any intrinsic value, but rather by government decree, hence fiat.
Galactic Credits fall into some kind of weird hybrid category between representative and fiat money. They're backed by the Dollar, which is fiat money, but also which makes them representative money. This means that the people issuing them, in this case Jen and Sarah, are not supposed to create them without also having a corresponding US Dollar in their bank account.
Of course, Sarah and Jen hadn't signed an ironclad contract with the other human traders that they're always guaranteed to take their galactic credits and exchange for money, so technically that meant that one day Sarah could simply "deposit" a large number of credits in her account and buy all the goods she wanted from Zarko, or potentially the other traders.
That would, however, be slaughtering the golden goose for the meat.
After all, they didn't want to sell fruit or Bohor air filters.
They wanted to sell the concept of money.
"Why would I take this over fruit?" Zikzik sniffed. He was known as a sharp one by all the human traders. If there's any new alien fad coming down the pipeline, chances are Zikzik is the first one to touchdown with a cargo hold full of it.
Unlike many of the other traders, he was fairly consistent in his dealings. This much fruit is for this much air filters. He knows his price, and he lets you know it too. Everyone suspected he kept careful records of all his selling and buying somewhere in his ship, but he's never brought them out. Maybe he just had a sharp memory.
"It's very consistent," Sarah insisted, trying to appeal to his affinity for a stable and predictable exchange, "one pound of fruit today is the same as one pound of fruit tomorrow, and you can deal in fractions."
Completely ignoring that most fruits are seasonal, and price changes, and inflation, she thought, let's start here.
"Fractions, you say?" Zikzik seemed thoughtful, or maybe he's just scratching an itch on his snout, Sarah could never tell with these aliens.
"Yes, fractions," said Jen detecting the slightest bit of opening, "you can trade your air filters for credit. Then you can trade maybe three quarters of your credits to fill your cargo with fruit. The next time you come down here to Earth, you would only need to bring half the amount of air filters as the first trip, combined with the credits you have left, you can leave with a full cargo load anyway!"
Is that how that math goes, Sarah thought, but didn't cut in, as Zikzik seems to be nodding, an oddly universal gesture for affirmation.
"Five eighths of the credits," Zikzik argued, "The air filters are harder to get now because the Bohor are running low, and they need time to make more."
Bargaining! There we go! That's what we're talking about! Sarah almost pumped her fists in the air and gave him a high five, not a great idea given how sharp his claws are as she found out when trying to shake his hands a couple of weeks ago.
"Ok, you would still have to negotiate that amount with each human trader," Sarah replied adding, "but they all deal in Galactic Credits."
They signed him up for an account, gave him a card, and set up his pin code. It had only taken half an hour to get Zikzik on board, which was significantly faster than the hours they'd taken to explain this to Zarko, despite them being the same species. Was it xenocist that she'd assume it was going to take just as long, Sarah wondered.
Looking at the line of traders, she sighed. This was going to be a long day.
Luckily, Zikzik accepting the credits made for great advertising. He was known for being a sharp trader, so if he doesn't think it's a scam, it must not be, right?
Sarah and Jen managed to get two other traders that day onto credits, and one more who was dipping his proverbial toes into the water.
It was a good day.
Jen had been working hard. The Galactic Credits website was now on its 16th major iteration. She'd beefed up the security on it, to make sure none of the other human traders got any funny ideas. Backups became more automatic and frequent, and there was now a rollback and dispute mechanism, not that it was being used yet.
Sarah had also been working hard. She'd been sitting in meetings all day with legal, finances, and now they had a small army of people who were ready to help out if they got into trouble there. Galactic Credits is now officially a tax paying LLC incorporated in the great state of Delaware.
Benny Jr, who had just finished college, had come in as well. He was no good at talking to clients, but he's what the duo would refer to as "street smart". Occasionally, the alien traders would bring in some exotic or ahem, dubiously sourced items, and he would know exactly where to convert that into cold hard cash. On the spreadsheets, his dealings were adding up to a nice fat padding on the margins for Galactic Credits, which to this point, hasn't been making any money other than in the fruit and air filters exchange business.
They were now working out of a rented office in downtown Livermore, with a very nice view of a brick-lined pub that offers numerous craft beers and the old railroad that runs through the heart of town.
Ironically, there's a Bank of America branch across the street, not far from the office itself, the company that had invented the BankAmericard and started the credit card revolution, seemingly oblivious to this new competitor moving into town, literally and figuratively.
They had many brilliant finance experts who were working on something, surely, but established financial institutions are not always great at moving fast and adapting to changing technology. There were many regulations to worry about, and the stakes were a lot higher.
There's something very quaint about the town itself. Some people didn't consider it part of the Bay Area metro area itself, but with the latest BART expansion station they recently built, that's been less and less true.
Now, it was literally the town where the train tracks ended. And where the final frontier began.
For the people in the office, it's also where they dreamt about a new financial revolution in the galaxy.
Some people have critiqued this chapter on the grounds that established financial institutions would have thought of this idea on day one. I appreciate the feedback, but that is a rosy view of the velocity at corporations in my opinion. I've personally worked in some of these companies, and if someone brought up this idea, it would probably have taken at least a month to get the idea through various risk audits and legal reviews.
In terms of technology, much of banking still operates on software that predates the modern Internet. This is one of the reasons why fin-tech startups have been able to beat them on time-to-market, despite massive institutional or financial disadvantages. It's why companies like PayPal, Square, Stripe, Venmo… etc could compete with the incumbents with the development of the Internet.
Sure, an intern in engineering or tools would have a semi-working prototype by week three, but the first line of code would be pushed to production by… month three. A much more likely scenario: some startup beats them to the punch, exactly as it happens here, and the large company offers their founders or investors an obscene amount of money to buy them out.
RoyalRoad
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submitted by rook-iv to HFY [link] [comments]

Cayo Perico Heist Guide

Cayo Perico Heist Guide
Hello There,
with the Cayo Perico Heist being some days old already, I feel like I've gained enough experience to share my method of doing it as fast as I can with you. I'll only cover the missions neccessary for this method and approach, as covering every mission would turn this into a novel.
With this approach, you're looking at $~1,3m every 1:00-1:30hrs, depending on how well the finale goes. Ironically, you get a higher payout when playing solo. Some pretty effective solo grinding.

1. Preperations

Right, so what do you need to grind the Cayo Perico Heist? Not a lot, surprisingly. Obviously you'll need a Kosatka, however, all the extra additions like sonar or missiles are not needed. However, the onboard Sparrow is insanely useful, it's easily worth spending the $2,1m to buy it and upgrade it with homing rockets, you'll get the money back in 1-2 heists anyway. If you get the Sparrow, you can forget about all other vehicles like other Helis, Oppressors or jets, the Sparrow is all you'll ever need.
About the position of the Kosatka, I'd try to leave it at Vespucci Beach, however, you can and probably will use it to fast travel to far away locations for missions.
After starting a mission, turn around from the heist screen and hop directly into your Sparrow (except if you want to fast travel first). When returning from a mission, feel free to jump out of the Sparrow and parachute to the sub, you won't have to pay any insurance and the Sparrow will instantly be returned to the Kosatka, ready to be used for the next mission.
Additionally, a saved outfit with a scuba suit is also useful for some prep missions.

2. Prep missions

2.1 Gather Intel
The most lengthy mission. If you've already completed the heist as a leader, you'll have to steal a Velum to fly directly to Cayo Perico. This is where the fast travel of the Kosatka comes in useful. After flying off with the Velum, don't forget to return your Kosatka to storage so you can call it back later when returning.
Now, what do you actually need to find? Luckily, all the random POI are not needed at all (Uniforms, Grappling Hooks, Bolt Cutters). I'm sure you've seen this post with the map of all the intel. Surprisingly, all you need to photograph is these fours spots, one of them being the sewage tunnel underwater, which only has to be scouted once, you won't have to scout it every heist.
For the mission itself, just grab the nearest bike and jump over the hill on the left side of the checkpoint next to the party and drive to the comms tower. There, hack the security box (box can spawn on ground floor or on one of the 3 tower levels). The hack is fairly complicated, however you can use your training keypad in your Arcade to get familiar with it, you'll have more than enough time at the tower to figure it out anyway.
If playing solo, just scope out the main reward and move on to scouting the main docks for additional loot to fill you bags, as you will not be able to open the houses inside the compound for the loot there as they require 2 keycards simultaneously.
At the main docks, scope out the 2 places for additional loot and then let yourself be caught by the guards to be thrown back to the airport instantly and leave. Thats it, no more intel neccessary, only takes you about 15 minutes.
2.2 Kosatka
For the approach vehicle, you'll want to use your Kosatka, so start the mission, fast travel to the mission and use your Sparrow to deal with the Heli + 3 boats. You can then just dump your heli in the water and request a Dinghy to drive back to the Kosatka to save you the hassle of landing the heli and swimming to the sub.
Inside the sub, go right down the hatch and fight through the lower deck until you find the device, leave up throught the hatch ladder and leave the sub.
Outside, hop into a Dinghy and drive back to your Kosatka and the mission is done.
2.3 Cutting torch
Only 3 of the 4 equipment preps are mandatory, you can completely ignore the explosives as you will be using the cutting torch for any locks you encounter.
The mission is very simple, fast travel back to Vespucci beach, fly to the construction site, either kill everyone and grab the drill or do it sneaky and fly back to the Kosatka, nothing huge here.
2.4 Fingerprint cloner
Another pretty simple mission, fly to the warehouse, go in and be prepared to fight instantly, its unneccessary to cut the power, the guards will spot you insantly anyways. Then hack the computer, fly to the Archives, shoot the 2 cameras, get the cloner, fly back to the sub, done.
2.5 Safe codes / plasma cutter
This mission depends on the main loot, you either have to go to the casino, kill a lot of people and greab some codes off the head of security, no major ways to improve here other than to shoot, as this can't be done in stealth reliably either, and fly back to the sub.
For the plasma cutters, (Actually can't remember the mission right now, must not have been hard then, just do the usual Sparrow, pewpew, grab, Sparrow stuff)
2.6 Weapons
FOr weapon loadouts, you have multiple choices, I suggest either going for the Conspirator or AP Pistol loadouts, they are both very viable and neither has a distinct advantage, use whichever you prefer.
This mission has 2 variants, you either just do the usual "Land on office, enter office, shoot guys, hack computer, get weapons, return to sub" stuff, or you'll have to follow a Merryweather heli, kill some goons, enter an Avenger, get the weapons, jump out of the Avenger and fly back to the sub. Both aren't that hard or complicated, just some standard "get this stuff" missions.
Do not forget to buy supressors for your weapons, they're only $5k
2.7 Armor
For the 3 optional preps, you only need to do the armor, as the other 2 are only beneficial for going loud, which we won't do.
Again, pretty simple stuff, fly to a warehouse, blow up stuff, blow up more stuff inside the warehouse, blow up a boat, done. The Sparrow is absolutely your best friend for these kind of missions, just beware that is lacks any sort of armor, so when taking off you may get shot a bit too much at times.

3. Finale

Right, finale ,big money. Here's how the planning screen should look
Haven't tested other times of day, but night is the obvious choice for stealth
WHen the mission starts, you'll be instantly thrown underwater, right next to the compound. Just dive to the sewage tunnel, cuzt the grate and boom, you're in.
Inside, try to deal with all the guards before going upstairs to the office elevator. Standard stealth rules apply, kill guards outside of camera view, kill facing guards in quick succession with well placed headshots (not headshotting can cause the alarm to go off ~3s after bodyshotting them to death). Chances are, you will fail the first couple of tries until you get a feel for it. Here's the path I use:

Looks complicated, but you'll get used to it
When reaching the vault room, you cutting torch can make quick work of the lock, then grab the main loot and get out via the exit to the right of the main vault, turn right again and you're basically next to the compound gate. Just confirm that route and you're out.
Once you're out, there will be 4 guards to deal with, not a huge issue, kill them and move on. There are bikes by the checkpoint, grab one and leave.
Once you are outside the compound, a heli will be sent to search you. Have a look at what direction it flies, it will always fly straight until reaching the end of the island. Evade him once and you're good for 5-10 minutes, plenty of time to leave.

Path outside the compound, at green circle, evade helicopter
Drive to the docks, careful of the guards that only appear on the map once you're close to them, luckily at this point you're free to kill anyone you meet, so blast away. Grab the 2 warehouses worth of secondary loot, kill the guards by the docks and leave, even if you get spotted now, just make a dash for the open sea and get as far away from the island as possible until the mission finishes and you're done, $1,3m reward.

And that's it, pretty simple heist, finale is made super easy by the sewage tunnel and the prep missions are already easy as piss
submitted by Borizon49 to gtaonline [link] [comments]

Cayo Perico Heist Guide (Edited)

Cayo Perico Heist Guide (Edited)
PRESS START<
Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it.
Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome.
So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea.
Noteworthy things about sub:
  • If you hover above your sub with a sparrow you can instantly enter it.
  • You can get free snacks at the cafeteria
  • You can fast travel; if you never completed the heist its 10k, after completion its 2k
  • Your toreador vehicle can enter through the bottom
  • You can call dingy if you can not afford the sparrow
After you get the sub you’ll be introduced to characters and will have to go to LSIA, where you will travel to Cayo Perico, after you arrive everything henceforth is pretty straightforward. After you escape the party you will have to enter the main island through the checkpoint ( Google Boom Gate), PLEASE DO NOT SWIM AROUND THE ISLAND. You will waste so much time doing so, just run through the gated door next to the checkpoint and avoid entering enemy cones, watch for vehicles and watchtower cones. The biggest things to scope out are the infiltration points and exfil points; the airport strip is already marked, the biggest point to scope out after you hack the cameras is the drainage tunnel. This will require swimming, the drainage tunnel is located on the coast of El Rubio’s compound you can dive and find it, Pavel will give you a vocal cue when you find it. When you are looking through cameras after hacking make sure to cycle through every camera, turning to find secondary points, stop until you get back to the Panther Cage. Don’t bother scoping anything else like bolt cutter’s or grappling hooks, because you will not need them. I added a map of Cayo Perico to show where everything is, please note that there are many ways to do this heist this is just my way of doing so. After you found the drainage tunnel and finished your objective, get caught and make your way to the airport strip to leave. Also note there are different Primary targets the first time will always be the files the second will vary, look in the tips for scoping out to see the rankings.

Credit to Sportskeeda
Tips for Scoping out
  • On your second time doing the heist you will start at the air strip. There are 2 dirt bikes located at the strip one by the entrance to the strip and one by the solar panels next to the power station. You can take the bikes and drive up and over the checkpoint to get to the communications tower faster. At the checkpoint to the left there's a little stone wall in front of the guards tower. You can drive the bike up the ledge and get over it, for a quicker way you can also drive the bike up the ledge a little bit in front of the wall to also get over.
  • If you solo, scope out any important secondary point. There's a secondary point in the airstrip hangar, at the entrance of the hangar look right to see the box you can climb, use this to get to the second floor to get the secondary point. (To clarify check the targets spawns and only mark coke and weed; do not mark weed at the strip and north dock only coke, mark weed at the main dock)
  • When you are heading to the communications tower to hack, pay attention to the guard, if there is a guard, the box is located up the tower, if there is no guard it's on ground level.
  • You can kill yourself or get caught to go back to the airstrip.
  • You can also poison the guards water supply to weaken them but unless you're going aggressive don’t bother.
  • There are boats out in water you can steal but I would only do this to scope out the drainage tunnel the first time.
  • You only need to scope infiltration points and exfils points once, secondary targets and tools must be scoped out every time.
  • Secondary targets and tools are RNG based so if you're looking for tool and it’s not there it’s because of RNG
  • Secondary Targets Rank: Gold>Cocaine>Paintings>Weed>Cash
  • These also will fill your bag different
  • Gold=66% Cocaine=50% Paintings=50% Weed=37.5% Cash=25%
  • The price for secondary targets are RNG based but Gold, cocaine, and Paintings have the most value
  • Secondary Targets Values are RNG based.
  • Gold=332k, Cocaine=220k, Paintings=189k, Weed=147k, Cash=80k-90kCredit goes to u/FMT_WL1
  • Primary Targets Ranked: Panther Statue 1.9M>Pink Diamond 1.4M> Bearer Bonds 1.1M> Ruby necklace 1M> Tequila 900k
Preps
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos.
Prep 1/ The Cutting Torch:
This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these.
Prep 2/ Safe Code or Plasma Cutter
There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch.
Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub.
Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you.
Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back.
Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North.
Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub.
Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up.
Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.)
This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub.
Prep 5/ Longfin
This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way.
(during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way)
This includes the scope out and the preps
This includes the scope out and the preps
Tips For Preps
  • The biggest tip is the Sparrow, this will make prepping a joke, the only time you won’t need it is during the plasma cutter and Kosatka missions, but that's due to mobility.
  • You can see the cutting torch it’s blue
  • You can blow up the Valkyrie and end the mission to get the office mission to save time, I highly suggest this ( I do this mostly because you have to follow the helli up North and wait for it to land.)
  • The preps are the same, they never change
  • Save the Kosatka heist for last so you can do all 4 preps in Los Santos
The Heist
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug.
Squad Run
When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound.
Compound
Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound.
Kill in this order
Outside The Compound
You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist.
Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound.
Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes.
Solo Run
The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo.
Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with.
I missed that gate keys, so I killed more than I should have.
Solo Run Second Strat:
Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound.
I had brain fart at the hacking lmao
Heist Tips
  • You can swim off the island from any direction
  • You can steal boats for faster escape but that's up you
  • You can sticky El Rubio’s helli for to get him to retreat
  • In the compound you can jump ledges after clearing the enemies
  • For double guards, get a good angle after you head shot one guy the other will flinch, you can get the shot slightly after, or you can risk shooting him until he’s dead.
  • Guards do not react to dead bodies, in day time their visibility is the same as night, an Isolated guard can’t alert if everyone is dead. You can run, guards will only react if you're close, if you miss a shot and it gets near a guard or makes noise this will alert.
  • You can jump into the ocean to die quickly if you alert inside the compound
  • If you find a key you can open the desk to get a golden gun
  • If your underwater and a patrol boats cone is on you, they can’t see you
  • Cones can be obstructed by objects
  • ? Civilians may be able to alert guard?
  • Solo is more profitable than playing with friends due to not sharing a cut
  • If you don’t have to kill don’t, less interaction is good
  • Being stealthy is the best way, if you alert restart
  • You can aim in and hold the sprint button to walk faster
  • To activate hard mode, you have to start the heist when it becomes available
  • Try to avoid killing guards near the camera cones, the reason being is because this can alert the guards if the camera sees the dead body. Ironically, guards do not alert they seem one.
Game Over>
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus
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JoJo's Bizarre OC Tournament #5 - Round 3 Match 11 - Tiger "Glitch" Ricky and Effie Linder vs Bucket and Alexis Williams

The results are in for Match 9. The winner is…
William Eyelash, with a score of 68 to Jacob Brown’s 68, tie broken by a higher ‘categories taken’ count!
Category Winner Point Totals Comments
Popularity The Graveyard Shift 16-13
Quality The Graveyard Shift 22-20 Reasoning
JoJolity Masters of Funky Action 20-25 Reasoning
Conduct Tie 10-10
William Eyelash had taken the lead in this match, and though as a leader, he hadn’t done the best job, getting Jack visibly injured, as a combatant, he had managed to withstand the aggressive and area-painting onslaughts of himself from not so long ago, and of a much more experienced version of the partner he’d once had.
It had made him catch his breath, reflect on all that had come to this point, to recall that moment where Ocean Eyes had been the one to embrace and protect him.
“Yes… I understand now,” William answered, walking carefully through the snow, “you had something good going there, Jacob Brown, but… Y-you didn’t seriously think I would fall for tricks like those coming from my own Stand, did you?” Didn’t even know it could do all that, though… Even now, I can still grow, huh?
That put a smile on his face, then, as he approached the injured Jack, helping him up. “You still with us?”
“Hee hee, I’ll peachy keen as peachy cream in a little while… But right now I’m very much hurting yes.” Jack chuckled, resting his eyes and looking things over. “In the end, though… I called that other me in the hoodie an impostor, but he knew my Stand better than I did. He was even more me than me… What does that mean?” He looked down. “Am… Am I the lie?”
“I, uh… I don’t know how to answer that,” William said, “but… You’re one of the most genuine people I’ve ever met. And, uh… You helped me out a ton. Sorry for getting you hurt, uh, not that used to leading, but you really seemed to trust in me…”
“We all make mistakes!” Jack said, not minding that at all, “but… I suppose you’re right. I won’t let some stranger get in my head… But I guess that all of us were telling the truth in our hearts, then.” He looked to the defeated ‘Billy’ and the slightly-older Jacob, both bleeding and unconscious, the latter falling much faster. Already, a strange white blob was moving through the snowfield towards them, examining them. “So I guess we spare them today... if they survive what we’ve given already!”
Neither would realize it for another few minutes, but for Jacob Brown, those words had proven prophetic.
“S-still though… If you’ve really lived a full life here, become the same person with the same Stand, same memories,” William said, “does that mean that can just… Happen? But how, wh-when really, by probability and stuff…”
“So is the unusual burden of ‘Fate,’ felt strongest upon this city,” a familiar, altered voice spoke, and sitting on a park bench, William and Jack spied none other than the Institute’s head, still heavily layered as he always was.
“Oh No…” William muttered.
“‘Oh no?’ Is this a problem of a person?” Jack asked, then giggled. “Heeheh, just a little joke. I know about the Institute, of course!”
“The ‘Fortuna Double’ might exist at any point in time, for any Stand User from outside its walls, and no matter how irreconcilable the circumstances, how ‘impossible’ it should be for two people to have the same fated path, even for the slight differences of the city… The ‘Same Person’ can unquestionably exist. Wouldn’t be surprised if you, ‘Jack,’ and this ‘Billy’ here were simply the first you encountered who were close enough to your age that you immediately noticed.” No tilted his head. “Why, even that cute creature who followed the elder Jacob Brown is, literally, the same being as the Bert that just died… Yet, unlike them, bound still by fate. I wonder, then, what will prove to be the same, to be indomitable ‘fate,’ and what will prove not so.”
“I think sometimes about if I’ve ever had one here… Or will, in the future. That sounds utterly boring if so, though. I refuse to know my fate; it’s vexing enough of a limit on myself that I’m burdened by, knowing it’s predetermined to exist at all.”
“Uh… Right.” This was heavy, huh? William tried to figure out what it all meant. “Fortuna Doubles, huh… So they’re both real, completely and absolutely, then?”
“Precisely!” No remarked, cheerily. “Would you like to speak more about this? Go on, sit with me.”
Only a few hours remain still in your window of time to vote in a match between an Agnes and some Guy in a crowded concert hall brought down to size.
Scenario:
Alexis Williams was sinking.
Every day, the myriad of matters which plagued the outwardly-cheerful woman’s mind seemed to be growing worse and worse. The unhealthy relationship she’d had with her Stand had turned into an even worse sort of tension, a fundamental disconnect with an aspect of herself which she literally could not be away from.
It hadn’t been uncommon for some time for her to wonder if a given day would be her last. Over the last several months, those feelings had only grown and grown in their intensity, in their power over her, and it had even begun to show outwardly.
It wouldn’t be long now, surely, before-
Alexis’ hotel room door was kicked so hard that one of the hinges flew off, and through it launched, not an attacker like she might have imagined, some hostile Stand User out to invade her home, but something arguably even worse.
“ALEXIS!”
Her friend and fellow Eighth Circle mainstay, Bucket.
She clutched her forehead and forced a smile, turning away from what she’d been using to get through the day and towards him. Already, she could tell that the chaos agent, formerly known for the octopus on his head, now sporting sick sarashi and a pompadour, was here with intentions ranging from ‘good’ to ‘no intentions whatsoever,’ and it wasn’t in her nature to tell someone like that to fuck off.
“Bucket! Hey!” She said, an edge to her chipper tone. “You, uh, surprised me there… You’re gonna fix that door, right?” She blinked. “Wait, weren’t you at that Metra show? I thought I’d heard everyone there was shrunk down to-”
“Forget about that!” He answered, earnestly drawing closer, grasping her by the wrists suddenly, yet at once gently. “Alexis, I don’t know what’s going on with your head or heart or anything else, but I know I can’t just stand around outside your door watching you get more and more miserable! Even I noticed, so it must be really really bad whatever’s hurting you inside! I’m an acolyte of the boogie now, the example of Rudolf Pavlova, so I can’t let a friend be in need!”
“Rudolf…” Alexis had heard of his passing, so soon after helping her put on such a wonderful show, and been unsurprised. Wait, though, since when did Bucket- Ah, never mind. She shook her head, looking him in the eye. The highly chaotic, unstable hellraiser of the Judecca Highrollers was giving her puppy-dog eyes. “Did… Did you want to do something?”
“Yes! I want to make you better!” Bucket exclaimed, pulling away and bouncing upwards. “So c’mon! Let’s head out… Make some trouble, follow no rules but our own and to be happy!” He stopped, then, pulling back a moment, as if reading the room once again, folding his arms over his chest. “I mean, if you want to.”
Alexis thought it over. He meant well, clearly, and wished dearly to cheer her up… A person didn’t need to understand the nuances of the soul to see when a person was hurting, and to reach out for them.
She doubted it would make things better for her, but who’s to say it needed to be?
“That sounds great,” she said, relaxing her forced cheer slightly and nodding. “Maybe it’s what I need right about now.”
The Woods at Aurelio - Midday - Near the Northern Bridge
“So you’re sure that he’s got a base out here?”
“Crystal clear!” Tiger ‘Glitch’ Ricky answered Effie Linder, tilting her head one way and then the other as she and her Stand attempted to scope out the sounds of the area. “There was only basically one cop left and then Ugo made them quit, took the place over, paid them off… So now he just sorta comes and goes around that little old ‘empty’ police station!”
“If he hangs out at the town’s police station,” Effie asked, confused at her coworker’s demeanor, “then why are we out this far away from it?”
“Because!” Glitch answered, huffing and folding her arms. “I said he comes and goes! And prrobably isn’t there right now. Mrr, you’re the one who wanted to come out here with me, so let’s keep searching!”
“…” Effie nodded. “You know what, fair enough. He never was the type to stay still long, so looking where the Watch is going would be a start…”
Since that day she fought that shithead twink Agnes and that Italian twink Arpeggi at Tigran Sins’ casino, Glitch had been gradually, increasingly mulling over the idea of becoming something not so much unlike the latter… A vigilante, out to not just cause problems on purpose, but sometimes even solve them on purpose, in the way a Stand User knew best: shenanigans and violence.
Hearing about the way that Ugo McBaise had sabotaged the capture of the very villains whose challenge had inspired her to act, had directly gotten people killed and responsible for dangerous people staying at large, that felt like reason plenty to break out ‘shenanigans and violence’ on him.
Effie caught her on the way out, and had said then, “what, am I gonna wait around for Fira to send me on some bullshit errand? If you’re turning that piece of shit’s head concave, I’m in too.”
And so, enthusiastically, Effie had joined, and the pair had been circling the outskirts of town atop Vida Loca ever since, Effie also using her murder of crows for further observations than what her eyes alone could tell her.
Glitch’s ears perked, as did her Stand. “…something’s up ahead. A bunch of people hanging out by the river…”
“Hm? Yeah, I think I see it!” Effie remarked, producing a pair of binoculars to look that way. “VALKYRIE guys… You know what that means up here, don’t you?”
Though most of the company fell in line with Rushen Smith’s new leadership, it was something of an open secret that Ugo McBaise had very specifically drilled the former Neighborhood Watch, which had become a new unit of the company, into being loyal to him, not to his rank. Fears being stoked about the potential of ANVIL going to war with the town was all that kept them from being disbanded outright, feeling that people familiar with the area were best-suited for watching it.
Glitch hissed. “Alright, then, you know what we’ve gotta do!”
“Wait, it looks like they’re being talked through something by…” Effie adjusted the binoculars, peered through the crowd, and recognized a very identifiable vest… and a bald head, shining in the midday sun. “Mr. Jones?”
Mr. Jones had been having a good few weeks himself, ever since his earlier, very successful outing with Dread. It had ended in him successfully acquiring not just any ‘Memento,’ but perhaps one of the city’s most dangerous, and the life-fearing compliance of the kidnapped alleged immortal who led it to him, taught him its secrets.
Apparently some kitty somewhere was sad about that, but eh, when you’re making an omelette, yeah?
“Wait wait wait,” he said affably to the crowd of VALKYRIE agents he’d once called a neighborhood watch, “you say a guy in a blue pomp and a dancer’ve been… Spray painting your cars? Throwin’ dead fish at ya? Sprayin’ ink to get away?” He snickered. “You’ve had a hell of a morning with this prankster pair, then, if they keep givin’ you the slip.”
“Please, Mr. Jones,” a young man said as he continued to wipe fish guts off of his helmet visor, “I… I know, technically, you aren’t our leader anymore, that the bosses don’t like you much, but.” He sniffled, earnestly. “But you’ve always been so good to us, even since then! You’ve been loyal to us, and we still love you for it, no matter what they say you did!”
“Heheh… Hearin’ you say that makes it worth it, y’know that?” Mr. Jones wiped a finger under the eye of his sunglasses, looking them over. “Think I know who might be the whodunnit-er here, actually. Just gimme a hot minute to track the guy down, and-”
“Got a lot of nerve talking to my men, Jones.”
Everyone went silent, then, at the sound of a hammer, for dramatic effect, being dragged along the pavement of the road, then swung in the air by an absolute cinderblock of a man.
“You got a problem, and you come running to him because he happened to be passing by? What happened to using your damn heads?” Ugo chewed his subordinates out, then, before looking to the neighborhood watch founder. “I think you’ve confused these people, Worm, by still keeping up that paternal reliable neighbor shit. They’ve all been taught well and good that they listen to me, not some replacement,” he pointed his hammer forward, then, threateningly, “and sure as hell not some serial killing scum!”
“Now now now, Ugo, c’mon, it’s clear they like us both, yeah? So let’s just… Clear the confusion up, if y’care that much!” Mr. Jones reached for the sabre sheathed at his side, then, drawing it with a golden sheen; he’d fished it out of the wreckage of Capital Island one day after it wasn’t destroyed in Jack’s ritual. He, too, pointed it forward. “I know the language you speak, so let’s talk in that.”
Ugo grunted, then, swinging his hammer back over his shoulder as a very feminine form appeared behind him, looking like something of a curvy, thickset cowgirl. “Aw, Ugo and I concur, y’all know we’re down t’bash some heads and take a name or two! Why, sugar, we’re about to put you down like a sick dog!”
Mr. Jones got a snicker out of the odd word choices of ‘She’s a Big Boy,’ finding the contrast between Stand and User in all but their brutal aggression amusing; sometimes he’d tried in the past to talk to him and unpack what the Stand actually said about Ugo’s soul, but it was a conversation the very straightforward, taciturn former football star never quite liked to have.
Jones gestured with his head, then. “Watch, get back to HQ, yeah? Whoever you see walk through that door, few hours from now, respect that, yeah?”
“Uh… S-sure?” The ex-Watch member who’d been speaking said, turning around. “C’mon, guys, let’s get pizza or something… I guess.”
Alexis had been sitting by the bank of the Wormwood River, mulling over the shenanigans Bucket had encouraged her to join in with, ever since she’d happened to spot all the Watch members they’d been harassing seemingly surround somebody; it was an action which led Bucket to say ‘just gimme a minute’ before diving into the water.
It was a shame, honestly. This harmless problem causing had actually been kind of fun, in a way.
Bucket splashed up soon after. “I knew it!”
“Knew what?”
“There was this bald guy talking to all the VALKYRIE guys about all our awesome pranks, and then that no-good bastard Ugo showed up and they started slugging it out and moving towards a sewer grate. And then, you wouldn’t believe it… The bald guy turned into Conqueror Worm!”
That gave Alexis pause, then. He was here? “We… We should probably go somewhere else, then! If people out there are fighting, I want no part in it whatsoever… And you probably shouldn’t anger guys like that either.”
“I can’t just turn away from this, Alexis! I’m here to cheer you up, and that guy… When he helped kidnap you, that’s when you started to feel even worse! So, I’m going to roll up there, give him my fiercest look possible, and make him apologize for being mean to you.”
That… Wasn’t where Alexis was expecting Bucket to end that sentence, but it made her sigh, momentarily. Her mood was good and ruined now anyway by these revelations, and Bucket was suggesting something dangerous nonetheless. “Look, Bucket, not everybody is good-natured, okay? You can’t just walk up to somebody and-”
“But I will!” Bucket insisted, flexing. “Because I have the power of ‘the boogie’ on my side, don’t you get it? This will cheer you so far up! You don’t even need to come along if you don’t want, because I dunno I might punch Ugo a bit if he hits first! But either way, you will get your apology, I swear it!”
Then, Bucket ran off. To confront two very dangerous brick shithouses of men. In a sewer.
“He’s going to get himself killed…” Alexis felt awful now, standing and looking Southward. She could just leave, couldn’t she? Bucket even said he wasn’t expecting her to follow when it could turn into a fight… In the end, were humans not all fated to fall victim to their own mistakes, their own vices and eccentricities?
…I can’t just leave a friend like that, even if I’m feeling bad.
“Bucket!” Alexis called, beginning to run after him. “Wait up for me! I’m coming along too! Let’s… Get that apology!”
She was having to babysit the guy who came to help her out, now, was that it?
“Ghhgh, it’s a two-for-one special on the worst in the city, isn’t it?” Glitch complained, trailing Effie down a ladder into the sewers. “First we’re tailing Ugo, and then Mr. Jones, and now they’re fighting… I don’t even know who’s worse!”
“One’s a serial killer, and yeah super dangerous,” Effie pointed out, “and the other keeps getting a lot of other people killed with his own dangerous stupidity… Keeps causing us problems, and helped escalate that warzone. I don’t like being an enemy of ANVIL, Glitch… I really don’t.”
“Mmrhh… They’re gonna get a piece of our best attacks.”
The pair, then, touched ground, and Effie saw around them the signs of battle, of pieces of the ground seemingly terraformed, nicked, busted-up, and the sounds of clashing in the distance. Undoubtedly them.
Then, though, as they stepped forward, soon after, a pair literally dropped down behind them, one after the other, first a scarred, pompadoured idiot doing a cool roll, then a redheaded gymnast landing coolly not far behind.
“Wait a minute… Bucket? And, uh, that performer from that thing everyone liked… Alexis Williams?” Effie remarked, backing away a bit, trying to figure out the pair’s intentions. “What are you doing here?”
“Oh, you know!” Alexis tilted her head, very blatant in how forced the chipper tone had become, especially by the nature of what she’d said next. “Losing control of my life, letting weird things get out of hand… But I’m here now. I’ve committed to my choice, and I hear sounds further back. So, Bucket! Let’s get a move-on, yeah? I don’t particularly care much for being in a sewer…”
Bucket, however, had been unmoving since he had begun to stand. Glitch, too, faced directly his way, allowing him to look her in the eye as a strange expression came over them both.
Effie and Alexis, then, were deeply confused, until Vida Loca appeared, and the sounds of beatboxing seemed to fill the air.
“Wh-” Effie was taken aback. “Glitch, we’ve got something going on here. You’re not seriously going to-”
“Hey fishman, the cat’s here to catch ya / Tiger ‘Glitch’ Ricky on the mic comin’ atcha / In a hotel or a diner or even a sewer / My rhymes gonna run you through like a skewer!”
This was physically painful for Alexis to watch. She covered her mouth as she prepared for Bucket to open his, well aware that half of their social circle was probably going to slap him for whatever came out.
“Name’s Bucket, B-U-C-K-E-T / Got beat but came back now with the Boogie! / Was chasin’ a killer but this fish can still school you / With my friend Alexis here, my rhymes’ll hit true!”
“…hit true?” Alexis couldn’t help but find that groan-inducingly hilarious, though her momentary joy, then, was cut short by the fact that Effie, meanwhile, was absolutely seething.
“C’mon, do this literally any other time!” She exasperatedly proclaimed, tugging at Glitch’s arm, “we can’t let those assholes get away, c’mon, you know we need to cut this out and-”
Bucket threw a fish at Effie’s face.
Everyone went silent, then, as it slid off and hit the ground, her own expression dry with displeasure.
“Did… Did you just throw a fish at me?”
“Yeah! Because you keep ruining the vibes!” Bucket huffed. “So cut it the hell out, or I will do it again!”
“Really now,” Effie said, keeping her hand by her slingshot and beginning to walk further Southward. “If you keep distracting us, I’ll have to get you out of our way.”
One of Bucket’s massive knives, then, was drawn, blade resting centimeters from Effie’s face. “Don’t threaten me, alright? That’s completely against the spirit of this.”
Glitch hissed, then, her own mood ruined, “hey! You can’t just pull a weapon on my friend like that, even if she’s being a spoilsport! That’s way over-the-line!”
As both sides fell back, not losing sight of the other as they attempted to pull away and regroup, it was clear that three-fourths of the quartet had been angered enough at one another in an instant that a fight was about to brew.
Alexis had been deliberately trying not to send out her Stand this entire time, wanting some semblance of mental distance from it after their disagreements had turned increasingly mean, her literal fighting with herself and grappling with her demons leaving her wanting absolutely none of this.
Bucket was about to get himself killed over, easily, the stupidest thing she had ever seen a fight start over.
This day has gone from sad to fun to the most frustrating I have ever seen… I tried to make a good day out of it, but here I am now. I can’t just abandon Bucket after he tried for me… But boy is he trying me.
OPEN THE GAME!
(Credit to CaptainSpooky27 for yet more awesome match art!)
Location: One of Los Fortuna’s sewer pathways, specifically far on the Northwestern outskirts of the town of Aurelio. These are one of the many entrances to the elaborate and interconnected underground networks of the city, though you’re in a pretty straightforward section of it that doesn’t branch off all that many surprising ways.
Not far South from here, but distant enough that it won’t ever affect this match, you can hear the sounds of a simultaneous battle between Mr. Jones and Ugo McBaise.
The area here is 63 meters by 33 meters with each tile being 3 by 3 meters. With TGS on the left and JHR on the right, represented by their character tokens.
The light grey tiles are the concrete paths, the darker grey tiles are the walls, and the blue tiles are sewer water. The walls are solid all the way through.
The sewer itself is actually relatively clean here, as clean as underground sewer water can be really. The water level is about 1 foot below the walkways and the water is 3 meters deep.
The ceiling is 4 meters above the walkways and the walkways have cheap metal guardrails between themselves and the water, as represented by the bolded outlines. The orange rectangles are the metal bridges between the walkways and the yellow circles are open manhole covers with light streaming through. The grey triangles are strange stalagmite-like protrusions, likely somehow created by Ugo and Jones’ fight. They match the same material as the stone walls, take up most of the walkway in width, and reach up to the ceiling.
Goal: RETIRE your opponents!
Additional Information: Logic is allowed to kill me(Kak) and both of the players who made me write this.
Team Combatant JoJolity
Judecca Highrollers Bucket "Are you mocking me? You went into the ground with your zipper? Are you copying me?" This whole thing has gotten so absolutely lame, that it’s killed your attempts to cheer your friend up and to have an awesome rap battle. So these guys are lame, and need to feel it! Make sure to find creative ways for your strategy to humiliate your opponents!
Judecca Highrollers Alexis Williams “You think that you can escape my punches when you're surrounded by walls of dirt?” Bucket’s gotten people into another frustrating situation by not thinking, huh? Well, you’ll get him out of this in one piece by using your head. Use this underground sewer environment to your advantage!
The Graveyard Shift Effie Linder “They say that sound reverberates better in liquids than in solids.” Seriously, Glitch? Seriously? Well, at least as long as you’re in this gnarly sewer, you can get something out of it by using your head. Use this underground sewer environment to your advantage!
The Graveyard Shift Tiger “Glitch” Ricky "Do you think you stand a chance against me by going underground?!" So now you and your opponents are going to be trying to one-up each other, huh? Bucket is an immensely clownable guy, dammit, and you were so hyped to do so verbally… Make sure to find creative ways for your strategy to humiliate your opponents!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
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